@FingerShot Gravity rush is the only one of the three that i've actually heard of, and wasn't that a PS Vita game? The fact that they didn't green light any concepts shows how risk averse they had become. Chasing big money instead of modest successes. And now they are just shutting everything instead of releasing anything. How is that a better idea? I'm glad of AA games like returnal getting a release because they are actually different. And Astrobot wasn't a risk because the previous Astrobot Rescue Mission was widely regarded as one of the best ever psvr1 games.
This review is weird. 1) this is a game about exploration. There are side paths and tower puzzles to solve and collectables to find. 2) This isn't a parkour game, there are a few chasms to cross, and the traversal is pretty fluid with the grapple hook 3) There isn't poor signposting or times when you don't know what to do. It's pretty linear in structure, and your inner voice literally tells you how to beat the behemoths (and I actually wish you could delay or turn off the hints she gives you entirely because they are so hand holding its insane!) 4) Yes you can cheese the combat with strength grapple and bow combo because you are so over powered, but you don't have to do that. 5)The second behemoth fight is the best boss battle in VR I have ever experienced. And I have played resident evil 4, 7 and 8. It feels genuinely tense. I don't understand your 4/10 score, based on environments or repetitive game loops especially in light of the 7/10 for Ghostbusters rise of the ghost lord.
@Max_the_German No, but GT7 does kind of require you to buy a force feedback wheel, lol. If you crash you don't have to pat your body to put out flames. But they could put that in and it would be cool!
Comments 5
Re: Poll: Are You Playing Indiana Jones and the Great Circle on PS5?
If it was in VR I'd be playing it
Re: Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida
@FingerShot Gravity rush is the only one of the three that i've actually heard of, and wasn't that a PS Vita game?
The fact that they didn't green light any concepts shows how risk averse they had become. Chasing big money instead of modest successes. And now they are just shutting everything instead of releasing anything. How is that a better idea?
I'm glad of AA games like returnal getting a release because they are actually different.
And Astrobot wasn't a risk because the previous Astrobot Rescue Mission was widely regarded as one of the best ever psvr1 games.
Re: Behemoth (PSVR2) - Great Concept, Poor Execution
This review is weird.
1) this is a game about exploration. There are side paths and tower puzzles to solve and collectables to find.
2) This isn't a parkour game, there are a few chasms to cross, and the traversal is pretty fluid with the grapple hook
3) There isn't poor signposting or times when you don't know what to do. It's pretty linear in structure, and your inner voice literally tells you how to beat the behemoths (and I actually wish you could delay or turn off the hints she gives you entirely because they are so hand holding its insane!)
4) Yes you can cheese the combat with strength grapple and bow combo because you are so over powered, but you don't
have to do that.
5)The second behemoth fight is the best boss battle in VR I have ever experienced.
And I have played resident evil 4, 7 and 8. It feels genuinely tense.
I don't understand your 4/10 score, based on environments or repetitive game loops especially in light of the 7/10 for Ghostbusters rise of the ghost lord.
Re: Behemoth (PSVR2) - Great Concept, Poor Execution
@gaston They gave Ghostbusters rise of the ghost lord 7/10. I really don't understand where this 4/10 trend comes from.
Re: Behemoth (PSVR2) - Great Concept, Poor Execution
@Max_the_German No, but GT7 does kind of require you to buy a force feedback wheel, lol.
If you crash you don't have to pat your body to put out flames. But they could put that in and it would be cool!