There was a sense of inevitability about superhero brawler Marvel Tokon: Fighting Souls, and I’m delighted to say it’s delivered.
For my money, this is comfortably the most exciting fighter since Street Fighter 6, delivering a zany competitive experience powered by unprecedented production values and some innovative gameplay design.
I grew up with Marvel vs Capcom 2: New Age of Heroes on the Dreamcast, which was one of my favourites for SEGA’s ill-fated console.
But I think comparing this game to Capcom’s iconic tag-team title is futile: dev Arc System Works – in collaboration with both Sony and Marvel Games – has delivered a release that has an identity all of its own.

There’s certainly evidence of the Japanese dev’s past work here, specifically PS5 favourite Guilty Gear Strive and anime all-timer Dragon Ball FighterZ.
But the outing’s unique four-on-four format is something wholly original for the genre, and outside of a slightly tardy tag mechanic and some cumbersome default controls, I think it works.
It’s interesting to me how you can approach this game as though it’s a one-on-one fighter, with your support characters adding different tools to your combat arsenal, like anti-airs.
But I think as the title matures we’re going to see pro players build more of the tag mechanics into their combos, and I believe there’s going to be more than enough depth here to give the release longevity at the highest levels of play.
However, it’s important to underline that anyone can have fun with this effort; while its opening tutorial is perhaps a little dense, auto-combos and streamlined special move commands mean even new fighting game players should be able to get to grips with the effort’s 20 character roster fairly fast.

Speaking of which, Arc Sys has done an outstanding job with the launch day lineup of superheroes (and supervillains).
While obvious inclusions like Spider-Man and The Incredible Hulk are present and correct, there are some deep-cut inclusions, like Danger from the X-Men comics.
The art team has done an absolutely astonishing job giving each of these familiar faces an anime-inspired makeover; I love Iron Man’s Gundam-style suit, for example, as well as Peni Parker’s oversized Sp//dr mech, which fills up the whole screen.
Each character is beautifully animated, making the game both a treat to look at and play. While I’d have liked to see a couple more stages at launch, the backdrops are similarly superb – including the Easter egg laden Marvel’s New York and X-Mansion levels, which are packed with little details to look out for.

The fighters all feel unique from a gameplay perspective as well. Captain America, for example, can use his shield both defensively and offensively, bouncing it around the screen to control space. Meanwhile, Ghost Rider has an overheating mechanic, which powers him up – just don’t let him get too hot.
Not only do these systems suit the characters and their source material, they give you new mechanics to learn without overcomplicating the release. Many of the characters share inputs, so you can get a handle on them quickly – although mastering their unique combo strings will require time and investment, which is where the depth comes in.
The campaign does a good job of introducing each of the characters, so you can get a taste of their gameplay.
Divided into five distinct episodes, each depicting a different team of fighters, these stories are presented as animated comic books, each drawn and coloured by a unique artist.

Uncanny X-Men’s Kieron Gillen has penned all of the plots, and his writing is really good at adding depth to many of the characters; I particularly enjoyed his take on Robbie Reyes as Ghost Rider, which digs into the duality of the anti-hero.
While this is certainly a more linear single player campaign than Street Fighter 6’s unprecedented World Tour mode, I really enjoyed seeing all of the different artists bring their unique visual flare to each plot.
For example, Betten Court of Spider-Man: Octo-Girl fame brings a cutesy Shonen Jump-esque flavour to the Amazing Guardians storyline – while Brazilian illustrator Mike Deodato adds a more mature, Western style to the Knights of Doom narrative.
The campaigns do follow a similar structure with overlapping Saturday morning cartoon cutscenes, but I think there’s enough strength in the writing and art direction to make them all worth playing, and they’ll keep you occupied for the best part of six to eight hours, depending on your skill level.

But there is more to the single player suite beyond these, as the All-Star Arena serves as a kind of arcade-esque ladder with branching paths. Completing each route unlocks unique artwork which you can view in the gallery.
There’s also an obligatory Survival mode with roguelite-inspired aspects, as well as the more inventive Arcadia Rumble, which can be played offline and incorporates the chibi-style online lobby characters into a more Mario Party-style mode.
Personally, I could take or leave this option, but I appreciate its inclusion nonetheless – and of course you can play it online with multiple other competitors if you want a bit more challenge.
Combo trials and character lessons round out the offline suite, which is robust enough to recommend at launch – even though you’re probably going to spend the bulk of your time online.

I’ve generally found the rollback netcode to be good, although it should be noted that the PC version is encountering issues, and that can affect the crossplay environment. For example, I’ve had some battles where the slower speed of my opponent's SSD has caused brief pauses during stage transitions – not ideal.
But while the flaws of the PC release have been well documented since launch, I think it’s important to underline that the PS5 version is practically flawless.
Of course, you’ll sometimes find yourself at the mercy of your opponent’s Internet connection – and I’ve had trouble getting matches in Casual mode – but generally I’ve found the online play to be largely faultless against other PS5 players.
I want to shout out the presentation across the board too, which I think is one of the highlights here.
The voice acting is superb, with tons of unique contextual quips across the entire roster. I think Nolan North is excellent as Deadpool, as he frequently references other fighting games and even Arc Sys titles.

