The good news: Cyberpunk 2077 is technically playable on a standard PlayStation 4 console. It runs – just about. The bad news: you should not, under any real circumstance, be playing the game on Sony’s original system. While we’ve put together our own impressions – and were mildly satisfied with the results, based largely on our low expectations – the actual analysis from experts Digital Foundry is flabbergasting.
The game runs at 900p on Sony’s ageing hardware, but it’s dynamic, and for the most part you’ll be seeing a resolution of 720p. Pair this with CD Projekt RED’s aliasing solution and you have a blurry, shimmery picture, which the analysts compare to the Nintendo Switch port of The Witcher 3: Wild Hunt. Not a particularly flattering place to begin.
Worse still, the framerate is not smooth, despite the compromises to image quality. While it stays closer to its target of 30 frames-per-second during indoor sequences, it can go as low as 10fps – particularly during one early chase sequence. When you’re driving around the city, you’re looking at sub-20fps, with huge stuttering as the title loads in assets. This is all with a dramatically reduced population count.
The PS4 Pro fares a little better – but barely. It goes up to about 1188p in the best possible circumstances, but it drops as low as 972p when stressed. Again, the framerate hovers around the 20fps mark when you’re exploring the city, and while it’s marginally better than the standard PS4, it’s not that much of an improvement. Both consoles suffer with assets failing to load in, although again the PS4 Pro is slightly better in this department.
Digital Foundry notes that even when playing on PS4 Pro, the HUD is rendered at 1080p, so the game isn’t even trying to hit 4K or anywhere close to it. Obviously the framerate is much higher on PS5, and it generally hovers around 60fps based on our experience, barring some stutters and dips when driving around the city. We wouldn’t be surprised if the resolution is the same as the PS4 Pro, though, because it looks sub-HD to us at times. We await further analysis on that.
The question is: is this acceptable? Clearly this is an ambitious title and CD Projekt RED wanted to get it to as wide an audience as possible, but we’d argue this title should never have released on a standard PS4 to begin with. Digital Foundry does note that the performance is similar to that of, for example, Grand Theft Auto V on the PS3, which fans were generally fine with at the time. We’d argue, though, that perception has changed – and this kind of performance is unacceptable in 2020.
[source youtube.com]
Comments 120
This is pretty shocking to be honest. This game should not have released on PS4.
Staggering amt of preorders = Staggering amt of refund requests
I've got a base PS4, guess I'm waiting for the PS5 before I get this 😬
That's pretty bad. Didn't look as bad in some videos I've seen and I got some friends playing it on PS4 and not complaining but I guess it depends on specific areas/scenes in the game.
@Brydontk Yeah, it's a great game, but if you're planning to get a PS5 at some point in the future I would not recommend buying this now. It's just not worth it on a standard PS4.
What really gets me is that CDPR both lied about the state of the game on current gen systems to the public (we were told it runs "surprisingly good") and tried to hide current-gen gameplay footage until the very last second.
This was never an old gen game to be honest, way too ambitious.
Hope your guys review accurately accounts for this then
@Arugula Actually in the video I think they were discussing that it shouldn't be released on PS4 with these low graphic settings as the same was said for GTA V on the PS3. That one also sometimes dipped in framerate, but I don't think it was that bad as I actually played it on a PS3.
This is unacceptable. 15fps is ridiculous. They should have scaled things back for last gen systems but clearly delivering the game on 5 platforms simultaneously was beyond them, and they didn’t want to miss the launch window again.
I've played it for around 2 hours on PS5 via backwards compatibility. And i'll be waiting for the Next gen patch imo it's not playable at all looks bad on a 55 inch 4K tv.
Its more shocking it got so high reviews. A game in this state shouldnt even get a 6 imo.
Hmm that's pretty bad, glad I'm waiting for the ps5 version, although I suppose it would be ok to play on ps5 now, but going to wait, at least until it's patched. Having a few issues with AC Valhalla with some missions too on ps5, can't finish one of the missions due to a bug, it's the in dreams mission, and the last part too, so annoying when you get bugs like that.
That’s my mind up, returning it unopened.
Will get Yazuka LAD instead, £19 cheaper too.
