Comments 3

Re: Returnal Update 1.4.1 Available on PS5 Today, Here Are the Patch Notes

ConcreteLlama

@Shuks8 The difficulty and lack of save feature are unrelated, for the most part people that want a save feature simply want it so that they can stop and resume the game whenever they want. They don't want it so that they can return to the save point and retry if they die. Adding a save feature should have no impact on the difficulty, although admittedly it would be exploitable to anyone who wants to cheat the system. But for most of us wanting this feature - we still want permadeath, we just don't want it to be caused by factors external to the game itself.

Re: Returnal Update 1.4.1 Available on PS5 Today, Here Are the Patch Notes

ConcreteLlama

@Omnistalgic Bold assumption that everyone has 2-3 hours free When I was younger and had fewer commitments I likely would have been one of the people arguing against the save feature for similar reasons, but I also had a bunch of free time and wouldn't have understood where they were coming from (even though I could clearly do the math).

Fact is there are many people out there for which the inability to save means that they simply cannot play the game because it is incompatible with their life. I'm one of those people - I get 1-2 hours tops to play games in a day and I'm not the only person who uses the PS5, so even the already unreliable rest mode option wouldn't help (funnily enough something like Quick Resume would help mitigate that but I don't completely trust that feature either, it has the same limitations to rest mode but it can at least store multiple game states).

Also when people say we're missing out - trust me, we know it. I'm very jealous of anyone who has the ability to play this as it looks excellent.

Re: DIRT 5 Next-Gen Face-Off Is Favourable for PS5

ConcreteLlama

Don't take these early videos as evidence that one console is clearly more powerful than the other. This performance differential is unexpected and there's likely a good reason for it, and it likely does boil down to GDK issues and late dev kits on the Series X. Not all of the APIs are ready, even now. Last gen's mid gen refresh systems (Pro and One X) were more obvious out of the gate because they were basically just juiced up versions of existing hardware. The PS5 and Series X are very different to their respective predecessors and teething issues are expected - especially in the case of the Series X given that they're transitioning to an entirely new development environment.

I say this as someone with both a PS5 and a Series X. I love them both for different reasons, and if I'm honest right now I see the PS5 getting more use mostly due to the fact there's more actual good PS5 specific content.