The soundtrack effortlessly spans a variety of different genres too, from heavy metal through to J-Pop – that Peni Parker theme is an absolute bop.
And while I know a lot of people will be playing on an arcade stick, I think the DualSense haptic feedback support deserves a mention; there are some really lovely little tactile moments implemented throughout each of the single player episodes, while I love all the flourishes added to the intro movie.
I think most exciting of all is that this is a foundation, and as long as Arc Sys can continue to work on it – and whip the PC version into shape – then it’s only going to get better. We know Phoenix Cyclops will be added later this year as the game’s first DLC character.

The Japanese studio’s support for Dragon Ball FighterZ and Guilty Gear Strive has been superb over the years, and while its ten year plan for this title will rely on players supporting it, I’m optimistic about what the future holds for the game.
But even though I’m hoping for a long and fruitful future for this fighter, I’d still recommend what’s here at launch – as I said from the outset, I think it’s the most exciting addition to the genre since Street Fighter 6.
Conclusion
Fresh gameplay paired with unprecedented production values make for an all-star team-up in Marvel Tokon: Fighting Souls. An accessible gameplay loop paves the way for impressive depth, hopefully securing this tag fighter’s place in the FGC scene for years to come.
The dodgy PC port is affecting the crossplay experience at launch, but the PS5 version is flawless and comes highly recommended – with excellent DualSense integration.

Meanwhile, the offline experience isn’t quite up to the same level as genre frontrunners like Street Fighter 6, but its various comic book storylines are beautifully illustrated and excellently voiced, with writer Keiron Gillen doing a great job with the scripts.
This title is a triumph on the PS5, and a reminder that Sony is capable of greenlighting compelling live service games when it puts its mind to it.





