Comments 10

Re: Even with PS5 Ports, Many of Xbox's Games Have Been Underperfoming

CorporateZombi

The games i was interested in but then didnt bother with.
1) hellblade 2, was hoping for VR support. A lot of people said it was bad.
2) Saros, watched a gameplay and it looked like an empty & worse Returnal. So why not just keep playing Returnal? Also ive bought games only for them to come to ps plus the following month, so you are teaching me not buy games, and punishing me for buying them.
3) Indiana Jones, played for free on Amazon Luna, and frankly got bored with the gameplay
I think there is a real problem with choice paralysis and libraries like ps plus and game pass. There is no incentive to play the game thru, you are not invested in "getting your moneys worth" because you dont feel like you bought it and well its available so I dont feel I need to play it right now. And if i just wait, i can probably play it for "free" in a bit anyway. Nowonder the game studios are not seeing returns.

Re: Poll: How Would You Rate State of Play for June 2026?

CorporateZombi

Where were the future PSVR2 games?
Would have liked to have seen some.
Don't get me wrong, I have plenty of great psvr2 games to play e.g. aces of thunder and MSFS, but I would have thought they might show something. Or announce they will bring VR support to one of the existing titles. (Like RE Requiem, or Marathon)

Re: Another Highly Regarded PSVR2 Dev on the Brink After Mass Layoffs

CorporateZombi

@Axelay71
So... you arent going to be playing any of the great VR games this year on it then?
Aces of Thunder, MSFS, five nights, flat out 4, or any of the other 400 odd titles already in the psvr2 library? Shrug. I mean we are well on the way to matching the library of psvr1 (800 games in 10 years.) To psvr2 420 games in 3 years. Yeah, sure sounds abandoned doesn't it? Well, sure it is, if you don't actually look, buy or play any of the games.
Shakes head, rolls eyes and shrugs.

Re: Another Highly Regarded PSVR2 Dev on the Brink After Mass Layoffs

CorporateZombi

Well Alien Rogue Incursion was excellent actually. Anyone who hasn't played it probably shouldn't comment. Not sure how a 74 metacritic is "mixed". Sigh. It seems its popular to blame Sony (provided a great headset), prices (cheaper than everything except meta, and cheaper than every other eye tracking enabled headset), the lack of games (there are hundreds). Most of these are woefully ill informed.
The headset is high tech, and beyond most of the headsets on the market in terms of included tech for that price. Pretty much the only oled hdr eye tracking headset that is under £1500.

Loads of people like to claim "Yes, VR is dead now, I called it!" Well, they must be hoarse "calling it" after ten fricken years and 10 new headsets launching in 2025/6 (apple vision pro M5, big screen beyond 2, and 2 eye, meganeX 2, play for dream, pimax crystal super (3 versions), pimax dream air, samsung galaxy XR. And now with steam frame just about to launch.

I'm sick of hearing that actually, when VR is pretty much the only place where gaming innovation is actually happening.

No-one says video games are dead (or monitors are dead, or desktop gaming is dead) when microsoft strips and shutters studios.

Re: Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

CorporateZombi

@FingerShot Gravity rush is the only one of the three that i've actually heard of, and wasn't that a PS Vita game?
The fact that they didn't green light any concepts shows how risk averse they had become. Chasing big money instead of modest successes. And now they are just shutting everything instead of releasing anything. How is that a better idea?
I'm glad of AA games like returnal getting a release because they are actually different.
And Astrobot wasn't a risk because the previous Astrobot Rescue Mission was widely regarded as one of the best ever psvr1 games.

Re: Behemoth (PSVR2) - Great Concept, Poor Execution

CorporateZombi

This review is weird.
1) this is a game about exploration. There are side paths and tower puzzles to solve and collectables to find.
2) This isn't a parkour game, there are a few chasms to cross, and the traversal is pretty fluid with the grapple hook
3) There isn't poor signposting or times when you don't know what to do. It's pretty linear in structure, and your inner voice literally tells you how to beat the behemoths (and I actually wish you could delay or turn off the hints she gives you entirely because they are so hand holding its insane!)
4) Yes you can cheese the combat with strength grapple and bow combo because you are so over powered, but you don't
have to do that.
5)The second behemoth fight is the best boss battle in VR I have ever experienced.
And I have played resident evil 4, 7 and 8. It feels genuinely tense.
I don't understand your 4/10 score, based on environments or repetitive game loops especially in light of the 7/10 for Ghostbusters rise of the ghost lord.