I'd give it a solid 8. It was patterned after the Bethesda games, but had a much lower budget. They (Obsidian) did a great job with what they had to work with, but again, it's no Skyrim. Bethesda Lite. This was the first game I ever said that about. I'd recommend it, but wouldn't include it in any 'greatest of all time' lists. It's fun if you like that kind of game.
That's sort of how I see it, like an open world Deus Ex. The slower and more thorough you play it, the more rewarding it becomes. It's been my hour eater ever since it came out, and I recommend it highly. But wait for the 5 version.
Sound feels like the most often overlooked factor of immersion in video games. Just walking around downtown, how many layers, or individual pieces of sound, do you think must be playing at the same time? And which should be louder? Softer? And how much louder should this one be than that one?
They completely nailed it in Cyberpunk. I remember walking (probably should have been driving, it was a long walk) up north of Malestrom territory where there's some boats parked in an industrial harbor sort of area, and the transition from city to harbor was done so gracefully, I couldn't quite pinpoint where the traffic faded out and the waves lapping the side of the boats kicked in, but all the sudden, I wasn't in the city anymore.
If I could go back to school full-time and change my major, I would have loved getting into sound design. Oddly enough, it seems you can sometimes measure what a good job has been done by how unobtrusive it actually is in practice.
You're quite right, it's another example of the talented people who worked to bring Night City to life. Every play session, I find something that makes me admire the talent and thought process that went in to making it, not only on it's own merits, but in how it was incorporated into the game itself. So many small pieces fitting together harmoniously to make up bigger pieces, which in turn unite seamlessly to make up even bigger pieces. It's like watch making on a digital medium.
@LordSteev@Jimmer-jammer yeah you guys have definitely got my interest in the game pinging away, I will definitely be giving the game ago although I will be waiting for the ps5 version so it will probably be sometime next year before I get around to it which won't be to bad because by then the game should be in the best shape it possibly could be in.
The foley room sounds incredible! I wonder if that's how they do it for games? Or if there's some standard pool they can pull from of existing sounds. (Footsteps on wet concrete. Add to cart?)
I can't get snapping carrot sticks off my mind! It just seems like the perfect noise for breaking limbs. That had to be a cool trip.
Love the sound of rain in games. Especially if they take the time to start it out slowly with a soft drizzle, a distant rumble of thunder, etc. And then, like a symphony orchestra spreading it's wings, the pace and force of raindrops increases. Cue the rattling sound of drops running down a rain gutter. Louder boom of thunder. The full on sound of running water. It's music. It's math. It's awesome.
https://www.eurogamer.net/articles/digitalfoundry-2021-cyberp... interesting article from Digital Foundry who effectively recreated the current console CPU setup on PC and suggests that they may have great difficulty in fixing it on current gen as the CPU really isn't up to the task
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Welcome back! Hope you enjoyed your time in the real world.
Like you said, no worries. The second you feel tied to this site is the time to set it aside for a while. Over the last week to ten days, it's gone from -40 up to +50 by Friday. 90 degrees in less than 10 days, and in the right direction! Lets me get out and feel the sun, and puts a good perspective on things. I've missed a few days, too, spending time out with the friends I can't shoot. Good to hear from you!
I just finished downloading the 44gig 1.2 patch, and I'm going in!
I'm going to restart a new game just for kicks, and I'll try to leave some impressions here about how the new patch works. If anyone else still has some interest, I'd love to read your thoughts, too.
@LordSteev
Any thoughts so far on the patch, big improvement? I have the game, but it's still in the shrink wrap. I'm tempted to wait until I can find a PS5 to play it.
Last night I played through the corpo introduction and the first mission with Jackie. What was instantly apparent was the smoothness. I didn't get any of the previous jittery framerate I'd had before. (This is on a base PS4, no modifications) I also didn't crash at all. This is absolutely good enough gameplay to be on the PS Store, unless Sony is holding a grudge. One thing that is still a problem, although a small one, is you can still sometimes detect items which you should be able to pick up, but can't. (Various food/drink and small cash bundles) The game throws so many of these at you that not being able to pick up a few really has no consequence. I just like to pick up everything. Also, still some pop-in with minor npc's, but this has never bothered me since they have no real dialogue and are about as necessary to overall gameplay as a bush or a mailbox. The graphics also show some marked improvement, such as being able to realize the corpo starting building has a zebra patterned floor, adds are easier to read from farther away, etc. Noticeable improvements all around graphically. The biggest thing, without question, is the smoothness. I'm guessing a much more consistent framerate is behind it. That, and no crashing, but to be fair, I haven't driven my own car yet. I'll get to that tonight or tomorrow.
