Elden Ring Nightreign is a vastly different kind of FromSoftware experience. It’s taking the hallmark, tough-as-nails combat and applying it to a three-player co-op title that takes inspiration from battle royales and roguelikes. But with these core changes, does that FromSoftware magic remain? This may not be what most people want or even like from the developer, but it sure is a lot of fun.
Nightreign exists in a sort of parallel universe to Elden Ring, where players are tasked with “repulsing the night”. It's basically a non-canonical spin-off that reuses assets and enemies from the base game to craft up what FromSoftware calls a "session-based RPG".
What that translates to is a day and night cycle that teams of three must survive: two day sections – roughly 15 minutes each – where you must gain runes to level up and collect weapons to make your build before a battle royale-styled circle closes in on you; two nights of randomised bosses, taken from Elden Ring and previous Dark Souls games, and, finally; the Nightlord fight, a boss unique to the round and the ultimate challenge of each run.

Respawning is an option during the day segments at the cost of a level, but if all three players die during one of the three boss fights, you’ll need to start all over again. And this introduces the risk and reward of the title, where every second of a run matters.
The intricacy of the base game’s buildcrafting is very much at the forefront of this outing, albeit in a new streamlined capacity. With eight classes to choose from, each with a passive, alternate, and ultimate ability, these act as the foundation for each run’s build.
Whether it's the Duchess’ ability to repeat damage just done to enemies or the Wylder’s distance closing grapple, there’s a little something for each playstyle across these classes, and plenty of synergies to mess around with. There are certainly some favourites – we barely touched the Executor, yet couldn’t get enough of Ironeye – but a build is made or broken out in the field.
Elden Ring Nightreign completely removes armour from the equation so you can focus solely on the weapons. You’ve got your usual things to consider, like elemental status, Ashes of War, and of course, the type of weapon itself. But most importantly to the game are the passive bonuses, because those will influence whether you pick up a weapon you may never actually use.

With six weapon slots, each has the potential to enhance your build, with passives like HP restoration on enemy kills, increased damage negation on low health, or even adding elemental damage to every weapon in your inventory. You aren’t just looking for the weapon that works for your playstyle, but the weapon that works for your build, because you don’t have to equip these weapons for the passives to apply.
And that’s when the roguelike influences are really felt, as you drop into the latest rendition of The Lands Between. In our first hours, it was a mad scramble to collect any runes possible, hitting up the closest points of interest to take down bosses and collecting additional flasks at Marika sites, all in the hope of finding the ultimate build.
As you can expect, sometimes that just doesn’t happen, as the RNG gods aren’t always on your side. Eventually, however, you’ll become more familiar with how the map works, discovering its secrets and reliable aspects, so you can then formulate a plan to maximise your chances of a better build.

For example, dilapidated churches have a boss to defeat (often one of the easiest), and they almost always have a Stonesword Key, meaning you can take on an Evergaol too. Evergaol’s usually have runes as one of their rewards, meaning you can get your level up a bit quicker.
Most camps are marked by an elemental type, meaning the reward from beating that boss will relate to that type. Furthermore, each of the Nightlords has an elemental weakness, so it’s in your interest to take on the camps that relate to the final boss. And then, if you want to take your new elemental weapon to the next level, underground mines have some form of troll, which always drop a level two Smithing Stone.
With this knowledge, runs become an exercise of streamlining, where you’ll begin to know whether you are ahead or behind where you should be as you reach the end of your first day. It’s an invigorating feeling as you and your squad form a plan and synergise, working together to take down the ultimate challenge. However, Nightreign doesn’t want you getting overly familiar or comfortable with a run, so it has a number of tricks up its sleeve.

The map, for one, while not procedurally generated, has various forms, where points of interest are mixed around. But after a few dozen hours, the map can get a bit samey, as points of interest are copied and pasted around with varying enemy types inside.
However, there are also Shifting Earth events to mix things up, where the map can drastically change to include things like a lava-filled crater or a scarlet rot forest. These can create challenges in themselves, like when the final circle funnels into the scarlet rot forest, so you must find “the secret of the forest” to negate the scarlet rot buildup.
And then there are randomised events like when our team was befouled by a curse, which reduced our health pool. We had the opportunity to defeat a boss and rid ourselves of the curse, but the circle drew in too quickly, and our run was essentially doomed. You can also be drawn out of your run to face one of the previously defeated Nightlords, which can prove disastrous, but can also boost your chances if you defeat it and receive its runes and perks.

