Comments 400

Re: Dead Space: Extraction Blows Up PlayStation Network this Week

JamieO

I read Jon's review of the Wii game in anticipation for this too, and I played through the PSN demo of Dead Space 2 a couple of times as preparation for its UK release this Friday. My pre-order is in at Play.com for the Limited Edition, I think I will complete Extraction before I even start on Dead Space 2.

I was looking at the early 2011 PS Move launch calendar, and alongside Killzone 3, Dead Space: Extraction is a 'must have' purchase for me. I'm really looking forward to reading the Movemodo review of this one.

Re: Review: Modern Combat: Domination (PlayStation Network)

JamieO

I was kinda hoping that Gameloft would stick a short single-player story mode into this one, perhaps something along the lines of the iPhone games Modern Combat: Sandstorm or Modern Combat 2: Black Pegasus, I think that the second one is known as having the stronger plot and action set-pieces.

I'm definitely not complaining though, £6.29 is such a bargain, especially with Chris pointing out that its visuals stand up to some full priced games, hats off to Gameloft for that. Plus, fair play to them for including Move support in the first place and allowing for it to be configured to suit different player's control preferences.

@slapshot82 Cracking review mate! As you said, it's obvious that you had fun writing this.

Re: HMV Nabs UK Exclusive on Killzone 3: Helghast Edition

JamieO

It is exciting that it is not long now until the late February release date of Killzone 3, although I doubt that I will be able to afford £112.33 for the luxury of this ultimate edition, especially as I will be putting aside my pennies for a 3DS. As @slapshot82 says the hardbound art book will be interesting and the exclusive Helghast scout figurine looks cool, although I think that you could buy a basic Helghast scout figure separately.

With Dead Space: Extraction arriving as part of the Dead Space 2: Collector's Edition at the end of January and Killzone 3 being released a month later, there will be some top-class sci-fi shooting heading Move's way in early 2011.

Re: Coldwood Interactive Sheds Light on The Fight

JamieO

This is one of the games with which I am holding back until I read Movemodo's final verdict. It's an obvious comparison, but the Wii Sports version of boxing was one of my favourites in that package, so I'm hoping that Coldwood Interactive have built a game that expands upon its premise and utilises Move effectively.

I have read a mixed reception for The Fight: Lights Out and my enthusiasm for it has waned from negative coverage. Therefore, I will hold onto my pennies and I'll use Movemodo's review to help with my purchasing decision.

Re: EyeToy Retrospective Video Makes a Good Case for Buttons

JamieO

It was interesting to hear about Dr Richard Marks' educational background, as he studied for a PhD in 'Underwater Robotics', plus how his parents owned a gaming shop when he was a kid, so he was playing games all the time.

I spotted the thinly-veiled dig, where he was saying that the controller-free EyeToy experience started off as feeling magical, but did not extend much past the confines of a shallow mini-game. We will find out in time if, by holding the Move controller in our hands, it opens more gameplay opportunities than Kinect.

This sort of video is enjoyable to a fan of PS Move, it is good to hear about Sony's work in this area over the last ten years. I agree with @Joe22, a vid in which Sony analysed how each genre would work with Move would be interesting, I still want to find out if we will be holding the wand on its side to play racing games. This is only because in my head I figure that, by the camera tracking the orb, emulating the motions of a steering wheel will be more complicated to implement than it was for tilting the Wii Remote left and right.

Cheers for posting this, Movemodo.

Re: Time Crisis: Razing Storm Plagued by Accuracy Issues?

JamieO

I agree with the comments above, The Shoot demo is highly accurate, so it sounds like a problem with the game, not with the PS Move's hardware configuration.

It does not make this news any less disappointing, though. I'm late commenting here, some two weeks after it was posted, but I have read lots of coverage of Time Crisis Razing Storm coverage since and the general consensus is that the two extra arcade games play the best, it is the FPS take on the main game which suffers.

I may still buy it, just for the arcade versions of Deadstorm Pirates and Time Crisis 4. Brian Crecente says that the problem "doesn't crop up much in the arcade versions of the game", so I would still like to play those light gun shooters on PS3. I will probably wait until it goes down in price to under £25, though.

Re: Microsoft VP: "I Own a Move, but Kinect is Far More Immersive"

JamieO

@mjc0961 Ha, ha, I noticed the positioning of these two articles too, 'catfight' is a spot-on word to describe it.

