You can’t delay a game that’s never been dated, right? Many were disappointed by the lack of hard release dates at Sony’s E3 2017 press conference this week, but the platform holder’s admitted that it took this approach on purpose, in order to avoid the disappointment that follows when titles are sometimes pushed back.
“That was intentional,” Worldwide Studios president Shuhei Yoshida said of the lack of release dates. “We had announced release dates of many games that we had to apologise and push back in the past, so we got together and discussed seriously. The PS4 games are so big and all of the teams – veteran teams who’ve been making games for the last 20 years – still miscalculate how much work is done at the very last part of the cycle, be it polishing or debugging. So we agreed not to announce release dates until very, very, very, very, very close to the release date.”
Yoshida continued that this approach is tough, but it’s for the best: “It puts a lot of challenge on our sales and marketing teams, but they understood and agreed and allowed us to just say the [release] windows, until we are close. So that’s the reason we didn’t announce any actual dates.”
What do you think of this? With games getting increasingly complex, it certainly makes sense – but would you rather know the exact date that the company’s targeting, or are you cool with a vague release window until everything’s set in stone?