Sony’s Visual Arts Services Group is one of the unsung heroes in PlayStation’s portfolio. There’s been talk about attaching a fully-fledged development team to the department for years, but its main remit is to help other studios realise their visions. And this doesn’t just apply first-party projects, as its motion capture space has been rented by various third-parties over the years.
One upcoming title that the division’s helped out on is The Callisto Protocol, with all of the cinematics being shot on location at Sony’s motion capture studio. And according to Michael Mumbauer, a former director and studio head at VASG, the collaboration runs deeper than that: “It wasn’t just the use of the mocap studio. [PlayStation] contributed quite a lot to cinematics and more. [It’s] going to be a banger.”