It also amuses me after reading Phil Spencer's quote that my main thoughts were that I would miss having an interface, especially for a driving game. I imagine that holding onto thin air would disconnect me from the experience. His comment seemed counter-productive to me as an example of improving the experience in that genre, can you really beat a steering wheel for a driving game? (..or a fighting stick for a one-on-one fighter for that matter?). Then again, whilst the Wii Remote works well for racers, the Move's wand is unproven in driving games, so far.

To be fair, Spencer says that it will provide a "different" immersive experience, but he does hint that the way Kinect immerses you into the game will be an improvement. I hope that both companies succeed with their motion-sensing peripherals, I would be happy to visit my Xbox 360 owning buddies and play a cracking Kinect game. The more that Sony, Microsoft and Nintendo compete to prove that their motion-sensing capabilities are the best, the more likely it will be that both Move and Kinect will receive top-class motion-sensing games, like on the Wii.

A bit of friendly competition should push both Sony and Microsoft's first party developers to implement their new peripherals in ways that really impress.

Re: Get a Closer Look at Resident Evil 5's Move Controls

JamieO

I can see where people are coming from, the two main points of contention are that some gamers would have preferred to be able to fire with the trigger and that the combination of aiming around the screen with Move whilst using the Navi's stick to search for enemies with the camera, just did not gel with everyone.

Those points are fair enough, and Capcom are right to try and address them. It is good that gamers are debating how well Move's controls have been implemented, it means that developers can learn from the feedback, stick with parts of the controls that work and re-assess how to improve the parts that don't. It does not do any harm to offer a decent variety of configurations for gamers to choose for themselves, as long as each one has been well thought-out and fully developed.

I can only go from my experience, it has been over a month since I reviewed Resi 5 and I still return to it often, because to me the Move controls are lots of fun and I would not swap back to a DualShock 3. I personally find the Move set-up to be superior for aiming.

Re: Review: NBA 2K11 (PlayStation 3)

JamieO

I'm writing a comment which is completely redundant, because I know that I will never buy this game, I simply don't know enough about basketball, a game with this level of realism would confuse me.

I basically sat down to read this review because it is Movemodo's highest scorer so far and I am interested in what James had to say about it. It tickles me that the first game to score a 9/10 has far better DualShock 3 controls that the Move's additions, but a 'great game' is a 'great game' whether it is played with a pad or a wand.

Sports games are really flying high on PS3 at the moment, I've read such good things about MLB 10: The Show and FIFA 11, but again I am not likely to buy either of them, because their detailed portrayal of the sport may go over my head (that's a lie, I'll probably get FIFA when it's cheap, I know enough about football).

Whatever happened to the 15 year old kid who learnt all the rules of American Football, just so that he could play Mega Drive John Madden, I don't know! Nowadays you'll find me downloading NBA Jam!

Re: First Impressions: Tron Evolution

JamieO

I have not heard much about Tron Evolution, so it is great to get some in-depth details about it here. For example, I did not even realise it was set in '89 and that its plot covers a story thread between the films.

I don't know much about Propaganda Games either, except that they made a Turok title for PS3 and they're developing a Pirates of the Caribbean game. It's good to hear their devs have been getting stuck into Midway's 1982 arcade game.

I like that the experience you build in mutliplayer counts towards your single player progress too, but it is a shame that they were not able to include local multiplayer.

Cheers Mat, I knew next to nothing about Tron Evolution before I read this!

Re: Review: Toy Story 3 (PlayStation 3)

JamieO

This one is on my I'll buy it when it is a bit cheaper list, mainly because when a trailer for this game was on during the film, my girlfriend commented that she would like to play it.

There are a few other Move games that I am saving up for first, but with a gameplay mix of a linear story and loose Toy Box mode, as well as bright graphics, it sounds like there is there is plenty of fun on offer here.

I'm really disappointed that the Move patch is only for the shooting gallery, I thought it would be integrated into the main story and sandbox modes. Even so, it is not often that you read a review of a movie licensed game and come away wanting to buy it. Nice one, Patrick.

Re: Review: High Velocity Bowling (PlayStation Network)

JamieO

@LinktotheFuture To be honest, it was a little bit unfair of me to make the comparison to Brunswick Pro Bowling, it seemed like a fitting end to the review to mention Brunswick as a competitor, based upon them both being Move controlled bowling games.

However, I should be clear that this is a review of the UK PSN version for £6.29 ($9.99). It is addictive and packed with content for that price, which is why it got a 7/10. However, I do not cover the $40 retail version of HVB here, the score is linked to the value it provides as a PSN title. My understanding is that Brunswick is a retail release too, although off the top of my head I think that it may be about $30 (its UK RRP is £29.99), it will still cost more than $9.99.

