Comments 26

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

OmniHawk

I would be very surprised if it releases in 2027 and I don't believe their discourse points to anything earlier than 2028.

1. They indicated "a few years". No one says a few for 2 years.

2. They indicated that the new tech was at this point only running in a simulator. They still need to go to test silicon and work our bugs. Then create support libraries for the OS. Base upon my experience with processor design, I don't see this happening in time to meet 2027.

That said, maybe all the stars align, they encounter no problems along the way, and everything works as expected the first time.

Re: Unity Apologises, Partially Walks Back Contentious Monetization Scheme

OmniHawk

@theheadofabroom I hope you are right about most people switching. I have published games in Unity off and on for 15 years. The engine is not great, but is one of the best options for quickly putting together a 3D game. I have also developed games using Unreal Engine and GameMaker and in the 90s was responsible for creating the custom engine for a then major publisher. I can confidently say that Unity has its flaws but also has a lack of viable competitors that tick off all the same boxes. That's the reality that many small developers will face as they try to shift to existing alternatives. As an example, Godot's VR support isn't quite to the level of Unity at the moment. This will change of course, but for now, it is not the best option.

I do believe Unity will die from its self inflicted wounds but it will be due to larger developers and publishers abandoning it. Many smaller devs may test the waters a bit but will find themselves stuck until alternatives mature a bit more. Unfortunately for Unity, those small developers will not bring in the revenue to help them.

Re: Unity Apologises, Partially Walks Back Contentious Monetization Scheme

OmniHawk

@theheadofabroom The issue is Unity is mature and has a low barrier of entry. If Godot fits a dev's needs, then I'm certain many will choose it in the future and Godot will continue to grow and mature. If a dev is capable of developing in Unreal, they probably will. However, many I know are stuck with Unity for now. AR/VR developers, Apple Vision Pro developers, or developers who do not have C++ experience will likely continue to use Unity in the near future.

The trust is lost though. The new terms are workable, but devs will need to vigilantly watch for terms of service changes in the future. Unfortunately, until Godot matures a bit more, or another player enters the engine market, Unity will be a necessary evil for many small developers.

Re: Developers Rally Together as Unity Attempts to Clarify Controversial Install Fee Policy

OmniHawk

@BamBamBaklava89 It is a flat fee vs. a percentage. Take a free to play model where you are counting on a massive number of downloads with the hope that a few will be willing to pay. Our sample case will be 2 million downloads and $200,000 earned. You will owe the platform holder $60,000. You can pay $60,000 out of the $200,000 earned. However, you will owe Unity based upon the 2 million downloads (rather than based upon earnings) resulting in a cost of $360,000. You cannot pay $360,000 out of the $200,000 earned so you have to come up with an additional $160,000. Paying out more than you make is clearly unsustainable. If it were Unreal Engine, on the other hand, you would owe something like $10,000 (5% I believe). So on a $200,000 revenue you would pay out $70,000 in fees and reap a profit of $130,000.

Additionally, Unity will determine, using sorcery we presume, how many installs have occurred. How? You just have to trust them. How will they get Microsoft or Sony to pay if it is on their subscription services? Again, trust them. It is not like they've ever done anything to betray a dev's trust, right?

I published a few games using Unity approximately 15 years ago. Sad to see them turn into this.

Re: Microsoft's Potential Game Plan in 2020: 'Spend Sony Out of Business'

OmniHawk

@NEStalgia I strongly agree that the ideal outcome is MS/Sony getting close to a 50/50 share (or new feasible competition entering the arena), but how we get there should be through fair competition.

In regards to the ABK deal, we keep discussing everything but the actual issue: US antitrust law. Will the acquisition SUBSTANTIALLY lessen competition or lead to a monopoly? The argument that Sony does the same thing is irrelevant to this deal. If they do the same thing, it should be scrutinized as well (note that both the Bethesda and the Bungie deals were cleared by the FTC). What is relevant is that this deal is an order of magnitude greater than the Bethesda deal: that is 10 Bethesdas! That definitely justifies a hard look but shouldn't be the deciding factor.

For the record: I personally do not want the deal to happen. However, not because of the impact to Sony but rather because MS has not shown itself able to effectively nurture a game development studio. But my opinion on that is completely irrelevant to antitrust law. Additionally, I think the deal being approved will lead to greater competition. COD has not had a serious contender despite the complaints of its players. If the deal goes through, would Sony be incentivized to invest in developing a serious contender? Possibly.

