He's not wrong. It really seems like we're bumping up against the limits of what is possible with hardware, and what people are willing to pay for. Gears of War 1 just got released on the PS5 and I'm sure it's both still good and not that far removed from the gameplay of most present day video games.
"Due to the limited release, the announcement comes across as Microsoft simply experimenting with VR, rather than committing all the way like Sony did with PSVR2. Though, its support for the headset has been lacklustre."
To be clear, Xbox currently has zero VR games. This is like reading US election coverage.
@Satansblade81 I'm not saying it's a real competitor to the Quest at all. The only earthly reason I can think of as to why Sony would bother with investing in it is in case VR as a market took off into the mainstream (be it Meta, PC, Steam, Switch, whatever). As far as I know, it has not, so Sony has a fairly high quality product they don't know what to do with. A very real "good money after bad" scenario. The PSVR2 is built for multimillion dollar budgeted AAA games of which there just isn't a real market for on VR (besides us). Might as well make a PS5 adaptation of Kevin Costner's Waterworld.
Also, congratulations on never having purchased a Wii U
@RoomWithaMoose I'm talking bigger picture than VR. PS5 is the number one game console and that's what they care about. If Quest were even close to matching those numbers, we'd be getting God of War VR, Ghost of Tsushima VR, Astro Bot VR 2... etc. They want that VR peripheral there if they need it, but only if. There's probably a scramble behind the scenes right now to get something comparable to Switch 2 launched ASAP.
"There’s a big piece of context here that we must address before we continue: Beat Games is owned and operated by Oculus Studios"
The only reason Sony bothered with VR at all was to keep Meta in check, so Oculus pulling support only tells me they're gaining some ground. I've never even tried Beat Saber on PSVR 1 or 2. Granted, if Meta gets more aggressive on this stuff and Sony keeps doing what it's doing, then yeah, it's over. I highly doubt there's going to be a definitive "end" for this peripheral, unless Sony announces they'll stop certifying 3rd party VR games or there's a PSVR 3.
Fine with waiting on this. Something that often bothers me about roguelikes is that I play them months, if not years after launch and they are Frankenstein monsters of awkward add-ons and updates. I don't know if I'm playing The Game or some free DLC. Hades 1 avoided that by early access and a slow console rollout, so by the time it came out on PS5, everything was integrated into the main story in a way that made sense and was balanced to feel like a natural difficulty curve.
When I saw the Nintendo Store is limiting it to Online members with 50 hours of playtime, I was like "Good point." I just don't play my Switch 1 enough.
I'm a discogs user. I bought a promo copy of a CD from 2008 that skipped, so I cleaned it and it literally fell apart. Bought a legit retail copy and it was fine. Recently purchased a disc printed in 1984. It's older than I am. The case and inserts were partially yellowed from cigarette smoke and/or sun damage. Says "printed in West Germany." Played fine. I know multiple people who have passed away who didn't have total lifespans as long as this CD.
Solid showing for PSVR2, all things considered. Still no 1st party Sony AAA PSVR2 exclusives because they never existed. But also, a whopping one AAA PS5 exclusive coming at some point next year. Guess the PS5 is dead, too (sarcastic comment).
@zebric21 PSVR2 still functions. Still has games coming to it. Had a nice sales bump last month. Not a high bar to jump over, but it's on the floor. This whole thing is astonishing. I've said before that Sony dropping support for PSVR2 would imply there's a plan or strategy, which they don't have. I didn't know how right I was. At least there's some decisive action here and they cut their losses.
@BiosNova Believe me, I'm not wanting much from Sony and I'm not their primary target consumer. From a marketing standpoint, I find it bizarre. They've got four months to get this out and we don't really know what it looks like, what it costs, or what exactly it does. Sure, it will sell out because Sony has mostly won this generation. Are early adopters going to be stuck with a marked up PS5 that mostly plays PS5 games and not much else? It's a fair question.
More evidence for my "Sony has no idea what it's doing" position. How is this still a leaked mock up and not actual photos, feature set, and preorder links? People are going to gobble this up regardless, but c'mon. There's no strategy or thoughtful planning here - something to keep in mind when "X product/franchise/service is dead" stories come up.
