It's the launch of a Sony first-party game, and that means a bunch of lovely artwork from the rest of PS Studios.
Today sees the launch of Marathon, Bungie's new survival extraction shooter. To celebrate the game's arrival, a few other first-party studios have conjured up some great art depicting characters crossing paths.
So far, we've spotted the following efforts from Housemarque, Sucker Punch Productions, Santa Monica Studio, and Naughty Dog:
Guerrilla and Bend Studio have also congratulated Bungie on the launch, though unfortunately don't have any artwork prepared:
We'll add more as we see them.
We love to see this tradition continue. Which is your favourite bit of Marathon art? Tell us in the comments section below.
[source x.com]





Comments 30
They should have shown support for Bluepoint instead
No tribute from bluepoint? Oh wait...
Always nice to see!
The crossover art is always nice to see. The artists at Housemarque and Sucker Punch are genuinely really good.
I like the Housmarque artwork. I was discussing marathons artistic direction in the game with my wife who really likes the abstract nature of it (she is a recognised artist in her own right) and she said it reminded her of an artist called Piet Mondrian. No idea who he was myself but she said it's quite inspirational.
I had no idea Marathon came out.
Shame Team Asobi didn't contribute. I need a sneak peak at a Marathon VIP bot.
I‘m waiting for the PushSquare Marathon review with a title like
„Ignore The Haters, Marathon Is a Good PS5 Shooter We Can't Wait to Play More Of“
or
„Live Service Continuation Beats the Hate with Stellar Presentation and Good Gameplay“
Housemarque gets my vote, I'm liking that cat too.
Showing love for a game that'll die in 2 months. Congrats on concord 3.
And I'd say Housemarque has the best art.
Always love seeing these 🤟
@DualWielding Bluepoint has already had the funeral. Now, other people have to go back to work. Including the folks who worked for Bluepoint who now work elsewhere. Bluepoint closure is manufactured outrage.
@RedRiot193 $ony is really good at blowing big bucks on such undeserved things
Looking forward to the Pushsquare review. You guys didn’t fall into the hate with Concord and gave an honest impression (and I agreed with it) and I’m sure you’ll do the same here
@somnambulance Yes its always nice to see game journalists be completely out of touch with their audience.
@Max_the_German ah yes the AC Shadows spin. I sure have egg on my face for saying it would fail….
@DualWielding Sure.
What did they launch as of late to support?
Even if we rephrased that to: "what were they working on?"
Santa Monica Studios did.
@species It’s great to see them resist the art of imitating the voice of their audience and present an honest opinion. Personally, I trust Pushsquare’s reviews precisely because they aren’t always iterative of the internet echo chamber that is modern gaming journalism. They are aware of the trends, aware when there will be pushback, but they speak their truth. It’s honest. Whether I or anyone else in the audience agrees or disagrees is irrelevant. We have the option to respond in the comments, and many of us respond. A lot. That is good journalism in that it spawns discussion.
@_Nightsever_ they didn't release anything because they didn't get the chance to. Sony forced them to work on a live service project that sony ended up scrapping. They were thrown under the bus. No two ways about it.
Huh. Well, I guess someone finds this appealing.
@Kidfunkadelic83 Did literally anyone read the details about this?
They weren't going to go for a remake/remaster or whatever people wanted as their next project. They wanted to go for original content next and that's what they picked.
There are other studios that tried to make live service games that got shut down or cancelled their project early too. The difference is that Bluepoint had the assistance of Santa Monica Studios, basically effecting 2 studios at once. That and the other studio that cancelled theirs early still has major projects in the works.
This also falls on Bluepoint on not being able to pitch anything for a year afterwards that would work out. Shadow of the Colossus for the 3rd time? And anything Bloodborne got rejected by Fromsoft even though Sony saw it as profitable.
And again, the topic of this article is about PS studios support.
They were right there.
This "we are a family" thing rings a bit hollow considering recent events.
@species "Yes its always nice to see game journalists be completely out of touch with their audience." So pushsquare should just pander to their audience and just say what they expect us to like? Not be honest at all?
@somnambulance @Northern_munkey
They gave Concord 7! The whole review is absolutely hillarious in retrospect.
7 puts it the same group with some genuinely good games that are absolutely worth your money. Concord isnt one of them.
I feel bad for people that dont read into this “echochamber” and actualy bough the game based on the review.
Thats the exact opposite of honest, thats misleading.
@species OK 👍
@Northern_munkey @species Personally, I felt Concord was a 7-ish too. I enjoyed it for the most part and agree with most of the points in their review. Concord was a solid game that was marketed poorly and failed spectacularly because Sony didn’t respond to “the internet.” They never properly sold the game or addressed the player numbers or hate the game received and that was a bigger problem than the actual game itself. Also, 7/10 isn’t a review score that sells people on games anymore.
I don’t need reviews to tell me which games to buy and I frequently disagree with many reviews I read, but I’ve been reading Pushsquare for well over 10 years now and they’ve always been honest and followed the beat of their own drum. I don’t read it because it follows my thoughts, but rather because there may be a perspective I didn’t know or agree with and I learned something from it. If you need others reaffirm your thoughts, that’s ok, but don’t expect it in the Pushsquare reviews. In this world, we’re all tired of things being iterative and playing it safe for the sake of “their audience” in our media. Why ask a review site that doesn’t do that to start?
