no man's sky cockpit.jpg

No Man's Sky in on course for its 9th and 10th August release dates in North America and Europe respectively, and according to Hello Games boss Sean Murray, development is "genuinely going well". Over on the game's official website, the humble developer explains why he thinks that the decision to delay the title has turned out to be the right choice, reiterating that the studio is "working super, super hard".

"We knew that people would be disappointed [about the delay], and we've certainly heard a lot from some who decided to tell us all about that. But we've also heard some super nice words of support as we make the final push," writes Murray.

However, as always, Murray doesn't shy away from describing the pressure that the development team is under: "I've said it before, but No Man's Sky is the hardest thing I've ever worked on. It's even bigger than you can imagine. This is a type of game that hasn't been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation [...] This is the hardest working, most talented team I've ever worked with, and I'm so proud of what we're doing. For all our sakes though, we get one shot to make this game and we can't mess it up."

Indeed, we don't even want to imagine the weight of expectation that the studio's having to deal with right now, especially as we creep closer and closer to the game's launch - but we've got to respect Murray's honesty all the same. Now, we just have to hope that Hello Games' project ends up as endearing as the tiny independent developer itself.

Do you think that No Man's Sky can live up to the expectations of PlayStation fans? Jet off into the comments section below.

[source no-mans-sky.com]