@LikelySatan Oh my comment being removed? Just pointing out for a Playstation website there's an obsession over the Switch 2 recently. A comment In have seen others point out repeatedly too. I'll go to NintendoLife for Switch 2 news and speculation, I come here for Playstation content. I'm sorry if that upsets the mods and writers here but I'm trying to give feedback.
Also it's barely history repeating itself. This is very much an opinion piece of "I think this is expensive, just like the PS3 was" when we don't actually know if this is too expensive or not because we've not seen how the sales have panned out yet.
Additionally if we're going to talk Nintendo pricing things too high, hey lets talk about the time they actually did that with the 3DS and had to reduce the price shortly after launch. Which resulted in early adopters being given a bunch of free retro games. There's no mention of that in the article? That relevant to the current speculation, piece of actual history is missing. But it should be discussed because what are they to do now if they need to lower the price again.
The only thing remotely connected is that the Xbox comment is similar to the Nintendo comment, if tonally very different. Because the Sony comment is absolutely not the same. "Work harder to afford our stuff" is not the same as "we've made sure there's a cheaper alternative", it's actually the opposite. So not actually a Playstation thing again. But again there is an obvious piece of actual history being ignored again. Nintendo is saying it's aware it's a big jump so it's keeping it's old console going side-by-side for a while...like the PS2 did during the PS3 era. But again no mention of that.
It just ends on a snide comment that Nintendo needs a reality check that it's current console might also be too expensive. Which is ignoring the fact it's the third best selling console in history behind the Nintendo DS and the PS2. Hey look! The PS2 comes up again, there is a link! It's just not mentioned in favour of speculatively crapping on Nintendo.
This could have been an article about Nintendo following a similar route to Sony's PS2 - PS3 era and breaking down the stats and numbers etc. That would be interesting and constructive but as it stands it's nothing but trying to flame the dying embers of the console wars. And that's frankly disappointing to see.
Not to mention none of this is actually breaking down any of the costs and why these price increases might have happened.
I come here and I make these comments because I expect better from PushSquare. They are constructive feedback.
@Matroska pay-to-win in BotW? What are you talking about? It’s a single player game for a start. Hey Ratchet & Clank had pre-order exclusive weapons, so I guess you had to pay-to-win there as you couldn’t wait for a sale? Ridiculous statement!
Also food and weapons are not limited resources. Not even remotely. It all respawns in an in-game day or two, which can be skipped ahead too with no negatives by making or finding a campfire and resting at them.
All that armour is optional and also part of the non-amiibo DLC. None of it is necessary, most of it is just throw-back armour with no extra functionality. None of it is pay-to-win. You say no way to detect Korok seeds? Except, you know, spotting all the puzzles and out-of-place items as is the intended gameplay. You talk like you can’t get Koroks without the amiibo mask and that’s simply not true it just makes them easier to spot.
Look Nintendo aren’t perfect but there’s no need to just lie about stuff? It just devalues any actual credible criticisms.
And I will say the wolf is probably a more credible one. You can’t get it any other way and levelling it in a different game is sucky. But you don’t need it. Not even remotely. It’s certainly not a pay-to-win level item, again it’s a single player game, and it’s it not like there’s not a bunch of other games on PlayStation that don’t sell armour and weapon packs etc.
@somnambulance You're not wrong, unfortunately this is late stage capitalism and it's all imploding in on itself...as it's designed to do. It's what happens when we have a 1% hoarding all the wealth. But still, kicking up a fuss that one thing has also gone up in price the same as everything else? That's not going to solve anything. Especially not a luxury product like video games. I'd rather games stay at this price but food and energy goes back down. I can splash out on one expensive game every few months, I need those other things daily.
Anyway probably getting too political and don't want to upset the mods.
Everything is more expensive, the cost of living is more expensive. I went to buy Pringles the other day and they now cost more on sale that they did at standard price 2 years ago.
The problem isn't games are getting more expensive, that's inflation, the problem is that wages aren't rising to match inflation. Get angry about that! Not that your luxury hobby product has gone up in price along with food, water, energy, medical bills, housing etc.
Don't yell into the void about video games getting more expensive where nobody will hear you. Talk to your bosses and unions about getting paid fairly, talk to your local politicians about what they are going to do to stop greed-flation and the cost of living crisis.
@ChrisDeku Perhaps I'm misremembering, but I distinctly remembering the DLC for the first Spider-man leading into it. And I thought we had seen teasers. Perhaps I am wrong there, in which case I apologise.
Anyway, maybe read the rest of my comment (I mean, you probably did anyway and are using this part as an excuse to not acknowledge the rest of it). I'm not trying to rile you up or get you angry, I'm trying to be reasonable. If you're strict and don't count MKW as it was teased briefly early this year, there are still 9 new games announced in the Direct for 2025. That's pretty good, especially as Nintendo is known for having multiple directs throughout the year and not announcing big titles too far in advance (again, Metroid being the exception and the example of why they don't do that).
Again, you don't have to like them, you don't have to play them. But saying there are only 4 new titles is a lie. I mean c'mon you claim to have stopped reading my comment because of a mistake regarding Miles Morales but you're straight up spreading false numbers all over. Don't be a hypocrite. Just chill, it wasn't for you and that's ok, but there was undeniably a lot of games announced.
@ChrisDeku Not trolling at all. We all knew Miles Morales was coming so we going to discount that from the PS5 reveal? Solar Ash had also been shown. Kena had been teased. There was a bunch of not entirely new stuff mixed with surprises. Little Devil Inside had been a kickstarter for years beforehand.