@Trousersnake Thank you, just ordered one of these. I bought a cover for mine early on, but I'm still tightening it to headache levels if I'm not careful.
@B_Lindz You're right. All I've played on my PSVR2 is GT7, RE: 4, RE: 8, The 7th Guest, Vertigo 2, Ultrawings 2, Galaxy Kart, Walkabout Mini Golf, C-Smash, Red Matter 2, Moss 2, Pistol Whip, Puzzling Places, and Star Wars Galaxy's Edge, while I've still got Walking Dead 2, Space Docker, No Man's Sky, Ghost Signal, Kayak VR Mirage, Switchback, Little Cities, Propagation, Vampire: The Masquerade, and Cosmodread to get to. Just nothing to play.
(Apologies for the smugness. PSVR2 might not be the best VR set on the market, the best value, and Sony's strategy is downright baffling, but the thing has games.)
@alasdair91 Um... no? The only one that's that expensive is Horizon (the one PSVR2-only game Sony published and it had a brief discount last month), but GT7, Resident Evils 4 and 8, and No Man's Sky have been discounted a lot and the VR modes are free. Basically everything else for it are indie/digital-only games that have never been the price of a standard retail game. A popular indie platformer called Stilt just got marked down to 1.69
Here again with another VR hot take: This is going to go back up to $550 soon and be restocked over then following months. No grand spectacular death, no mainstream acceptance, and no 1st party games. What we will get is a continued flow of 3rd party games as long as people keep buying them on Meta and Steam and PSN, or until the hardware is no longer viable. Every comments section will continue to be "I love VR," "I hate VR," and "I will never try VR."
@NEStalgia This makes the most sense, especially since Meta basically launched their own PS Plus Essential/nerfed Game Pass subscription thing. Seems like they're trying to go after Sony, but it's not making much of an impact overall (when you include non-VR home gaming). And yet, Sony will still attempt to have something in place in the event they do become a significant threat to market share or a whole new market emerges. Wonder if Zuckerberg will ever go crazy enough to try and launch a regular console. VR is fascinating from a historical perspective, even if it ends up being a dead end.
@NEStalgia I suspect those features are absent... for now. They could either be implemented by Sony or modders down the line Again, this leads me to believe the "Sony has dropped PSVR2 support" premise is nonsense. They wouldn't hold those back if they were really trying to sell PSVR + PC Adapters in earnest. Galaxy brain: it's part of a deal to get Alyx on PS5 eventually. Practical brain: they're hedging their bets. Cynical brain: A team developed the adapter for a now vestigial purpose (an old Alyx deal that's never happening, or maybe a Horizon VR port to PC) and they're trying to recoup dev costs without investing more funds.
Wait, I thought Sony wasn't supporting this anymore. Someone email the Playstation Blog and take this post down. That guy on Android Central said so. Push Square and every other gaming outlet reported it. This post must be fake, otherwise gaming media is being really misleading for no reason.
@thefourfoldroot1 Ok fine, then why isn't there a VR set in every household in America? A Meta Quest 2 is $200 and has a ton of games. I don't have one myself since I bought into PSVR twice, but by all accounts it's pretty great. Has one of the largest companies in the world selling it. I'm telling you, most people don't like to stick LCD screens to their faces. (This is speaking a a guy who loves VR)
@NEStalgia Ohhhhh, this is starting to make more sense to me. Thank you. Seems like the "real" reason PS hasn't come out and said "PSVR2 is done, sorry, here's a cookie" is probably that they're not even sure their other hardware launch can happen. And they probably don't want to chuck any released hardware in the bin if that's the case. Interesting. The whole company seems to have been prepping for a major recession/reorg/sales decline in the last year - see mass layoffs in March.
@thefourfoldroot1 I wish it wasn't. Look up VR fails on youtube. It's endless. Again, AR kinda addresses this and I feel has more mainstream appeal longterm... it's just not as fun/cool/awesome as VR is.