Either way, MS and Sony will continue to pursue their respective and divergent paths in the gaming industry regardless of the outcome. Everything else is grandstanding for the courts.

Re: Random: Final Fantasy 16's PS5 Performance Mode Made Moogles Look Like Hedgehogs

OmniHawk

@OrtadragoonX Give it time. Much has changed. Much needs to change. I would rather see gradual organic progress over forced change in the name of progress anyway. I have been gaming since 1971 (Atari) and worked as a game developer in the 90s. Things have come a long way. Also, I believe everyone's experience is valid whatever their racial makeup.

Final Fantasy 16 looks to be a great game. I think anyone should feel free to purchase and enjoy it as long as it doesn't create inner turmoil. Gaming should remain a fun activity. Not that there is not room for serious games with a message, but I game primarily to have fun. If you get it, I hope you have a blast!

Re: Random: Final Fantasy 16's PS5 Performance Mode Made Moogles Look Like Hedgehogs

OmniHawk

@OrtadragoonX May I respectfully offer a counterpoint to your argument: Moogles. Obviously their vision isn't so rigid that it prevents them from staying true to Final Fantasy. Of course, I respect that it is their artistic choice, however I reject the idea that their vision was a real barrier rather than one of their own making.

As a black American and decades old Final Fantasy fan, I will be skipping the game. However, I respect that others will choose to play it. It is just fun and games when all is said and done.

Re: Feature: PSVR2 Three Months Later - The Good, The Bad, and The Worrying

OmniHawk

Bought PSVR on day 1: Loved it!. I did not buy PSVR 2 yet: lack of backward compatibility and waiting on first party support. Why? Because it is first party support that will push the potential of the hardware. Taking advantage of the processing power of the PS5, the eye tracking capabilities, etc. is something that first party software will do. Third party software will mostly target the lowest common denominator among several VR options.
Third party support is great, but Sony needs first party titles to make the case for PSVR2 over the newly announced Quest 3 for example (which is backward compatible with Quest 2!)
(I don't own a Quest by the way: not willing to create a FB account for it.)

Re: Xbox, Nintendo Reportedly Join Sony in Skipping E3

OmniHawk

This is the first E3 since the first E3 (in 1995) I won't be attending. Just doesn't seem worth it anymore. Too much has changed. Not only will it be missing Sony, Microsoft, and Nintendo, but also Zenimax, EA, Bungie, and questionably Activision/Blizzard. I'm curious if any of the major publishers will be there. Epic? Ubisoft? I love indie games, but can they carry E3 without any major publishers? I'll miss the spectacle, but let's be real: it's time to move on.
(Funny to think that the "Big 3" in '95 were Nintendo, Sega, and a brand new entry: Sony Playstation.)

Re: Poll: What Is Your PS5, PS4 Game of the Year 2022?

OmniHawk

1. Horizon: Forbidden West
2. Hardspace Shipbreaker
3. Last of Us, Part 1

I also would have loved to have Star Ocean as an option.
Cyberpunk 2077 also seeing that it is practically a remaster of the PS4 version. Even the AI is different like Last of Us.
Finally, PSO2 launched and I spent more hours than I will admit to in writing playing that game. (It is not great but nice casual fun.)

Re: Talking Point: We Need to Discuss This Horizon Zero Dawn PS5 Remaster

OmniHawk

The article presents a good set of discussion topics (I suggest some of the commenters actually read it). I just want to comment on the discussion regarding remaking/remastering game X instead of game Y.

Remastering older games well can be a great deal more difficult than it seems. Game developers acted as though version control did not exist for far longer than they should have. You may have incomplete assets for code as well as artwork. The cost of a remaster may be prohibitive.

Anecdote Time:
I once worked on a remaster of an old PS1 era game. We had to search through different archives of the code: all of them incomplete. The source was heavily dependent upon assembly language with very little documentation. A LOT of time was spent just trying to figure out what each module actually did in the grand scheme of the game. My final recommendation was that they emulate the original or do a complete rewrite. The cost wasn't justified so the project was scrapped.

All of that is to say there may be other reasons your favorite game of all time is not being remastered. Wishing for it may not work. (But just in case it does: I wish for a remake of Parasite Eve.)