There’s a lot of depth to the basic gameplay loop, and the game smartly opens up the more of it you play. There are classes you unlock by completing secret questlines, world events revealed by defeating Nightlords, and even 20-something hours into the game, we were still encountering new challenges.
All of that is without mentioning the Nightlords themselves. Disappointingly, each fight takes place in the same sandy plane, although they all come with their own flavour, whether it’s the madness-fuelled Equilibrious Beast, the gracious Augur, or the sword-wielding three-headed Gladius.
With the gameplay loop and grind of the previous day and night cycles, reaching the Nightlords is incredibly daunting. All of your gear, your passive abilities and buffs are on the line, and there’s a palpable tension that might even supersede that of the base game.

These bosses can be really tough, and losing to them is heartbreaking, knowing that you’re sent packing right back to the start. However, beating them is also a euphoric achievement, and we had multiple occasions where we jumped out of our chair in victory.
Once you’ve beaten all the bosses that the game has to offer, though, what is there left to do? Depending on your squad’s skill level, “completing” the game will likely take you upwards of 30 hours. It’s a meaty multiplayer offering already, but it goes beyond the Nightlords.
There's the grind for relics: stats buffs that are unlocked with each run, and can be applied to your characters, acting as extended foundations for your build. Then there are remembrances for each class: mini quests to complete when out in the field. And, of course, there is the Murk currency to spend on unlocking new skins for your characters and bonus relics.

FromSoftware has confirmed that more bosses, Shifting Earth events, and even classes will join the fray in post-launch. It doesn’t have the feeling of your typical live service, and we suspect that once the Nightlords have been defeated, most players will move on. Whether a lack of true endgame is a real issue or not is down to the player, but we’re inclined to say that a finishable multiplayer game is a good thing.
Something to consider in the quest to complete Elden Ring Nightreign is whether you're playing with random players or friends. The game supports solo runs and solo matchmaking, but it’s clear this isn’t really the way FromSoftware intended you to play.
Teamwork is crucial in Nightreign, and while communicating is somewhat possible via pings, we always felt like we were missing a crucial part of the experience — even more so when we paired with rogue players who had their own ideas.
While there is a penalty for backing out of matches, we suspect a lot of solo players will suffer when members of their team back out of the game when a run isn’t going all too well. For us, there was a noted difference in how much fun we had with the game when we played with a full team using voice chat compared to solo queuing and using pings.

And lastly, PS5 Pro optimisation isn’t that great pre-launch, although it should be noted there isn't a Pro Enhanced version of the game just yet. We played on the “prioritise framerate” mode, and performance was noticeably shoddy, with the framerate frequently tanking as you ran around its map. And with a lack of any real DualSense haptics or adaptive triggers, the PS5 version of the game is somewhat lacking. Although, as is suspected, performance will likely improve with a couple post-launch patches.
Conclusion
Elden Ring Nightreign is a very interesting game that’s likely going to divide FromSoftware fans. It’s not the hand-crafted RPG that we’ve come to expect from the storied developer, but it does manage to take much of the gameplay depth of Elden Ring, and retrofit it into a fast-paced multiplayer experience. While we don’t think it really holds a candle to games like Dark Souls 3 or Elden Ring, it isn’t really trying to. This is basically FromSoftware having some fun with its IP, and with a squad of friends, Elden Ring Nightreign is a blast.





