Comments 231

Re: Poll: How Do You Feel About The Last of Us Part 2, 5 Years Later?

Ogbert

@Boxmonkey moronic? It's the entire point that this revenge quest is a fruitless endeavour. The whole thing came from Abby getting revenge and she looses everyone because of it, she gets a shot at a new life with Lev and takes it. Ellie looses everyone and herself to revenge, culminating in her killing a pregnant woman her unborn child. She gets a shot at a new life too but she throws it away and looses everything because she cant let the revenge go.

Having either one get their revenge and kill the other would be moronic. It's the entire point of the story that neither do.

Re: Poll: How Do You Feel About The Last of Us Part 2, 5 Years Later?

Ogbert

I thought it was fantastic. The parallels between Ellie and Abby and how Joel affected both their lives was really well done. The way it made you realise Ellie was just as much a monster as anyone else and Abby just as much a victim. Violence begets violence and nobody wins.

Can't say the second series of the show gave me any of that. I wanted to like it at the start but they really messed up the pacing and general tone.

Re: 'Good Luck with That' - The Outer Worlds 2 $80 Price Has Gone Down Horribly with PS5 Players

Ogbert

It is a lot, and tbh this isn't my kind of game anyway.

But here's the thing confusing me, people are getting really upset over the price, and yeah it's high and everyone is blaming Nintendo...but it's the same price both Spider-Man 2 and God of War: Ragnarok are on the PSN Store right now, and have been for months. Standard editions.

I know you can get both much cheaper as physical editions, but this will be the same if people wait a bit.

Re: Reaction: Sony Finally Understands the Assignment with One of the Best State of Plays of the PS5 Era

Ogbert

I was excited to see Lumines return, more Astro-Bot and that Origami game looks interesting. Maybe the Not-Journey game too and maybe the we-have-Sea-of-Theives-at-home?

Lacking first party IS an issue though because this is meant to both convince people to buy a PS5 and affirm to those who have that they made the correct choice going here and not to Xbox?

"...it’s felt like PlayStation has been trying to hit as many demographics as possible for quite some time"
It really doesn't. It feels very much the opposite of that too me. As someone who was a big Playstation fan and has slowly found all their favourite IP discontinued, all their favourite studios shut down or shifted onto tonally different things and all their favourite aspects of Playstation's experimental side removed. I mean yeah I like Papa Kratos and Aloy but I largely feel like Sony has decided it's done with making the type of games I want to see outside of them.

Astro Bot is keeping the PS5 on for me at the moment. I'm playing Claire Obscur and Doom on my Xbox and may well a bunch of these too. So yeah, First party is important.

"But if you can’t find one game you like from the latest State of Play, then perhaps you’re in the wrong hobby."
What a crappy thing to say. There was variety for sure but it certainly didn't cover every genre and audience.

Re: Palworld Is Being Forced to Make 'Disappointing' Changes to Its Gameplay Due to Nintendo

Ogbert

@Andywax it's the way it's achieved in code rather than the concept of riding a creature.

Also they're only bothering to act on it because Palworld gleefully came out as a "what if Pokémon but also guns" and made a game that featured characters looking soo close to existing Pokémon (not all tbf) that it could be argued that to the less informed (such as a parent who doesn't know what Pokémon is but has a vague recollection of seeing a Pika-whatsit) it could be mistaken for the original product. Then when it features violence and gunplay, that could be damaging to Pokémon's reputation.

Re: TV Show Review: The Last of Us (HBO) Season 2 Episode 2 - More Birdie Than Hole in One

Ogbert

I don't mind that they mixed it up, I think these things were all done with purpose and some of them will be to aid the story later. TV and games are not the same thing and adjustments have to be made for the formats.

Dina being there instead of Tommy makes more sense of Dina aiding Ellie later, especially as she's been depicted as extremely flippant in the show and her relationship with Ellie isn't fully blossomed yet, she needs a more grounded and personal reason for going. Plus to have the fight at Jackson, you needed a character we know and care about like Tommy there. Non-gamers don't really know Dina yet, but we all know Tommy from last season if not the games. So it gave weight to what was happening there and gave an excellent misdirect as I'm sure many were worried for Tommy's life and not evening thinking Joel might be in any trouble at all.

