I only bought Metaphor Re:Fantazio when it went on clearance at a store I was at.
The last straw with Atlus for me was Shin Megami Tensei 5. The first version was announced as a Switch exclusive close to launch year. It finally came out 5-6 years later, and I couldn't wait to get it. Not even a year later, before I've even got close to beating the first version, Vengeance comes out, and the upgrade, per usual, is NOT available as a paid DLC.
That was IT. This was a hotly anticipated title for many many people, me included, since the launch of the Switch, and we were chomping at the bit for it, and now they punish eager early buyers with one of their most anticipated games?! This is NOT 2006 Atlus. Back in PS2 or even PS3 era, it was acceptable to have new improved versions and not DLC updates because back then console games could not necessarily HAVE expansions (technically you could have carry-over save data, but I digress).
I swore then and there I will not buy any more Atlus games on first release until they start practices that are nicer to early buyers (except Vanillaware titles, those are already rare enough as is). SMT can Suck My Toes until they offer upgrade paths for the first edition when they dare to make a second within the same half-decade.
I should be happy about this because I love the Persona games, and I'm glad people are enjoying them, but I'll be honest, I won't buy any more Atlus games until they consider the idea that titles that could feasibly offer it should have paid DLC as an upgrade path to the inevitable next version they always get.
With Shin Megami Tensei 5, a game announced near the beginning of the Switch lifecycle as a timed exclusive, and did not launch until near it's end, suddenly they have a two-story version upgrade. which comes out at or near full price, and you can't upgrade the original .
It felt like early adopters like me, fans of the game they'd been waiting the better part of a decade for, were punished for their excitement.
This was NOT a matter of a from scratch remake like PErsona 3 Reload, or even the timeframe between P4 and P4 Golden or P3 and P3P. And P3FES came at a time where it was not possible / or at least not simple and feasible, to offer an upgrade to the base game.
I don't know how many feel this way, but as far as I'm concerned, SMT5's upgrade to SMT 5 Vengeance, without an option for owners of the original version lost me as a customer of these titles.
@ShieldHero Hmm...so you do mean what you say. You'd welcome an option that needlessly creates unethical behavior just because it's an option. Choice for the sake of choice sounds... petty and foolish. More's the pity. I will have a nice day. Forget you saw me. I know I'll do so to you.
@shieldhero
Okay... I see a LOT of people trying to inform you the flaws in your logic here... and I also see you so adamant that you are still objectively correct, you almost do credit to your name.
Put the shield down for a moment, and please allow me to address this.
You say "people using AI to make cool videos" is no different than said person picking up art supplies and making something.
As a person who has been drawing in one form or other since his hands could hold a pen, and now drawing nearly every week to make my own art (and inb4 I don't care if you or anyone else likes my art - plus bashing furries is so 2010), there is a MASSIVE, and I cannot understate this... MASSIVE difference.
The person, me or a 6 year old girl doodling ladybugs or the Powerpuff Girls in crayon, is doing the work themselves.
When someone uses AI to make a "drawing", or even worse a whole video... this person is not buying nor DOING anything for that creation.
Worse still, the AI is taught to do the thing better, the person sees a cool thing, but learns nothing from it.
AI art is not the same as picking up a pencil. You're handing that pencil to a robot. and robots are not sentient like Data, or Johnny Five or even the Terminator (hopefully the reprogrammed Arnies from T2 upwards).
These AIs are tools, devices that SHOULD be used BY ARTISTS to flesh out the details of repetitive works, for example, in open world video games, for studios who shouldn't want or need to buy Unreal assets or build 100 different kinds of foliage and topiary forms from scratch.
They should NEVER be used in place of people putting in the work, no matter how small, and THAT is what needs to be litigated against NOW and FAST.
You say people like me and your other arguers annoy you. Why? I'll level with you, behind this snarky otter drawing ( which BTW, I did not draw nor use AI for but it was bought by me from an artist who needed money for a septic tank repair), is a perfectly intelligent and calm middle-aged guy who lived through the Cold War, and the D&D Satanic Panic, and the Y2K panic... I like to think I know meaningless reactionary bullplop when I see it. This is NOT that.
