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Topic: The Last Of Us Part II - OT (No Spoilers)

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Voltan

Thrillho wrote:

I liked the moral ambiguity of a lot of the game and the fact that it doesn’t ever sell anyone as the “winner”.

Same.
And yeah, if you strip it down to "violence begets violence" the general premise is indeed very simple - but IMO the game excels in how the individual characters are "executed". Characters (the main one ones anyway) are complex enough to make them feel human and the performances are fantastic. And it's a pretty great action game with good shooting mechanics, level design, enemy AI, etc. on top of that

Voltan

Thrillho

@render Yeah, the ending worked for me too. I won’t say too much seeing as people are still going with the game!

@Voltan I admire ND for going something quite different from the mainstream with the story and characters. It was always going to be divisive but I’d rather companies take that risk than play it safe every time. Even better when it’s a big company that will get more people playing too!

Thrillho

Thrillho

@LN78 It’s amazing it was a PS4 game really.

I reckon I’ll always end up thinking it was a PS5 game, much like I forget that MGS3 was actually a PS2 game

Thrillho

render

@LN78 @Thrillho @Voltan I watched some of the Game Developer Conference vids that ND did regarding the tech in TLoU2 and it's incredible the level they go to eek out every little bit of performance from the hardware. I can't wait to find out what they can do when they've just got the PS5 to target 🤯

[Edited by render]

render

Octane

Things like the rope mechanics and the way glass broke were already impressive on their own.

Octane

Th3solution

@JohnnyShoulder Wow, you weren’t kidding. 😂. I thought the game was going to end about 3 times before it actually did. Very much like Red Dead Redemption 2 in that department, although I’d argue that TLoU2 did the “dragged out epilogue” much better. Yeah it did go on a bit too long, but the ending was worth the extra time. But just. Not sure I could have taken another “so-and-so is at that place way over there in the distance and I need to trek through these infested encampment set-pieces to get there”

But I did probably play this last stretch all at once rather than breaking it up into smaller play sessions, so I probably hurt myself a little by rushing the ending. But I really wanted to finish the game by the end of the weekend, so it was a bit of a marathon at the end.

——————

But all in all, I did complete the game and it was quite fantastic, all things considered. I agree with a lot of what’s been said. I’m still letting it all sink in, but I do think I’ll drop a more formal organized review, so as to solidify things in my mind. So hopefully I’ll have something written in the next few days which is more thought out.

However, for some quick first impressions after completing it — I am quite awestruck with the game. It’s a masterclass in development, as many have noted. I think with the PS5 patch at 60 fps it runs and looks as good or better than any native PS5 game I’ve played to date. Character models and acting are phenomenal. Extremely few glitches — over a 40 hour playthrough I can count on one hand the number of time I had even minor visual issues like weird lighting, clipping, or stuttering. I think it’s a testament that the game actually got me using the photo mode repeatedly, which is something I don’t normally do. Every time I arrived at at new area I was like “Wow, look at this! I need to take a snapshot.”

Although from a technical standpoint there is simply no debate at the excellence on display, the narrative is where the real divisiveness lies. I’m going to process my thoughts but I can’t deny the emotional gut punches I took over and over during the game. Few games have made me feel this way. I do appreciate the themes and lessons the game is relaying, and I did like the ending, like I said. Did I like it better than the first? I think my initial thoughts are that although this game is better by a wide margin in gameplay, technical achievement, and overall quality, the first game resonated better in the end. I think I’m more apt to play this one again, rather than the first, but the final story beats and the tale told in the first game are more ingrained in my memory as truly classic.

I don’t know. Like many have said, I’m wavering on it. I’m not sure there’s been another game which was so broad and diverse in its impact.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

KilloWertz

@Th3solution I agree with a lot of your thoughts, especially where it's obvious that it's a better overall game in most areas. I'll always prefer the first game's story, but this was a better game otherwise. Like others have said, I felt like I was playing a PS5 game even on the PS4 Pro with how good it was technically.

