
Valor Mortis team One More Level believes it's created a first-person Soulslike with the "quality, fidelity, and play time" of a full-priced PS5 release, so it's decided to price its upcoming game at $39.99 instead.
In a statement posted to social media, the developer talks up the quality of Valor Mortis, but also recognises it's putting the title out during a busy period with a lot of other PS5 releases. It was already delayed once — out of this month and to 13th October 2026 — because of the crowded release calendar.
To that end, the Ghostrunner team is pricing Valor Mortis at $39.99.
Further, the game won't be available to pre-order. Instead of asking for cash ahead of time, the developer wants "to let the completed version of our game do the talking". It wants you to see the final version and then decide if you want to buy it or not.
There will be a $59.99 option: the Deluxe Edition. This will package in a "major story DLC" due for release in 2027, and between the base game's launch and its release, there'll be some cosmetic packs. "We also have multiple free updates planned that will add more ways to enjoy Valor Mortis in the weeks and months ahead," the developer added.
For those who don't know, Valor Mortis is the next game from the Ghostrunner studio, and takes a first-person Soulslike structure to the times of Napoleon.
"You are William, a soldier of the Grande Armée brought back from a battlefield grave. But the Europe you awaken to is not the one you sacrificed for. A mysterious plague now sweeps the continent, and you have been reborn with its corrupting power pulsing through your veins."
It's coming to PS5 on 13th October 2026, now confirmed at a base price of $39.99. Are you interested in the game? Let us know in the comments below.
[source x.com]





Comments 63
“…to let the completed version of our game do the talking.”
“We also have multiple free updates planned that will add more ways to enjoy Valor Mortis in the weeks and months ahead,”
So is it complete at launch or are they doling out incremental updates on a drip feed?
Gotta respect that they don't want pre-orders as they want you to judge on the actual quality of the game at release. Kudos.
£39.99 is also less than I thought, but sadly my next few months are already full. Perhaps i'll find time in 2027, but if it's good I may buy it at launch to support anyway.
I’m really losing track of all the games releasing. Never heard of this game before. But good price point, i’m sure they knew it would be hard to compete this packed fall season if they went with $70. I just hope its not because they only value their game at $40
I’ll be playing this on GamePass but nice move and if I really like it, I’ll buy it at some point.
@Balaam_ "So is it complete at launch or are they doling out incremental updates on a drip feed?" Is this your take on every game that has planned dlc in the future? Honestly you could ask this about any major release.
It reminds me of Steel Rising with some Bloodborne thrown. I hope it does well for them, my only concern is that it seems to be light on enemies. Or it's because I'm constantly fighting fifty or so in Crimson Desert, it still looks sharp and I love a good a musket. It's my favorite rifle in Palworld, all you need is one good shot, the same for these Developers and the price-point should help.
Edit: An example of what I mean, my screen right now. Also I have a musket there too. It's the first game where I felt strong enough to run into that many enemies. I fell into a hole earlier today while walking the lands and was suddenly surrounded by a cloud of bandits. It felt like I was in Fury Road and the Warboys were trying to turn me into a Crimson Bloodbag.
The alt-history setting (I wish we had more historical titles in various genres), the horror elements, the first person perspective all appeal greatly but I just do not know if I can do another parry heavy souls-like anymore. I just can't be arsed anymore.
I wonder if its got an easy mode so I can just digi-tourist and take in the tone and artistry instead.
Oh and its worth noting that its £35 on disc.
I’m buying it day one, because it’s one of my most anticipated releases in October.
I like the pricing, and the game appeals to me, so I shall be buying this as soon as I can. Too may games try to charge you £70 for a game that is worth nowhere near that, and I I shall support this developer by buying the Deluxe Edition when I can...
I'm very curious about this one. I do love me a good Soulslike and the 1st person spin is a nice breath of fresh air. I also think the Napoleonic setting is very cool. $40 seems to be the new sweet spot for lower profile games.
It remains to be seen if I have the time to play it, but it is very much on my radar.
@Balaam_

Games like this make me wish that I liked Soulslike games. I hope fans of the genre enjoy this one; it looks neat.
Devs Confirm Valor Mortis Wont Have Difficulty Options, Advises To "Master Perfect Parrying Like Sekiro If You Plan On Playing The Game"
Ah well. ***** that then.
