It's because artists are cheaper than developers. A game like CoD probably uses giant textures that need to be uncompressed and memory mapped to get loaded in.
Look at DOOM Eternal, because id has always made that game to run on many specs of hardware they put more thought into how textures are loaded, its 50GB in size.
It can cost more $$$ for a realistic looking game to use small repeatable textures (3D tiles essentially). This also has a different style pipeline.
Studios would rather pay Nvidia and Epic to come up with a one-size-fits-all solution with AI and artist-focused tooling. And not-for-nothing but.... hard drives are cheaper than RAM, GPU or CPU usually, which is also why Microsoft and Sony have spent $$$ optimizing asset delivery from hard drives.
I don't know.... the problem with a remake is, because they'd have no faith in a simple graphical remaster, the combat system Chronotrigger or Xenosaga did have that was part of why people loved those games would be ripped out for something button-mashy.
Dragon Quest has the best reminder feature. When you boot it up, it has a few screens telling a story as to what has happened so far.
It also helps that it’s design is somewhat beneficial to put down and play later, most of the story is in npc stories and the towns you visit. So it’s not difficult to get back into things.
There’s less chance with Catherine, the main buts Sony is concerned with (for better or worse) are underage or seemingly underage characters and direct manipulation. Catherine has neither.
@turniplord The skills required to have BC are usually different than game development. So it wouldn’t be a case of them pulling developers from a new game per se.
Most games on PS4 are written in C++ usually using an engine like unreal or unity; given it used PC architecture, so long as the PS5 also uses PC architecture, Sony would just need to maintain the PS4 system calls and the runtime, which isn’t too hard, Microsoft has done that for years (hence why you can run old windows games on modern windows).
I also think all games if possible should be available on a modern platform; old hardware doesn’t last forever. Books and movies are reprinted all the time, games should be as well.
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Re: Embracer CEO Says PC, Console Segment the 'Bad Guy', Video Games a 'Volatile' Business
Art in general is volatile investment. The only investors that should bother with video games are ones that are ok with short term loss and high risk.
It can take decades to build up a brand, get an experienced team, and ROI.
This is why Nintendo is mostly consistent, they plan long term; and accept that failure is part of the industry.
Art is subjective. You cannot predict popularity.
Though an investor who is in it for love, can at least ensure a game is fun.
And maybe have restraint on spending for unnecessary things.
Re: Stellar Blade Download Size Will Respect Your PS5 Storage
It's because artists are cheaper than developers. A game like CoD probably uses giant textures that need to be uncompressed and memory mapped to get loaded in.
Look at DOOM Eternal, because id has always made that game to run on many specs of hardware they put more thought into how textures are loaded, its 50GB in size.
It can cost more $$$ for a realistic looking game to use small repeatable textures (3D tiles essentially). This also has a different style pipeline.
Studios would rather pay Nvidia and Epic to come up with a one-size-fits-all solution with AI and artist-focused tooling. And not-for-nothing but.... hard drives are cheaper than RAM, GPU or CPU usually, which is also why Microsoft and Sony have spent $$$ optimizing asset delivery from hard drives.
Re: Star Ocean: The Divine Force (PS5) - Space Age JRPG Barely Takes Flight
Did they add an option for the text size? In the demo, its way too small. I cannot read it without standing right in front of the tv.
Re: Sony More Likely Than Microsoft to Acquire a Japanese Game Company, Analyst Explains
I’d rather Microsoft bought HudsonSoft from Konami and any other IP they seem to ignore.
Mostly because M$ out of the three needs some increased presence in Japan, and Konami doesn’t have much interest in the IP.
Sony should do what’s needed to unlock the Shadow Hearts IP.
Re: 'High-End RPG Remake' for PS5 in Production at Japanese Studio
I don't know.... the problem with a remake is, because they'd have no faith in a simple graphical remaster, the combat system Chronotrigger or Xenosaga did have that was part of why people loved those games would be ripped out for something button-mashy.
Re: Sony Designed PS5's Biggest Feature Around Thriving Single Player Games
Dragon Quest has the best reminder feature. When you boot it up, it has a few screens telling a story as to what has happened so far.
It also helps that it’s design is somewhat beneficial to put down and play later, most of the story is in npc stories and the towns you visit. So it’s not difficult to get back into things.
Re: PS5 Is 'Not Just About the Future, But Also About the Past', Insider Claims
JRPGs are pretty much the main reason BC is important.
Re: Will Sony Censor Catherine: Full Body? Developer Can't Give a Definitive Answer
There’s less chance with Catherine, the main buts Sony is concerned with (for better or worse) are underage or seemingly underage characters and direct manipulation. Catherine has neither.
Re: Patent Prompts PS5 Backwards Compatibility Rumours
@turniplord The skills required to have BC are usually different than game development. So it wouldn’t be a case of them pulling developers from a new game per se.
Most games on PS4 are written in C++ usually using an engine like unreal or unity; given it used PC architecture, so long as the PS5 also uses PC architecture, Sony would just need to maintain the PS4 system calls and the runtime, which isn’t too hard, Microsoft has done that for years (hence why you can run old windows games on modern windows).
I also think all games if possible should be available on a modern platform; old hardware doesn’t last forever. Books and movies are reprinted all the time, games should be as well.