Yes yes, its crap on PS4. We all knew it would be! I want to know how it runs on PS5 before I part with my cash
People keep saying it shouldn't have released on PS4/One and I'm baffled as to how you start a project for said platforms and go above and beyond their capabilities. It's like the whole project really had no focus, they keep catering for PC so much they forgot they were developing for consoles too. Since Witcher 3 I've always felt CDPR are a PC dev.
@WizzNL you know reviewers got the PC version, not the console versions? On PC the game runs fine (if you have a good enough PC)
Its so bad that they tried to pull the wool over peoples eyes........ pc reviews only....... no console footage etc....... controlling what gets out there so they can say 9s across the board etc etc
It’s like the old home computer days when you would turn the ZX Spectrum box around and the screenshots on the back are from the amiga version.
Robbery
@get2sammyb I can tell you with some certainty its not better on One X and I drove that same section last night and got very similar drops.
This game should never have launched in current gen systems, they are simply not up to the task
@TheArt they will have targeted high end PC's first and foremost as they always have with their games, remember The Witcher 2 never came to PS3 as it couldn't run it. Only this time its really caught them out
Just canceled by pre-order for PS4 and getting my son the game from GoG. Heard its because of video driver in the old PS4s and newer PS4 run it fine cause of newer driver. Any truth to this?
That is how you spend the trust gained over the years, people will be a lot more careful when pre-ordering or 'hyping' CDPR's output. Although, maybe that is wishful thinking; looking at Bethesda, they were doing quite well all this time despite releasing one unplayable mess after another.
@finalstan Incredibly, this seems to be worse than a Bethesda game!
Hmmm, and I was actually interested in this one too. I feel like if I do get it, it won't be until a native PS5 version exists, and I own a PS5. Neither will be in the near future...
But this performance on PS4 is not acceptable. At all.
RDR2 was a much more technically impressive game than this and didn't run this poorly on the Pro.
Started playing yesterday on ps5, after 5 hours I decided this game deserves more than to be played in such a low resolution, so I am also on hold until a patch drops, with at least the fidelity mode similar to series x. Had only minor issues, no bugs or crashes, but still I feel I’m missing out on something by playing it with sub par graphics. Sad...
@carlos82 See, and people didn't actually care about Witcher 2, it's 3 that propelled them to such heights. I wasn't too hyped for Cyberpunk cause Witcher 3 was the only shining achievement on their CV and they looked more like PC-focused Devs.
Sounds like people are discovering what it feels like to play a Switch port or a recent game. Some games are just not meant to be played on slower hardware. This should have been high end pc/new gen only. This is disappointing for a CDPR game
A sad epitaph to the PS4 really.
What did PS3 have in it's dotage? GTA 5? Last of Us?
Shouldn't have been released on old gen.
PS5 experience now suffering because of it, until 'some point' next year.
I can never get over the fact that they straight-up lied to everyone just to secure the bag.
@finalstan
They should have delayed the ps4 and xbox one versions and only focus on pc and next-gen. I assume a multitude of financial reasons were speaking against this, but it would have been the right move. A business is a fickle thing sometimes...
Ha! I knew it was under 1080p! It's not often I'm right so let me gloat a little!
(Obviously this sucks)
@mariomaster96 : Yes im aware of that and theres plenty of ppl with a good PC that are complaining too, plenty of evidence of it online aswell. Besides that, the game was also developed for the last-gen consoles ( they even denied for a long time there would even be a nextgen version ) . The game in its current state doesnt deserve a 9, not even on PC, and ppl shouldnt accept this kind of stuff. And that's coming from someone who defended CD Red for a long time. Im glad i cancelled my pre-order and didnt change my mind recently with the PS5 footage.
@HMazzy111 Through back compat, it's smooth as butter, but the resolution still sucks. Or did you mean the PS5 version coming next year?
After playing for a few hours I can say it certainly isn’t the prettiest game I’ve played, has it’s glitches and performance is...not great. At least for me (and my experience thus far) it also isn’t even close to the unplayable atrocity some would have you believe. Should the game have released in this state? No. CDPR could and should do better. The game and the players deserve better.
@Cornaboyzzz Except for, ya know, being announced and in development long before the current gen was even revealed.
@Snick27 Drivers are software, so they can be updated. That sounds like BS to me, mate.