Fact is Silksong is a highly anticipated game and there was deep confusion after Nintendo initially announced it as a timed exclusive and then Xbox announced it was day one of GamePass as an exclusive. So the confirmation that it's both actually coming to Switch 2 still and that it's finally coming this year was a big deal.
And if you wanted purely surprise new games we still have 9 games there (being generous and not counting MKW as it was semi-shown earlier):
Donkey Kong Bananza
Fast Fusion
Survival Kids
Daemonj X Machina: Titanic Scion
Drag x Drive
Hyrule Warriors: Age of Imprisonment
Kirby Air Riders
Enter the Gungeon 2
Starseeker Astroneer
Duskbloods
The console wars are dead. Xbox gave up and Nintendo never really got involved anyway. Just enjoy some games, it doesn't matter where or which ones have fun and don't worry about what others are doing.
Mario Kart World, Donkey Kong Bananza, Metroid Prime 4, Fast Fusion, Survival Kids, Silksong, Daemonj X Machina: Titanic Scion, Drag x Drive, Hyrule Warriors: Age of Imprisonment, Kirby Air Riders, Enter the Gungeon 2, Starseeker Astroneer, Duskbloods, Marvel Cosmic Invasion, Witchbrook, Pokemon ZA, Borderlands 4.
Yeah. There was no new games announced coming to Switch 2, it was all remakes and old ports. C'mon now I know they're not all going to be exclusives but neither was everything at the PS5 launch...and we're still waiting for Little Devil Inside.
They might not all be games you're interested in, and that's ok. But the idea that there was nothing new is just silly. I wasn't interested in half of the PS5 reveal line up but it was still crazy impressive!
"A lot of people love it, but a lot of people hate that game." Garland interjects with "who gives a s**t?""
I'm past putting individuals on a pedestal but high praise from me for this statement! This is how you judge art vs product. Art doesn't care if you like it, it's doing what it does and saying what it says and you can go elsewhere if you want. It doesn't need your validation to be valid.
Product panders, product needs you to love it because product needs you to buy it for it to be valid. If it doesn't have that, it's nothing.
Obviously as a huge budget game it has to be product still, that's something all media struggles with. But so few games, especially big budget ones, are willing to tow the line this way.
No the one I played made me feel bad. "We've crashed landed on this island and set up camp" ok, cool. "A 'monster' is invading the camp, drive it out" oh, ok yeah that sounds bad! Ok so it's limped away, job done. "Follow it"....sure. Oh it's a nest it's full of babies! "Kill them all".....but why??????
Honestly I think the problem isn't lack of desire for AA games. I think the problem is a combination of massively bloated budgets and insanely high expected returns on games.
@themightyant Yeah Dreams in a fantastic idea, well executed, poorly supported.
I think Sony thought this would be where the family friendly content was made, their own Roblox as it were. And it probably could have been. But firstly they charged full price for it, so there was an immediate paywall to both making and playing the content that rivals don't have. Then there was no way for creators to monetise their creations or take them to audiences elsewhere (at least not at the start, there may be now?).
I think it worked fine in the LBP series because the creator felt like a secondary aspect, you were buying a full video game that then let you make more of it. But Dreams was sold the other way around, you were buying a game making engine...and hoping there was decent content being made by others.
Anyway I'm glad to see Astro Bot have this impact. I miss the variety Sony used to have.
@breakneck See I thought that at first, but I gave in and it has me hooked. It's just a really satisfying gameplay loop and the rouge-like aspect feels almost more of a technicality. It's just how card games work being luck of the draw. It is a deck builder though, can't deny that.
Really dismissive of a concept artist's work and expertise.
Honestly, games are not a necessity. We do not need them automated. They should be about pushing the craft, not firing the creatives to reduce costs to churn out content quicker so the shareholders can add a few more million to their pile.
Concept is not where you want to use generative AI. Concept is the time where you should be as organic and free-flowing as possible. That's how you get new things.
I don't think that's fair. Just because it's been a long time and we haven't see or heard things doesn't mean they've been lazy and half-hearted about development. They've probably been working very hard on things behind the scenes.
@AhmadSumadi I know that for me at least, a big part of it is Sony used to be a hugely creative force. They did a lot of experimental things, they did AAA, AA and just weird experiments. They funded stuff like Journey!
But that’s kind of gone now. We get sporadic amazing big cinematic games from them but we don’t get the interesting stuff in between. That stuff was low risk, but also relatively low reward and no longer deemed worth the time. Whilst live service is high risk but insanely high reward.
Think how much was spent on Concord and how many mid-small games could have been made with that money? We could have had a few Concord adventure games, establishing the world and it’s characters and maybe then got a live service once we cared about them. That Twisted Metal GaaS that got canned could have just been a smaller reboot. Who knows we could have even had something like Journey funded again!
That’s what upsets me at least. All that hasgone at the cost of chasing the golden goose. It’s not about making interesting things anymore, not about making us come back to PlayStation with unique and fun games. They still happen between occasionally, but now the priority is driven by money, to make a new GaaS to lock us all in. Get that Fortnite money! Will it go back into funding fun and interesting things again? No. It’s for the shareholders.
@themightyant yeah that in many ways proves my last point though doesn’t it. There are already so many existing live service games like CoD and Fortnite and Genshin that already have fans tied down. Because that’s what these games are about, they are live service to keep you playing and paying there and nowhere else. And now there is another one filling the Overwatch void, so even less space.