Re: Nintendo Is Losing Its Identity, Says Ex-PlayStation Boss

Ogbert

@PuppetMaster I think you're missing the value that these games add outside of their monetary value.

For one, they fill out the library with more and diverse games which both increases the appeal and widens the potential audience. Secondly the also bolster the overall brand, they make the statement that this is a place about creativity and fun, despite the fact we all know it's ultimately a business that needs to make money.

Honestly looking at these as a simple "did it make X money" is not looking at the full picture. Those games used to also offer a lot more family friendly options for example, something the PS5 has been very lacking until Astro Bot. Even if they just break even, they are adding the value of this is now a console that can families can buy and play, which widens the audience and can lead to more sales elsewhere as parents who may not have previously bought one might also buy GoW or TLOU as well for example.

Also lets be real, these are billion dollar companies, yeah they have to make profits but they literally threw $400 million in the bin with Concord alone. A title they had no idea if it was going to do well or not. Yet you are saying they can't afford to keep studios that break even or make modest profits going because they are a business? By all means they can chase the high-risk high-reward games like that, but they have the budget to keep the low-risk low-reward going too, and those at least provide content and attract players in between the giant GaaS flops.

Re: Nintendo Is Losing Its Identity, Says Ex-PlayStation Boss

Ogbert

@PuppetMaster I don't think it's that they flopped, sure they never reached the heights of Uncharted or God of War but they shouldn't have been expected too. They should be treated as low risk, low reward and when one does do beyond expectations, like Journey which rocked the industry or Loco Roco and Patapon both of which did well enough to gain sequels, that's a bonus.

Also sorry but I don't think that Nintendo statement is accurate. On the Switch they have ARMS, Good Job!, Snipperclips, Labo, Astral Chain and Daemon x Machina that they published. Plus they continued BoxBoy and brought back weird and obscure series like Famicon Detective Club, Another Code, Tomodatchi Life and Miitopia.

Even the WiiU and 3DS era they gave us Pushmo/Pullblox, Sakura Samurai, The Wonderful 101, Dillon's Rolling Western, Codename Steam, the start of the BoxBoy series, Devil's Third (such as it was), Pokken, Freakyforms, Harmoknight, Steel Diver and of course Splatoon which became a huge hit for them.

I don't think anyone at Nintendo was sat there sad that Freakyforms didn't blow the industry wide open, it was never intended too. They didn't shut down all experimental games when that and Sakura Samurai failed to set the world ablaze.

Sony did though. Concrete Genie not a hit? Pixel Opus canned whilst Concord has hundred of millions funnelled into it for it to last less than a week. They could have left Pixel Opus doing their thing in the background, making another game that will make a small profit, what's the harm in that?

Re: Nintendo Is Losing Its Identity, Says Ex-PlayStation Boss

Ogbert

@Afroducc There's still a lot in the indie space, and a bunch of that is on Playstation, it just feels like Sony doesn't want to participate in it as much anymore. Probably because they're a low risk-low reward area and even the most successful one wont make the same money a successful GaaS will.

It just doesn't feel like Sony is about the creativity anymore. Their games still have it in spite of this, because they have amazing devs at their studios, but Sony above that level doesn't care about it anymore, they just want money.

Re: Nintendo Is Losing Its Identity, Says Ex-PlayStation Boss

Ogbert

Honestly I still love my Playstation but I feel like it's lost it's identity, not Nintendo.

Playstation used to be about both the cinematic epics and the bizarre experiments. But we don't have that latter half anymore. We only have the former sporadically thanks to all those GaaS games that have since been canned or were dead on arrival.

Astro Bot was such a breath of fresh air because it embraced that identity they used to have. But it was also a sad reminder of what's been lost.

Re: Nintendo Is Displaying Hubris Which Would Make Even PS3 Era Sony Blush

Ogbert

@Flaming_Kaiser There are single player games that have been out for years that get patched and updated. How do you know when something even is final anymore?

Also, no it'd cost the full price of the disc still, where did you pull 2.50 from? The price would be the same as at launch as they'd have the same material and production costs, actually maybe more as depending on the size of the updates they might have to opt for a higher storage disc/cart.