There are details about HVB I didn't cover here, for example as well as unlocking characters, you can unlock better balls and new costumes, plus there are pleasing touches like when the Motion controller's orb flashes colours if you get a strike. There are also small niggles, the wand is cumbersome to navigate the menus, if you use just your wand to navigate the XMB you will get an idea of what I mean.

My main advice is that gamers use this review and its score as a guide to buying a PSN game, and that its main point of comparison is with similarly priced titles on PS Store, which compete for your hard earned cash. Cheers!

Re: Review: High Velocity Bowling (PlayStation Network)

JamieO

@slapshot82 Cheers mate, I have come across a few online players who refuse to play me, but in the main the people I have played against have been good sports. There are definitely a lot of skillful players online though, I've unlocked later characters but I play controlling Barry because I like his spin, even though he is not the best of the characters. I have practised lots, but I still only just about hold my own online.

In general mastering the controls will enable players to progress in 'Challenge Mode' and enjoy competing online, as High Velocity Bowling becomes increasingly addictive as your bowling skills develop. Here is a rundown of the four steps when playing with PS Move. HVB's basic tutorial does not really cover step four and it is this step that will make the greatest difference to becoming consistent and improving your score:

  • Step one: Move the wand from side to side to position a marker on the foul line, and press the Move button to set the marker point.
  • Step two: Aim an arrow to choose the direction in which you wish to throw the ball, either straight down, diagonally across the lane or curving around towards the centre of the pins. Press the Move button to set this arrow in place.
  • Step three: Hold down the Motion controller’s T trigger to begin your bowler's approach and then action your swing to determine the power of your bowl, (based upon the speed and ferocity of the motion). This is when the on-screen power meter indicates the strength, so when you are satisfied you release the trigger to launch the ball. The green gauge is provided to indicate an ideal power level.
  • Step four: This is the most important technique for a skillful bowl, as it adds varying amounts of spin to the ball. As you hold down T and begin to reach the apex of your swing, rotate your wrist either left of right to put the spin on the ball. How far you twist will determine the amount of spin applied, which is handily indicated by another on-screen meter.

Re: Review: MAG (PlayStation 3)

JamieO

Take into account I doubt that I will buy MAG, there are so many Move ready titles like Heavy Rain, the upcoming Time Crisis: Razing Storm, as well as The Fight: Lights Out, that I am saving my pennies for.

However, I really enjoyed reading Christopher's review, his analysis shows that it is clearly a 'gamer's game' and he has obviously become absorbed in it. The experience actually sounds a bit overwhelming to a MAG outsider, with its skill trees and how it eases you in with only a 64 player game!!! Just 64!!! Ha, ha.

It's good to hear that PS Move has led to greater accuracy in a FPS game, it bodes well for Killzone 3.

A brilliant review, @slapshot82.

Re: Take a Look at Aragorn's Moves on PS3

JamieO

The sensible part of me is whispering "Don't build your hopes up!", but as a fan of the setting and characters in The Lord of the Rings I am quite looking forward to this one.

As ever, I look forward to Movemodo's review before I'll buy it, but if it snags a 7/10 or above I'll be well up for getting this. Surely a game involving sword strikes, defending with your shield and firing a bow is a perfect fit for PS Move?

Re: Review: Hustle Kings (PlayStation Network)

JamieO

From this review's description, I am glad that VooFoo Studios have included a fine tuning feature for the Move controls, and that with practise Move has been put to good use in this game.

When I saw the screens for Hustle Kings, its graphics stood out, but it dropped off my radar, because I had not read any of the coverage about its initial 2009 release. It's good to read that those super shiny pool balls, and nicely lit tables, look good in motion and that its gameplay impresses.

Nice one @Terra, for a quality review. After reading this it's clear that I had underestimated Hustle Kings. At £6.29 it sounds like a PSN bargain.

Re: Review: Heavy Rain (PlayStation 3)

JamieO

It sounds as though interactive cinematic-style gaming has come a long way since Don Bluth's Dragon's Lair, back in 1983. The issue of its stereotypical female characters is not exactly progressive for video games as a medium, though.

It is also good to hear that through Move, this version's controls are more diverse and successfully expand upon the game's movements.

