Comments 8

Re: 12 PS Plus Extra, Premium Games for August 2025 Announced

RegrettableSuperhero

People shouldn't skip Earth Defense Force 6. EDF games aren't the best looking or have the most complex gameplay, but are so much fun. And the story of EDF 6 is nuts, and one of the most complex video game stories, involving time travel and paradoxes etc.

Jacob Geller featured it in his amazing video Games That Hide Their Own Sequels ( https://youtu.be/AI-v60Q-izA?si=IKSUiUHcrfhzNloa ) i.e. games that seem like typical paint by numbers sequels, nothing special, even slightly dissapointing, except actually the TRUE sequel only starts like 80-90% through the "main" game and most people who bought it never even see the sequel since most don't reach the end of games they buy.

Like the Stanley Parable "remaster", was actually not that at all. In reality, it was Stanley Parable 2 the whole time, but you have to beat most of the game (which IS the first game) and do specific things to even ever see it.

Or Dragon's Dogma 2. The "normal" storyline is very similar to the first game and you may feel dissapointed. You literally have to BEAT the game, get the "normal" ending, to even reach the START of Dragon's Dogma 2. The game even opens with a title card that just says "Dragon's Dogma" with no number 2, which is common these days like God of War did it, where there's a sequel in the God of War series is also just called God of War. But with DD2, this isn't that. As when you finally do specific actions with specific items to finally unlock the sequel and get to play it, the game FINALLY shows a title card saying "Dragon's Dogma 2". And the sequel is a great sequel, different enough from the first to be absolutely worthwhile as a sequel instead of the initial 100 hour bait and switch supposed "sequel" that the game lied to you about and pretended it was the real game.

So probably less than 5% of people who bought DD2 ever BEGAN playing the sequel

Another is World of Goo 2 which begins feeling like just exactly what you'd EXPECT a World of Goo sequel to be like. More of the same, a handful of new mechanics, but similar puzzles to the 1st game. Again a bit dissapointing. But again the game tricks you, as the ACTUAL sequel is completely different, with hundreds of sequels in it, each a different genre, eventually becoming this crazy neo noir point and click adventure game where you're a robot, etc.

EDF 6 is exactly this kind of crazy. It contains dozens of different sequels within it, has time travel, at one point you go back in time to prevent the evolution of the invading aliens so they never evolve into existence in the first place, so the earth was never invaded in the first place.

And the gameplay of EDF 6 is like every other EDF game, simple, dumb fun.

So everybody should give it a good go. And watch Jacob Geller's wonderfully made video that I've been stealing from to make this comment: https://youtu.be/AI-v60Q-izA?si=IKSUiUHcrfhzNloa

Re: PS1, PS2, PS3, PS4 Themes on PS5 Will Leave Tomorrow, But Sony Is Working to Bring Them Back

RegrettableSuperhero

I don't understand at all why it apparently is going to take a huge amount of work behind the scenes for Sony to keep these themes. Like, what? Has nobody else noticed this and it's just me? What work are they talking about? All they have to do, is to keep the themes that are already designed and programmed into the OS of the PS5. Just instead of turning them off, leave them on. So it would require no work whatsoever for Sony.

So what on earth are they on about, claiming it's going to take a lot of work for them to keep the themes that they've already designed and coded and released for PS5 owners for months already.

Am I missing something really obvious here and I'm just being dumb, or what? Can someone please explain?

Re: Sadly, PS Plus Premium's TimeSplitters Trilogy Doesn't Have Trophies on PS5, PS4

RegrettableSuperhero

I'm so excited. These are the best FPS games ever made. Because they're the sequels to Goldeneye and Perfect Dark, made by the exact same team of people, former Rare employees, and everything like the gameplay and even the sound effects and the pause screen of all things is just like the 2 N64 games. The difference being the much better graphics, and the modern FPS control scheme using both analogue sticks and the shoulder buttons to shoot instead of the terrible, terrible controls of the N64 games.

There's yet to be anything more fun and exciting and chaotic in an FPS game than playing in the death match or capture the flag etc modes in the TS games by yourself with and against like 20 AI bot characters, and changing every single weapon in the level to remote mines, or proximity mines. No guns, nothing else, just remote mines. You spawn with remote mines and the only weapons you can pick up are remote mines. It's just SOOOO good.

Especially if you use the Level Creator mode to create some levels which are nuts and would never be officially included in any actual FPS game because they'd be considered to be too ridiculous, but that's why they're so fun and chaotic. Like I'd just create one big cross, one big ➕ that are just two wide halls that meet in the middle, and place each of the 4 bases for the 4 teams at the end of each hallway. There'd be no cover to hide behind, nothing at all. Just these huge wide halls. And then have only remote mines as the weapons. Modern FPS multiplayer games like Overwatch don't even come remotely close to the level of chaos and fun as that.