@Ralizah
At least we now know why the ps4 pro video showcase was just 1080p 😤
I must say I wholeheartedly disagree with the notion that game was better off never releasing on base ps4, keep in mind the game was announced even before the release of 8th gen consoles!
Not many people can afford expensive pc rigs or new consoles, and not releasing your game to a 115 million base ps4 users would be
a financial blunder.
There is nothing about the game that screams next gen, rdr2, tlou2, Ghost of Tsushima can run at 1080p 30fps, and cdpr somehow can't achieve the same result whilst their game doesn't do that much in terms of graphics? That's just poor optimization.
@HMazzy111 The PS4 version running on PS5 isn’t great. It’s a pretty solid 60fps, but looks blurry as hell on a 4K screen and pop-in and low res textures are super noticeable. I’ve also seen ~50 graphical bugs in 3 hours of playtime, so there’s that. There’s also a scene in the rain at the beginning of the game which looks awful. I think the best comparison is the grey, blurry rain from MGS2. It seems like almost the exact same rain. Really curious/worried to see what they can do with the PS5 version.
I think the performance is unacceptable on base systems particularly, but I guess it was a management decision to get it out of the door before Christmas. A game like this could easily descend to development hell, so it's good that has been avoided.
I came very close to preordereding many times, but decided to wait for official PS5 version. Hopefully all the bugs will be squashed by then in the code and performance optimised. Plus the PS4 version price will drop in the interim so will buy when cheap and wait for upgrade.
However from that point of view, it does almost look like people have bought a beta test version, which must leave alot of customers disillusioned and disappointed with what they have compared to what they were given to expect.
So, it's really pants on the PS4, slightly less pants on the Pro and smooth pants on the PS5? Glad I didn't waste my money.
@get2sammyb but how they can lose on selling the game to some of the 110+ million Ps4 users, right? Even if the game is crap, even if it hurts the quality of the game for the real player base which are the PC/XBX Series/Ps5 users...
Game shouldn't be on such low end hardware, end of story.
BuT GrApHiCs ArEnT EvErYtHiNg
91 Metacritic
8 Million preorders
Too late for these articles PushSquare you’ve been guilty overly hyping this game too
I've played for around 5 hours on the PS5. So far I have had 2 crashes and bugs where I'll kill an enemy and they will continue to scream they are hit and whatnot. Besides these instances, I'm thoroughly enjoying the game.
That is a bummer about the PS4/Pro performance, though. I hope they are able to fix the problems, but I'm not sure if that is even possible with the current hardware.
@Sebsner yeah me too its very playable and it looks ok ,but I want it the best it can be on the console I paid 500 quid for ,hopefully the upgrade won't take months
I don’t think the problem is the platform (PS4) like Sammy claims just look how some publishers managed to port some games to a console like Switch which everyone thought it was next to impossible, this was clearly really poor optimization by CDPR
And to think that some people still believe that this game deserves the GOTY award lol
@Mpquikster To be fair, we didn't expect it to run at all. We also don't have access to the analysis tools Digital Foundry have so we're just eye-balling it.
I've found the only way to really make this look somewhat decent on PS5 via BC is turning off HDR in-game and on the PS5 itself, removing Depth of Field, Film Grain, Chromatica and Motion Blur. Looks much sharper and richer in color.
The game is not implementing HDR correctly. Other games with HDR detect the PS5's always on HDR and adjust accordingly (showing on in game menu settings) and look fantastic. I've noticed CyberPunk's HDR is set off by default despite the PS5 having HDR always on. When you then turn on HDR in the game, it gets even brighter and more washed out....
Something really isn't being implemented right here. I shouldn't have to re-adjust all my settings for one game when others look perfect.
@PossibLeigh Yes I meant backwards compatible version. I'm glad its 60fps but do you feel you should've waited for a proper next gen version? Its possible they may bring a patch out that increases graphical quality on PS5, perhaps ill wait for that.
@Shstrick I've discovered the HDR is really not being applied properly with this game. I've turned off the HDR in game and on the PS5 and then removed Film Grain, Motion Blur and Depth of Field and the game looks much better (not...like amazing but better)
@CaptainFail I agree with you that the Red engine is poorly optimised, but to say CP is not doing much with the graphics is incorrect. It's a much more dense world than Tsushima and RDR2 (in terms of clutter, not pop density - especially on PS4), lots more assests to stream in, billions of baked lighting maps... Plus, how fast do you move in Tsushima and Red Dead? Horse speed is the fastest. Cars and bikes go faster, so again the game has higher streaming demands. I totally agree that the game is poorly optimised, but disagree with your ascertation that the game is 'not doing much' with it's graphics.