Cheers James, when I have the spare pennies to buy Heavy Rain, I'll go into it knowing that PS Move works, but not to expect too much more than a gesture based replacement to the button presses. It is obviously a great game.

Re: Review: R.U.S.E. (PlayStation 3)

JamieO

Cheers for the comments everyone, I agree it is great to see the return of a decent WWII based game, especially with it making the most of Move and bringing a quality RTS to PS3 at the same time. As I mentioned in the review, the two main selling points of R.U.S.E are the ruse cards and the PS Move controls.

An example of the effectiveness of a ruse card is during chapter 12's 'The Battle of Cherbourg'. There is an urgency to this mission in France, as the Germans deploy huge numbers of units at a rapid rate. However by comboing two ruse cards, Blitz to double your units speed and collect supply depo money more quickly, alongside a fake tank offensive to distract the enemy, it is possible create the time to prepare a forceful attack.

The speed of selection provided by Move's pointer controls is once again appreciated, especially during intense missions that necessitate a hasty response time.

There are more ruses available in the latter parts of the game, and if you are unsure if you want to make a £40 purchase of the full R.U.S.E. game, it is definitely worth checking out the demo on PSN to help with your decision. The demo is built ready for PS Move controls too, plus it has some of the game's top-quality ruses from later levels, which are lots of fun to combo during the battle. It will teach you the basics of building barracks for infantry, an armour base for tanks, as well as artillery bases.

Re: Time Crisis: Razing Storm Goes Gold, Hits October 19th

JamieO

@Swerd_Murd Cheers mate, like I said I am excited about Time Crisis: Razing Storm, and the video you posted for Deadstorm Pirates looks action packed, with on-rails set piece shooting galore. It was the FPS additions to the older PS3 release that I read about as over complicating the basic formula, but I did not realise that it was like Link's Crossbow Training, I would have been more up for it if I had known.

At the time I could not afford a GunCon 3 anyway, so already owning Move makes this new version an easier purchase for me. I wonder if many shops will have a deal with it, by including Sony's PS Move shooting attachment.

Re: Time Crisis: Razing Storm Goes Gold, Hits October 19th

JamieO

I am really excited about this one, I do not know much about Deadstorm Pirates, so hopefully that game will be a surprise treat.

I am pleased that this game includes the 2006 arcade version of Time Crisis 4, because I remember reading that the 2008 PS3 release made the game unnecessarily complicated and that the Guncon 3 did not feel as natural as was hoped.

For this reason, I did not buy number 4 when it was first released, so it has a second chance to shine as an arcadey Move title. Anyone who knows more about the 2007 PS3 release, and has actually played it, can correct me if I'm wrong, but I see Time Crisis: Razing Storm as a fresh start for the franchise on PS3.

Re: Review: Start the Party (PlayStation 3)

JamieO

My cousin is a PC and a PS3 gamer and has been showing a bit of interest in purchasing PS Move, with the sole intention of it providing fun and active gaming opportunities for his little 4 year old daughter. After playing the fly-squatting and paint demos, I found it to be really simple fun gaming and I pictured in my head that it would be a good early family-friendly title for her to play, (just like James conveys here).

Thanks for all the info on this one James, I'll share it with my cousin. For example it is good to read that the 1:1 tracking is effective and that you can pass around one Move motion controller for 4 player gaming.

I don't want to end on a negative note, but when I played the Start the Party demo it was noticeable that the image from my PS Eye was very fuzzy and grainy. I tweeted for help about this, and researched on the web about it, and the recommendation was to create much more light in my room. However, adding light did not make much difference to the image quality. I also thought that because the PS Eye tracks the orb's light for PS Move most effectively against a dark background, that having all the lights on to get a better camera picture contradicted this fundamental tracking set-up.

Fact is, the demos are fun regardless of the camera's picture quality and a 4 year old kid is not going to be worried if the camera's image in Start the Party is noticeably inferior to the one in chat! D'oh!

Re: Heavy Rain Scoops Game Designer's Award at Japanese Ceremony

JamieO

Congratulations to Quantic Dream, and to Heavy Rain then, I am looking forward to reading the analysis of the motion controls for this one, in the forthcoming Movemodo review.

I have been tempted to download the Move demo on PSN, but part of me thinks that with a game like this it would be better to experience the full game, rather than dip into a short introductory demo of it.

Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)

JamieO

Cheers for all the comments guys and thanks to @WolfRamHeart (comment 15), because since the Eds gave me the chance to write for Nlife, The MMA and now Movemodo, I have found that I get really absorbed into each game that I cover, so a compliment like that is really appreciated.