Basically you've got to be about 2 gens behind, as even PS4 games are getting updates now still. And you have to convince all the publishers that they should pay to make a second run when they could just rely on digital sales going forward which have little to no overhead costs.

Re: Nintendo Is Displaying Hubris Which Would Make Even PS3 Era Sony Blush

Ogbert

@Flaming_Kaiser I too prefer the full disc on the disc/cart. But there are some advantages to this as an option, which is all it is, and option.

Yes indie games tend to be smaller, but I'm talking all third party games. Ubisoft for example doesn't have a track record of Assassin's Creed and Far Cry on Nintendo, there are some but it's not got a proven audience there. Obviously Nintendo would love to have big games like that bolstering it's library, and those game are big both commercially and in terms of file size. That makes the cart expensive, that means Ubisoft are probably going to think twice about releasing the game on Nintendo systems. But this key means they can buy much cheaper carts and significantly lower the initial financial risk.

As for indie devs, yeah they might be smaller files sizes, but they're also significantly smaller budgets in general. This can reduce that.

Is it annoying as a consumer to buy a game cart and then have to download it anyway? Yeah totally. But it's intended for games that would never have made it on to cart before anyway, and now I can at least now lend, borrow, trade and sell those games should I want too. I couldn't do that when they were just eShop downloads, and that download will always be an option, the full game on the cart never was going to be.

It's just an option at the end of the day. Most Nintendo first party games won't use it anyway.

Re: Nintendo Is Displaying Hubris Which Would Make Even PS3 Era Sony Blush

Ogbert

@Flaming_Kaiser the cartridges that contain a key don’t kill resale, and they’re nothing new.

There are many games on PS5 and Xbox Series where the physical disc contains a small fraction of the game, the rest is downloaded and installed on the console when the disc is inserted for the first time. Then to play the game you need to have both that installation and the disc inserted. This has been a thing for many years now.

This is exactly the same thing as the key carts. Nintendo just named it and have been upfront about that being the deal with SOME games. And as with the PS5 and Xbox discs you can resell them and trade and loan and borrow them just fine. They’re not tied to an account.

The advantage is that this allows developers to invest in much smaller capacity cartridges, which will make it easier for some smaller third parties to get physical editions. It also removes or lessens a potential hurdle for bigger third parties to port their games, as carts are more expensive than discs and the Nintendo audience is not a proven one for many third party studios. The disadvantage is it takes up our storage space and means we have to wait to start the game the first time. But they’ve also given the Switch 2 much more storage space by default and most games even day 1 have some update to download before you can play now.

Re: Nintendo Is Displaying Hubris Which Would Make Even PS3 Era Sony Blush

Ogbert

@LikelySatan Oh my comment being removed? Just pointing out for a Playstation website there's an obsession over the Switch 2 recently. A comment In have seen others point out repeatedly too. I'll go to NintendoLife for Switch 2 news and speculation, I come here for Playstation content. I'm sorry if that upsets the mods and writers here but I'm trying to give feedback.

Also it's barely history repeating itself. This is very much an opinion piece of "I think this is expensive, just like the PS3 was" when we don't actually know if this is too expensive or not because we've not seen how the sales have panned out yet.

Additionally if we're going to talk Nintendo pricing things too high, hey lets talk about the time they actually did that with the 3DS and had to reduce the price shortly after launch. Which resulted in early adopters being given a bunch of free retro games. There's no mention of that in the article? That relevant to the current speculation, piece of actual history is missing. But it should be discussed because what are they to do now if they need to lower the price again.

The only thing remotely connected is that the Xbox comment is similar to the Nintendo comment, if tonally very different. Because the Sony comment is absolutely not the same. "Work harder to afford our stuff" is not the same as "we've made sure there's a cheaper alternative", it's actually the opposite. So not actually a Playstation thing again. But again there is an obvious piece of actual history being ignored again. Nintendo is saying it's aware it's a big jump so it's keeping it's old console going side-by-side for a while...like the PS2 did during the PS3 era. But again no mention of that.

It just ends on a snide comment that Nintendo needs a reality check that it's current console might also be too expensive. Which is ignoring the fact it's the third best selling console in history behind the Nintendo DS and the PS2. Hey look! The PS2 comes up again, there is a link! It's just not mentioned in favour of speculatively crapping on Nintendo.

