Ultimately, Ampere doesn't actually provide data so the 2m doesn't mean a lot.
Ampere is the source but they have no information, whatsoever, on how they reached their data and where they got their data points to derive it. Further, it is based on projections off unknown data points from the demo and not actual sales. In short, their projections are highly dubious.
Remember Jenova parts held the appearance of Sephiroth but weren't the real monstrous deal in the original. Could be something like that.
Could also be some type of minor weakened manifestation and not Sephiroth's real body due to crossing timelines or other reasons.
Could also be that he clearly wasn't serious (though we don't fully know why). He did kill Barrett right in front of them easily, and when Cloud attacked in the lab he trolled Cloud causing them to become separated. He was fairly grand in the final section of the game's sequence but also remember how overwhelming his power was in the original game's Northern Crater which was on another level. There is definitely room for him to take it to the next level from his less serious sequence in chapter 18 episode 1.
@nessisonett It may or may not actually be the game's fault, and more Unreal Engine's. Unreal Engine 4 has a known history of texture streaming problems in many AAA titles such as Jedi Fallen Order, Days Gone, etc. Usually its just drastically slower texture streaming causing very noticeable pop in though sometimes it gets stuck on lowest quality texture from LoD. What isn't known, because Square Enix has been unreasonably mum about it as has Epic, is whether or not there was any oversight on SE end in which they could have potentially done something to rectify the issue as memory constraints or code used could have exacerbated it. Typically, as stated, it should load int just very slowly but in FF7 R's case it simply gets stuck on random textures.
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Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests
Ultimately, Ampere doesn't actually provide data so the 2m doesn't mean a lot.
Ampere is the source but they have no information, whatsoever, on how they reached their data and where they got their data points to derive it. Further, it is based on projections off unknown data points from the demo and not actual sales. In short, their projections are highly dubious.
Re: Square Enix Talks Reimagining Aerith and Sephiroth for Final Fantasy 7 Rebirth on PS5
@Martijn87
Remember Jenova parts held the appearance of Sephiroth but weren't the real monstrous deal in the original. Could be something like that.
Could also be some type of minor weakened manifestation and not Sephiroth's real body due to crossing timelines or other reasons.
Could also be that he clearly wasn't serious (though we don't fully know why). He did kill Barrett right in front of them easily, and when Cloud attacked in the lab he trolled Cloud causing them to become separated. He was fairly grand in the final section of the game's sequence but also remember how overwhelming his power was in the original game's Northern Crater which was on another level. There is definitely room for him to take it to the next level from his less serious sequence in chapter 18 episode 1.
Re: Final Fantasy VII Remake Patch 1.01 Out Now on PS4, First Update Since Launch
@nessisonett It may or may not actually be the game's fault, and more Unreal Engine's. Unreal Engine 4 has a known history of texture streaming problems in many AAA titles such as Jedi Fallen Order, Days Gone, etc. Usually its just drastically slower texture streaming causing very noticeable pop in though sometimes it gets stuck on lowest quality texture from LoD. What isn't known, because Square Enix has been unreasonably mum about it as has Epic, is whether or not there was any oversight on SE end in which they could have potentially done something to rectify the issue as memory constraints or code used could have exacerbated it. Typically, as stated, it should load int just very slowly but in FF7 R's case it simply gets stuck on random textures.