If you are still undecided about the new additions to the Gold Edition, one example of how the Move controls improve your actual shooting skills was when I first replayed the extra content level 'Desperate Escape', with the Navigation and the Motion controller.

Take into account that one of my favourite weapons is the stun rod, because I am constantly trying to preserve ammo, and 'Desperate Escape' does not allow me to use it, because you can't you dip into your inventory and its stash of weapons, like you can during story chapters. (On a side note, being able to reorganise your inventory when you die is excellent, although a few people have found the in-game real time inventory selections to be too tense, whilst you are being attacked!).

Therefore, I was only allowed to use guns for 'Desperate Escape', I could not have the stun rod as an excuse for my poor accuracy rating and I completed it with 'S' ranks using the Move controls. This unlocked a 'S' rank trophy, which I did not get by playing the same level using DualShock 3.

Other extra content additions for the Gold Edition, include new costumes and extra figures. Also, when you complete the game, or when you finish both 'Extra Content' levels, you get to play as new characters, for example you can choose Sheva as your main single player character.

Re: Review: Flight Control HD (PlayStation Network)

JamieO

The description of Flight Control's multiplayer in the fifth paragraph sounds like heaps of fun, whoever James was teaming up with must have been having a right laugh as one of them "insists on taking their plane on the longest route possible, intersecting everyone else's". Ha, ha.

Fair play, the local 4 player multiplayer is obviously a strong point for this PSN title, alongside the flow and accuracy of the Move controls.

A fun review, for a fun PSN game. Nice one, James.

Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)

JamieO

As part of my research for this review, I read lots of old magazine interviews with the Resident Evil 5 team, as well as with the original Resident Evil creator, Shinji Mikami. It was interesting that from the outset Mikami had always wanted a Resi 4 style camera, but the original PlayStation could not handle it. Who knows, if PSone had been more powerful, the series may always have been more action based and less puzzly.
Note that Mikami was not involved in Resi 5.

The Resi 5 team were obviously conscious that there were huge expectations on this, after Resi 4 had taken such a fresh approach for the series. Resi 5's co-producer, Masachika Kawata, noted that they did not want to reinvent Resi 4, but co-op does add to the series and even 4 player co-op was considered. The director, Yasuhiro Anpo, explained that they wanted Sheva's AI to have the same abilities and skills as the player, to distinguish her from Resi 4's Ashley.

The game's Art Director, Yoshiaki Hirabayashi, said that the Resi 5 team wanted to improve the cinematics and the 'Library' menu also allows you to watch all of the game's cut scenes in order. I'm not ashamed to admit that I sat down to watch all of the cut scenes, as they all play in one long flow, so I treated it like watching a 90 minute long Resi movie. Oh yeah!

Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)

JamieO

@Metroid133 The story details I have shared are what Capcom released in a promotional trailer for the Gold Edition and I also discuss early parts of the game. You see, Resi 5 is awesome for its fan service, so understanding the importance of partnership to Chris as his motivation, is set up early on in this game. Be sure to check out Resi 5's 'Library' menu selections, because you get an entire background on the series there. For example it has files named History of Resident Evil, BSAA, Majini, Chris Redfield, Sheva Alomar, Ricardo Irving and much more, for anyone who wants to get a grip of the vast back story.

@Paranoimia I know exactly what you are saying about the final battle and unfortunately Move will not make a difference, or help in this specific instance, because AI Sheva will always waste shots and ammo. Chris Redfield, ie you are basically alone for that one. It is a case of, "Must I do everything myself!" Sorry.
Edit: Apologies mate, I don't want to give away too many specifics about the final boss battle for spoiler reasons. The only way that Move could help, is that your aiming response time will be quicker, although to be honest I can't recommend that you get it for the final boss alone. If you are on Twitter, I could 'Direct Message' tips to beat the final boss with DualShock 3. My Twitter name is @JamieOretro

Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)

JamieO

@Paranoimia Don't worry, I hear what you're saying what with T being the Trigger it probably sounds back to front, but it works really well mate. Pressing T basically draws your gun, you then keep T held down to keep your gun drawn. From here you can search for enemies with the navigation controller's analogue stick, whilst at the very same time aim for specific body parts with the move controller, ready to fire with the move button.

This set-up feels natural, because the T is perfectly placed to be kept held down, because it is placed in the trigger's comfortable, easy access position. Trust me, it is makes for a very accurate system during encounters, simultaneously finding enemies and aiming for precise weak spots, especially during cover-and-shoot gun fights.