@LordSteev
Thanks, sounds like a big step in the right direction! Really positive to hear of so many improvements. Maybe Sony will reintroduce this to psn in the next few days, would be interesting to be a fly on the wall to see the decision making process regarding this.
I restarted as Street kid last night (playing on ps5). No crashes so far. Noticed some welcome icons in the inventory to quickly show whether a weapon or armour is 'better' than what you have currently equipped.
I'm still having an issue (as mentioned above) with some items being impossible to pick up.
Unless I'm imagining it, there seems a lot more going on on-screen in terms of items and enemies being tagged/highlighted. This was actually to my detriment when trying to be stealthy as too much got in my way, but I'm sure I'll get used to it.
The patch notes were crazy, and thankfully the majority of bugs fixed I never experienced on the first playthrough anyway.
Well, since the patch, I'm captured all over again. Played 12 hours straight today, and quit when I got my first crash since the new patch. I kinda blame myself for the crash though, as I was doing stupid things on a metal staircase when it happened, not playing conventional at all. Finally did some driving around, both on motorcycles and in cars. Took dude with the burning junk to a ripperdoc at top speed, and noticed better handling with the p.o.s. car you start out with then the game used to have. Also cruised on a stolen bike from some Tiger Claws and hit top speed without crashing. The game has a tighter hold on me than ever thanks to the patch improvements. Unbelievable how little stutter there is now, and it doesn't seem to matter where I am. For a base ps4, it's really an accomplishment to get such a dense, packed, and detailed world running as good as it is, imo.
@Mega-Gazz Haven't heard anything about the store, other than someone from CDPR saying they were getting closer. Last I heard about a native ps5 version was they still expect to have one by the end of the year. If anyone else has more info, please share.
I’m about 8 hours into this game and it is pretty frustrating. There’s some great ideas here, but the gameplay is just hard to enjoy and the story bits really drag. I just made it through the sequence where they introduce the Johnny Silverhand character and my goodness… I think it was like an hour long cut scene sequence that just went on and on and on…. It was enough to make Hideo Kojima’s cut scenes seem like brief snippets by comparison. And Keanu Reeves, oh my lands… his voice acting work is awful. He sounds like he’s reading the lines for the first time and doesn’t really care. Ugh.
The game is better now that I’ve gotten into some open world exploration and just running around Night City. But still, the game is just so needlessly complex, with a boring drawn out narrative, forgettable characters, baffling menus, and janky combat. They put in so many gameplay mechanics that it cheapens the effect of using any of them because there’s just too many and the systems feel bloated. At least the vehicles are fun to drive.
I’m going to stick with it for now. I’ll try to give it at least 10-15 hours to win me over.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I'm a bit further along than you, probably about 15 - 20 hours now, but just wait until you get to the section I did last night where I got to play as Johnny Silverhand for a good long time. I wanted to go to bed but basically was locked into this sequence and it wouldn't allow me to save it until I'd finished the entire section. It was one hell of a rollercoaster ride though and I guess helped me to understand where all the characters fit in a bit more.
I'm actually enjoying the open world sections but I think being as I've played a few really good open world games recently it's really obvious to see where this misses the mark a bit. The side missions so far have been fairly mediocre, the inventory management becomes a bit of a pain where I quickly hit the overweight mark, plus trying to sort through which weapons are any good is a bit annoying. The city is fairly vibrant in places though and I like the Bladerunner like concept of the place.
The gunplay is also quite satisfying although I've forgotten a lot of things from the combat training I did so I do end up just bursting in all guns blazing and just hope that I've got enough ammo. I have found a pretty cool katana though that I've been using a bit for some close combat and to save some ammo.
I'm enjoying it enough to want to finish it at this point though and hope that it will get better still.
@render I love that section - how overpowered Johnny's gun was and the way he reloads it, felt like a badass.
I've just had a 'romantic encounter' with meredith stout which I didn't have in my first playthrough based on my choices - that was quite an eye opener.
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