Comments 65
So, I don't have ps+. Is it possible to beat these runs solo? Or by saying it's clear this game is intended for multiplayer that the balance isn't there for solo players? Thanks!
Decidedly not for me still given the online multiplayer focus but I am glad they aren't pumping out an overly watered down product
I like FromSoftware.
I like PvE and coop.
Seems like a safe bet for me...
I love From but reading this it sounds exactly what I don't want from them. That's fine. I still haven't finished the Elden Ring DLC yet.
I’ll just replay their older games.
That's great, but is it more fun than RoadCraft? I'd like to play this, but I don't want to drop the game we're currently playing together.
This will be the first Fromsoft game I won't be purchasing, those cons are also putting me off too.
Edit: The Metacritic scores are a very interesting read
I'm excited for the game. More Elden Ring is fine by me, especially with a roguelike twist to it.
I think the name is doing a lot for this game in this review and reviews from other outlets. If it doesn't hold a candle to Dark Souls 3 or Elden Ring while also having bad performance then why is it an 8/10?
I'm fine with just going back to Elden Ring. 238 hours and I'm not slowing down yet. Multiplayer is absolutely not my thing.
The actual text of the review and the score do not correlate like at all.
"We played on the “prioritise framerate” mode, and performance was noticeably shoddy, with the framerate frequently tanking"
Im sorry to be critical, but no game that you can say this about should score a 7, let alone an 8!
You cannot rely on Devs to patch games to an acceptable level, and accounting for this makes your review part of the "release in bad state and (maybe) patch later" problem.
If I were reviewing it would be an automatic 6 or less (and given the above text maybe considerably less), which I would then 'patch' once the devs had, depending on their success.
@YoureTooSlowBro Because for me, those games are even higher rated. It's not as rich an experience as what FromSoftware has conjured up in the past, naturally, but it is taking that best-in-class combat, the top tier enemy design, and packing it all into a robust and tight-knit roguelike gameplay loop that is an incredibly fun time with friends. It's a different kind of experience, but still a great one, and that's why I gave it an 8/10.
I'll be negative here and say I'm not happy about the score....but not for the reasons you think, I wanted this to do bad, I don't want From thinking about continuing this into the future....
@Rich33 If the game was unplayable due to performance, it would 100% recieve a lower score. It's disappointing to see choppier framerates, but it never ruined my experience with the game.
The gameplay on this looked fun, but it was never for me. I’ve never been much of a multiplayer gamer.
I got an early copy and can attest it’s brutal in single player. I’ve killed one night boss (first night) which was enough to unlock Duchess and Revenant, and it’s a fun time to just jump in and get a few curios before chilling. As someone with limited friends (Toronto is weird for that but I’m also 34, not everyone still likes the same things) I still find it enjoyable. I was more reluctant to renew PlayStation plus than to pick up this game.
Seriously sounds like a high 6 to a low 7 review score. I think it gets a bump because of the developer's stellar track record and fear of backlash from fans.
It's a little unclear above, @AaronBayne. You talk about solo people queuing in order to play as a threesome, but can the game actually be played solo start to finish? Thanks...
Hmmmmmmm......can't say why as I'm a big fans of all the previous Souls games, but it's just not grabbing me in the same way.
I'm more in the exploration and surprises that come with the traditional games, focussing on character buffing is not really my main bag in the games.
However I can see to a lot of the community that angle of play is very important.
@Coffeeglitch I'm also 34 in the area with limited friends 😂 moved an hour out of Toronto recently, and am hesitant to reinstate ps+. Do you think the game is beatable solo? This is the one thing that'll get me to buy
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Seems like some reviewers are hesitant to smack a 6 or 7 on this one even though that's what it sounds like it really is based on what I have read so far.
Also what AAA online multi-platform game doesn't have cross-play in 2025? That's worth a point deduction by itself.
@Ludacritz in its current state, I’d say definitely not. Granted I’m not a pro player by any stretch of the imagination, but the tuning is insanely rough.
@AaronBayne
I take your point, but surely if it were unplayable due to framerate (or any other reason) it should be a 0 (or 1 if you dont score 0's).
Devs should be held to a more or less locked 60fps in performance modes these days, particularly on Pro, and the text of your review suggests something that is nowhere near this, so should be significantly affecting the score - please bare in mind I am only going by what is written, but it sounds like a major flaw (hence why I said a 6 or less).