Comments 56
Thanks for reading everyone, if there are any questions please do let me know.
As an addendum, while I was wrapping up this review and getting it proofread, Arc Sys did some maintenance and deployed a patch.
Early reports are that the PC version has been improved, but obviously it's too soon for me to comment on or test that.
It didn't really affect the review outcome, as I played on PS5 — just wanted to note that.
Should've got a point knocked off for the raccoon not being in it.
@johncalmc Enough raccoon. More werewolf.
@RoomWithaMoose I would love Man-Thing in this game.
@AdamNovice Man, that'd be a crazy pick. I could see it.
I put a little over ten hours into the single player modes over the weekend and had a lot of fun. The campaign modes are a good way to meet the characters though they only really ramp up in the last few matches. The other SP modes are the best way to put characters through their paces once you’ve picked them up,
Today I dove into the multiplayer casual matches (Playstation only) and played several rounds using the very noob friendly Magik as my main (she is the closest thing Tokon has to Ryu in terms of her moveset). I only ran into stutter in one match but at least this early in the game casual matches are found very quickly (seconds) and you just press a button to accept. So far, so good.
@AdamNovice Man-Thing is a background character (literally) in one of the story panels.
@get2sammyb I think you'll need to keep that subtitle ready for virtua fighter crossroads.
@johncalmc I vividly remember the vitriol in the pre-MCU days when “some random raccoon” was added to Marvel vs. Capcom 3.
@tameshiyaku Sure hope so!
A lot of characters to fight. The main villain being the PC version of the game
It's awesome. It's also insane how skilled some people are already. Just when I think making some good progress online, someone comes along and absolutely annihilates me.
The game looks great, as per usual with Arc System's games, just a shame the PC version is completely broken, but I'm sure that will get ironed out in time.
Needs way more characters. Especially in a game thats4v4
No Batman so this is a skip for me. Seriously though, this looks cool. Might try it on a friend’s console.
@Cry_Zero I think it's a decent roster at launch, especially when it does feel more 1v1 than you'd think.
Obviously more is always better, but I think they did a good job with all the different kits.
Did a bit of training at launch, then a few matches with a friend in room match last week end.
A very fast game, as expected, and I think there will be an even greater gap between those putting in the hours and casuals.
We had a blast, even though we're not that much into tag/team fighters, the game is compelling and a delight to watch but learning to correctly use a team will be quite the mountain to climb.
I tried Doom (main), Loki (not quite there lol), Magik (just in case), Danger (pretty far from anything efficient lol). ^_^
Yeah its pretty fantastic. Hopefully they can fix the PC version fast.
It's just a shame that it's yet another Marvel game. 🥱
@Fishysensei I mean, they're cool characters and presented in a novel-ish way here with the anime influences.
I think it's neat personally, but each to their own.
@AhmadSumadi You would only get Batman in a DC game, not a Marvel one.
@darylb24 Oh, I know. This why I succeeded my comment with “Seriously though…”
Didn't expect a 9/10 score 😮
I'm really interested with the game despite i'm not a tag fighter fans. The physical copy also cost around $45-50 in my country with Sony will hold an offline mini tournament later this month with $500 prize money.
But maybe i'll get this game in a year or two since my country doesn't have big community when comes to tag fighters like Marvel (Tekken and SF are the biggest FG in here). I remembered when i bought Marvel collection and it was hard to find online matches for MvC 2.
Glad this reviewed so well. I only occasionally dabble in fighters but seeing this has a decent sized single player campaign to dive in to I will 100% pick this up down the line on sale.
N i.c.e. I knew marvel tokon fighting soul would get good score I miss the marvel vs capcom arcade games now we got tbe ps4 fighting collection Word up son
It's a wonderful game that doesn't work well for many PC players! Awesome!
Seems like they really liked the Midnight Sons game roster
I’ve been enjoying it. I’ve dabbed a little in online play over the past weekend. Still need to get the hang of the tag/assist feature though.
@shonenjump86
Just re-checked what titles were published in Shonen Jump during the year 1986.
This was a hell of a defining year!
You have good taste. xD
Really enjoying it, shame the wireless stick was delayed.
@Fishysensei Marvel is spread pretty liberally but there is something inherently special about Marvel and fighting games.
A very wel lwritten review and the game looks great, but it's interesting that there seems to be a lack of comments; I'm wondering does it correlate with the general interest in the game? Curious to see the sales numbers
@SeanOhOgain It just doesn't interest me and I used to play Marvel vs Capcom 2 & 3 back in the day. It looks more like a kids game to be honest.
I'd rather play proper fighting games like Tekken & Mortal Kombat.
@Neuromancer MK is "proper" fighting game? 😂😂😂
Tokon has an anime style look because that's the style Arc like going for.
I think I will wait a few years to make sure the game is still supported and to get the season 1&2 edition for discount if it is still “live”.
@MichaelNau thank you, 80’s series are among my favorites.
I was surprised that it's only 20 characters when it's 4v4. Every time I play, I act like I only have the one character cuz I don't know the controls so it's not a big deal I guess. Ultimately, I just want Gambit and I'll be happy.
@Neuromancer Oh no you didn’t
@DennisReynolds Mortal Kombat was huge when I was growing up, so was Tekken. The amount of 50p's I spend on the Tekken 4 arcade machine alone when arcades used to exist. I already owned it on PS2 but enjoyed playing it at the arcade.
@shonenjump86
I can relate.
I grew up with a lot of them. We were well served in France.
@get2sammyb - If you look at some of Fishsensei's personal reviews, you'll quickly start questioning some of their opinions... they gave Astro Bot a "1/10".
@Neuromancer Its more that the FGC don't think much of MK and it barely has any presence at EVO. To be clear i love MK but Tokon is more of a "hardcore" fighter then MK ever is.
I’m trying to hang back but wooo I want this game.
@get2sammyb Of course, Push Square is a PlayStation website, so reviewing it on PC wouldn't suit your audience.
@AdamNovice I hope to see Gladiator (Kallark) in a (fighting)game one day. He's my favorite super hero
@SeanOhOgain Unless it's TEKKEN, Street Fighter, or Mortal Kombat, fighting games will likely have a hard time gaining serious traction. When I look at the title Marvel Tokon, I think to myself what on earth does Tokon mean? I think gamers would wonder that too.
@Wyldething really hates anything Harry Potter related too apparently
I always disable cross play anyway.
@Logonogo - To be fair, that is completely understandable and I’d 100% agree with them on that.
@SeanOhOgain PushSquare doesn't have many fighting games fans which is the reason why fighting games news or reviews doesn't have many comments in here.
@Killionaire Wouldn't be shocked if he appears as DLC giving we see him in the opening.
PC player base just dropped by 50%.
Just waiting to see PS5 sales before everyone starts damage control „it’s niche”
@CashMadness It’s PC gone mad!
@Wyldething ah that’s too bad
Played seven matches of Marvel Tokon this morning against a vastly superior opponent who used a team of Spiderman, Starlord, Magik and Doom and knew how to use all of them. I just used my main of Magik (Hulk, Ms Marvel and Black Panther were on my team but honestly I just use them for support attacks).
I had fun though I lost most of the matches (my opponent won five matches some by a large margin and my wins were sqeakers) but I got better against him as our fights progressed.
I’ve been practicing with Hulk offline and might just bring him into my next set of online fights. He’s strong but oddly I haven’t seen him used as anything but a support in the 60 matches Ive fought online.
Good so far, basically a Marvel version of Dragonball FighterZ
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