@get2sammyb So what exactly was "Pro Enhanced" about it I wonder? How is it TLOU2 and Ghosts of Tsushima look so fantastic and this game looks soo sub-par? Feels like CDPR really screwed the pooch here.
@Shstrick Thanks for the info. I'm quite torn what to do tbh. I've got a 65inch 4k TV so I'm concerned like you said its going to look incredibly blurry! Im hoping CDPR get their act together and give PS5 what they have to XBOX in a way of choice between Resolution or Frame rate.
@HMazzy111 Personally, no. I've started on the life path that is the least interesting to me and will do one playthrough, then I'll do the other two on the proper PS5 version. I totally get why people want to wait, but I was too eager to explore the world. Also, I am kinda curious to compare this version to the PS5 version, so I'm playing now. Honestly, it's not that bad once you get used to it, but I appreciate people have difference levels of tolerance for these kind of things.
EDIT: Just seen your other comment. I'm also on a 65 inch TV. You're milage will vary depending how much low resolutions bother you. May as well give it a go for an hour and then uninstall if you decide to wait.
EDIT 2: Yes, I'm hoping a resolution patch for PS5 will be quickly coming.
@deathaxe yes, sadly it's somewhat expected to have buggy games at launch moreover with the scale of cyberpunk... Anyway no doubt targeting for ps4 and xbox one also meant less time for polishing the game for launch. I'm not even a bit hurried to play it so I will wait a couple of months until it gets properly playable...
Yet another triple aaa game released that shouldn't have been. Review codes limited to make the scores higher and hide the truth...if the pc review code only thing is to be believed.
The aaa industry is a mess... And a scam half the time.
@MFTWrecks yeah they wanted to target the 100M PS4 out there but look at the result... It was a difficult situation from the start.
@HMazzy111 I've discovered turning off HDR on your PS5 and in-game, then turning off Motion Blur, Film Grain, and Depth of Field in the Graphics Settings makes it look much more acceptable on PS5
@Xenomorph_79 Every Witcher game has been a buggy mess on launch. What I can say is CDPR have historically gone the extra mile to get it right.
@jmac1686 TLOU2 and GoT were created on and for Playstation. 2077 main focus was PC and then ported to PS. That's no excuse, but it's not as simple as comparing those two examples with CP.
@PossibLeigh I was originally thinking the same as you, I wanted to just play the game and wasn't fussed about waiting for the next gen version as I didn't think the difference would be that huge. However having seen the poor resolution (albeit on YouTube) and the graphical bugs its tainted it for me. So I do think I'll at the very least just wait until they bring another patch out and hope that sorts alot of stuff out. Also not knowing when the PS5 proper version is going to be released its making me want to just play it now anyway as I don't particularly want to have to wait possibly an entire year.
@jmac1686 Did you try playing with the middle tone level option (something like that anyway, I can't remember the exact name)? Made it look beter for me, but I'm gonna try your method too, thanks!
@jmac1686 If I decide to go for it I'll give that a go. Shame I can't buy it on PS store and just return it within an hour if its shoddy.
@HMazzy111 Yes, it's annoying we don't know when that next gen patch is due. I can totally understand you thinking you might wait, dude.
@MemSec Not just delay. They should have just straight up cancel the Xbox One and PS4 version. If this was the best they could give us after how many delays. There was just no hope of actually getting the game to run on these systems.
@WizzNL That's the thing; they are holding back the console reviews, and we all know why.
@Ralizah everytime they delayed the game they got so much ***** and death threats they probably just said ***** it let's release it and tbh i'd do the same i'm not taking the corporation's side but if people give you death threats because you are trying to do the right thing then what do you expect will happen?
@PossibLeigh what i though too, bunch of youtubers are running with this. Hope there is a solution for PS4..
