Comments 3

Re: Poll: Arthur Morgan vs. John Marston - Who's the Better Red Dead Redemption Lead?

Fraught

Reading some of the first comments posted here, by people who hadn't even finished the game yet or gotten past the second or third chapter at best, is depressing. Way to take part in the discussion without having the full picture.

With that said, I love John Marston ALMOST as much, but Arthur does end up leaving a deeper impact, though as mentioned, this is mostly because RDR2 is just overall narratively a better game.

Also, I hate that RDR2 is a prequel, and thus RDR1 goes by without anybody acknowledging Arthur ever existing. It leaves me with kind of a self-righteous but disgusted feeling at the same time, as Arthur's whole legacy was tarnished in this way. The way he's set up in this story, it's an outrage that this was a prequel that - because of being a prequel - ends up being snuffed from RDR1's story so unfairly.

Also, John Marston's story was tragic, no doubt, but it was really to be expected, in some way, as it was a story of failed redemption in a world that has no place for people like him anymore (and this was how it was always framed). Though we kind of knew where RDR2's story would lead, the way Arthur was screwed over by the people he'd spent his life with...just sucks.

Re: No, Final Fantasy VII Remake's Battles Aren't Turn Based

Fraught

@samwisemeek I'm sorry, but these remakes aren't purely for fan service. They're, in large part, meant to also draw in new fans, who'll give the series a chance just because of the reputation that FFVII has in the gaming industry, who are on the younger side and who don't have a shred of nostalgia for FFVII (or older games), and thus won't give the old one a try. As such, while of course there's differing opinions regarding this in all walks of gamer life, I think most contemporary gamers prefer active combat to turn-based combat.

I personally don't mind either one of these types of combat, and if it's like Kingdom Hearts, then it'll still be good, because KH employs a system that's kind of a cross between the two, in that you still fight through commands and have different summons and spells etc that you scroll to, but with just the added layer of being able to position yourself.

But tl;dr: the game is meant to bring in new fans as much as appease old ones, and this is MOSTLY on the shoulders of its story, characters, atmosphere, music; its presentation, in other words. I'm sure they did some sort of research into the sales figures of old Final Fantasies and recent trends in whether gamers more widely prefer active or turn-based combat. Also, as somebody who played FFVII myself as a young'un, I appreciate the story and the atmosphere and the exploration more than the combat which, let's be honest, turned really dull at some point, with all the trash mobs constantly interrupting the flow of exploration. Only bigger (and story) fights were enjoyable later on.

Re: NieR Automata Ain't Hiding 2B's Bubble Butt

Fraught

@Rudy_Manchego "humorous", sure, but what's frustrating is that this kind of thing actually happens, but it's such a pathetically weak argument, because there are absolute dumpster-tier, purely fan-service works in ALL mediums, including movies, books, whatever. The saying "it's only as good as its weakest link" can't be applied to only gaming, and then disregarded in other mediums.

Nonetheless, whatever, all mediums will have their fan-pleasing and more shameful moments. If you want somebody to get into gaming as an art form, you don't jump into it with an art critic's perspective; you first get them hooked on something more casual, built on the fun of the gameplay, and THEN, when you've reeled them in, you deepen their appreciation of the medium by giving them better stories and better characters.