I hate playing FPS games online with real people, because using bots back in the day for big bot matches in the TS games were just so much more fun. And they still are.

So this is the thing I'm most excited for for PS5. I bought my PS5 long before these ports were announced but I feel like this was destiny, this was the reason I got a PS5 in the first place, even though I didn't know. The only thing that comes close, about equal to, is volume 2 of the MGS Master Collection, because I've never played MGS 4 before, or Peace Walker, and so I'm buying that for those games alone. But Timesplitters trilogy will pass the time and last me until the rest of the MGS collection comes out, I assume the MGS collection will be released just before Christmas like the first volume was. So not long ago go now.

But yeah everyone, if you think you have a favourite FPS game and you think things like Overwatch can't be beat on the level of chaos and fun, you have absolutely no idea what you're missing. TS will blow you away. You'll end up playing the bot matches for hours.

And people who grew up with Goldeneye and Perfect Dark and want more of that, definitely definitely buy the TS trilogy. Day 1.

Re: Highly Rated, P.T.-Like Walking Sim The Exit 8 Has Suddenly Arrived on PS5, PS4

RegrettableSuperhero

I was literally looking up when the release date of The Exit 8 for playstation was gonna be only 2 days ago and suddenly it's here! Ever since Jacob Geller's fantastic video on it (which I think is a Nebula exclusive, so it's not on YouTube unfortunately, otherwise I'd link it) I've been really desperate to play it. People are right when they say a VR version would be even better. But maybe they'll do that as a free update down the line. Either way it's only a few quid, so it doesn't really matter.

Re: 'High Possibility' Miyazaki Delegates Direction of Future FromSoftware Souls Games

RegrettableSuperhero

@VaultGuy415 yep exactly, Dark Souls 2 is a great game. Those who didn't like it unironically failed to git gud and so whined it was too hard and that that meant it was badly designed. They played DS1 to death and were very good at it and so thought they'd be able to breeze through DS2. But DS2 tries to test different skills than DS1 does. E.G. it asks you to fight groups of enemies all at once & people were too daft to realise the solution to that. They whined that the targeting system of the game makes it unnecessarily difficult to fight groups of enemies. When the very simple solution was to simply not use the auto targeting system in those situations. Don't target individual enemies, just turn targeting off and attack without a specific target, just attack towards the group. Then it's much easier.

But cos that's a different skill being tested, compared to the skills that were tested in DS1, DS1 fans whined about it and complained it was poor game design because they were bad at DS2. It's designed just fine. But cos they had to learn new skills and to git gud at those, instead of just DS1 skills, they called it a bad game. It'd be boring if it just tested you on only the same skills DS1 tested. Then it wouldn't be a sequel, it'd just be DLC.

Also, DS2 focused more on good, fun, interesting gameplay situations over spectacle. DS1 was more about spectacle. It'd have very cool, unique looking bosses that looked nothing else in any other game before. It's fantastic, at what it's trying to do, and the bosses are the main reason why the game is as good as it is, because they're so memorable. DS2 tho is different, because FromSoft realised they couldn't shock people with spectacle anymore, so instead they focused on making the GAMEPLAY of bosses more memorable, instead of appearance. So, fewer things like a giant wolf with a sword in its mouth, more fights against people with broadly the same skills as you, i.e. humanoids who carry weapons like swords, axes etc, same as your character, a humanoid who can wield the same kinds of weapons. They usually were a lot more fun to fight, than big spectacle bosses of DS1. So people whined about that and called it boring even though each of the bosses fought pretty differently, just cos they LOOK similar. They're memorable cos the GAMEPLAY is different & is the thing that's memorable instead of spectacle.

To try and claim that the bosses in DS2 were objectively bad game design just because they looked less cool but played more interestingly, is just a laughable statement. In most action games, the funnest enemies and bosses to fight are usually the ones who are closest in style and ability to the player's character. For whatever reason it's just easier to design a boss that's really fun to fight against if it's very similar to your own character. Like look at the Devil May Cry games. Vergil is usually one of if not THE most fun boss to fight in the games, because he's the brother of your character, Dante, and so is almost identical to you in his abilities and style of fighting and weapons he can wield. Sure, he's not as cool looking in terms of spectacle as say, a giant lava spider. But he's more memorable in terms of actual gameplay. Again, there's nothing wrong with preferring spectacle over gameplay, or vice versa. But neither style is "objectively" good or bad game design. It's simply a choice, that's all.