So, I ask you, politely and genuinely, what's your dog in this fight?
You say we annoy you because we want people to stop using this thing to set us up for more of the current consequences of mangled art (we've all seen the Youtube nightmare fuel clips) and loss of the reliance on actual skill, and commerce based on actual skill.. plus all the other problems we don't even know about yet, 'cause any new invention always comes with drawbacks no one could see.
"Anyone could have imagined the automobile, it would take genius to also imagine traffic jams, smog and making out in the back seat".
We annoy you... Do you really mean that?
Just gonna leave this food for thought: IOI was also the name and branding of the villainous VR ISP of Oasis in Ready Player One.
The company was nothing but wall-to-wall boardroom greedmongers and abused gaslit drone employees under constant pressure and surveillance for "productivity".
The parallels write themselves and it's still disturbing
To be perfectly frank, I gave up on Atlus games the day Shin Megami 5 Vengeance came out as a full price release without the courtesy of an upgrade path for early adopters who had been waiting for the original release for the better part of a decade.
Then Metaphor comes out and it's a full price game also - at the new higher price point of it's day, at that - and remained out of my reach enough to not tempt me back.
So far I'm not seeing any reason to forgive them and play the games they make, at least, not on launch.
Comments 11
Re: SEGA Actually Admits Persona 5 Royal-Style Re-Releases May Result in Stunted Game Sales
@Exerion76 Are you kidding?
Ys 10 did the same damn thing?!
Re: SEGA Actually Admits Persona 5 Royal-Style Re-Releases May Result in Stunted Game Sales
@LikelySatan I see you suffered the same curse as I.
Re: SEGA Actually Admits Persona 5 Royal-Style Re-Releases May Result in Stunted Game Sales
I only bought Metaphor Re:Fantazio when it went on clearance at a store I was at.
The last straw with Atlus for me was Shin Megami Tensei 5.
The first version was announced as a Switch exclusive close to launch year.
It finally came out 5-6 years later, and I couldn't wait to get it.
Not even a year later, before I've even got close to beating the first version, Vengeance comes out, and the upgrade, per usual, is NOT available as a paid DLC.
That was IT.
This was a hotly anticipated title for many many people, me included, since the launch of the Switch, and we were chomping at the bit for it, and now they punish eager early buyers with one of their most anticipated games?!
This is NOT 2006 Atlus. Back in PS2 or even PS3 era, it was acceptable to have new improved versions and not DLC updates because back then console games could not necessarily HAVE expansions (technically you could have carry-over save data, but I digress).
I swore then and there I will not buy any more Atlus games on first release until they start practices that are nicer to early buyers (except Vanillaware titles, those are already rare enough as is).
SMT can Suck My Toes until they offer upgrade paths for the first edition when they dare to make a second within the same half-decade.
Re: Persona 5 Games Won't Stop Selling, Series Tops 13 Million Sales
I should be happy about this because I love the Persona games, and I'm glad people are enjoying them, but I'll be honest, I won't buy any more Atlus games until they consider the idea that titles that could feasibly offer it should have paid DLC as an upgrade path to the inevitable next version they always get.
With Shin Megami Tensei 5, a game announced near the beginning of the Switch lifecycle as a timed exclusive, and did not launch until near it's end, suddenly they have a two-story version upgrade. which comes out at or near full price, and you can't upgrade the original .
It felt like early adopters like me, fans of the game they'd been waiting the better part of a decade for, were punished for their excitement.
This was NOT a matter of a from scratch remake like PErsona 3 Reload, or even the timeframe between P4 and P4 Golden or P3 and P3P. And P3FES came at a time where it was not possible / or at least not simple and feasible, to offer an upgrade to the base game.
I don't know how many feel this way, but as far as I'm concerned, SMT5's upgrade to SMT 5 Vengeance, without an option for owners of the original version lost me as a customer of these titles.
Re: Sony Stands with Japan's Creators in AI Copyright Crackdown
@ShieldHero
Hmm...so you do mean what you say.