Im not even going on a personal viewpoint here, as if it is as bad as you say, it would be way past unplayable to me (headaches/sickness etc).
I understand that a lot of devs patch these things later - but some dont (I played the DD2 demo a number of months after launch and found it completely unplayable due to framerate).
If a game is scored low due to significant technical flaws, whether that be fps or bugs/crashes etc, it could always be rescored later. If that causes devs issues (eg if you forget or dont realise a game has been successfully patched), or metacritic scores dont get updated, well thats on the devs for releasing in the state in question.
Just for clarity (and more for anyone else reading this comment) - I am not arguing with what you have actually said in the review - I am only discussing the overall resultant score, based on what was said.
So the performance is shoddy on the pro, yet you didn't take the time to even report on how it plays on the base ps5 that most platform players have? Yet one can conclude it's even worse performant on it, then you slap an 8 score for it regardless because it's Fromsoft or what?
It just seems so bizarre that since the pro was released you haven't at all checked base ps5 performance in your reviews. It's a ps5 dedicated site...
All the things that made Elden Ring such an amazing experience for me, are severely compromised here to the point where I have Zero interest in playing this. Imnsure many more will love it, but certainly not me.
A lot of From fans including me weren't even looking forward to this. But I get trying to make some money on the side with MP.
The game is of no interest to me, despite me playing most souls likes, as the additon of co-op is just not of interest.
However glad to see its looking like a decent unique game for those interested.
I just could not get into Nightreign during the beta. And I consider the original Elden Ring to be one of my favorite games of all time. Sadly, I think I'm just going to skip this one.
Yeah I won't bother ...this would of had to get 9s and 10s across the board for me to try it
@Majin_Deicide From Software fanboys tend to be extremely zealous and testy any criticism of From in the slightest and they fly off the handle so most reviewers are probably too afraid to give a From Software game a mediocre score. This reminds me of when Death Stranding came out and so many reviews were saying what a boring tedious slog it was and then awarding it with 10/10s at the end of the review 😅
@KundaliniRising333
Got to agree here - if I remember rightly in various DF testing of the original ER the Pro version had around 35% better fps - if it is indeed the Pro version being referred to as 'shoddy' - its a little unclear as just PS5 is then mentioned - this may well be much worse on base console.
I hope they eventually add bosses from Demon's Soul, King's Field (necessarily just in name & look only) & Bloodborne, eventually making it a proper FromSoft celebration.
Gimmick bosses like Storm King could be used as a night hazard were it does random flyby's to further screw your team. lol
I enjoyed the beta but I don't know if I'm ready to rush out and throw down full price for this one yet.
Cheers for the review @AaronBayne just one question, in your playtime, what was the ratio of Dark Souls to Elden Ring bosses you encountered (or brand new enemy designs for that matter)?
When From launches it's next single player Miyazaki directed game in the genre, I'll be there day one.
I love Elden Ring, but this mp spinoff is not for me.
Big Elden Ring fan here, but multiplayer is a definite no go. I don’t even have connections on PSN.
Not really for me, but I think there is a market for this??
I wouldn’t like to try and join in on it down the line as a newb once everyone knows what they are doing though!!
Seriously hope they rethink duskbloods, because the Bloodborne feel is wasted on an online game.
@AaronBayne That's great that choppy framerates doesn't ruin games for you, but it sure ruins games for me - and millions of others.
The main reason choppy framerates are given a pass is their acceptance, and part of that is the press' fault. You should be calling out shoddy workmanship, not giving it a free pass because you're personally okay with slop.
I want to play it...one day. But one of the things I like most about Soulslikes is taking my time and doing things strategically. This very much sounds like you're racing against the clock at every moment.
Not surprised that this has performance issues, Elden Ring was disappointing in that regard as well. Love From, and looking forward to whatever single player experience they release next, hopefully on a new engine.
I enjoyed the beta a lot even with randoms that didn't know what they were doing or running off doing their own thing. If I only had my ps5 still, I wouldn't pick this up cuz I don't want to pay for online. But now I'm definitely curious having access to free online and can play this with a friend