@thefourfoldroot1 I've seen enough footage of people totally freaking out when they put VR on. I would have hated it as a little kid - it's instinctive. It's not "omg it's too real" it''s "I can't see the real world and someone's gonna hurt me while I'm vulnerable." It's like a fear of the dark for a kid, and a fall hazard for an older person. Apple Vision Pro seems to make the most of taking that into account... and it's still not great.
@wiiware You're not wrong. So many stories frame it as "when will this get mainstream acceptance" and I'm like "never." I love VR games, but they're fundamentally different from regular video games. You can't put a little kid or an elderly person in there and they'll have a good time. The Wii wasn't huge because of immersion, it was because the controller looked inviting and familiar. Doesn't matter if it's Sony, Valve, or Apple - VR will never be as big as flat gaming.
@K1LLEGAL Google the author, it's not that ridiculous an assertion. He was writing affiliate ads for "deals" on Roombas and security cameras as recently as 2021. His most recent tweets are about how much he doesn't use Playstation anymore. I'm not gonna cry "oh poor innocent Sony," but it looks like Meta has a marketing strategy and Sony doesn't.
@MrMagic I agree. The assertion "Sony is going to stop supporting PSVR2" asserts two points that ring false to me.
1. Sony is supporting PSVR2 in any significant way now. 2. Sony has a clear longterm vision for PS5 in general.
Where are all the stories about Sony cancelling the PS5 Pro? It's supposed to be launching in 3 months and we know nothing about it. What support is that going to get? What does it even... do? What does it look like?
This story just read like fan whining. Two 1st party titles?! Wishful thinking. Sony does not have a plan. Saw on social media there was a survey basically asking "what do you want to see happen with PSVR?" They have no idea what to do. Really think Jim Ryan might have royally screwed over every aspect of this platform, not specifically VR. Push Square has been running articles about all the Playstation games getting announced on Xbox and Nintendo's directs. Insane. They getting prepped to bungle the next gen (and maybe this gen) hard if they can't right the ship.
PSVR2 has its issues, but this guy kinda reports nonsense about it, then every gaming publication repeats it as fact. Where's the clearance sale? Where's even the slightest discount or new bundle? Warehousing unused inventory costs money.
I thought they might do this, which is another reason why maybe believing internet FOMO/outrage is expensive. A similar thing happened with the Turrican games, but didn't get as much press. (They're pretty expensive on digital storefronts for the more complete versions.) I was looking into this a few weeks ago and opted into buying the cheaper Wonder Boy because I saw no one had gotten the limited version yet. Also, you can get the Mega Drive version of Monster Lair in the PS4 Sega Mega Drive Classics collection and Dragon's Trap as a standalone remake (it's figuratively a very high quality reskin that lets you swap graphics at any time). No alternate ports included, but both of these are available physically.
Comments 34
Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate
He's not wrong. It really seems like we're bumping up against the limits of what is possible with hardware, and what people are willing to pay for. Gears of War 1 just got released on the PS5 and I'm sure it's both still good and not that far removed from the gameplay of most present day video games.
Re: Mini Review: Missile Command Delta (PS5) - A Radically Different But Successful Series Reboot
This looks right up my alley
Re: Microsoft Rivals PSVR2 with Meta Quest 3S Xbox Headset
"Due to the limited release, the announcement comes across as Microsoft simply experimenting with VR, rather than committing all the way like Sony did with PSVR2. Though, its support for the headset has been lacklustre."
To be clear, Xbox currently has zero VR games. This is like reading US election coverage.
Re: Talking Point: Is It Officially Game Over for PSVR2?
@Satansblade81 I'm not saying it's a real competitor to the Quest at all. The only earthly reason I can think of as to why Sony would bother with investing in it is in case VR as a market took off into the mainstream (be it Meta, PC, Steam, Switch, whatever). As far as I know, it has not, so Sony has a fairly high quality product they don't know what to do with. A very real "good money after bad" scenario. The PSVR2 is built for multimillion dollar budgeted AAA games of which there just isn't a real market for on VR (besides us). Might as well make a PS5 adaptation of Kevin Costner's Waterworld.