I'm playing on PS5 via BC. It looks...fine. Framerate has been steady thus far, environments look good most of the time. It's absolutely not in full HD, and after spending a while in character customization, looking in a mirror or at the character screen is a blurry funhouse mirror image of the person I put together. Gameplay is good, but I hope CDPR gets some patches out and announces the full next gen versions ASAP.
@Ralizah yep very shady and underhanded they knew exactly what they was doing. For base console players it was like going to the shop and buying a product with a blind fold on. 15fps and 720p shows how badly optimized it is. RDR2, TLOU2, HZD all run and look better on PS4.
I guess paying huge money to a Hollywood actor was not a problem but spending more for QA and testing/optimizing was..I had a feeling that something was off with that stunt move..this wasn't Cdpr style..
Been playing for about 5 hours on PS4 Pro. Had my first crash, but performance has been fine for me. Only a few moments of slow frames.
@PossibLeigh
Keep in mind that 720p is half the pixels of 1080p, so basically they have twice as much power to allocate for stable performance, yet still fail to run game at 30fps.
For me this is completely unacceptable, when you have engines like Id tech 7, running large environments in 1080p 60fps.
Personally I don't know what you see in the game that can tank performance so much, when we also have something like Witcher 3 running at 60fps on switch, modded and all that.
Game looks stunning on pc, but clearly lacking in fidelity on ps4, look at the textures, all the fancy lighting effects, all but gone on base console.
@Floki
Sony and MS has a policy where you can’t only release a game on pro or one x. So cutting out a potential 150 M costumers would have been a huge financial blow. PC and next gen consoles don’t have a large enough userbase to recoup the investment of such an ambitious project. I’ hopeful they can make the base versions decent, but this ain’t it, so they should have delayed them.
And just like that the internet heralded CDPR falls into the dumpster. I wonder if they can even pull in enough revenue to survive long enough for the next gen patch. This is a train wreck of Daikatana proportions.
@TheArt That's precisely it. Same for Bethesda, generally. Also the same weird trajectory. CDPR was a back corner, hole in the wall, nobody every heard about them before, B-grade PC developer. Then somehow they launched one game and the internet decided they're the super best developer on the planet evar after Witcher 3. Then the narrative was that they were always one of the top. From where I stand, they were a B-grade studio that got lucky with one well above average game that became a hit. And they let the internet chatter get to their heads....thus Cyberpunk.
Same trajectory for Bethesda...they were a B, even C-grade publisher that made janky PC games and published some low-budget games. But they had Elder Scrolls which was deeply iconic in DOS nerd circles. Then somehow they launched Skyrim, it became a mass market success, they bought the Fallout license on a fire sale, then they were suddenly "always" one of the top top top devs. The new fame went to their heads and we got Fallout 76. I still see them as that b-grade publisher that makes janky PC games. Much as I love those games.
@WizzNL They manipulated reviews by handing out review code only to PC outlets and emboargoing everything else. All the scores you see are for the PC version.
It's not great, but at least on my Pro it's playable. Haven't gotten to many glitches yet, but... They're inevitable.
@NEStalgia This game is already breaking records on Steam. And, fear not, a lot of the same people who regularly rip "anti-consumer" companies like Ubisoft and EA are already damage controlling this.
There's really no scenario where this fails.
They're just really lucky they launched this so close to a new console gen launch. This and GTA will be topping PS5/XSX bestseller lists for years to come.
@NEStalgia
On the flipside: thinking that because of technical issues a game is bad, is a very narrow minded approach...
While there are problems on current gen systems(I'm playing on PS4), the game is still fundamentally great, if they can improve performance (which I have no doubt at all they will) it will amazing full stop.
Most people complaining about bugs started the game without updating it fully, yes there probably still is bugs but do you have any idea how impossible it is, to make game this if without them, there is so many rslandom interactions, in such a random order as everybody plays differently but the bugs people report will be patched.
I personally have had zero bugs in about 4 hours gameplay, I had a crash but honestly almost every PS4 game I ever played(literally hundreds) has crashed at least once,)
I lost no progress due to frequent auto save so honestly it was all good.
Overall this is a diamond in the rough, after a few more patches it will be epic.
CDPR when this was delayed last time should have had a longer delay to sort this out. It's completely unacceptable to release this in such a state, and it'll cause CDPR more damage than a delay would have.
