Comments 76

Re: Review: Sega Rally Online Arcade (PlayStation Network)

autogolazzo

Ridiculous move controls. Does Sony not have any say in how this stuff is implemented. Was a simple steering wheel (a la Mario Kart) not ever envisioned?

It's funny, because I recall seeing a whole bunch of PS Move peripherals at an upgraded dollar store (called "Five Below" everything is 5 dollars or less) for games that weren't even created: steering wheels, light sabers, you name it.

Re: Flex-Fire: An Innovation or Fine Adjustment?

autogolazzo

I guess what I meant to say was this:
Wouldn't you just be happy if they came out with a pistol attachment (I said "rifle" accidentally) that had more robust functionality, similar to the Sharpshooter? What is the need in having a rifle if it presents all of these problems? It's not as if you are actually using a scope.

A rifle that bends at the barrel makes it look like you are trying to shoot around corners or something, which seems a bit Bugs Bunny.

Re: Flex-Fire: An Innovation or Fine Adjustment?

autogolazzo

@Slapshot Then what do you think about just ditching the whole rifle assembly. Just use a PS3 gun attachment and hold the nav controller in your left (or non-shooting) hand. You can whip the gun attachment around with your wrist incredibly fast. It's not as if you are using the rifle's sights to aim or anything. So what is the advantage (steadiness, maybe)?

Don't like the current PS3 gun attachment? I'm sure that they could come up with a better rifle attachment, which adds in similar functionality as the Sharpshooter.

Re: Review: Virtua Tennis 4 (PlayStation 3)

autogolazzo

I guess the problem isn't so much that 95% of the Move titles are poorly utilized. The problem is that I don't see any trend toward the opposite in sight.

Developers can't seem to justify the extra work and cost required to make a game have 100% Move functionality when it only affects a tiny percentage of the PS3 gaming public.

So we have this great piece of hardware that never gets properly utilized. Right now, the Wii—despite being lesser technology—actually gives you far better control for the majority of games because developers put 100% of their time into making it work. Th Move, and Kinect, will go the way of the Dodo unfortunately.

Re: Review: Virtua Tennis 4 (PlayStation 3)

autogolazzo

Great. So out of the 50 or so Move enabled games, Sports Champions (and perhaps Killzone) is still the only decent game in which the controls are fully utilized.

I would hope that things would be further along by now. Very discouraging.

Re: PlayStation Move Bowling Ball Looks as Good as It Sounds

autogolazzo

Looks a bit like an April Fool's joke or a Saturday Night Live fake commercial.

It's funny how there are all of these peripherals out there without legitimate games for them to be used with. I actually saw a Move driving peripheral and there is absolutely no use for that at the present time.

Re: Move Outsells Kinect in Japan but Fails to Ignite Sales Charts

autogolazzo

Bad news for Move fans. Its bad enough that developers are doing a half-a$$ed job in providing Move support for games with some rare exceptions (Killzone and SOCOM come to mind and even they are best played with a THIRD controller: Move, Nav, Gun). But what kind of support are you going to find now that developers are sensing that such a small percentage of gamers will ever play the games that they develop with the Move.

Too bad. Well, We'll always have our Sports Champions and The Fight, Lights Out.

Re: Out Today: Tiger Woods PGA Tour 12: The Masters (North America)

autogolazzo

Thanks for providing info on this. Again, I wasn't pointing a finger at you guys. I was merely confused as to whether or not I was missing some content. I thought my 8 year old would have liked to play some mini-golf. It turns out he seems to be far more interested in the Masters and the array of clubs at his disposal.

Re: Out Today: Tiger Woods PGA Tour 12: The Masters (North America)

autogolazzo

The initial preview on this site said that there would 5 "mini-golf" courses, including one based on a boardwalk theme. I can't seem to find them in the game or see them mentioned in any sort of documentation. This is not a big deal for me, but my son was interested in this. Any idea if this was simply an error on the Movemodo report, perhaps getting things mixed up with the Wii version?

Re: Killzone 3 On Kinect Makes Great Case for Buttons

autogolazzo

Yeah, like a Move or Wii controller. But then we ask ourselves, why have the kinect in the first place?

Not bashing the kinect - the Move is the same way. If you want to play:

  • EyePet: you need the PS Eye
  • Sports Champions: Move + the Eye
  • The Fight: 2 Move controllers + the Eye
  • Any FPS: Eye, Move, Nav
  • Killzone 3 in its most touted manner: Eye, Move, Nav, Sharpshooter

Killzone 3 may be awesome and is highly touted on this and other sites but does it really justify a control mechanism that costs $150 for 1 player use? I bought all the gear but I wonder how this bodes for the future of gaming with the Move.

Re: Killzone 3 On Kinect Makes Great Case for Buttons

autogolazzo

As much as I think the kinect would be a poor controller for an FPS, you can hardly use this as a shining example of why that would be the case.

This is a cool experiment and all, but this particular game was not designed with Kinect in mind at all. By the same token, you can't just take any game or system and use a Move controller with it—it has to be specifically designed to be Move compatible.

Re: Movin' Up the Sales Charts

autogolazzo

Put me in the disappointed and pessimistic bunch. Aside from Killzone 3 and a handful of Move only games (Sports Champions, for example), it seems like developers are unwilling to spend all of the extra development time it takes to design and test for one more controller type, which only accounts for 8% of PS3s which account for less than 1/3rd of the console market. With the Wii it was much easier because 100% of all Wii owners have a motion controller so it is a less risky development venture.

And here I was looking forward so much to Tiger Woods 12 because it was supposedly being designed from the ground up with the Move in mind (not exclusively so) and yet it has some very quirky and inconsistent (and downright unrealistic) control. Top Spin 4 is even far worse.

These numbers, 8% of all PS3s, are actually discouraging.

Re: Tiger Woods 12 Demo Strokes PlayStation Network Today

autogolazzo

This is fun. The navigation seems a little weird at first - not sure if I am really grasping it or not but why will it not accept the Move's "start" button? Oh well...

It's a little difficult to do the whole shot navigation thing where it zooms you into where your shot should go. Other than that, it is fun as hell. It's fun to do a full swing and tee it off or chip it onto the green. Feels like actual golf. The putting even moreso: just as when you putt in real life you guide your arms through the whole stroke in a slow methodical motion, it works the same here. Let's see how the real testers evaluate this thing when the final version comes out.

One huge positive from last years's version: No switching between DS and Move controller for navigation — its all done with the move.

Re: Guides: How to Be Better with PlayStation Move in Killzone 3

autogolazzo

I have a brilliant idea (please feel free to bash away at it).....

Have separate online games for Move and DS3 players so that there is no advantage. After all, this issue will never go away with all of the multiple game releases in the future. I mean, how much can you test every aspect of a game? A lot, but we're now talking about doubling the amount of QA (and dev costs) for every game released. This is the only system, so far, in which that would be an issue (Kinect games don't seem to have the crossover that Move does).

BTW - I don't even know if there is a way to actually accomplish this and if there was, it could certainly be hacked.

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