I’m sure at some point someone will find a new thing in the space that takes off, Helldivers as you said was a surprise success. But it’s undeniable that Sony in particular has had a string of bad luck with these, with so many cancellations and one record smashing fail. So no, I don’t think the success of one licensed game made by somebody else means that Sony is guaranteed a win in the GaaS market. It’s that logic and money driven thinking that’s put this industry in so much turmoil these last couple of years.
@SillyBoyJudas it undeniably helps. Yeah Avengers did bad but it didn’t do anywhere near as bad as the many new IP services that flopped.
That’s why companies have spent the last decade buying up IP and trying to revive them. People go for a more recognisable name. Doesn’t guarantee a win just as new IP doesn’t guarantee a loose. But in Rivals case it also filled a void another game left and was well made, which I said and gave it credit for.
What are you, a shareholder? One game does really well in a sea of flops and that is proof GaaS needs to be chased?
Rivals is really well made, but it is filling the void Overwatch left when it fell from grace for many, and it's also got a massively popular IP slapped on top of it. Of course it did well. Doesn't mean Concord or Fairgame$ are a shoe-in now. If anything it means another big chunk of potential audience as now locked in elsewhere.
@Whately86 I've seen those walk pads for VR but people were hooked up to harnesses with them. That was a few years ago though they've probably come on a long way.
Also I was being a little flippant with the smells, I'm sure it will be those sort of smells rather than rotting flesh and fungus!
So it's like a lightgun game combined with the Unreal stage thing? A sound concept, definitely prefer to not have a VR set strapped to me head but also seems like you're stuck on the spot right now? Would be cool to have this is a motion chamber and make it on rails. Like, sit me in a car that someone is driving and have it bump and jostle as we go. That'd be rad.
Also not the world I would choose to smell given the choice.
Let's get an Overcooked one, a pizza cooking level, mmmm yes. That's what I want to smell, freshly baked pizza.
Is this taking into account when people are watching these videos? Because I work 7.5 hours a day, 5 days a week, and during that time I can't play video games, but I can have a video streaming on a secondary monitor.
Honestly, part of lower budget titles is you have to accept some will flop, it’s low budget and low risk.
Also are we really saying “well you didn’t buy this handful of games so do you REALLY want this?”? Aside from one being free on Game Pass which obviously cuts into sales, it’s not like you can’t point at the huge AAA titles that flopped and ask the same thing.
Man that logo and box art had me excited for some fun retro-futuristic visuals. But this looks like it could be any military shooter with a few stock sci-fi elements plopped in. Disappointing. Concord might not have hit the nail on the head but they at least went all in on their visuals.
I really love the visuals... but don't have much interest in the game itself as a GaaS or an extraction shooter. Gimme a campaign than I can solo or co-op and I'm in and might then try the live service, but if that's all you got I'll just admire it from afar.
I'm curious how much is cost to make the game? Google says it made $15 million, I'm not sure if that's profit or just sales. Either way I can't imagine it cost that much to make? It's really well made but it's a smaller title and smaller team. Did it not make money or did it not make as much money as the shareholders wanted?
I do think there is a strong argument for what people said about people waiting for Ubisoft games to come down in price. They're notorious for it at this point. And services like PS+ and GamePass surely eat into sales even if they're not on it at launch but from people assuming they will turn up on it.
Either way it's sad to hear. I've had no interest in their big "AAAA" games for some time now.
Ah man, there's so many giant open worlds now I was really hoping ND would do another more linear, story focussed game.
I enjoyed Elden Ring but I could not tell you what the story was or even if I've completed it. It's great but incredibly obtuse and combined with the size I became fatigued after a while, not really knowing why I was going from place to place, or if that enemy smashed me up because I messed up, should come back later or need a random item from elsewhere.
Interesting way of wording it but yeah the shareholders and the money men and the constant chase for the Golden GaaS Goose is ruining the industry. Creativity is there in abundance but it's not given the time or space to exist unless there are stats to prove it'll make money now. Stats which only come from things that have already been done. And to make it worse creatives are slowly being driven out and replaced with cheap, even less interesting and environmentally disastrous AI tech. But those savings are going to the execs and shareholders of course, not to the rest of the staff or the game budget or even reducing the cost of the final product.
But equally the indie space has never been better and there's a lot to love there so that's something.
@Waitinonpsvr2 No, really the bugs should be fixed by launch. Day one players shouldn't be paying to pick up bugs, less or otherwise. I am glad we're in an age where bugs can be patched out later. But it's too relied upon now.
If people are willing of course companies will do it. I don't personally see the appeal and think there are worse issues than early access.
There's things like specific armour colours being locked off as paid DLC in Space Marine 2 for absolutely no reason other than they needed some kind of content for the 'deluxe' editions. That's more an issue for me, it's so mean spirited and takes the fun out of customisation when oh I can't have purple, I have to pay extra for purple. I just dropped £50 for this game and I can't even grind for the colour I want? I need to give MORE money?? Even Astro Bot couldn't not have a little bit of content withheld for the 'deluxe' edition.
It all feels so greedy. Games used to have this stuff hidden in them to unlock and that's what would keep you playing. Not a season pass to drip-feed you content across the year or a battle pass to force you to keep playing so you actually get the stuff you paid for.
Glad it's going well! Would love to see the series continue! I think the best thing is the way Astro Bot both works on his own, but can also be injected into seemingly any other game's DNA and work so perfectly. Asobi are an insanely talented bunch!