Re: Phantasy Star Online 2, New Genesis Announced for PS4 Release in August

OmniHawk

@ShogunRok There is a community. I played it on XBox at launch and really enjoyed it. Kept playing until the launch of New Genesis which ran terribly on my XBox One S. I am really looking forward to playing it on my PS5! Seems like that's where it belongs.
The game is nothing groundbreaking: just fun. I enjoy SciFi more than fantasy and there aren't very many options. As a casual hobby, I think you might enjoy PSO2.

Re: Soapbox: I Really Miss E3

OmniHawk

@nessisonett I remember working three days straight (without going home) to squash a bug that had popped up at the last minute. Once confirmed, I went home, showered, slept, and got up the next morning to head to E3. Crunch had a different meaning back then and no one made me do it. Just didn't want a poor showing.

Re: Soapbox: I Really Miss E3

OmniHawk

@get2sammyb From the perspective of an old developer, quite a bit has changed:

  • Online Bandwidth
  • Games launching year round rather than mainly for Christmas
  • The death of print magazines
  • The end of 5 year console cycles
  • GDC growing in size and breadth
  • Direct X/Direct 3D legitimizing the PC as a platform for the masses

I had a game shown at the last CES before E3 and at the first E3 in 1995. It was great to have a show dedicated to games rather than being in a corner of an electronics convention. E3 was not just for press & retailers at that time, but also for developers. There were conferences held during the week for programmers, artists, designers, as well as marketing.

For quite a few years, it was exciting to get a DVD with videos of the upcoming games as download speeds were impractical. Seeing a new console in person cannot compare to watching the reveal on the Internet. (They actually would let you see and handle the new hardware). With three major platform holders, Nintendo, Sega, and Sony, there was always something to see hardware wise. Print magazines had a long lead-time so holding a show in May (not June) was important for getting the publicity out there before Christmas.

Print magazines are a non-issue and major games began to launch year-round, so the June timeframe became commonplace. Streaming video became practical so no use for DVDs. Companies stopped revealing their consoles at E3 and put them behind closed doors so hardware became less of a draw. E3 eliminated the developer conferences, so that was no longer a draw.

Still, as someone who has attended every single E3 in Los Angeles, I miss it. Coming together with the fans, even in later years, is not the same. And the experience of actually attending E3 with my now adult son who was not born yet when I attended my first was very special.

Quite a bit has changed since E3 began. I don’t know what they could do to truly make it relevant today, but after 25 years of attending, I sure do miss it.

Re: Video: Is the PS4 Powerful Enough for Virtual Reality?

OmniHawk

@BAMozzy I believe the closest thing to a AAA experience we will be "cockpit" games: racing sim, flight sim, space sim, tank sim, and mech sim. These games already have an audience and will work well without VR and offer an enhanced experience in VR for those that desire it, can handle it, and can afford it. Other experiences are going to take time for developers to mature and the base installations to increase. As a programmer, I find it all pretty exciting. I can't wait to see what someone figures out for RPGs, adventure games, etc. in VR: I still think we have a long, exciting road ahead.

As a consumer, I'm looking forward to Eve Valkyrie, Battlezone, Gran Turismo, and Ace Combat. Rigs is a possibility. For me, that's enough for a new platform and more than my wallet can handle.

Re: Video: Is the PS4 Powerful Enough for Virtual Reality?

OmniHawk

PSVR was good at E3 2015 and better at E3 2016. Rift and Vive are higher quality when run on high quality PCs (not minimum specs). Early games are rough around the edges on all of the platforms. All in all, I wan't to experience the evolution of this platform, but I don't want to pay a premium price: PSVR is right for me. But, if you want a large number of high quality polished VR games, you might want to wait for the next generation of VR. That's my advice.

(My first experience with VR was in the 90's while developing VR Baseball, so, in comparison, we've come a long way!)

Re: The Elder Scrolls Online Orsinium Map Is Unsurprisingly Massive

OmniHawk

@Hego, It is very enjoyable solo, but play it long enough and you will probably make a few friends along the way. I'm currently playing Uncharted, but ESO is my goto game if I feel like casual questing. Message me (PSN: dhawk1701) anytime you see me on and I'll gladly switch over: I'm always up for dungeons.