@ James. At this point i just want all games to just use the pointer at least. Sony still didn't make a pointer for the XMB menu and KZ3, Socom, MAG. I don't know how you can not use the pointer for the menu at least? Thats just my opinion.
"While using Move is a perfectly serviceable and generally accurate method of control, it doesn't bring anything new to the table" same thing can be said about dual analogs controllers.
naw not to the standand of a PS3 / 360 game. Metroid Prime would have brought some more players and kept them if they put in online multiplay. Red Steel 2 and World at War are great games and i brought both along with CoD4 wii and Black Ops but because they are on the wii and the big seller on the wii are family games and not these... the industry are not looking at them. If the graphics was there for both to fight a PS3/ 360 game then i think more ppl would look at them more. I still got friends that think the wii/move FPS game like Killzone and MAG you have to stand up and move your arm around crazy without a Nav/Nunchuck because they are comparing it to wii sport or just dance. nintendo didn't help by not giving these games proper ad/ exposure as a sit down and play it like a normal player games. Sony is about to do this too if they don't force these game to play fully with the move and i mean all games. There is not one type of game besides 2d style fighters that can't use the move. I think zelda can help this because it uses motion+ for everything in the game and they force it and all game nerds have to play that game because it zelda and developers have to try it because its zelda. lol
Yes it should be standard but because of the wii and how that didn't try to be in high profile games and when it did the graphics was just too bad or the game was on rails, no developer can see that it could work better on the PS3 because it had the better graphic and more of a hardcore audience to try it.
I have these settings: Deadzones: W:0 H:30 Crosshair:40 Turn Speed:100 Lock Assist: None Zoom:Hold Crouch:toggle
The trick is at the calibrating screen. Don't point directly at the icons but point in the direction of the icons but a little outside the screen area. The further outside the screen, the tighter the cursor. Now you can put your turn speed up to 100 and turn around faster.
Comments 13
Re: Move Takes the Mound in MLB The Show 12
Thank GOD!
Re: Ken Levine: "We Can't Wait to Show Off BioShock Move"
I want him to just say that its not a rail shooter and then i be happy...
Re: Sony Promising Special Move Add-On for BioShock
i just hope that we can use the navi to walk and the move to shoot at-least because i think he going to make a side game that's a rail-shooter.
Re: Review: Harry Potter and the Deathly Hallows: Part II (PlayStation 3)
Do you use the Nav to move the character with the move?
Re: Review: Harry Potter and the Deathly Hallows: Part II (PlayStation 3)
@ James. At this point i just want all games to just use the pointer at least. Sony still didn't make a pointer for the XMB menu and KZ3, Socom, MAG. I don't know how you can not use the pointer for the menu at least? Thats just my opinion.
Re: Review: Harry Potter and the Deathly Hallows: Part II (PlayStation 3)
"While using Move is a perfectly serviceable and generally accurate method of control, it doesn't bring anything new to the table"
same thing can be said about dual analogs controllers.
Re: Tintin is Coming to PlayStation Move
If you can't use the nav + move then its not going to be good. This being for kinect too already looks bad for the move.
Re: Team Ninja Keeps Quiet about Move Support in Ninja Gaiden 3
If it can control like Zangeki no Reginleiv and better than i'm all for it! That game had great controls. Love it!
Re: Talking Point: Should Move Controls Become the FPS Standard?
naw not to the standand of a PS3 / 360 game. Metroid Prime would have brought some more players and kept them if they put in online multiplay. Red Steel 2 and World at War are great games and i brought both along with CoD4 wii and Black Ops but because they are on the wii and the big seller on the wii are family games and not these... the industry are not looking at them. If the graphics was there for both to fight a PS3/ 360 game then i think more ppl would look at them more. I still got friends that think the wii/move FPS game like Killzone and MAG you have to stand up and move your arm around crazy without a Nav/Nunchuck because they are comparing it to wii sport or just dance. nintendo didn't help by not giving these games proper ad/ exposure as a sit down and play it like a normal player games. Sony is about to do this too if they don't force these game to play fully with the move and i mean all games. There is not one type of game besides 2d style fighters that can't use the move. I think zelda can help this because it uses motion+ for everything in the game and they force it and all game nerds have to play that game because it zelda and developers have to try it because its zelda. lol
Re: Talking Point: Should Move Controls Become the FPS Standard?
Yes it should be standard but because of the wii and how that didn't try to be in high profile games and when it did the graphics was just too bad or the game was on rails, no developer can see that it could work better on the PS3 because it had the better graphic and more of a hardcore audience to try it.
Re: Out Today: PlayStation Move Heroes Demo (North America)
I don't see it either...
Re: Valve Explains Why You Can't Use Move in Portal 2
@ lipnox
you can't agree... they are using motion controls for the pc in the same way Killzone is using it, "pointer fuctions" and some motion.
Re: Guides: How to Be Better with PlayStation Move in Killzone 3
I have these settings:
Deadzones:
W:0
H:30
Crosshair:40
Turn Speed:100
Lock Assist: None
Zoom:Hold
Crouch:toggle
The trick is at the calibrating screen.
Don't point directly at the icons but point in the direction of the icons but a little outside the screen area. The further outside the screen, the tighter the cursor. Now you can put your turn speed up to 100 and turn around faster.