Honestly the PS4 version looks better to me. The PS5 version looks like it was made to pander to the toxic side of the internet who didn't liken that she wasn't in full makeup and heels.
Very excited for The Midnight Walk! That looks amazing!
More Astro Bot and Alan Wake are also both very exciting. Hell Is Us looked interesting and Ghost of Yotei looks great but I need to play Tsushima still.
I mean, of all the live service games announced this, to me, was the most visually appealing.
Would I rather a single player/coop campaign that looked like this? 100%. But I know I'm not the audience they're all trying to woo because I've never given a live service game any money.
I'd have given it a go if it were free. But I'm not paying for it if there's no campaign attached and I'm just getting an online multiplayer that's then going to pester me for more money for battle passes and such.
Well this guy sucks and the comment about “the adults are talking” is incredibly ironic.
The game might be cartoon in style, but that doesn’t make it small or lesser and it’s really puerile behaviour to act like it is. Having to prove you’re grown up by pooping on something that kids can also enjoy? That’s one of the least grown up things you can do. Grow up dude and get some perspective.
Astro Bot and Asobi are celebrating so much of PlayStation’s history, including the flops, equally and lovingly. It’s clearly jealousy speaking here.
It didn't really grab me like it seems to have everyone else. I quickly got to a point where my character was nigh invincible and I just left them stood there as hoards of enemies surrounded me to no avail. My only input was selecting an upgrade every 20 seconds or so, which was at that point reduced to just health or coins. Then when the timer hit about 20 mins, the game just dropped a lich directly on top of me an insta-killed me.
So yeah, I dunno. I see the appeal for quick bursts, I think as a mobile title it's a good format for quick bursts. But the visuals are really ugly and inconsistent and I felt no reason to just keep doing the exact same thing over and over with different characters.
I tried Geometry Survivors too and played that a bit longer (it at least visually appealed to me and enemies felt more varied) but after a while it felt like there was little point to progressing.
Each to their own, but for me it's a 5. It's a solid base, but unappealing visuals and needs something more.
@ThorsHammer I certainly hope so! I know I have nostalgia for that period but I do try and look at it with a critical eye too, and I have about triple the number of PS3 games than I do PS4 and PS5, plus the portables. Also it seems to be exactly what Nintendo are doing and they're thriving at the moment.
"Sony needs a cash cow, because its single player games are costing too much and taking too long to make."
Ooor. Go back to a model where smaller, cheaper titles can be made more frequently to prop up the company and add diversity and variety to the catalogue in between the massive blockbusters. But actually promote them too and accept that some might not make the money back ten-fold on pre-orders alone.
I love the God of Wars and the stuff Naughty Dog puts out but expecting every game to be those levels and then gain the sales those levels warrant is insane and not working.
Comments 210
Re: Nintendo Is Displaying Hubris Which Would Make Even PS3 Era Sony Blush
@LikelySatan Oh my comment being removed? Just pointing out for a Playstation website there's an obsession over the Switch 2 recently. A comment In have seen others point out repeatedly too. I'll go to NintendoLife for Switch 2 news and speculation, I come here for Playstation content. I'm sorry if that upsets the mods and writers here but I'm trying to give feedback.
Also it's barely history repeating itself. This is very much an opinion piece of "I think this is expensive, just like the PS3 was" when we don't actually know if this is too expensive or not because we've not seen how the sales have panned out yet.
Additionally if we're going to talk Nintendo pricing things too high, hey lets talk about the time they actually did that with the 3DS and had to reduce the price shortly after launch. Which resulted in early adopters being given a bunch of free retro games. There's no mention of that in the article? That relevant to the current speculation, piece of actual history is missing. But it should be discussed because what are they to do now if they need to lower the price again.
The only thing remotely connected is that the Xbox comment is similar to the Nintendo comment, if tonally very different. Because the Sony comment is absolutely not the same. "Work harder to afford our stuff" is not the same as "we've made sure there's a cheaper alternative", it's actually the opposite. So not actually a Playstation thing again. But again there is an obvious piece of actual history being ignored again. Nintendo is saying it's aware it's a big jump so it's keeping it's old console going side-by-side for a while...like the PS2 did during the PS3 era. But again no mention of that.
It just ends on a snide comment that Nintendo needs a reality check that it's current console might also be too expensive. Which is ignoring the fact it's the third best selling console in history behind the Nintendo DS and the PS2. Hey look! The PS2 comes up again, there is a link! It's just not mentioned in favour of speculatively crapping on Nintendo.
This could have been an article about Nintendo following a similar route to Sony's PS2 - PS3 era and breaking down the stats and numbers etc. That would be interesting and constructive but as it stands it's nothing but trying to flame the dying embers of the console wars. And that's frankly disappointing to see.
Not to mention none of this is actually breaking down any of the costs and why these price increases might have happened.
I come here and I make these comments because I expect better from PushSquare. They are constructive feedback.
Re: Nintendo Is Displaying Hubris Which Would Make Even PS3 Era Sony Blush
Removed
Re: Feature: PS5's Not Perfect, But Here Are 5 Ways It's More Consumer Friendly Than Switch 2
@Matroska pay-to-win in BotW? What are you talking about? It’s a single player game for a start. Hey Ratchet & Clank had pre-order exclusive weapons, so I guess you had to pay-to-win there as you couldn’t wait for a sale? Ridiculous statement!