Note: The only thing I have missed is that you can map shortcuts to select weapons, onto the navigation controller's D-pad.

Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)

JamieO

The controller settings for Resident Evil 5: Gold Edition, in its options menu, explain the basic motion controls. However, as there is no mention of the Move controls in the instruction manual and because there is much more to the controls than is suggested in the options, I have provided a more detailed explanation of its new Move features, below.

Navigation Controller

  • Analogue Stick
    Use analogue stick to walk or hold wand’s X button with it to run.
    Hold T to arm sniper rifle and use navigation contoller's analogue stick, not wand, to aim it.
    Analogue stick is used to aim mounted guns on Humvee, not the motion controller, versus the giant Ndesu and in turret guns during ‘Desperate Escape’ level.
  • L1
    Hold L1 and make slashing motion to attack with you knife (the knife is much weaker than the stun rod).
    Hold L1 to zoom out the sights of your sniper rifle.
  • L2
    Hold L2 to locate the position of your partner.
    Hold L2 to zoom in with your sniper rifle.
  • X
    The X button on the navi controller selects Chris’s inventory.
    Hold T button on wand and press X on navi to reload.
  • O button
    The O button on navi controller also instructs your partner, for a partner action.

Move Motion Controller/Wand

  • Move Button
    Hold T to arm gun and press Move button to shoot.
    Hold T and press Move button to throw grenade.
    Move button is context sensitive (pick up items, jump over walls etc).
  • T Button
    Press T to draw your weapon and then aim with motion controller.
    Hold T and make swipe motion with wand to strike with stun rod.
    Press T to place proximity mines.
    Hold T and shake to reload your gun.
    Hold T and press X to reload your gun.
    Hold T to accelerate your hovercraft (with X to make it go faster).
  • Square
    Bring up map/radar.
  • Triangle
    Bring up inventory.
    Press triangle to skip cutscenes.
    Press triangle and then press T button for a quick item select.
  • X button
    Hold with navi’s analogue stick to run.
    The wand’s X button opens Sheva’s inventory (Note: This is the worst placed button in the default control set up, it would have been better positioned if the wand's X button opened Chris' inventory and mapped Sheva’s on the Navi’s X button).
  • O button
    The O button instructs your partner, for partner actions ('get on' boat, 'partner pick up' item etc).

Motion Controller/Wand: Interactive Cutscenes and Context Sensitive Actions

  • Hold the motion controller vertically and waggle/shake it to 'break free' from enemy's grasp, 'hold on' and 'grab on' during corners for Humvee level, (Chapter 2-3 Savanna).
  • Hold motion controller vertically and swoop in an arc/loop to the left, to dodge boss attacks.
  • Draw circular motions with the motion controller to wind huge levers and cogs.

Re: Last Guardian May Include Optional Move Support

JamieO

Fair enough that it is not going to be a Move exclusive, that Team Ico are considering Move and have plenty of time to implement it, can only be good news.

Then again, any news on The Last Guardian, is good news!
(Christmas 2011 seems a long way away, though.)

Re: Review: Sports Champions (PlayStation 3)

JamieO

I have only had the chance to play the two Sports Champions demos for Table Tennis and Disc Golf, but I came away impressed by the way camera recognised the 1:1 motion tracking when I was tilting the wand, for different throwing angles and shots.

The Archery event sounds like the most fun to me, although I am disappointed that Gladiator Duel turned out be shallow. I am not particularly sold on the visual style for this game, however from reading this I imagine that the fun greatly improves if your mate has Move controllers, too. Great review @Corbie.

Re: Dead Space: Extraction Lies in Wait on Dead Space 2 Blu-Ray

JamieO

@James Newton You found it! You found the pic, that's the one! lol.

On a serious note, that article raised a valid point. After reading it, I looked at my Wii collection and realised that there are loads of core titles which I have neglected, like MadWorld, House of the Dead: Overkill and of course Dead Space: Extraction. This was partially because I have been buying so many titles for PS3, after all I invested in a HDTV just for gaming, but also because I was focussing on the Wii's first party, big hitting Nintendo games.

I have not even bought either of the No More Heroes games, so if one aspect of Move is that it brings quality Wii titles to PS3 (with spanky new HD graphics), then I have a second chance at getting these titles. This is especially as many third parties have made on-rails shooters for Wii, which would also be a perfect fit for a PS Move conversion.