Unfortunately the game lost me as the Abbie portion of the game dragged on and on for me. I was officially mailing in the rest of my playthrough when they force you to play as Abbie vs. Ellie in whatever indoor section. Sorry, I know neither one is technically good, but I was still playing the game to play as Ellie and experience her story. I was fine with getting some of Abbie's backstory and all, but I was still playing it for Ellie. To have to fight her was ridiculous imo, and I kept saying "I don't want to be doing this", but I obviously was forced to so I could progress. Honestly, it's like being forced to play a Nathan Drake Uncharted game or Horizon as a villain. That's not why you're playing those games.

I'd still like to replay it someday though with the 60 FPS patch just to see how great it is still from a technical perspective and if I can let up even a little on the story issues. It's a real shame that there had to be those major story issues given how good I thought the actual game itself was. I'd go as far as to call it one of the very best games of the whole PS4 generation on every level but the story for me, but unfortunately the story is a huge part of the game obviously.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Th3solution

@KilloWertz Those are some good thoughts, and I can’t disagree, only to say, I think that’s all part of the statement that Naughty Dog was trying to make — the discomfort you feel when playing as the “villain”, or rather that there really was no true hero or villain here. Both main protagonists were villains in the other’s story. It’s all a matter of perspective. However, I felt the same twinge of pain when I was smacking Ellie around and nearly killed her and Dina (and did kill Jesse and maimed Tommy). But I think they knew that most people came to focus on Ellie and so the whole epilogue and final confrontation did give me a little satisfaction being able to play as Ellie one last time. And to confront Abby, who suffered plenty during her ordeal, and then to (hopefully) come to peace with Ellie’s inner demons and learn to forgive her (maybe? It’s hard to tell but I think the flashbacks of Joel tell the story that she was at peace with letting it all go). There’s some wonderful narrative elements there, like the final sequence of having lost her fingers and therefore lost her ability to play guitar, which was the major thread throughout that linked her to Joel. Symbolically, Ellie lost her ability to remember and honor Joel through her unbridled anger and revenge. So the leaving the guitar behind was symbolic of leaving Joel to rest finally.

Anyways, I kind of went on and on there, but I think you’re emotional response was common and part of just what the whole package of discomfort the game intended. But I respect that people didn’t like that. Some people come into the game just wanting to have fun and be fed a story that makes them feel good, and ND subverted all expectations in that regard.

As for the PS5 patch, it’s funny because I played their first 10-15 hours of the game before realizing that I had to go into the menu and enable the 60fps settings, and it was like, “Wow! I thought this looked good before, but now it looks amazing!” So it definitely makes a difference in an already beautiful game.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

KilloWertz

@Th3solution If treating this as reality, I definitely agree that neither Ellie or Abby are the hero or the villain really as neither are truly good because of what both did throughout the game. Still, while I appreciate the attempt to add more depth to a story that really didn't need it imo, I couldn't help but feel the urge to punch Neil Druckmann in the face while Abby's part of the story dragged on and on. It's a video game. If I wanted to be shoved heavy handed BS in my face for hours, I'd just watch The CW every night.

Whether intended or not, I obviously didn't appreciate it by the time I felt it went on and on. I went into the game knowing there was a real chance I wasn't going to like the second half as I already read about some of it from all of the spoilers. That was intended to give me the opportunity to make a decision if I was going to give the game a shot or not despite it being one of my most anticipated games at that time, and obviously I caved and figured I'd at least give it a shot and see if it wasn't as bad as I thought it would be.

As I said before, I thought everything but the actual story was so good that it could have been the game of the generation, but at the end of the day it's a video game and one where I'm being forced to try to consider the whole reason why I'm playing the game might be a bad person and I should look at it from the other person's perspective even though that's not why I paid $60. I give it credit for going places that most game's wouldn't have the balls to go, and you might be right that my reaction is one possibility they were going for, but the Abby stuff should have been DLC. I wouldn't have minded it then as giving you a chance to play from another person's perspective in a game with a story like that is genius.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Octane

I still don't get why people get so emotional about it. It's just a video game in the end.