@somnambulance I find it the opposite, i find most reviews and articles extremely biased.
Ofcourse people like you dont need reviews, you seem extremely well informed.
But if someone who doesnt read any of the internet drama or watch any videos comes to the article about Concord and reads how it “beat the hate” and how great it is, they might buy it only for it to shut down week later.
I find that dishonest and irresponsible, and since complacency is the enemy of progress i think its good to be vocal about it.
@species Exactly why I’m being vocal about it too because I think there’s a complacency in the rage machine that’s become industry coverage. I liked that Pushsquare looked at Concord as a game without reputation and evaluated it in comparison to other titles that are similar, which is what I tried to do when playing it as well. It ultimately failed not because it was a bad game, but because it lacked support. I still find it baffling that Sony invested so much into it just to let it fizzle the way it did. Wild approach to game management. Personally, the lack of care towards it hurt my opinion of Sony, for sure, and I didn’t even love the game. I just thought it had potential.
Concord, in my opinion, was an interesting piece of gaming history, in that, some people reacted so strongly against it that it kept casuals from even trying it. It was a B tier hero shooter. Personally, I felt it was stronger than Apex at its foundation, but weaker than Overwatch. I could see what Sony saw in it to greenlight it and knew quite a few people that I knew would enjoy it. Most of them refused to play though because they were afraid to enjoy the game on the basis they feared the game would shut down. To me, this shows a Sony problem rather than a journalistic one. From every angle, Sony botched selling the game to its fanbase and allowed it to become a meme. It was quite strange to see Sony fail to defend their own massive investment in such a way.
The shame about gaming journalism is in 2026 that we’ve hit a point where even casuals need to research to see if a game is going to survive long enough for them to play it and the casuals tend to avoid games that review below 8/10, based on current market data. And yes, there is a lot of bias. I agree with that. When you look at Soulslikes, for example. They are almost always evaluated by someone that has a predilection towards that genre and that tends to create genre biased reviews. FromSoft, Atlus, and Larian tend to be protected by reviewing organizations, I believe. Not to say they don’t make great games, but there’s a tone of the fans reviewing their favorite games for them sometimes. First party titles tend to get the same treatment.
@somnambulance Damn its crazy to see sutch a different opinion, i respect it tho dont think otherwise, its just complete 180 to my own.
I feel like Concord was a horrible game, tried to be Overwatch with none of the charm and considerably worse gunplay, on top of that absolutely horrible and unlikable characters(the new horizon game is making the same mistake). I would give it 3/10, maximum 4.
To me thats why the game failed, not because of Sony. I feel like if the game is good people will play it, and vise versa. Regardless of marketting, just like Expedition33. Given its kinda hard comparing single player game to live service shooter, people are undeniably sick of those.
> The shame about gaming journalism is in 2026 that we’ve hit a point where even casuals need to research
This is so true tho, it used to be true in the past too, until Totalbiscuit era.
Now its coming back i think and its sad because it keeps lot of people from gaming.
@species I don’t disagree the characters in Concord were sort of generic, but again, I think that’s more Sony’s fault than anything else. After all, Sony marketed the game as a cinematic multiplayer game that would receive weekly cutscenes, but then didn’t do anything to introduce the characters before the beta. When the game had already landed a clunker of a beta, instead of trying to get people interested THEN they started introducing the characters in short segments. What were they thinking with that? It’s one of the most misguided marketing campaigns of anything I’d ever seen. It was impossible to like the characters because all anyone could do is say that it’s an Overwatch clone, but it didn’t have to be that way. It had different gameplay from Overwatch that was sort of like a blend between Overwatch and Destiny that could’ve gone somewhere if they worked it out a little bit more. If Sony read the room and pushed cinematic instead of live shooter, Concord might’ve had more of a shot. I think they learned their lesson a little bit because Marathon pivoted to a much more cinematic style of branding the last couple months.
I think Expedition 33 definitely had success because of marketing too though. It’s actually a great example of how good marketing works. They advertised it as a budget game, knowing full well that it was a full length RPG style game, earning them instant goodwill from the crowd that was upset with game price increases and then they got super lucky with Mario Kart announcing that it would be the first $80 release title. The comparison of price points landed right in their lap and spun Mario Kart out in a negative light that it still hasn’t escaped from. Xbox had been marketing E33 heavily as well, almost to the point that you’d be forgiven if you thought it was a first party game. In carefully articulated interviews, the team highlighted too how the game was deliberately focused on making a game similar to Final Fantasy of old with modern visuals and being ex-Ubisoft devs, they made populist jabs on how they’d be making something that wasn’t like Ubisoft at all in approach. It was a rather brilliant way to approach getting word out about the game. They knew what they were doing with their marketing and exactly which demographic of gamer they were marketing to. It’s exactly why the critical consensus loved it and why almost everyone and their mom played it, even though there’s many out there that don’t feel it’s the masterpiece it was made out to be.
Seriously, the biggest hits and misses the last five years have a lot to do with how they’re marketed and publisher response to criticism, definitely more than ever before.
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