You'd welcome an option that needlessly creates unethical behavior just because it's an option.
Choice for the sake of choice sounds... petty and foolish.
More's the pity.
I will have a nice day.
Forget you saw me.
I know I'll do so to you.
Re: Sony Stands with Japan's Creators in AI Copyright Crackdown
Oh, and another inb4: save the "OK boomer" nonsense for a boomer.
Minted 1979, I'm Gen X, and proud.
Re: Sony Stands with Japan's Creators in AI Copyright Crackdown
@shieldhero
Okay... I see a LOT of people trying to inform you the flaws in your logic here... and I also see you so adamant that you are still objectively correct, you almost do credit to your name.
Put the shield down for a moment, and please allow me to address this.
You say "people using AI to make cool videos" is no different than said person picking up art supplies and making something.
As a person who has been drawing in one form or other since his hands could hold a pen, and now drawing nearly every week to make my own art (and inb4 I don't care if you or anyone else likes my art - plus bashing furries is so 2010), there is a MASSIVE, and I cannot understate this... MASSIVE difference.
The person, me or a 6 year old girl doodling ladybugs or the Powerpuff Girls in crayon, is doing the work themselves.
When someone uses AI to make a "drawing", or even worse a whole video... this person is not buying nor DOING anything for that creation.
Worse still, the AI is taught to do the thing better, the person sees a cool thing, but learns nothing from it.
AI art is not the same as picking up a pencil. You're handing that pencil to a robot. and robots are not sentient like Data, or Johnny Five or even the Terminator (hopefully the reprogrammed Arnies from T2 upwards).
These AIs are tools, devices that SHOULD be used BY ARTISTS to flesh out the details of repetitive works, for example, in open world video games, for studios who shouldn't want or need to buy Unreal assets or build 100 different kinds of foliage and topiary forms from scratch.
They should NEVER be used in place of people putting in the work, no matter how small, and THAT is what needs to be litigated against NOW and FAST.
You say people like me and your other arguers annoy you. Why? I'll level with you, behind this snarky otter drawing ( which BTW, I did not draw nor use AI for but it was bought by me from an artist who needed money for a septic tank repair), is a perfectly intelligent and calm middle-aged guy who lived through the Cold War, and the D&D Satanic Panic, and the Y2K panic... I like to think I know meaningless reactionary bullplop when I see it. This is NOT that.
So, I ask you, politely and genuinely, what's your dog in this fight?
You say we annoy you because we want people to stop using this thing to set us up for more of the current consequences of mangled art (we've all seen the Youtube nightmare fuel clips) and loss of the reliance on actual skill, and commerce based on actual skill.. plus all the other problems we don't even know about yet, 'cause any new invention always comes with drawbacks no one could see.
"Anyone could have imagined the automobile, it would take genius to also imagine traffic jams, smog and making out in the back seat".
We annoy you... Do you really mean that?
Re: MindsEye Flopped So Badly That Its Publisher Is Questioning If It Should Publish Games Ever Again
Just gonna leave this food for thought:
IOI was also the name and branding of the villainous VR ISP of Oasis in Ready Player One.
The company was nothing but wall-to-wall boardroom greedmongers and abused gaslit drone employees under constant pressure and surveillance for "productivity".
The parallels write themselves and it's still disturbing
Re: The Metaphor: ReFantazio Anniversary Event Was Just Atlus Trying to Sell a New Digital Edition
To be perfectly frank, I gave up on Atlus games the day Shin Megami 5 Vengeance came out as a full price release without the courtesy of an upgrade path for early adopters who had been waiting for the original release for the better part of a decade.
Then Metaphor comes out and it's a full price game also - at the new higher price point of it's day, at that - and remained out of my reach enough to not tempt me back.
So far I'm not seeing any reason to forgive them and play the games they make, at least, not on launch.
Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners
Pretty soon the EA sports logo intro will be:
"Eh-el-el-eh-aech"
...in his name!
Re: Poll: Are You Playing Borderlands 4?
There should have been a poll option for:
"Maybe if Randy had not charged an arm and a leg and been a child about it."