While many ponder whether PlayStation VR will be a success at all, Sony's admitted that its expectations for the device were originally too low – and that's one of the reasons why the unit's been pushed out of its intended first half of 2016 release window into October.
"We had an internal target that we realised was a bit too small, and that was the reason that we pushed back the launch from the first half of the year," admitted Worldwide Studios president Shuhei Yoshida in an interview with Kinda Funny Games. "The hardware development is done – it's on schedule. But our business side realised that we needed more units than we had originally anticipated to prepare for the launch. So the only thing that we can do is to delay the launch so that we can manufacture more for day one."
Yoshida added, however, that the extra time is good thing for its development teams. "Delaying [PlayStation VR] will give time for all of the software developers to keep polishing the games because virtual reality is very difficult, and there are lots of hard problems that we have to solve so lots of people will have a great experience when they try it," he concluded.