This could have been an article about Nintendo following a similar route to Sony's PS2 - PS3 era and breaking down the stats and numbers etc. That would be interesting and constructive but as it stands it's nothing but trying to flame the dying embers of the console wars. And that's frankly disappointing to see.

Not to mention none of this is actually breaking down any of the costs and why these price increases might have happened.

I come here and I make these comments because I expect better from PushSquare. They are constructive feedback.

Re: Feature: PS5's Not Perfect, But Here Are 5 Ways It's More Consumer Friendly Than Switch 2

Ogbert

@Matroska pay-to-win in BotW? What are you talking about? It’s a single player game for a start. Hey Ratchet & Clank had pre-order exclusive weapons, so I guess you had to pay-to-win there as you couldn’t wait for a sale? Ridiculous statement!

Also food and weapons are not limited resources. Not even remotely. It all respawns in an in-game day or two, which can be skipped ahead too with no negatives by making or finding a campfire and resting at them.

All that armour is optional and also part of the non-amiibo DLC. None of it is necessary, most of it is just throw-back armour with no extra functionality. None of it is pay-to-win. You say no way to detect Korok seeds? Except, you know, spotting all the puzzles and out-of-place items as is the intended gameplay. You talk like you can’t get Koroks without the amiibo mask and that’s simply not true it just makes them easier to spot.

Look Nintendo aren’t perfect but there’s no need to just lie about stuff? It just devalues any actual credible criticisms.

And I will say the wolf is probably a more credible one. You can’t get it any other way and levelling it in a different game is sucky. But you don’t need it. Not even remotely. It’s certainly not a pay-to-win level item, again it’s a single player game, and it’s it not like there’s not a bunch of other games on PlayStation that don’t sell armour and weapon packs etc.

Re: Almost All PS5 Fans Are Against $80 Games

Ogbert

@somnambulance You're not wrong, unfortunately this is late stage capitalism and it's all imploding in on itself...as it's designed to do. It's what happens when we have a 1% hoarding all the wealth. But still, kicking up a fuss that one thing has also gone up in price the same as everything else? That's not going to solve anything. Especially not a luxury product like video games. I'd rather games stay at this price but food and energy goes back down. I can splash out on one expensive game every few months, I need those other things daily.

Anyway probably getting too political and don't want to upset the mods.

Also, this is what N64 games used to cost.

Re: Almost All PS5 Fans Are Against $80 Games

Ogbert

Everything is more expensive, the cost of living is more expensive. I went to buy Pringles the other day and they now cost more on sale that they did at standard price 2 years ago.

The problem isn't games are getting more expensive, that's inflation, the problem is that wages aren't rising to match inflation. Get angry about that! Not that your luxury hobby product has gone up in price along with food, water, energy, medical bills, housing etc.

Don't yell into the void about video games getting more expensive where nobody will hear you. Talk to your bosses and unions about getting paid fairly, talk to your local politicians about what they are going to do to stop greed-flation and the cost of living crisis.

Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'

Ogbert

@ChrisDeku Perhaps I'm misremembering, but I distinctly remembering the DLC for the first Spider-man leading into it. And I thought we had seen teasers. Perhaps I am wrong there, in which case I apologise.

Anyway, maybe read the rest of my comment (I mean, you probably did anyway and are using this part as an excuse to not acknowledge the rest of it). I'm not trying to rile you up or get you angry, I'm trying to be reasonable. If you're strict and don't count MKW as it was teased briefly early this year, there are still 9 new games announced in the Direct for 2025. That's pretty good, especially as Nintendo is known for having multiple directs throughout the year and not announcing big titles too far in advance (again, Metroid being the exception and the example of why they don't do that).

Again, you don't have to like them, you don't have to play them. But saying there are only 4 new titles is a lie. I mean c'mon you claim to have stopped reading my comment because of a mistake regarding Miles Morales but you're straight up spreading false numbers all over. Don't be a hypocrite. Just chill, it wasn't for you and that's ok, but there was undeniably a lot of games announced.

Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'

Ogbert

@ChrisDeku Not trolling at all. We all knew Miles Morales was coming so we going to discount that from the PS5 reveal? Solar Ash had also been shown. Kena had been teased. There was a bunch of not entirely new stuff mixed with surprises. Little Devil Inside had been a kickstarter for years beforehand.

Fact is Silksong is a highly anticipated game and there was deep confusion after Nintendo initially announced it as a timed exclusive and then Xbox announced it was day one of GamePass as an exclusive. So the confirmation that it's both actually coming to Switch 2 still and that it's finally coming this year was a big deal.

And if you wanted purely surprise new games we still have 9 games there (being generous and not counting MKW as it was semi-shown earlier):
Donkey Kong Bananza
Fast Fusion
Survival Kids
Daemonj X Machina: Titanic Scion
Drag x Drive
Hyrule Warriors: Age of Imprisonment
Kirby Air Riders
Enter the Gungeon 2
Starseeker Astroneer
Duskbloods

The console wars are dead. Xbox gave up and Nintendo never really got involved anyway. Just enjoy some games, it doesn't matter where or which ones have fun and don't worry about what others are doing.

Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'

Ogbert

Mario Kart World, Donkey Kong Bananza, Metroid Prime 4, Fast Fusion, Survival Kids, Silksong, Daemonj X Machina: Titanic Scion, Drag x Drive, Hyrule Warriors: Age of Imprisonment, Kirby Air Riders, Enter the Gungeon 2, Starseeker Astroneer, Duskbloods, Marvel Cosmic Invasion, Witchbrook, Pokemon ZA, Borderlands 4.

Yeah. There was no new games announced coming to Switch 2, it was all remakes and old ports. C'mon now I know they're not all going to be exclusives but neither was everything at the PS5 launch...and we're still waiting for Little Devil Inside.

They might not all be games you're interested in, and that's ok. But the idea that there was nothing new is just silly. I wasn't interested in half of the PS5 reveal line up but it was still crazy impressive!

Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'

Ogbert

"A lot of people love it, but a lot of people hate that game." Garland interjects with "who gives a s**t?""

I'm past putting individuals on a pedestal but high praise from me for this statement! This is how you judge art vs product. Art doesn't care if you like it, it's doing what it does and saying what it says and you can go elsewhere if you want. It doesn't need your validation to be valid.

Product panders, product needs you to love it because product needs you to buy it for it to be valid. If it doesn't have that, it's nothing.

Obviously as a huge budget game it has to be product still, that's something all media struggles with. But so few games, especially big budget ones, are willing to tow the line this way.

So yeah, you didn't like it? Who gives a s**t!

Re: Poll: Are You Playing Monster Hunter Wilds?

Ogbert

No the one I played made me feel bad.
"We've crashed landed on this island and set up camp" ok, cool.
"A 'monster' is invading the camp, drive it out" oh, ok yeah that sounds bad! Ok so it's limped away, job done.
"Follow it"....sure. Oh it's a nest it's full of babies!
"Kill them all".....but why??????

Re: Tides of Annihilation Looks Like PS5's Next Big Thing in Outrageous Extended Gameplay

Ogbert

Gameplay looks fun, but that dialog/voice acting was grating and really flat in some areas.

Character design is really dull too, feel like I've seen it a million times and the priority clearly was titillation over anything else.

It's fun it's set in London but it all looks rather grey, even for London.

I dunno, as impressive as it all is, unless I see more to make me think otherwise I don't think I'll be prioritising this one.

Re: After Astro Bot's Success, Expect More Family PS5 Games from PS Studios

Ogbert

@themightyant Yeah Dreams in a fantastic idea, well executed, poorly supported.

I think Sony thought this would be where the family friendly content was made, their own Roblox as it were. And it probably could have been. But firstly they charged full price for it, so there was an immediate paywall to both making and playing the content that rivals don't have. Then there was no way for creators to monetise their creations or take them to audiences elsewhere (at least not at the start, there may be now?).

I think it worked fine in the LBP series because the creator felt like a secondary aspect, you were buying a full video game that then let you make more of it. But Dreams was sold the other way around, you were buying a game making engine...and hoping there was decent content being made by others.

Anyway I'm glad to see Astro Bot have this impact. I miss the variety Sony used to have.

