I will never understand these decisions. I've read multiple arguments on both sides, simple as is just give difficulty options. It's not difficult it's literally a win win. Those who want the challenge don't lose anything. They still get their precious metaphorical dick sucked by the sheer joy they get out of overcoming challenges and being better at games than everyone else. The developers get a helluva lot more money from customers who have been wanting to play in these worlds without the intense gameplay. Finally the people who have been unable can actually play as well, such as people who are disabled, (physically or mentally), younger players, people who have busy work or family lives therefore less free time to dedicate to getting better at one game, and also those who just don't want to be challenged by a game and would just would like to actually have fun playing the ridiculously high cost game they bought. It's fine to say "Some games just aren't made for you casual players, get over it." But when each year the list of big new games is increasingly filled with game after game of non accessible choices it makes the money spent on a console at all seem ridiculous and wasteful.
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Re: Wo Long: Fallen Dynasty Won't Have Difficulty Options, Producer Says It's 'Not an Easy Game'
I will never understand these decisions. I've read multiple arguments on both sides, simple as is just give difficulty options. It's not difficult it's literally a win win. Those who want the challenge don't lose anything. They still get their precious metaphorical dick sucked by the sheer joy they get out of overcoming challenges and being better at games than everyone else. The developers get a helluva lot more money from customers who have been wanting to play in these worlds without the intense gameplay. Finally the people who have been unable can actually play as well, such as people who are disabled, (physically or mentally), younger players, people who have busy work or family lives therefore less free time to dedicate to getting better at one game, and also those who just don't want to be challenged by a game and would just would like to actually have fun playing the ridiculously high cost game they bought.
It's fine to say "Some games just aren't made for you casual players, get over it." But when each year the list of big new games is increasingly filled with game after game of non accessible choices it makes the money spent on a console at all seem ridiculous and wasteful.