
PlayStation has officially cancelled Fairgames, the PS5 and PC live service shooter it had in production at Haven Studio.
The news comes from Bloomberg journalist Jason Schreier, though it's been sourced from an internal email distributed to PlayStation employees, and a company spokesperson has commented on the story.
That spokesperson told the outlet that Haven Studio will remain open following the cancellation, and it won't suffer any job losses. The developer, originally headed by Jade Raymond of Assassin's Creed fame — who left about a year and a half ago — will now become a support team within PlayStation Studios.
In the email to PlayStation employees, it's said a recent test of Fairgames didn't deliver the results the company wanted.
It said: "While the test demonstrated strong operational excellence, live ops readiness and community engagement, player feedback and retention results were mixed and fell short of the goals we had set. Combined with challenging market conditions in the PVP shooter genre, we have made the difficult decision to cease development on the game."
Announced more than three years ago, Fairgames was one of the headline announcements from the infamous PlayStation Showcase that properly pushed Sony's live service efforts — it was also where Concord and Helldivers 2 debuted.
Since then, absolutely nothing official from the game has been made public except for studio departures.
The game has reportedly done poorly during pre-launch and private tests, which has now been confirmed in the email to employees this week. There were rumours Fairgames would be brought back with a new name, Break In, around the summer season of games conferences earlier this year, but it never materialised.
Now, Fairgames will never release.
It's yet another failure from PlayStation's first-party efforts during the PS5 era, which has seen many cancellations to the likes of The Last of Us Online, Payback from Bungie, live service titles from Sony Bend and Bluepoint Games, and Twisted Metal. You might as well throw Concord in there too, because while it did actually release, it was taken offline permanently after just two weeks.
Let's hope the PS6 generation doesn't follow in these footsteps.
[source bloomberg.com]





Comments 67
Yeah Marathon isn’t going to make it past January
To quote Ellie:
"Buh-bye doooooood"
What a complete and utter waste of time, money and resources
To quote the great Jeremy Clarkson:
“Oh no! Anyway…”
This waste of a game will not be missed.
@ShadowRJ Outside of Concord, this truly might be the most baffling commitment to a game I have ever seen from PlayStation.
I think it's good the team isn't being shut down and people get to keep their jobs. (For now.)
I also think it's good they ran the most recent beta first, looked at the results, and then made their final decision on this.
I think that does show a degree of learning IMO.
Obviously it's hard to excuse the years of wasted time/money on this, though.
I think most of us could have predicted this inevitable outcome years ago when the game was first announced, so why it took people on seven figure salaries so long to reach the same conclusion is lost on me.
I’m only impressed they took this long to cancel it but what keeps being disappointing is that half the studios at PlayStation wasted the ENTIRE GENERATION making games no one but greedy execs wanted.
Send the bill to Jim.
Not a surprise at this point
Good effing riddance to this game.
Had Jade Raymond one single successful project after the always mentioned AC?
@PloverNutter could very well see haven become a support team for bungie.
So how many live service games are left now, none right? About the game though, it would have taken an absolute miracle for this even succeed
@RBMango Especially considering its release was met with enthusiasm matched only by teenagers having to live without TikTok for a week.
And this comes to the surprise of no one....
It's great that people aren't losing their jobs. You can have the most talented devs working on an unappealing game. A great example of that is Concord, where the systems under the hood were pretty competent, but the artistic and gameplay directions of that game were as big of a miss as you could get. Same as BioWare. I hate when the entire team gets blamed for what, in reality, is likely just a few decisions made at the top.
@Reeneman she technically played a role in the development of the Star Wars battlefront 2 campaign….
LMAO!!! I hate the PS5 generation so much 😂 I just gotta laugh, man. 😂😂
@Fishmasterflex96 „technically” hmm okay
🫵🤣
About time, Sony. What a great live-service push you've made these past few years.
@nomither6 lol just because this unnecessary game is cancelled?
This could have helped Sony in a few other situations, just saying.
It never stood a chance.
What an absolute waste of time, money, resource and talent, again! any other job and it would be classed as negligence. It is criminal how much damage Sony themselves have done to the PS brand chasing all this live service crap. Makes me angry, the amount of money spent on this that could have went into producing another 1st party game.
Obviously for the best, barely anyone seemed interested, my guess is they'll probably be a support studio for Destiny 3 now.
Theyre so lucky gta is releasing in like a week, good lord. Please let this be their moment of realization
@Oram77 There's 4:Loop, which I've played the beta of, and can attest to being terribly dull, and doing nothing new. Surely that's destined for failure, if they don't already pull the plug.
Is that god-awful looking Horizon tripe still on the way, also?
maybe sony finally getting the message..
Just give them the last of us online to finish
Fairgames, Marathon, and Concord were suppose to be the 3 pillars that were going to carry Playstation.
Now look at where we are.
And there it is: the final nail in the coffin of PlayStation's worst era. Live service: dead.
PC Ports: dead.
Now get the first party exclusive pipeline back in order and we'll be good to go.