I suck at soulslikes but the setting and 1st person has me interested. I'll wait for the reviews.
Why the constant calling it a Souls like, when it's obviously a combination of Bioshock and Dishonored...At least what I've seen of it, it is anyway 🙂
I never heard of the game so i looked up gameplay on it. I can see why its releasing for $40.
I'm excited for the game, I really enjoyed the demo they put out around a year ago.
@IronCrow86 The developer itself advertises it as a Soulslike.
Don't know if the demo is still playable on Steam, but I would def recommend everyone give it a try. I don't know what is it, but unlike Ghostrunner this gave me really bad motion sickness. Game is freaking sick otherwise, very pretty, the soulslike formula translated nicely to 1st-person and there's some short yet slick platforming in there.
I'm not sure about this game. I wish they continue Ghostrunner for one more game. Loves the cyberpunk setting and i never feel bored playing as a cyborg ninja who can moves super fast.
I don't buy new games anymore.
I wait for them to be complete before i buy.
And a deep sale as well.
@Balaam_
I guess this is a new business model incremental updates (even for a traditional single-player game) can be used to keep the game in public mind and generate more sales over the long run. It seems to work well for Crimson Desert.
I was already interested, but like many others I have too many games to play already. At least I know I won't be spending too much when I do eventually get round to it.
No, no, no.. this is pure manipulation.
Sony is asking $70 for a PS5 Game, while Valor Mortis Asks for $40 for the same Quality, Fidelity, and Play Time like AAA PS5 Game.
Now. Seems more correct.
I’ll make sure to pick this up and show support at release, as it seems right up my street!
And props to the developers for being open about how they see things. Hope they do very well with the release!
Looks decent, GP though so I'll play it there at some point.
Day one for me at that price point. Wolverine should have done the same.
@Leinad7 Every major publisher asks $70 for their AAA games. Maybe you should start charging Sony yourself. They probably owe you years of unpaid rent by now 😉
@Leinad7 Did this game cost 300M to make?
Played the demo and this game has serious potential to be amazing. Really feels like a souls FPS.
These guys haven’t made a bad game yet.
Been waiting a long time for this game to escape early access. I'll be there on day one.
Sounds like their either super confident or super worried about refunds! I hope it's the former, the game looks sick! =]
imagine this is just a weird way to market an early access game that aint actually finished and the dlc for the completeness is actually just the original due date or whatever, but they want our money sooner. i might be a lunatic though lol
Demo on ps5 would be appreciated, game looks cool
Looks interesting but I have played a lot of souls and soulslike, and my mind is on other games atm. I did play Lies of P but that was because it was free on PS+. Good luck to them though; it looks fun.
The physical version is absolutely up for preorder lol
As much as I want to respect this, this deluxe stuff is out of hand. I get add ons six months later but you are basically bragging about locking developed portions of the game behind a $20 pay wall.
I'll consider the game when it's finished, ie. when everything is released and patched. And since I can wait that long, might as well wait for a sale too.
@DennisReynolds Seriously, more and more people start asking question WHAT exactly cost $300m in Wolverine.
I mean compared to Spiderman games this is ridiculous. Unless SweetBaby asked for $100m.
@Leinad7 Not just Sony, most major publishers charged $70 for their games. Heck, Nintendo even charged $80 for MK World and FE Fortune Weaves. But i guess Sony is the only bad guys huh.
@Balaam_ A lot of single player games do this to encourage people to not just play it for a week and then no one talks about it. Plus it helps sustain value instead of making people wait for a sale since they can still say they’re adding more to it.
@Leinad7 SM2 is near it. Wolverine apparently had a very troubled development with a lot of its original plans (as playable in the leaks) being dropped.
A $40 game with the content of a higher priced game? In this day and age? These devs must have gone MAD!
If it launches in a decent state, I will check it out.
Removed - unconstructive
@PuppetMaster People complain about the Nintendo releases you mentioned plenty.
...what if I told you that in fact YOU just lobbed one of those very complaints???
@tselliot "There will be a $59.99 option: the Deluxe Edition. This will package in a "major story DLC" due for release in 2027"
FFS learn how to read.
What you are complaining about is what GTA VI is doing, while the world showers it with unearned praise. This is a DLC launching next year bundled with the base game.
But then again literacy is too much to ask from a culture warrior that still believes in the SBI conspiracy.