And it's a damned shame, as to quote Digital Foundry:
"But let's be clear from the outset - it's always been our contention that this is a next generation game, and our concerns have always been around the challenging but necessary base console versions. Let's be clear here: this is a demanding game that simply doesn't work well on seven-year-old console hardware. Give Cyberpunk 2077 the horsepower it demands though - and you're in for something special"
Now THAT quote my friends is the attention that the game should be getting, not what's doing the rounds. These guys have worked hard on this thing for years (including crunch) and something along the line has went seriously wrong. Was Covid-19 a factor? Quite possibly. But whatever has went wrong CDPR need to fix this quickly (which of course will mean more crunch). Can that even be done with us being just around the corner from the holiday period?
In playing on ps5 and im unhappy how the game looks. Gta 5 till this day still visually looks better. Spent years watching cyberpunk videos and has always looked so shiny then clearly scaled it right down for release because its a buggy mess. Im Still enjoying the game but 1080p just ruins the experience. I cant wait till next year to see nightcity in all its glory 4k with raytracing because the game deserves it.
@Cornaboyzzz Not really. "The start" was them announcing the game for then-near future generation systems, PS4 and Xbox One (not even the PS4 Pro or the One X were even a rumor at that point!).
It was only hard when it took them so long to develop it that it not only was more or less going to miss this generation (basically) but also required more powerful hardware to be serviceable than the generation could deliver.
They did this to themselves by not shifting focus, nor reducing scope. How good is it going to be for them to deliver a bug-riddled mess to millions of players around the world? It's going to sour them on the game, possibly the IP, and possibly the entire dev team.
I'm glad I didn't pre-order. It seems like they should have just focused on PC and porting to PS5 and Series X once that version was good. As noted elsewhere, they obviously wanted to reach the 2013 system's install bases though and judging by pre-order numbers, they succeeded.
@NEStalgia You know as much as I love Witcher 3 I was wondering how vehicles would handle in Cyberpunk, seeing as Roach's movement was atrocious. And Geralt's jogging animation is quite ridiculous.
What do you expect from mid-range hardware from circa 2011/12 (I know PS4 released in 2013 but hardware was established prior to this). Should’ve been canned for current gen and released next Summer once they actually completed optimisation. Obviously business decisions prevailed... which I can understand from the perspective but definitely not worth buying yet.
I don't know, for some reason I find it comforting that I have a physical, launch copy of the biggest trainwreck of the PS4 era. Maybe it's just the collector in me.
And then, though it doesn't look great, it is still playable and it might get improved over time so I can think of worse things I've wasted $50 on.
@WizzNL Games reviews are only designed to drive or slow down sales of games. Of COURSE the reviews are speaking highly of the game, regardless.
@TheArt Since TW3? TW1 was a PC exclusive, TW2 was intially a PC exclusive but then got a 360 release that was generally ignored. They started as a PC dev and only really moved past that with TW3 - which also ran like crap on base PS4 with it hitting 20fps or less when riding through swamps, for example. It was also horribly glitchy at launch. I actually stopped my PS4 playthrough due to that (before I had a Pro) and later went back on PC. Definitely worth it with games like this since they tend to get patches sooner and also can have fan patches made that fix all the stuff the devs don't. Unfortunately my PC is nowhere near good enough to run Cyberpunk 2077.
I mean look at some of this stuff in TW3, all my own experiences:
https://youtu.be/QlFdmavmrd4?t=140
https://youtu.be/MQ4KLMIbJAI?t=97
https://youtu.be/awTTKfXNenk
https://youtu.be/t_zZgVhfyaM?t=6
Not my video but this happened to me too: a climactic boss fight where the boss just stands there: https://youtu.be/MIT-PU1kj7E
@Ralizah Given even PS5/XSX complaints about how bad this runs in BC mode, I have only modest hopes this thing is servicable on any console. It's sinful that it could sell so well after the launch hype bubble is shattered.
And I'm not surprised at the damage controlling for it. I don't understand it even slightly, but I am, sadly, not at all surprised.
Maybe on Steam it deserves that historic sales....that's the only platform the game was really designed for, apparently.
@MemSec Rating miles poorly because it crashes all too frequently would be wrongly rating a well playing game because of technical issues.