It's clear ND wanted to make a different kind of experience, and instead of positive emotions, they wanted you to feel negative ones. And that's incredibly difficult in any kind of medium. But it's an interesting question nevertheless. Can a piece of medium be good when it's main intention is to make you feel anger or disgust?

Reminds of Firewatch and how people didn't like the ending because it didn't turn out to be a wacky super natural plot twist, but a very mundane ending. I think that ending resonated more with me than if it had gone in that direction.

Anyway, when playing as Abby I had absolutely no issue beating the whack out of Ellie, as that would be completely in-character for her to do at that moment in time.

I guess that's the ''roleplaying'' in video games, but roleplaying these days seems to mean projecting your own feelings and thoughts onto characters. That's what people like apparently, they like to play as a character that's like them. That's why most video game characters are boring blank-slate characters, because the medium wants to appeal to as many people as possible.

Octane

Th3solution

FYI — for those who’ve been interested in the game discussion, I left an actual review over on the review thread.
https://www.pushsquare.com/forums/retro_and_other_gaming/user...

Help yourself to my rambling thoughts if you’d like. (And a few screenshots I took)

“We cannot solve our problems with the same thinking we used when we created them.”

Pizzamorg

[Edited by Pizzamorg]

Life to the living, death to the dead.

Th3solution

@Pizzamorg Per your request I won’t comment much yet about specifics, but just wanted to say that I’m reading your thoughts with much interest and vicariously enjoying the roller coaster of experiencing the game again for the first time.

“We cannot solve our problems with the same thinking we used when we created them.”

Pizzamorg

Th3solution wrote:

@Pizzamorg Per your request I won’t comment much yet about specifics, but just wanted to say that I’m reading your thoughts with much interest and vicariously enjoying the roller coaster of experiencing the game again for the first time.

I hope I was clear in that replying is fine, just not with stuff after where I am. I read it back and maybe I should have written 'Reply with' rather than 'reply and', if it wasn't clear. It is just because in that other thread people were trying to talk to me about the ending as an example of Part 2's best writing and I was literally like three hours in at that point 😂

But I am glad you are enjoying the rollercoaster all the same!

Life to the living, death to the dead.

JohnnyShoulder

@Pizzamorg I saw someone had revealed a rather major spoiler element of the game in the other thread when replying to you. Most likely not intentionally, but I think most of what people have written has been largely spoiler free from what I have seen.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Pizzamorg

JohnnyShoulder wrote:

@Pizzamorg I saw someone had revealed a rather major spoiler element of the game in the other thread when replying to you. Most likely not intentionally, but I think most of what people have written has been largely spoiler free from what I have seen.

Thankfully yeah! But always worth putting a warning in just in case after what happened before. To be honest a bunch of this stuff I probably already had spoiled for me around the time, I just don't need to be reminded in case I forgot 😂

Life to the living, death to the dead.

Th3solution

@Pizzamorg No worries, buddy. I caught your meaning (regarding the PSA to safeguard yourself on the ending). There will definitely be much to discuss when you finish though. From your various thoughts and feelings starting back at Part I, all the way through to your latest update, I know there’s certain to be substantial talking points when it’s all done. For now, I’m just enjoying passive consumption of your feelings right now and then when you’re done, I’ll give my input as to why you’re either right or wrong in your final analysis of the game (😜 Totally kidding of course. You won’t be wrong. But you might feel at odds with my opinion, or with other peoples opinions.)