@DennisReynolds this obsession with game budgets has to stop.
I don't care in the slightest how much a game cost to make, if companies can't account for budgets in relation to current market prices for the end product, well, they completely messed up. It's literally their job.
In a world where something as half-assed as Wolverine costs $70?!
Love the idea of the setting, first person is interesting, but I just don't have the time and patience for Soulslike games. I feel some get so caught up in being punishingly difficult they forget games are meant to be fun.
I hope this does well, and hopefully we'll get a historic Napoleonic game that's not a soulslike one day.
my interest has been piqued
@clvr Well game budgets is why things are priced the way they are. If you spent 300M on a game you aren't going to sell it at £40 especially when you know people will happily pay £70 for it.
@PuppetMaster
Compare content with the price.
10h game with glitches and issues, self playing sections and boring story for $70 is a joke.
@DennisReynolds
So.. they basically release half finished product for $70 and will be updating for next year or so..?
Or what?
Edit. Yes. Wolverine had over $300m budget.
I know. I also am trying to find where it was spent, because clearly not on game production.
@Leinad7 What's half finished? Wolverine? That's pretty damn finished and feature complete more so then both Spider-Man 1/2.
I told you what 300M was spent on. The game suffered a reboot mid way into development. Originally it was going to feature GoW style hub worlds, Jean as a playable character and a more in depth combat system. We know this because the leaked builds had all of this. For some reason though they dropped all of that.
@Leinad7 I rather pay $70 for a linear game with solid 10 hours experience than pay the same or more for a game with 100 hours bloated contents where it feels like a fking chore.
And what games that doesn't have glitches and bugs? You're not making any sense here.
@DennisReynolds no, it's the other way around, or at least it should be.
If the market has calcified around a certain price point for your product, it's your job as a company to keep costs sustainable in order to ensure a profit with as few units sold as possible.
Also, from your later comment: why should I give a damn about them rebooting development?
It's ironic that you point out yourself where the 300 million have gone, when you are the one using that figure to defend their price point.
They squandered 300 million on a reboot, ergo they didn't budget and manage their project adequately.
They mismanaged the product, ergo it's on them to take a loss, not on the customer to pay for them.
It's as simple as that.
@PuppetMaster did you just name Wolverine a solid 10 hours experience? Solid?
No more questions.
@DennisReynolds
That was truly expected, right after reviews there will be many defending it and telling all around how competent and fantastic game it is. Reddit is spammed with copy/l-paste comments about having a blast And I mean it, copy-paste.
The $300m wasn’t all spent on reboot, also marketing and well.. SB Inc payment and they are known for pretty high consultancy rates.
And we know why reboot was done.
It was order from Sony, make it linear, make it short, make it simple and more mainstream friendly, add generic story nobody will remember few days later and here we are.
Game released on 15th.
Most finished on 17th.
Month from now nobody will remember about it.
And people said it will be GOTY
@Leinad7 Have you played Wolverine? If not what makes you think your opinion is more valid then those who are actually playing it?
Yeah its a one and done game so what? Would you rather it was a live service? Have a forced open world? Back in the days of the PS1/PS2/PS3 these types of one and done games were pretty popular and common.
No one said it was going to be GOTY so don't lie. This year has GTA VI we all know what's getting GOTY whether it deserves it or not.
@clvr You understand the $70 price point is pretty standard now right? Where have you been for 6 years?
I'm not defending the price i'm telling you why its priced the way it is. A 300M AAA Marvel licenced 1st party game is not going to cost less then $70. Giving the game is selling well its clear from Sony's perspective they made the right call.
@DennisReynolds listen, dude, I'm not sure where you got that from but I never said Wolverine shouldn't cost 70€.
I'm challenging your notion that it's our business to care about budgets when it's not, all the while you're not making any sense whatsoever.
@DennisReynolds
I didn’t buy it yet I played it. Borrowed for a beer.
My friend purchased physical, finished in two evenings and borrowed me, I finished in 9 hours.
I passed all side activities and just speedrun.
Some sections are like described in all reviews: watch it play itself. Motorcycle chase felt like smartphone game, and I don’t even talk about minimum interaction required - I mean motocykle handling and steering like some 2005 arcade racer.
Cost of the game should be in line with what it offers. In that area $40 is maximum for Wolverine.
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