Re: Dead Space: Extraction Lies in Wait on Dead Space 2 Blu-Ray

JamieO

What a superb bonus, it looks like the special edition of Dead Space 2 is the way to go. I hope that its availability is not too limited!

James is spot on when he says that Dead Space: Extraction was "overlooked" and "deserved a bigger audience". I remember reading a feature in gamesTM called 'Core Crisis' (Issue 99), discussing how the Wii has plenty of quality third party titles, but many of them have actually been neglected by core gamers and their sales do not reflect the quality of the gameplay.

I for one am pleased to get a second chance to play Dead Space: Extraction and it is understandable that I will now wait for the HD PS3 version. The Wii game was well received by critics, I hope that it gets more attention from gamers on PS3.

Re: PlayStation Store Updated with Move Content A-Go-Go

JamieO

I finally get my hands on Move this morning, so I will check this li'l lot of demos out today and over the weekend. I am particularly interested in the Heavy Rain: Move Edition demo, I have heard @DaddyNewts tweet good things about Heavy Rain on Twitter.

There are actually a few demos that my girlfriend may like, in my ongoing fruitless attempt to convert her to gaming. Ha, ha.

@turtlelink There has not been an announcement that Gran Turismo 5, or Prologue, will be Move compatible. It is released in early November, so it is looking unlikely I'm afraid.

Re: Resident Evil 5 Move Trailer Lurks Behind this Creaky Door

JamieO

That is a cracking cut-scene from Resi 5 where Chris Redfield is talking to Sheva and he has the flashback about heading off with Jill Valentine to the Spencer estate. As the video shows, this is where they meet a certain bleach blonde, sunglasses donning, classic Resi 'evil' fella and it makes sense for Capcom to use the exclusive Gold Edition extra content of Lost in Nightmares to show off Move in the trailer.

The other bit of the video is also from the Gold Edition's extra content, it is taken from Desperate Escape, both of these extra levels are great additions to the original game.

I have nailed Resi 5 with the DualShock 3, I can't wait to get my hands on the Move controls to sort out the 'Majini' infected and have a montion sensed attempt to combat the Uroboros Project. Oh yeah, it may sound like gibberish, but anyone who plays Resi knows exactly what I'm talking about!

Re: Interviews: Firemint - Flight Control HD

JamieO

Nice interview @Dazza, I never played this on iPhone, Flight Control HD sounds fun.

On a side note, I would snap up Real Racing if Firemint ever found a way to get that onto PSN, for a bargain priced £4. I wonder how racer controls will translate to Move, if the wand is held on its side like a Wii Remote (what with the feel of Move controller being all curvy, compared to Wiimote's angular design).

Sorry for going off topic here!

Re: Sony Admits It Will Never Outspend Microsoft on Marketing

JamieO

This will sound naïve, but I am not personally worried about marketing, I find out about new gaming products all by myself. Then again, I do not think many marketing teams are targeting me, I'm already an early adopter who they have snagged hook, line and sinker.

Therefore, from my point of view, I would have preferred Peter Dille to have answered, "Nah! We put money we would have spent on marketing, into developing fresh and exclusive Move games!"

Re: Select Move Launch Titles Include Demos on the Disc

JamieO

I am actually really looking forward to dipping my toes into the demo games next Friday, alongside the Movemodo reviews, they will give me an early indication of which of the bargain priced Move-ready games I should invest in.

Just like @Roopa132 and @NESGamepro, Sorcery is a game that I have my eye on, too.

Only a week to go folks, I'm looking forward to getting my hands on a bit of PS3 motion sensing control and since I have pre-ordered the Starter Pack, being able to dabble in the Sports Champions (Table Tennis and Disc Golf) demos,as well as a level from The Shoot is an added bonus!

Re: David Cage: Move Needs More Support from Core Titles

JamieO

David Cage is unsurprisingly spot on with this, I could not agree more. It is complete and utter common sense that the success of Sony's wand tech will be boosted by AAA PS3 core titles including exclusive Move content.

The thing is, I feel confident that both first and third party games will deliver, although I don't think it will happen overnight. I read that it only took Eugen Systems five weeks to incorporate Move controls into R.U.S.E., so hopefully it is not too complicated to develop a Move-enabled game.

Ultimately, I am mostly looking forward to AAA games, which are built and designed completely around Move.

Re: Sony Coughs Up £750,000 to Advertise Move in First Week

JamieO

I was wondering about Sony's marketing plan for Move just the other day, because it seems like they are quiet at the moment compared to Nintendo and Microsoft.

