Cheers guys! Our tests show its has big potential as PS Vita allow access to really low level hardware so its possible to have 90-120fps with good enough graphics.
@phaserborn Current our prototypes are 200 fps but its not a final render For VR you need more than 60 fps so 90-100 is good, 120 is ideal. We trying to achieve that
There is was issue with packs previously, servers wasn't properly configurated so some of lucky guys got extra 33 balls packs. It was fixed 2 days after release. We have a patch release today, fixes BGM port issue and add touch screen interface to level select also some game balancing.
@maskjaq: We have a single premium price option comes with the game. Couple year ago I was at London Game Conference, listening BigPoint CEO where he speak about free2play in terms of monetize of wider audience, not money sucking pay2win etc. So I liked the idea - you need to make game available for everyone: to guys who can buy full price and for someone who unable to pay in full but would like to pay less and have some features. Thats why we have full unlock and bit size portions of ball packs, i think that fair. Ours and our friends experience (Montezuma Blitz, Jetpack Joyride) helped me to adjust model so I hope it works
@snorky: there is a difference between Freemium (which is Free+Premium) and Free to play (which is mainly micro-transactions and boosters).
Basically, the build is an advanced demo version with the trophies and leaderboards enabled.
Plus, indeed we have a unlock all game for people who like the game and want to spend the full price. Bascially, 133 balls (100 balls which is 1.99 + 33 free balls which comes with game) is enough to complete game
Comments 9
Re: Exclusive: How One Developer Turned a PS Vita into a Virtual Reality Headset
@Bad-MuthaAdebisi Its not took much time: prototype worked in a 3 days
@Knux Well, we were one of launch titles, we definitely love PS Vita
Re: Exclusive: How One Developer Turned a PS Vita into a Virtual Reality Headset
Cheers guys! Our tests show its has big potential as PS Vita allow access to really low level hardware so its possible to have 90-120fps with good enough graphics.
Re: Exclusive: Mass Effect Meets Morpheus in Beatshapers' PS4 Exclusive RPG
@phaserborn Current our prototypes are 200 fps but its not a final render
For VR you need more than 60 fps so 90-100 is good, 120 is ideal. We trying to achieve that
Re: Exclusive: Mass Effect Meets Morpheus in Beatshapers' PS4 Exclusive RPG
@SimonAdebisi We might bring it back to PSV but not now, but technically possible. Thats as usually funding question.
Re: Exclusive: Mass Effect Meets Morpheus in Beatshapers' PS4 Exclusive RPG
@Cyrso We have different teams working on projects, experimenting all time, learning our lessons
Re: Review: BreakQuest: Extra Evolution (PlayStation Network - Vita)
There is was issue with packs previously, servers wasn't properly configurated so some of lucky guys got extra 33 balls packs. It was fixed 2 days after release.
We have a patch release today, fixes BGM port issue and add touch screen interface to level select also some game balancing.
Re: BreakQuest: Extra Evolution Bouncing onto PS Vita on 7th August
@maskjaq: We have a single premium price option comes with the game.
Couple year ago I was at London Game Conference, listening BigPoint CEO where he speak about free2play in terms of monetize of wider audience, not money sucking pay2win etc.
So I liked the idea - you need to make game available for everyone: to guys who can buy full price and for someone who unable to pay in full but would like to pay less and have some features. Thats why we have full unlock and bit size portions of ball packs, i think that fair.
Ours and our friends experience (Montezuma Blitz, Jetpack Joyride) helped me to adjust model so I hope it works
Re: BreakQuest: Extra Evolution Bouncing onto PS Vita on 7th August
@snorky: there is a difference between Freemium (which is Free+Premium) and Free to play (which is mainly micro-transactions and boosters).
Basically, the build is an advanced demo version with the trophies and leaderboards enabled.
Plus, indeed we have a unlock all game for people who like the game and want to spend the full price. Bascially, 133 balls (100 balls which is 1.99 + 33 free balls which comes with game) is enough to complete game
Alex / Beatshapers
Re: Game of the Year: Best PlayStation Minis Game of 2012
Thanks!
The plan is to dominate with Best PS Vita titles next year )