Also, congratulations on never having purchased a Wii U
Re: Talking Point: Is It Officially Game Over for PSVR2?
@RoomWithaMoose I'm talking bigger picture than VR. PS5 is the number one game console and that's what they care about. If Quest were even close to matching those numbers, we'd be getting God of War VR, Ghost of Tsushima VR, Astro Bot VR 2... etc. They want that VR peripheral there if they need it, but only if. There's probably a scramble behind the scenes right now to get something comparable to Switch 2 launched ASAP.
Re: Talking Point: Is It Officially Game Over for PSVR2?
"There’s a big piece of context here that we must address before we continue: Beat Games is owned and operated by Oculus Studios"
The only reason Sony bothered with VR at all was to keep Meta in check, so Oculus pulling support only tells me they're gaining some ground. I've never even tried Beat Saber on PSVR 1 or 2. Granted, if Meta gets more aggressive on this stuff and Sony keeps doing what it's doing, then yeah, it's over. I highly doubt there's going to be a definitive "end" for this peripheral, unless Sony announces they'll stop certifying 3rd party VR games or there's a PSVR 3.
Re: In Case You Missed It, Hades 2 Is Not Coming to PS5 at Launch
Fine with waiting on this. Something that often bothers me about roguelikes is that I play them months, if not years after launch and they are Frankenstein monsters of awkward add-ons and updates. I don't know if I'm playing The Game or some free DLC. Hades 1 avoided that by early access and a slow console rollout, so by the time it came out on PS5, everything was integrated into the main story in a way that made sense and was balanced to feel like a natural difficulty curve.
Re: Poll: PS5 Fans, Are You Sold on the Nintendo Switch 2?
When I saw the Nintendo Store is limiting it to Online members with 50 hours of playtime, I was like "Good point." I just don't play my Switch 1 enough.
Re: Disc Rot Already Afflicts Your Physical Game Collection
I'm a discogs user. I bought a promo copy of a CD from 2008 that skipped, so I cleaned it and it literally fell apart. Bought a legit retail copy and it was fine. Recently purchased a disc printed in 1984. It's older than I am. The case and inserts were partially yellowed from cigarette smoke and/or sun damage. Says "printed in West Germany." Played fine. I know multiple people who have passed away who didn't have total lifespans as long as this CD.
Re: 'PS5 Pro Is a Really Good Investment,' Argue Tech Experts After Hands-On
Most people won't want one. You won't be able to get one for many months. Both of these statements can be true.
Re: Round Up: What Was Announced During Sony's State of Play Livestream for September 2024?
Solid showing for PSVR2, all things considered. Still no 1st party Sony AAA PSVR2 exclusives because they never existed. But also, a whopping one AAA PS5 exclusive coming at some point next year. Guess the PS5 is dead, too (sarcastic comment).
Re: PS5, PC Shooter Concord Dead on Arrival, Is Being Taken Offline This Week as Dev 'Explores Options'
@zebric21 PSVR2 still functions. Still has games coming to it. Had a nice sales bump last month. Not a high bar to jump over, but it's on the floor. This whole thing is astonishing. I've said before that Sony dropping support for PSVR2 would imply there's a plan or strategy, which they don't have. I didn't know how right I was. At least there's some decisive action here and they cut their losses.
Re: PS5, PC Shooter Concord Dead on Arrival, Is Being Taken Offline This Week as Dev 'Explores Options'
@NEStalgia What a mess. I'd like to think Sony and other publishers will learn from this, but probably not.
Re: Rumour: PS5 Pro Design Seemingly Leaked
@BiosNova Believe me, I'm not wanting much from Sony and I'm not their primary target consumer. From a marketing standpoint, I find it bizarre. They've got four months to get this out and we don't really know what it looks like, what it costs, or what exactly it does. Sure, it will sell out because Sony has mostly won this generation. Are early adopters going to be stuck with a marked up PS5 that mostly plays PS5 games and not much else? It's a fair question.