Also food and weapons are not limited resources. Not even remotely. It all respawns in an in-game day or two, which can be skipped ahead too with no negatives by making or finding a campfire and resting at them.
All that armour is optional and also part of the non-amiibo DLC. None of it is necessary, most of it is just throw-back armour with no extra functionality. None of it is pay-to-win. You say no way to detect Korok seeds? Except, you know, spotting all the puzzles and out-of-place items as is the intended gameplay. You talk like you can’t get Koroks without the amiibo mask and that’s simply not true it just makes them easier to spot.
Look Nintendo aren’t perfect but there’s no need to just lie about stuff? It just devalues any actual credible criticisms.
And I will say the wolf is probably a more credible one. You can’t get it any other way and levelling it in a different game is sucky. But you don’t need it. Not even remotely. It’s certainly not a pay-to-win level item, again it’s a single player game, and it’s it not like there’s not a bunch of other games on PlayStation that don’t sell armour and weapon packs etc.
Re: Almost All PS5 Fans Are Against $80 Games
@somnambulance You're not wrong, unfortunately this is late stage capitalism and it's all imploding in on itself...as it's designed to do. It's what happens when we have a 1% hoarding all the wealth. But still, kicking up a fuss that one thing has also gone up in price the same as everything else? That's not going to solve anything. Especially not a luxury product like video games. I'd rather games stay at this price but food and energy goes back down. I can splash out on one expensive game every few months, I need those other things daily.
Anyway probably getting too political and don't want to upset the mods.
Also, this is what N64 games used to cost.
Re: Astro Bot Could Hit the Big Screen for a Movie
Not sure about this one but i love the little guy so I'll give it a watch
Re: Almost All PS5 Fans Are Against $80 Games
Everything is more expensive, the cost of living is more expensive. I went to buy Pringles the other day and they now cost more on sale that they did at standard price 2 years ago.
The problem isn't games are getting more expensive, that's inflation, the problem is that wages aren't rising to match inflation. Get angry about that! Not that your luxury hobby product has gone up in price along with food, water, energy, medical bills, housing etc.
Don't yell into the void about video games getting more expensive where nobody will hear you. Talk to your bosses and unions about getting paid fairly, talk to your local politicians about what they are going to do to stop greed-flation and the cost of living crisis.
Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'
@ChrisDeku Perhaps I'm misremembering, but I distinctly remembering the DLC for the first Spider-man leading into it. And I thought we had seen teasers. Perhaps I am wrong there, in which case I apologise.
Anyway, maybe read the rest of my comment (I mean, you probably did anyway and are using this part as an excuse to not acknowledge the rest of it). I'm not trying to rile you up or get you angry, I'm trying to be reasonable. If you're strict and don't count MKW as it was teased briefly early this year, there are still 9 new games announced in the Direct for 2025. That's pretty good, especially as Nintendo is known for having multiple directs throughout the year and not announcing big titles too far in advance (again, Metroid being the exception and the example of why they don't do that).
Again, you don't have to like them, you don't have to play them. But saying there are only 4 new titles is a lie. I mean c'mon you claim to have stopped reading my comment because of a mistake regarding Miles Morales but you're straight up spreading false numbers all over. Don't be a hypocrite. Just chill, it wasn't for you and that's ok, but there was undeniably a lot of games announced.
Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'
@ChrisDeku Not trolling at all. We all knew Miles Morales was coming so we going to discount that from the PS5 reveal? Solar Ash had also been shown. Kena had been teased. There was a bunch of not entirely new stuff mixed with surprises. Little Devil Inside had been a kickstarter for years beforehand.
Fact is Silksong is a highly anticipated game and there was deep confusion after Nintendo initially announced it as a timed exclusive and then Xbox announced it was day one of GamePass as an exclusive. So the confirmation that it's both actually coming to Switch 2 still and that it's finally coming this year was a big deal.
And if you wanted purely surprise new games we still have 9 games there (being generous and not counting MKW as it was semi-shown earlier):
Donkey Kong Bananza
Fast Fusion
Survival Kids
Daemonj X Machina: Titanic Scion
Drag x Drive
Hyrule Warriors: Age of Imprisonment
Kirby Air Riders
Enter the Gungeon 2
Starseeker Astroneer
Duskbloods
The console wars are dead. Xbox gave up and Nintendo never really got involved anyway. Just enjoy some games, it doesn't matter where or which ones have fun and don't worry about what others are doing.
Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'
Mario Kart World, Donkey Kong Bananza, Metroid Prime 4, Fast Fusion, Survival Kids, Silksong, Daemonj X Machina: Titanic Scion, Drag x Drive, Hyrule Warriors: Age of Imprisonment, Kirby Air Riders, Enter the Gungeon 2, Starseeker Astroneer, Duskbloods, Marvel Cosmic Invasion, Witchbrook, Pokemon ZA, Borderlands 4.
Yeah. There was no new games announced coming to Switch 2, it was all remakes and old ports. C'mon now I know they're not all going to be exclusives but neither was everything at the PS5 launch...and we're still waiting for Little Devil Inside.
They might not all be games you're interested in, and that's ok. But the idea that there was nothing new is just silly. I wasn't interested in half of the PS5 reveal line up but it was still crazy impressive!
Re: Indiana Jones and the Great Circle Officially Out for PS5 on 17th April
Does anyone know if Xbox's multi-platform releases use the Dualsense haptics at all?
My partner has Gamepass so I can play them 'free' on there. But if there are good haptics I'm tempted to just buy the PS5 version.