Rating Cyberpunk well when it essentially doesn't run on the platform, and what does run would be considered barely playable in a pre-alpha build would be similarly wrong. It may well be the very best PC game ever designed. But on a base PS4/XBone you get a slide show with half rendered imagery half the time at best. Doesn't matter if it has the most immersive, well designed, and flat out fun combat, exploration, and character building available if you can't actually do any of that stuff because it doesn't run acceptably. The review needs to review the experience, not just the theoretical concept from the story boards and results on other platforms. It isn't the first game that fails terribly on a given platform.
So in short, this game in reality doesn't run on PS4.
Yeah I couldn't play it anymore on the ps5. The resolution and HDR implementation is horrid plus the bugs need to be ironed out. It's a shame the game released like this.
@zimbogamer
I turned off HDR and it was better, at least some of the screen had blacks then 😬
@NEStalgia It runs at 60fps on next-gen consoles, I believe. Of course, the image quality and bugs are still an issue, but gamers are used to new open world games performing poorly.
I don't really see the long-term issue so long as CDPR busts their butts to fix the game, which they will, because it's literally the main thing they'll have going for them for most of this generation.
The lying to protect their preorder numbers is really bad, but all it means is that I won't trust them enough to preorder their games anymore.
Mark my words: Cyberpunk will sell 30+ million copies over the generation. Especially if the multiplayer update turns out to be robust.
I am playing on the PS5 and I'm waiting for the upgrade before I make a full judgement. So far it is okay, maybe a little above basic, but not something that should be holding records. I don't just mean the performance either, the inability to turn off enemy health bars is clinging to me and I can't understand why everything else can be changed but that. Seems like something that should have been thought of and it is confusing that it either wasn't, or for some reason was, and they still thought there was reason to not allow you to remove health bars.
I don't like The Witcher games so I don't have any predetermined love for CDPR. I'm going to look at the game in a polished state and from there I have to decide whether or not I will get their games in the future. For now, I am a console player and there is already reason to suspect that you can't trust them to deliver a quality game on the consoles.
I played around 6 hours on PS4 Pro and was shocked at the blurry low resolution, bad HDR and choppy frame rates. The environment looks very degraded to get it to ‘work’ on the console. This game should never have been released on the old generation and should have been PC, PS5, XSX only. I’ve decided to shelve it into my backlog until the PS5 upgrade version is out. I’ve got a stack of new games to play until this is ready.
Reminds me of seeing Shadow of Mordor on PS3... though maybe its not quite that bad as that was with sub-HD resolution, screen tearing and sustained frame drops. I suppose the problem here is this game is so hyped with adverts everywhere but the current product, at least in as far PS4 players are concerned, is in a far from optimal state for a 'triple a' game.
@Matroska Lol they better start respecting console cause that's where they got all the hype and popularity from.
@Spoonman-2 i guess I could do that. Its just a shame cause the game looks great on a decent pc. I will still just wait. After playing demon souls I can't deal with the blurry resolution on cyberpunk. It's almost unplayable for me.
@zimbogamer
I felt like I was walking around in Turok mist on the N64 with HDR turned on, played a couple of hours since turning it off and getting on fine.. but I do think the resolution is too low and “fuzzy” in parts of the game....PC version running at top settings looks superb
I think most people simply do not care about these types of issues. Skyrim was a technical mess on PS3. Bayonetta was super blurry and I can only assume it dipped below 720p. Fallout 4 was at least as bad as this video. Blighttown in Dark Souls is a blurry, stuttering mess but it's still a masterpiece of a game. Even The Witcher 3 released in a pretty bad state and still has technical issues. I don't think it's acceptable, but it's absolutely common industry practice to release a game in this technical state.
I myself am waiting for the PS5 version because I'm extremely interested in this game and want to play a proper version of it, but the masses generally won't care.
@Ralizah GTAV sold tens of millions of copies. Doesn't mean it's a good game.
From what I've seen CP is a blurry mess still at 60fps. Supposedly XSX does have a gfx mode that PS5 so far does not. Maybe things run better. Ive been half tempted to give it a try now at launch and join the hype/hate train because I'll be buying it eventually when the XSX/PS5 patch comes out. The only reason I'm thus far not letting curiosity win and try it out is I can't quite stomach the idea of sending the message that buying this right now is acceptable. And it'll probably be on sale by the time the patch is out.