Re: Rumour: PS5 Pro Design Seemingly Leaked
More evidence for my "Sony has no idea what it's doing" position. How is this still a leaked mock up and not actual photos, feature set, and preorder links? People are going to gobble this up regardless, but c'mon. There's no strategy or thoughtful planning here - something to keep in mind when "X product/franchise/service is dead" stories come up.
Re: Talking Point: Is It Finally the Right Time to Buy PSVR2?
@Trousersnake Thank you, just ordered one of these. I bought a cover for mine early on, but I'm still tightening it to headache levels if I'm not careful.
Re: Talking Point: Is It Finally the Right Time to Buy PSVR2?
@B_Lindz You're right. All I've played on my PSVR2 is GT7, RE: 4, RE: 8, The 7th Guest, Vertigo 2, Ultrawings 2, Galaxy Kart, Walkabout Mini Golf, C-Smash, Red Matter 2, Moss 2, Pistol Whip, Puzzling Places, and Star Wars Galaxy's Edge, while I've still got Walking Dead 2, Space Docker, No Man's Sky, Ghost Signal, Kayak VR Mirage, Switchback, Little Cities, Propagation, Vampire: The Masquerade, and Cosmodread to get to. Just nothing to play.
(Apologies for the smugness. PSVR2 might not be the best VR set on the market, the best value, and Sony's strategy is downright baffling, but the thing has games.)
Re: PSVR2 Sales Explode After Sony's Deep Price Cut, Up More than 2,000%
@alasdair91 Um... no? The only one that's that expensive is Horizon (the one PSVR2-only game Sony published and it had a brief discount last month), but GT7, Resident Evils 4 and 8, and No Man's Sky have been discounted a lot and the VR modes are free. Basically everything else for it are indie/digital-only games that have never been the price of a standard retail game. A popular indie platformer called Stilt just got marked down to 1.69
Re: PSVR2 Sales Explode After Sony's Deep Price Cut, Up More than 2,000%
Here again with another VR hot take: This is going to go back up to $550 soon and be restocked over then following months. No grand spectacular death, no mainstream acceptance, and no 1st party games. What we will get is a continued flow of 3rd party games as long as people keep buying them on Meta and Steam and PSN, or until the hardware is no longer viable. Every comments section will continue to be "I love VR," "I hate VR," and "I will never try VR."
Re: Metro Awakening the Subject of New PSVR2 Screenshots
@NEStalgia This makes the most sense, especially since Meta basically launched their own PS Plus Essential/nerfed Game Pass subscription thing. Seems like they're trying to go after Sony, but it's not making much of an impact overall (when you include non-VR home gaming). And yet, Sony will still attempt to have something in place in the event they do become a significant threat to market share or a whole new market emerges. Wonder if Zuckerberg will ever go crazy enough to try and launch a regular console. VR is fascinating from a historical perspective, even if it ends up being a dead end.
Re: Metro Awakening the Subject of New PSVR2 Screenshots
@NEStalgia I suspect those features are absent... for now. They could either be implemented by Sony or modders down the line Again, this leads me to believe the "Sony has dropped PSVR2 support" premise is nonsense. They wouldn't hold those back if they were really trying to sell PSVR + PC Adapters in earnest. Galaxy brain: it's part of a deal to get Alyx on PS5 eventually. Practical brain: they're hedging their bets. Cynical brain: A team developed the adapter for a now vestigial purpose (an old Alyx deal that's never happening, or maybe a Horizon VR port to PC) and they're trying to recoup dev costs without investing more funds.
Re: Metro Awakening the Subject of New PSVR2 Screenshots
Wait, I thought Sony wasn't supporting this anymore. Someone email the Playstation Blog and take this post down. That guy on Android Central said so. Push Square and every other gaming outlet reported it. This post must be fake, otherwise gaming media is being really misleading for no reason.
