Pretty much what I expected: if you like the subgenre (DmC, Bayonetta etc.) the game is ok, but it could be better.
It feels like a perfectly respectable AA game that was expanded with superflous elements to make it look like a AAA action RPG, with a matching price. These additions probably delayed development and distracted the team from the basics - combat balancing, technical performance, and the general flow of the experience
Fromsoft is doing two things here:
1) reducing investments with smaller and cheaper projects (in fact they're making two of them at a time)
2) tapping into a different demographic (the Fortnite crowd) who probably tried ER in recent years
This is a big change of pace because From games are usually EXTREMELY traditional. The original Demon's Souls was remarkable 2009 because it had gone back to basics: fixed difficulty, challenging gameplay, mysterious world and mechanics...
Well, of course this is not for me: multiplayer-only, coop, roguelite, RNG, no exploration, limited build possibilities...
I guess I'll wait for the next Fromsoft game. No, not Duskbloods!
Comments 2
Re: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Painfully Awkward
Pretty much what I expected: if you like the subgenre (DmC, Bayonetta etc.) the game is ok, but it could be better.
It feels like a perfectly respectable AA game that was expanded with superflous elements to make it look like a AAA action RPG, with a matching price. These additions probably delayed development and distracted the team from the basics - combat balancing, technical performance, and the general flow of the experience
Re: Elden Ring Nightreign (PS5) - A Ruthless Roguelike Reinvention of the Lands Between
Fromsoft is doing two things here:
1) reducing investments with smaller and cheaper projects (in fact they're making two of them at a time)
2) tapping into a different demographic (the Fortnite crowd) who probably tried ER in recent years
This is a big change of pace because From games are usually EXTREMELY traditional. The original Demon's Souls was remarkable 2009 because it had gone back to basics: fixed difficulty, challenging gameplay, mysterious world and mechanics...
Well, of course this is not for me: multiplayer-only, coop, roguelite, RNG, no exploration, limited build possibilities...
I guess I'll wait for the next Fromsoft game. No, not Duskbloods!