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
"A lot of people love it, but a lot of people hate that game." Garland interjects with "who gives a s**t?""
I'm past putting individuals on a pedestal but high praise from me for this statement! This is how you judge art vs product. Art doesn't care if you like it, it's doing what it does and saying what it says and you can go elsewhere if you want. It doesn't need your validation to be valid.
Product panders, product needs you to love it because product needs you to buy it for it to be valid. If it doesn't have that, it's nothing.
Obviously as a huge budget game it has to be product still, that's something all media struggles with. But so few games, especially big budget ones, are willing to tow the line this way.
So yeah, you didn't like it? Who gives a s**t!
Re: Poll: Are You Playing Monster Hunter Wilds?
No the one I played made me feel bad.
"We've crashed landed on this island and set up camp" ok, cool.
"A 'monster' is invading the camp, drive it out" oh, ok yeah that sounds bad! Ok so it's limped away, job done.
"Follow it"....sure. Oh it's a nest it's full of babies!
"Kill them all".....but why??????
Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?
Honestly I think the problem isn't lack of desire for AA games. I think the problem is a combination of massively bloated budgets and insanely high expected returns on games.
Re: Tides of Annihilation Looks Like PS5's Next Big Thing in Outrageous Extended Gameplay
Gameplay looks fun, but that dialog/voice acting was grating and really flat in some areas.
Character design is really dull too, feel like I've seen it a million times and the priority clearly was titillation over anything else.
It's fun it's set in London but it all looks rather grey, even for London.
I dunno, as impressive as it all is, unless I see more to make me think otherwise I don't think I'll be prioritising this one.
Re: After Astro Bot's Success, Expect More Family PS5 Games from PS Studios
@themightyant Yeah Dreams in a fantastic idea, well executed, poorly supported.
I think Sony thought this would be where the family friendly content was made, their own Roblox as it were. And it probably could have been. But firstly they charged full price for it, so there was an immediate paywall to both making and playing the content that rivals don't have. Then there was no way for creators to monetise their creations or take them to audiences elsewhere (at least not at the start, there may be now?).
I think it worked fine in the LBP series because the creator felt like a secondary aspect, you were buying a full video game that then let you make more of it. But Dreams was sold the other way around, you were buying a game making engine...and hoping there was decent content being made by others.
Anyway I'm glad to see Astro Bot have this impact. I miss the variety Sony used to have.
Re: Balatro's Breakout Success Hasn't Changed Creator's Lifestyle Much
@breakneck Oh my apologies that's entirely fair then! I read the "ew" in your original comment as just a dislike of the genre.
Re: Balatro's Breakout Success Hasn't Changed Creator's Lifestyle Much
@breakneck See I thought that at first, but I gave in and it has me hooked. It's just a really satisfying gameplay loop and the rouge-like aspect feels almost more of a technicality. It's just how card games work being luck of the draw. It is a deck builder though, can't deny that.
Re: Capcom Seems Sold on Using AI to Help Out with Game Development
@Valgore I have some bad news for you...
Re: Capcom Seems Sold on Using AI to Help Out with Game Development
Really dismissive of a concept artist's work and expertise.
Honestly, games are not a necessity. We do not need them automated. They should be about pushing the craft, not firing the creatives to reduce costs to churn out content quicker so the shareholders can add a few more million to their pile.
Concept is not where you want to use generative AI. Concept is the time where you should be as organic and free-flowing as possible. That's how you get new things.
Re: Hollow Knight: Silksong Dev Trolls Fans with Delicious Chocolate Cake
"an admirably lackadaisical pace of development"
I don't think that's fair. Just because it's been a long time and we haven't see or heard things doesn't mean they've been lazy and half-hearted about development. They've probably been working very hard on things behind the scenes.
Re: Another Xbox Console Exclusive Confirmed to Be Coming Soon to PS5
I had no idea this was even an exclusive.
Re: Marvel Rivals' First-Month Revenue Shows Sony Should Continue to Pursue Live Service on PS5, PC
@AhmadSumadi I know that for me at least, a big part of it is Sony used to be a hugely creative force. They did a lot of experimental things, they did AAA, AA and just weird experiments. They funded stuff like Journey!
But that’s kind of gone now. We get sporadic amazing big cinematic games from them but we don’t get the interesting stuff in between. That stuff was low risk, but also relatively low reward and no longer deemed worth the time. Whilst live service is high risk but insanely high reward.
Think how much was spent on Concord and how many mid-small games could have been made with that money? We could have had a few Concord adventure games, establishing the world and it’s characters and maybe then got a live service once we cared about them. That Twisted Metal GaaS that got canned could have just been a smaller reboot. Who knows we could have even had something like Journey funded again!
That’s what upsets me at least. All that hasgone at the cost of chasing the golden goose. It’s not about making interesting things anymore, not about making us come back to PlayStation with unique and fun games. They still happen between occasionally, but now the priority is driven by money, to make a new GaaS to lock us all in. Get that Fortnite money! Will it go back into funding fun and interesting things again? No. It’s for the shareholders.
PlayStation: for the Shareholders.
Re: Marvel Rivals' First-Month Revenue Shows Sony Should Continue to Pursue Live Service on PS5, PC
@themightyant yeah that in many ways proves my last point though doesn’t it. There are already so many existing live service games like CoD and Fortnite and Genshin that already have fans tied down. Because that’s what these games are about, they are live service to keep you playing and paying there and nowhere else. And now there is another one filling the Overwatch void, so even less space.