But yeah, being able to talk and discuss games to our heart’s content is the chief purpose of these forums. Don’t feel bad about getting it all out there. I thoroughly enjoy it.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

KilloWertz

@Pizzamorg I won't talk about anything after where you are at, but to comment on what seems to be your main problem with the storytelling of the sequel (and something I strongly agree with) is how preachy it is about how bad you are supposedly. It is indeed extremely heavy handed, but you can thank the fact that Neil clearly had more control over the game than the first one. Even though he was the sole writer of the first one, it definitely seems like Bruce Straley kept him reigned in so to speak given the sharp differences in the sequel. A lot of preaching and agendas thrown into a game when there doesn't need to be any of it. It's a video game. I don't need to be told that the main character is a horrible person when that said person is the reason why I'm playing the game in the first place, especially when they aren't any worse than any of the other characters really. It's like people saying how horrible of a character Nathan Drake is when he's just a video game character.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Pizzamorg

KilloWertz wrote:

@Pizzamorg I won't talk about anything after where you are at, but to comment on what seems to be your main problem with the storytelling of the sequel (and something I strongly agree with) is how preachy it is about how bad you are supposedly. It is indeed extremely heavy handed, but you can thank the fact that Neil clearly had more control over the game than the first one. Even though he was the sole writer of the first one, it definitely seems like Bruce Straley kept him reigned in so to speak given the sharp differences in the sequel. A lot of preaching and agendas thrown into a game when there doesn't need to be any of it. It's a video game. I don't need to be told that the main character is a horrible person when that said person is the reason why I'm playing the game in the first place, especially when they aren't any worse than any of the other characters really. It's like people saying how horrible of a character Nathan Drake is when he's just a video game character.

It is exhausting, isn't it? It actively makes me feel less when a piece of media doesn't respect my intelligence, emotional or otherwise, to come to my own epiphanies. This is something so sorely missed from Part 1, which trusted its audience to making readings of the game on their own.

I don't think Part 2's approach is inherently a problem if the game was better written, and had properly integrated it's gameplay focus with its narrative focus, but as it stands it almost becomes some sort of weird parody where the game sets you up for some set piece where you need to blow through half a dozen people but then the whole time the game is just absolutely screaming at you about how awful you are. It is just like... plz... plz guys... what are we doing here?

I also think had we shifted perspectives and just been gaslit the whole time by discovering Abby and her gang are this group of amazing, charitable, heroes of the people or whatever, then I would have rejected that notion as well. The game, maybe rightly, avoids this and tries to keep things more balanced, but it is not well written or executed. The game does absolutely nothing to endear me to any of these characters previously presented as antagonists. It uses cheap devices like dogs, but I see right through it. It just makes me wonder what the point of any of this was at all, if it doesn't make you feel any differently about anything when this tangent started.

Life to the living, death to the dead.

Pizzamorg

The weirdest part about the Abby's Dad change and the ending retcon that came with it is how unnecessary it is. At least to me.

Both of the Last of Us games are stories of perspectives and biases, which creates a ready made explanation as to why both endings exist.

Part 1's ending is from Joel's perspective. He sees the Fireflies on the end of the terrorist groups blowing up checkpoints and killing solders. In Abby's flashback and if she was the one to retell Part 1's ending, she sees the promise of the Fireflies, her hero Dad at the centre of them and the bogeyman Joel.

The discrepancies could easily be explained, because to Joel, his baby girl was going to die in that hospital so in his mind, the hospital was a dank, grungy, horror movie set full of inept clowns. This is what his perception of reality has created in his memories. Even the fact the original surgeon is a completely different person can easily be explained as Joel literally not seeing individual faces anymore because of all the people he has killed and how he has learnt to compartmentalise those things.

And then in Abby's mind, with the perception of her Dad and the Fireflies etc at that time, she sees that clean, clinical, blue hospital, she sees the vaccine as a guarantee in how it is presented as Part 2. This could have just been explained as her perception of that ending.

The truth then would have existed somewhere in the middle, with the audience to make their conclusions on who is probably closer to the truth, which creates an interesting thought exercise for the audience to engage in.

You could literally have the two endings, a ready made explanation for both, and no retconning would have been needed at all.

[Edited by Pizzamorg]

Life to the living, death to the dead.

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