@get2sammyb Unless they're pivoting what they have with this game to a single-player shooter or have a really good project in the pipeline, I doubt it's going to last. Montréal isn't a cheap city to have a studio open just burning money.
@J2theEzzo Oh snap I forgot about 4loop (which says it all really), I honestly can't understand why us on PLAYSTATION won't get that Horizon Steel Frontiers as that looks pretty cool.
Would be interesting to know, as some have suggested, how many live service games remain in production now. Hopefully none.
I wonder if the reason they didn't shut them down is because the the tax breaks Canada offers?
@Reeneman
I think she was head of the Splinter Cell Blacklist project, an awesome game which is stuck on PS3 despite shipping just months before the launch of the PS4. That decision alone is questionable (obviously others, and sales contributed to that decision).
Still an awesome game and I recommend playing it.
And nothing of value was lost
Hope they cancel that Horizon live-service as well.
It took them only 3 years to understand that nobody wants this turd. Progress.
I cannot believe they canceled my favorite PS5 game of all time.
Another pointless waste of money that met an utterly predictable end. The only consolation is that people kept their jobs and they cancelled it before they released it. Hopefully this sorry chapter is nearly over and they can get back to making actual games again.
That's a shame lol. Well done, Mr Hulst, another live service failure to add to your CV.
@Athrum They say they're doing suppport work for now. Aren't there government subsidies in Canadian dev?
Say whaaaaaaaaaaaaat?
At least they finally realized no one wanted this… 3+ years later.
Honestly when is Herman going to be fired? All the studios closed and games cancelled, he needs to go.
Was wondering when it was going to be cancelled, not released. It'd gone through production hell multiple times without anything worthwhile to show for years.
Meanwhile Sony closes essentials studios like Sony Japan Studio, Bluepoint etc which added genuine value and had history, AND they ditch Kojimas Physint....
Herman needs binning urgently and HQ moving back to Japan from California 'cos it's been an utter disaster.
I’m a little disappointed Haven is becoming a support studio. I figured while Sony leadership is trying to catch these things at the height of their popularity, there was a real missed opportunity for Haven to get to work producing cabinets for the burgeoning coin-operated arcade sector.
Go ahead tell me how all this had no effect on the single player stuff. You people were defending this back then. Giving us how Sony needs to chase this and now look where we are. A mountain of dead live service titles and a wasted generation. Brilliant.
Just remebered, Bungie said last week in their future update blog post that another team will be helping them with the unvaulting process etc, I absolutely bet it will be Haven after this news.
Sony still beating that live service horse, with very little to show for it. Think his many (potentially) decent single-player games they could have had for the investment.
Not surprising, also it is good that Haven Studios is now a support team and nobody lost their jobs. They can help the other first party studios and help other studios that Sony partners up with.
Hopefully this is the end of the Huge Live Service push and Sony has learned their lesson and if they make Live Service Games they make a quality game, not just try out a bunch and see which one sticks. No need to waste money again like they did with Fairgames and Concord.
@Anima616 I will reluctantly defend the decision regarding Japan Studio….at least to an extent.
That studio had a huge amount of people, and were really struggling to get games out at a good enough quality. It sucks, because we love Ape Escape and Gravity Rush, but we can’t pretend that studio was healthy.
Absolutely baffling that it took this long. Even the most die-hard PlayStation fanboy didn't want this.
I also find it ridiculous that the first party, live service game which had the best chance of succeeding (The Last of Us Online) was cancelled before this.
@GeoPlaysGames That's honestly a great shout!
@Bingoboyop In this particular instance, Haven was a new studio spun up to make this game.
You could say it took money away from single player titles, but you can't be certain where that money would have been invested.
So in this particular case, I don't think it did. This studio only exists because of this project.
@Reeneman I swear I've never seen someone get this much runway from a bygone success
@Balaam_ This really made me laugh. 😂
Move PlayStation HQ back to Japan, and watch most of their problems go away in a few years, if not as soon as the new leadership has properly settled in.
Good, I disliked everything about this game. Good riddance.
I guess when you have mountains of money, and a consumer base that keeps supporting you, may as well burn away carelessly until something brings you success, or perhaps not as in Sony's case.
Lovely, just marathon to go now.
Can Sony now focus on what it does best please.
@get2sammyb There are, but I believe it was up to 2 million for a project.
I didn't know they were supporting other studios though, maybe that may keep them around a bit longer.
In other news, water is indeed wet
That's a shame, was looking forward to playing this.
Oh they close Bluepoint but keep THIS studio open?! A studio that never shipped a game and whose only claim to fame was a producer who left ages ago? Sony is run by a bunch of baboons, I swear.
Sony should be ashamed of what they have contributed to the broader industry this generation, which has been married by inept leadership and rampant studio closures. Meanwhile, Bungie continues to bleed money (and Marathon players!) and the only live service title fans were excited for got canned by them ages ago.
Heads should seriously roll for what Sony has done to its studios. If the PS6 launches with a price in the stratosphere and there isn't a shakeup in leadership, I'll consider myself done with Playstation as a brand and just move completely to PC gaming.
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