I’m sure at some point someone will find a new thing in the space that takes off, Helldivers as you said was a surprise success. But it’s undeniable that Sony in particular has had a string of bad luck with these, with so many cancellations and one record smashing fail. So no, I don’t think the success of one licensed game made by somebody else means that Sony is guaranteed a win in the GaaS market. It’s that logic and money driven thinking that’s put this industry in so much turmoil these last couple of years.
Re: Marvel Rivals' First-Month Revenue Shows Sony Should Continue to Pursue Live Service on PS5, PC
@SillyBoyJudas it undeniably helps. Yeah Avengers did bad but it didn’t do anywhere near as bad as the many new IP services that flopped.
That’s why companies have spent the last decade buying up IP and trying to revive them. People go for a more recognisable name. Doesn’t guarantee a win just as new IP doesn’t guarantee a loose. But in Rivals case it also filled a void another game left and was well made, which I said and gave it credit for.
Re: Marvel Rivals' First-Month Revenue Shows Sony Should Continue to Pursue Live Service on PS5, PC
What are you, a shareholder? One game does really well in a sea of flops and that is proof GaaS needs to be chased?
Rivals is really well made, but it is filling the void Overwatch left when it fell from grace for many, and it's also got a massively popular IP slapped on top of it. Of course it did well. Doesn't mean Concord or Fairgame$ are a shoe-in now. If anything it means another big chunk of potential audience as now locked in elsewhere.
Re: Sony's Immersive Tech Concept Puts You in a Room Made of Screens Where You Can Smell Your Enemies
@Whately86 I've seen those walk pads for VR but people were hooked up to harnesses with them. That was a few years ago though they've probably come on a long way.
Also I was being a little flippant with the smells, I'm sure it will be those sort of smells rather than rotting flesh and fungus!
Re: Sony's Immersive Tech Concept Puts You in a Room Made of Screens Where You Can Smell Your Enemies
So it's like a lightgun game combined with the Unreal stage thing? A sound concept, definitely prefer to not have a VR set strapped to me head but also seems like you're stuck on the spot right now? Would be cool to have this is a motion chamber and make it on rails. Like, sit me in a car that someone is driving and have it bump and jostle as we go. That'd be rad.
Also not the world I would choose to smell given the choice.
Let's get an Overcooked one, a pizza cooking level, mmmm yes. That's what I want to smell, freshly baked pizza.
Re: Black Myth: Wukong Deserved Astro Bot's Game of the Year Award, Says Game Science CEO
I'd already lost respect for them after all the sexism. This is just embarrassing for everyone.
Re: Gamers Are Reportedly More Interested in Watching Games Than Actually Playing Them
Is this taking into account when people are watching these videos? Because I work 7.5 hours a day, 5 days a week, and during that time I can't play video games, but I can have a video streaming on a secondary monitor.
When I do have time to play games, I play games.
Re: Test Your PlayStation General Knowledge - Issue 30
6/10 on contextual clues (Tomb Raider background) and knowledge from other platforms mostly.
Re: Do You Really Want Devs to Make Lower Budget, More Original Games for PS5?
First two options in the poll are the same.
Honestly, part of lower budget titles is you have to accept some will flop, it’s low budget and low risk.
Also are we really saying “well you didn’t buy this handful of games so do you REALLY want this?”? Aside from one being free on Game Pass which obviously cuts into sales, it’s not like you can’t point at the huge AAA titles that flopped and ask the same thing.
Re: ARC Raiders Unveils Promising Extraction Loop in Gameplay Reveal
Man that logo and box art had me excited for some fun retro-futuristic visuals. But this looks like it could be any military shooter with a few stock sci-fi elements plopped in.
Disappointing. Concord might not have hit the nail on the head but they at least went all in on their visuals.
Re: Bungie Provides Lengthy Development Update on PS5 Extraction Shooter, Marathon
I really love the visuals... but don't have much interest in the game itself as a GaaS or an extraction shooter.
Gimme a campaign than I can solo or co-op and I'm in and might then try the live service, but if that's all you got I'll just admire it from afar.
Re: Prince of Persia: The Lost Crown Team Mostly 'Shifted to Other Projects', Ubisoft Confirms
I'm curious how much is cost to make the game? Google says it made $15 million, I'm not sure if that's profit or just sales. Either way I can't imagine it cost that much to make? It's really well made but it's a smaller title and smaller team. Did it not make money or did it not make as much money as the shareholders wanted?
I do think there is a strong argument for what people said about people waiting for Ubisoft games to come down in price. They're notorious for it at this point. And services like PS+ and GamePass surely eat into sales even if they're not on it at launch but from people assuming they will turn up on it.
Either way it's sad to hear. I've had no interest in their big "AAAA" games for some time now.
Re: Naughty Dog's Next Game Will Reportedly Put More of a Focus on 'Player Freedom'
Ah man, there's so many giant open worlds now I was really hoping ND would do another more linear, story focussed game.
I enjoyed Elden Ring but I could not tell you what the story was or even if I've completed it. It's great but incredibly obtuse and combined with the size I became fatigued after a while, not really knowing why I was going from place to place, or if that enemy smashed me up because I messed up, should come back later or need a random item from elsewhere.
Quoting Inside has me curious though.
Re: Video: 2025 Is Shaping Up to Be PS5's Best Year Yet
Doom, Yotei and Little Nightmares are exciting, but 2 are cross-platform. The rest I'm not fussed about.
Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity
Interesting way of wording it but yeah the shareholders and the money men and the constant chase for the Golden GaaS Goose is ruining the industry. Creativity is there in abundance but it's not given the time or space to exist unless there are stats to prove it'll make money now. Stats which only come from things that have already been done. And to make it worse creatives are slowly being driven out and replaced with cheap, even less interesting and environmentally disastrous AI tech. But those savings are going to the execs and shareholders of course, not to the rest of the staff or the game budget or even reducing the cost of the final product.
But equally the indie space has never been better and there's a lot to love there so that's something.
Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher
@Waitinonpsvr2 No, really the bugs should be fixed by launch. Day one players shouldn't be paying to pick up bugs, less or otherwise. I am glad we're in an age where bugs can be patched out later. But it's too relied upon now.
Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher
If people are willing of course companies will do it. I don't personally see the appeal and think there are worse issues than early access.
There's things like specific armour colours being locked off as paid DLC in Space Marine 2 for absolutely no reason other than they needed some kind of content for the 'deluxe' editions. That's more an issue for me, it's so mean spirited and takes the fun out of customisation when oh I can't have purple, I have to pay extra for purple. I just dropped £50 for this game and I can't even grind for the colour I want? I need to give MORE money?? Even Astro Bot couldn't not have a little bit of content withheld for the 'deluxe' edition.
It all feels so greedy. Games used to have this stuff hidden in them to unlock and that's what would keep you playing. Not a season pass to drip-feed you content across the year or a battle pass to force you to keep playing so you actually get the stuff you paid for.
Re: Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better
Glad it's going well! Would love to see the series continue! I think the best thing is the way Astro Bot both works on his own, but can also be injected into seemingly any other game's DNA and work so perfectly. Asobi are an insanely talented bunch!
Re: All Eyes on Aloy (Again), as Horizon Zero Dawn Remastered Comparison Does the Rounds
Honestly the PS4 version looks better to me. The PS5 version looks like it was made to pander to the toxic side of the internet who didn't liken that she wasn't in full makeup and heels.
Re: Poll: What Did You Think of Sony's State of Play for September 2024?
The Midnight Walk was the star of the show for me!
I wish the remakes they were doing were more PS3 era though. Would love Puppeteer to get another chance with a remake. A real forgotten gem.
Re: Round Up: What Was Announced During Sony's State of Play Livestream for September 2024?
Very excited for The Midnight Walk! That looks amazing!
More Astro Bot and Alan Wake are also both very exciting. Hell Is Us looked interesting and Ghost of Yotei looks great but I need to play Tsushima still.
Re: Jaw-Dropping 30th Anniversary PS5 Pro Console and Accessories Will Bankrupt You
Dang those controllers are nice!
Re: Fresh Marathon Details Cover Heroes, Pricing, and Bungie's Silence
I mean, of all the live service games announced this, to me, was the most visually appealing.
Would I rather a single player/coop campaign that looked like this? 100%. But I know I'm not the audience they're all trying to woo because I've never given a live service game any money.
I'd have given it a go if it were free. But I'm not paying for it if there's no campaign attached and I'm just getting an online multiplayer that's then going to pester me for more money for battle passes and such.
Re: Days Gone Director Roasts 'Small Game' Astro Bot PS5 for Deacon St John Cameo
Well this guy sucks and the comment about “the adults are talking” is incredibly ironic.
The game might be cartoon in style, but that doesn’t make it small or lesser and it’s really puerile behaviour to act like it is. Having to prove you’re grown up by pooping on something that kids can also enjoy? That’s one of the least grown up things you can do. Grow up dude and get some perspective.
Astro Bot and Asobi are celebrating so much of PlayStation’s history, including the flops, equally and lovingly. It’s clearly jealousy speaking here.
Re: Poll: What Review Score Would You Give Vampire Survivors?
It didn't really grab me like it seems to have everyone else. I quickly got to a point where my character was nigh invincible and I just left them stood there as hoards of enemies surrounded me to no avail. My only input was selecting an upgrade every 20 seconds or so, which was at that point reduced to just health or coins. Then when the timer hit about 20 mins, the game just dropped a lich directly on top of me an insta-killed me.
So yeah, I dunno. I see the appeal for quick bursts, I think as a mobile title it's a good format for quick bursts. But the visuals are really ugly and inconsistent and I felt no reason to just keep doing the exact same thing over and over with different characters.
I tried Geometry Survivors too and played that a bit longer (it at least visually appealed to me and enemies felt more varied) but after a while it felt like there was little point to progressing.
Each to their own, but for me it's a 5. It's a solid base, but unappealing visuals and needs something more.
Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time
@ThorsHammer I certainly hope so! I know I have nostalgia for that period but I do try and look at it with a critical eye too, and I have about triple the number of PS3 games than I do PS4 and PS5, plus the portables.
Also it seems to be exactly what Nintendo are doing and they're thriving at the moment.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
"Sony needs a cash cow, because its single player games are costing too much and taking too long to make."
Ooor. Go back to a model where smaller, cheaper titles can be made more frequently to prop up the company and add diversity and variety to the catalogue in between the massive blockbusters. But actually promote them too and accept that some might not make the money back ten-fold on pre-orders alone.
I love the God of Wars and the stuff Naughty Dog puts out but expecting every game to be those levels and then gain the sales those levels warrant is insane and not working.
Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time
With this and Space Marine 2 it's feeling like the PS3 again...but a lot prettier! I know it won't last, but I shall revel in it whilst I can!