I'm not interested in anything I can't play solo, but I hope multiplayer folks enjoy it.
It sounds half baked to me (e.g., no cross play). The fact that every run uses essentially the same map is gonna get old really fast. It sounds like it needs more work but will people play it long enough to justify the patches?
I don't play rogue likes but I did play and finish the GoW:R Valhalla dlc, which was free with the base game, and that's what this is sounding like to me, Elden Ring dlc. Maybe not free, sounds like a lot went into it, but the whole loop reads more like an add on to me than a stand alone game.
So I won't be playing it, but my college age kid and a couple of their friends, I think it's their old Destiny 2 crew, are looking forward to buying it tomorrow on Steam and playing all night. So there is some interest out there.
One thing that's always seemed true about PS comments, they never seem very big into online multi-player games. All I read for games like CoD and Fortnite is disdain. So maybe thus isn't for us. 🤷♂️
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If you read the words in the review, not the score, it sounds more like a 6/10 game that was given 2 points extra just cause it’s FromSoft.
I am not going to shoot it down for the quick turn-around it is, but MAN it's funny that the winning formula to all these souls fans with super discriminating taste is "I dunno, use some old bosses and a Fortnite circle or something."
Fromsoft is doing two things here:
1) reducing investments with smaller and cheaper projects (in fact they're making two of them at a time)
2) tapping into a different demographic (the Fortnite crowd) who probably tried ER in recent years
This is a big change of pace because From games are usually EXTREMELY traditional. The original Demon's Souls was remarkable 2009 because it had gone back to basics: fixed difficulty, challenging gameplay, mysterious world and mechanics...
Well, of course this is not for me: multiplayer-only, coop, roguelite, RNG, no exploration, limited build possibilities...
I guess I'll wait for the next Fromsoft game. No, not Duskbloods!
Executor it is for me, downloaded and good to go. 🥷
Dear friend @RagnarLothbrok
+1
Not gonna waste my time or funds for this shameless cash grab attempt.
I am already happy enough with;
Nioh 2
Dark Souls
Demon's Souls
Elden Ring
I do not need copy-paste monsters from previous souls games.
I had no interest on this one from the start with the approach of "all-in multiplayer", but it's worth mentioning that Fromsoftware is already getting beyond unacceptable levels!.. In 2025 they still can't get a stable performance on their games with its modest graphic fidelity, and continue to introduce hard FPS cap on PC.. miserable state..
@KundaliniRising333 I was going to ask the same question but you beat me to it. So this scored an 8/10 with poor performance yet the first berzerker that is an absolutely sublime experience and has one of the best combat mechanics in a souls like game only gets a 6/10? I love my fromsoft games but this is not what I want hence forth I won't be purchasing it. I don't even think I'd bother with it if its included in my sub later on down the line. I find it hard to take pushsquares rating system serious sometimes so it's a good job the community offer up better opinions.
@MrPeanutbutterz well said..I don't mind the odd frame rate issue but this sounds like it's consistently ropey..
@Northern_munkey Yep this sounds like a bad time for sure... 8/10!
The PS5 version of ER was ropey as hell to the point where I had to play the PS4 version through on PS5 in order not to feel nauseous with the framerates. The fact that Nightreign sounds even ropier - and still gets a free pass - is ridiculous.
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@MrPeanutbutterz I rest my case..(this is a comment not a discussion.)
If you don’t know someone to play with, don’t bother with this one. It is very frustrating using matchmaking
Nope not for me. I hate Fortnight, rogue lite, live service games plus I'm so damn tired of souls like.
Seems like a cash grab! Good luck to the players that like this type of trash!
Nothing about this sounds appealing to me at all. Bit gutted as I absolutely adore the other Soulsbornes. Hopefully there’ll be another proper entry before too long.
I love FromSoft, but I am genuinely curious as to who this game "is for"? It does seem a little cash-grabby, and I hope that From don't start peddling out the Elden Ring namesake in the same volumous fashion as Squeenix do with FF7 (!)
Instead of this, I would have rather that this team/money/resource/time was invested in remastering DS2 and DS3, maybe even then sell as a 3-piece bundle including the 2018 remaster of DS1. Take my money...
@MrPeanutbutterz There are so many games with a not perfect framerate that are fantastic. You make a point and he made his point that he still likes the game with a some issues.
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