Nintendo are hitting our TV screens big time, with 'Mario: Part of the Family Since 1985' and the NDS ads for Dragon Quest IX which are also targetted at a large audience, not just core gamers. The Microsoft telly ad for Halo: Reach is class too, they have captured my interest in that title, when I do not even have a Xbox 360!

I'm looking forward to seeing Sony's ads, they need to make more noise, or perhaps I watch the wrong shows, X-Factor and Big Brother are not my cup of tea. £750,000 for the first week should hopefully produce an ad campaign to rival Nintendo and Microsoft, although I still feel that Sony needs to get a move on! "Boom, boom!"

Re: Killzone 3 Developer Video Sheds More Light on Move Controls

JamieO

I am really hyped for Killzone 3, I enjoyed the second game lots and it sounds as though Guerrilla Games have gone out of their way to make the Move control's sensitivity configurable and include a number of difficulty options (auto aim etc).

I was a fan of Killzone 2's difficulty curve, the enemy AI was pretty challenging, so I hope I am not too tempted to wuss out and stick this one on auto aim easy, just to go sightseeing with all of its sweet looking, snow covered background graphics!

The melees worked well in Killzone 2 too, so it is good to see that you can still charge in for some fast & effective close-up combat here.

Re: The First Wave of Move Titles Will be Cheaper to Entice You

JamieO

I'm really pleased that these early Move games have an accessible price range. After I invest in the kit next week, I will gradually want to start building a collection of titles which actually take advantage of the tech. I know the games that I have my eye on for launch, but I may get a few of these cheaper titles later on.

I look forward to reading the Movemodo reviews for these three, particularly for Sports Champions.

Re: Ongoing Confusion Surrounds PlayStation Move's Launch Date

JamieO

My money is with each of the retailer's dates and @Dazza's suggestion that Move will land in Europe on Friday 17th September.

Whichever date it finally arrives, I am getting it! I wonder if online retailers, like Play and Amazon, will ship pre-orders out a little bit early?

I am most likely buying mine from the high street, so I may just hover around Game and Gamestation on the 15th and 16th, just in case.

Re: Disaster Report 4 To Feature PS Move Support

JamieO

I have not played any of the Disaster Report titles. The main survival hook is interesting, so alongside Move support, perhaps the Japanese gamer's enthusiasm for this series will translate into larger sales on western shores.

As for the stereoscopic 3D support, it's good to see its inclusion, although I won't be able to afford a TV that runs 3D games for quite a while.

Re: Witness PlayStation Move's Origins on PlayStation 2

JamieO

I guess that there is lots of innovation happening in each one of the big 3's product development workshops, which we do not hear about. I like the idea of Sony's li'l Elves beavering away at a new idea right now, who knows we may not see them for another six years.

It looks like Nintendo is not the only innovator of new motion sensor control inputs. Who'd have thunk it?

Re: Welcome to Movemodo!

JamieO

Congratulations on the launch of Movemodo everyone! I look forward to frequenting here and to following Move's journey, hopefully into a shed load of brilliant wand waggling games (in HD)!

Killzone 3 is the title that I am most looking forward to, although I am also partial to a bit of arcade Time Crisis: Razing Storm and I hope that The Fight: Lights Out is good for a virtual scrap.

Have fun and... "Good luck!"

Re: Virtua Tennis 4's 3D Button-Free Play is a Frightening Glimpse of the Future

JamieO

Ha, ha, Virtua Tennis 4 has just invented a new genre: The FPT game (First Person Tennis). Coming from someone who became a bit over addicted to the Wii Sports tennis game, and who also used it as his pre-dominant form of exercise, this game could well fill my Mii's tennis shoes!

I have a lot of time for Virtua Tennis as a fun arcade franchise. I remember enjoying two player matches on my mate's Dreamcast and I played the early PSP game loads, so I like the sound of this.

It will also provide another early indication of the fidelity of Move, including its accuracy in comparison to Wii MotionPlus.

Re: Konami Bringing Travis Touchdown to PlayStation Move

JamieO

Man, I apologise if I sound like a graphics snob here, however considering that I would like to play the Wii game but I haven't bought it yet, a Move enabled PS3 version with lovely clean HD cel-shading sounds very tempting.

I feel the same way about the Move version of Lord of the Rings: Aragorn's Quest... but what's a gamer supposed to do? I think that everyone would go for the graphically superior version of a game, as long as both versions have gameplay and controls which are on a par.