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@thefourfoldroot1 Ok fine, then why isn't there a VR set in every household in America? A Meta Quest 2 is $200 and has a ton of games. I don't have one myself since I bought into PSVR twice, but by all accounts it's pretty great. Has one of the largest companies in the world selling it. I'm telling you, most people don't like to stick LCD screens to their faces. (This is speaking a a guy who loves VR)
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@NEStalgia Ohhhhh, this is starting to make more sense to me. Thank you. Seems like the "real" reason PS hasn't come out and said "PSVR2 is done, sorry, here's a cookie" is probably that they're not even sure their other hardware launch can happen. And they probably don't want to chuck any released hardware in the bin if that's the case. Interesting. The whole company seems to have been prepping for a major recession/reorg/sales decline in the last year - see mass layoffs in March.
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@thefourfoldroot1 I wish it wasn't. Look up VR fails on youtube. It's endless. Again, AR kinda addresses this and I feel has more mainstream appeal longterm... it's just not as fun/cool/awesome as VR is.
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@thefourfoldroot1 I've seen enough footage of people totally freaking out when they put VR on. I would have hated it as a little kid - it's instinctive. It's not "omg it's too real" it''s "I can't see the real world and someone's gonna hurt me while I'm vulnerable." It's like a fear of the dark for a kid, and a fall hazard for an older person. Apple Vision Pro seems to make the most of taking that into account... and it's still not great.
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@wiiware You're not wrong. So many stories frame it as "when will this get mainstream acceptance" and I'm like "never." I love VR games, but they're fundamentally different from regular video games. You can't put a little kid or an elderly person in there and they'll have a good time. The Wii wasn't huge because of immersion, it was because the controller looked inviting and familiar. Doesn't matter if it's Sony, Valve, or Apple - VR will never be as big as flat gaming.
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@K1LLEGAL Google the author, it's not that ridiculous an assertion. He was writing affiliate ads for "deals" on Roombas and security cameras as recently as 2021. His most recent tweets are about how much he doesn't use Playstation anymore. I'm not gonna cry "oh poor innocent Sony," but it looks like Meta has a marketing strategy and Sony doesn't.
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@MrMagic I agree. The assertion "Sony is going to stop supporting PSVR2" asserts two points that ring false to me.
1. Sony is supporting PSVR2 in any significant way now.
2. Sony has a clear longterm vision for PS5 in general.
Where are all the stories about Sony cancelling the PS5 Pro? It's supposed to be launching in 3 months and we know nothing about it. What support is that going to get? What does it even... do? What does it look like?
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
This story just read like fan whining. Two 1st party titles?! Wishful thinking. Sony does not have a plan. Saw on social media there was a survey basically asking "what do you want to see happen with PSVR?" They have no idea what to do. Really think Jim Ryan might have royally screwed over every aspect of this platform, not specifically VR. Push Square has been running articles about all the Playstation games getting announced on Xbox and Nintendo's directs. Insane. They getting prepped to bungle the next gen (and maybe this gen) hard if they can't right the ship.
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
The fact that we don't have official word on what the PS5 Pro is or what it does is insane.
Re: Everybody's Golf Dev Skips PSVR2 for New VR Golf Game
Having played Everybody's Golf VR, we're not missing out on much.
Re: Sony Allegedly Pausing PSVR2 Production Due to Surplus of Unsold Stock
PSVR2 has its issues, but this guy kinda reports nonsense about it, then every gaming publication repeats it as fact. Where's the clearance sale? Where's even the slightest discount or new bundle? Warehousing unused inventory costs money.
Re: The Proper Wonder Boy Collection Comes to PS5, PS4 on 26th January
I thought they might do this, which is another reason why maybe believing internet FOMO/outrage is expensive. A similar thing happened with the Turrican games, but didn't get as much press. (They're pretty expensive on digital storefronts for the more complete versions.) I was looking into this a few weeks ago and opted into buying the cheaper Wonder Boy because I saw no one had gotten the limited version yet. Also, you can get the Mega Drive version of Monster Lair in the PS4 Sega Mega Drive Classics collection and Dragon's Trap as a standalone remake (it's figuratively a very high quality reskin that lets you swap graphics at any time). No alternate ports included, but both of these are available physically.