Re: Capcom Seems Sold on Using AI to Help Out with Game Development

Ogbert

Really dismissive of a concept artist's work and expertise.

Honestly, games are not a necessity. We do not need them automated. They should be about pushing the craft, not firing the creatives to reduce costs to churn out content quicker so the shareholders can add a few more million to their pile.

Concept is not where you want to use generative AI. Concept is the time where you should be as organic and free-flowing as possible. That's how you get new things.

Re: Marvel Rivals' First-Month Revenue Shows Sony Should Continue to Pursue Live Service on PS5, PC

Ogbert

@AhmadSumadi I know that for me at least, a big part of it is Sony used to be a hugely creative force. They did a lot of experimental things, they did AAA, AA and just weird experiments. They funded stuff like Journey!

But that’s kind of gone now. We get sporadic amazing big cinematic games from them but we don’t get the interesting stuff in between. That stuff was low risk, but also relatively low reward and no longer deemed worth the time. Whilst live service is high risk but insanely high reward.

Think how much was spent on Concord and how many mid-small games could have been made with that money? We could have had a few Concord adventure games, establishing the world and it’s characters and maybe then got a live service once we cared about them. That Twisted Metal GaaS that got canned could have just been a smaller reboot. Who knows we could have even had something like Journey funded again!

That’s what upsets me at least. All that hasgone at the cost of chasing the golden goose. It’s not about making interesting things anymore, not about making us come back to PlayStation with unique and fun games. They still happen between occasionally, but now the priority is driven by money, to make a new GaaS to lock us all in. Get that Fortnite money! Will it go back into funding fun and interesting things again? No. It’s for the shareholders.

PlayStation: for the Shareholders.

Re: Marvel Rivals' First-Month Revenue Shows Sony Should Continue to Pursue Live Service on PS5, PC

Ogbert

@themightyant yeah that in many ways proves my last point though doesn’t it. There are already so many existing live service games like CoD and Fortnite and Genshin that already have fans tied down. Because that’s what these games are about, they are live service to keep you playing and paying there and nowhere else. And now there is another one filling the Overwatch void, so even less space.

I’m sure at some point someone will find a new thing in the space that takes off, Helldivers as you said was a surprise success. But it’s undeniable that Sony in particular has had a string of bad luck with these, with so many cancellations and one record smashing fail. So no, I don’t think the success of one licensed game made by somebody else means that Sony is guaranteed a win in the GaaS market. It’s that logic and money driven thinking that’s put this industry in so much turmoil these last couple of years.

Re: Marvel Rivals' First-Month Revenue Shows Sony Should Continue to Pursue Live Service on PS5, PC

Ogbert

@SillyBoyJudas it undeniably helps. Yeah Avengers did bad but it didn’t do anywhere near as bad as the many new IP services that flopped.

That’s why companies have spent the last decade buying up IP and trying to revive them. People go for a more recognisable name. Doesn’t guarantee a win just as new IP doesn’t guarantee a loose. But in Rivals case it also filled a void another game left and was well made, which I said and gave it credit for.

Re: Marvel Rivals' First-Month Revenue Shows Sony Should Continue to Pursue Live Service on PS5, PC

Ogbert

What are you, a shareholder? One game does really well in a sea of flops and that is proof GaaS needs to be chased?

Rivals is really well made, but it is filling the void Overwatch left when it fell from grace for many, and it's also got a massively popular IP slapped on top of it. Of course it did well. Doesn't mean Concord or Fairgame$ are a shoe-in now. If anything it means another big chunk of potential audience as now locked in elsewhere.

Re: Sony's Immersive Tech Concept Puts You in a Room Made of Screens Where You Can Smell Your Enemies

Ogbert

So it's like a lightgun game combined with the Unreal stage thing? A sound concept, definitely prefer to not have a VR set strapped to me head but also seems like you're stuck on the spot right now? Would be cool to have this is a motion chamber and make it on rails. Like, sit me in a car that someone is driving and have it bump and jostle as we go. That'd be rad.

Also not the world I would choose to smell given the choice.

Let's get an Overcooked one, a pizza cooking level, mmmm yes. That's what I want to smell, freshly baked pizza.