Comments 21

Re: Foamstars Is Another PS5 Game Not Bothering with a Platinum Trophy

RockLoi

@NotSoCryptic Invite systems? Platinum trophies are the magic button I'm talking about obviously. They're not something that takes effort to implement, especially when you already have trophies, and they don't change gameplay because it just pops alongside your last trophy.

My suggestion is that trophy hunters will only cost them money, by straining their servers and bailing the moment they pop. That doesn't help at all. Your absence is a net benefit.

Re: Foamstars Is Another PS5 Game Not Bothering with a Platinum Trophy

RockLoi

@thefourfoldroot1 But I don't think a community built on people that are playing for reasons other than the game is one worth celebrating. Games with big drop-off don't do well either, and it'll certainly be reported on negatively. Let alone the strain I mentioned earlier, it's not unheard of for games to scale up their servers to facilitate a player base that doesn't stick around - that's a financial loss no matter which way you slice it.

Re: Foamstars Is Another PS5 Game Not Bothering with a Platinum Trophy

RockLoi

@thefourfoldroot1 As @AFCC says it's how a lot of people decide to move on from a game they've "completed." A hard platinum in an online game is largely ignored, and an easy one invites trophy hunters that will put strain on the service at launch and immediately drop it once they pop it.

Platinums are trivial to implement, so it's clear they are happy to discourage the kinds of players that feel "disrespected" by the decision in favour of letting the game live or die on its own merits, which I think is respectable.