@thefourfoldroot they did scale it back, haven’t you seen the base console footage? Yikes
Postscript : it’s ok on Stadia just gave it a try but will be waiting for native PS5 and more importantly patches!
@KippDynamite I sort of agree that a lot of people don’t care that much, but:
1) have you seen the resolution, stuttering, textures and pop in, it’s not just a bad frame rate and downgrade doesn’t get close.
2) I think we’ve got a higher baseline of tolerance since PS3. 15fps is now unacceptable.
Fun fact: ocarina of time ran At 17fps in PAL, 20 in NTSC and no one complained
@NEStalgia GTA V IS a good game, though. A very good one.
And yeah, unless you can't imagine not playing Cyberpunk ASAP, there's no reason whatsoever not to wait for CDPR to sort their mess out.
@Ralizah I can't believe the local megaweeb just said GTAV is a very good game..... literally shaking.
@MemSec I'm not just talking about the base consoles. I'm talking a canceling the Xbox One and PS4 including the One X and Pro versions.
Overall the game could've used another 2-3 years in development as the game is buggy mess even on high end PCs. By then the next generations consoles would have had a decent install base
I am not even happy how it looks on my PS5 in backwards compatibility. After playing PS5 games, and even BC games such as RDR2. This looks shocking. I'll shelve it till they bother with the next gen patch. Wasted purchase at this point. Either that or it should have been PC only and not a cash cow for CDPR.
@Floki
You’re assuming that development time does not cost anything. More than a thousand employees salary plus overhead costs a lot. You can’t extend development forever without revenue. Sure they have capital and income from GOG, investors and legacy game sales, but I’ll doubt they are in a healthy financial position like Valve. But I’m just guessing. One things for sure, the game on consoles should not have launched in this state. But why they thought it a good idea may not be so nefarious like some seem to believe.
@Matroska people forgot quickly that The Witcher 3 was not a smooth launch.
@MemSec No. I'm not assuming that development doesn't cost anything. But they can't hope to recoup that cost if they have the game running like this. This is why they had reviewers using PC copies and canned footage, and blocking any news of the console version until release day. Now the cats out of bag, and any body with common sense is looking for a full refund. I have personally told everyone of my coworkers/friends/family that play on console to cancel any order and seek a refund. This is beyond acceptable.
@Orpheus79V No. Plenty of people haven't forgotten. But the Witcher 3 still launch in a more playable state, and they didn't have 7-8 year of developing console games under their belt.
Seems everyone has forgotten how bad Witcher 3 ran Day One on the PS4 until it was patched.
Reminds me of when Rockstar put GTA5 on the xbox 360..... what a mess that was! Especially when compared to the PS3
@Xenomorph_79 CDPR is more favour towards xbox might aswell piss off make there games xbox/ pc exclusive why well xbox has performance boost but ps has no option added yet
It works good on my PC but I don't get why it's so intensive. It's not really a next gen experience in a lot of ways. It plays like Deus Ex with a bigger city and more NPCs that do nothing but spout pre recorded lines. I don't get what makes that so difficult to do right?
@Snick27
No. The CPU is the issue.
Watch the digital foundry comparison of PS4 and PS4 Pro.
I'd get it for a high end PC or wait for next gen native versions. I'm waiting for PS5 and only after that version gets reviewed.
@Arugula GTA 5 was on the PS3 & I enjoyed it from start to finish.
now compare the specs of PS3 to what CDPR had with PS4/Pro & they release a game like this after 8 years!!! they should be ashamed of themselves!! they wanted to be Rockstar Games they found out they are not very quickly.
I dont think i have ever seen such vitriol aimed at a game ever..i understand that cyberpunk has turned out to be a huge let down but seriously? I remember when the original crysis first came out and the tech at the time could barely run it but it was praised for its ambition...same could be said here but no everybody wants to burn it at the stake..remember when farcry was first unleashed upon the world..again running the game how crytek envisioned it was beyond most gaming rigs and the console versions were compromised in a massive way but that didnt matter because we had a version that at least played with awful frame rate drops...crysis2 on the consoles anybody? I get it i really do as i was hoping it would turn out great but at least the ps4 has a version which is still just about playable if you choose to...i hate to think what kind of abuse cdpr would have suffered if they decided to skip the ps4 completely..
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