
Like so much of PSVR2’s build-up thus far, Sony has just unceremoniously dropped images of the final product online. The headset and redesigned PSVR2 Sense controllers match the design aesthetic of the PlayStation 5, with a dual-tone white and grey finish. “You’ll notice the PSVR2 headset has a similar shape as the PSVR2 Sense controller, taking on a matching ‘orb’ look,” Hideaki Nishino explained on the PS Blog. “The circular orb shape represents the 360-degree view that players feel when they enter the virtual reality world, so this shape captures it nicely.”
Nishino added: “When our design team created the PS5 console, they also had the next generation VR headset in mind so you’ll notice some similarities in the look and feel. The PS5 console has flat edges as it is meant to be displayed on a flat surface, while there was more emphasis on adding roundness to the design of PS VR2 headset since it is meant to have constant human contact, similar to the rounded edges of the DualSense controller and Pulse 3D headset.”
Of course, the look is one thing, but the comfort is arguably even more important. “We already had a lot of positive feedback on the ergonomics of the first PSVR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PSVR2 headset,” Nishino continued. “Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.”
There are new features, though, such as a lens adjustment dial, which will allow you to further optimise your experience. Perhaps most importantly of all, it’s lighter and slimmer overall than the original PSVR headset, which is pretty impressive considering all of the additional tech packed into this thing. “It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design,” Nishino beamed.
One additional cool feature is the incorporation of a vent, which will help to avoid the lens from fogging due to condensation. “I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation,” senior art director Yujin Morisawa explained. “I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”
Oh, and remember all those tiny little PlayStation symbols on the DualSense controller, which add texture to the plastic? They’re back with PSVR2, on the front and back bands. Of course, there’s still no word of a price or release date, but PSVR2 games are slowly starting to get announced now. Remember, this headset is significantly higher resolution than its predecessor, and also utilises inside-out tracking for vastly superior motion controls. You can find out more in our PSVR2 guide. Exciting times, readers!
[source blog.playstation.com]
Comments (122)
Gorgeous!
Total buy! I play on the original not only 3D games but also 2D games and now with 4K that will be amazing. Also 3D movies of course! Hyped!
That's chef's kiss
Looks great! Obligatory extra words to post.
Where do I order 🤩
While I'm not sold on the console aesthetic, the controllers and peripherals are gorgeous.
Sure does look like a VR headset
The design language of the entire PS suite this gen is pretty dope!
The articly is written all wrong it's "here's your first look at your new activity that isn't sleep or eating"
Edit: I'm ready to remove the headset at 3 am and wonder where I am
Beautiful! Just beautiful
I need to buy this on Day One, now all it needs is more games and a release date for me to be completely sold on this headset
"design and specifications are subject to change without notice"
Yeah, I don't know if that's normal or not...
Looks lovely, ready to preorder!
Price and release date are all I need now.
@lolwhatno It's legal speak.
Love it love it love it!!!
Please be this year!!!
How much Sony?
Shame VR makes me want to bring my food up very quickly.
They're dripping bits of info quite often these days, aren't day? That surely means it's not too far off?
I can't wait. Love VR
TAKE MY DAMN MONEY!!!!!
Looking good. One day, I'll try out VR, but I still have my reservations regarding the medium. It will be through PSVR, not that Meta Quest nonsense.
Love it! Where to place an order?
Sony really got they’re foot on the pedal right now.
Excellent can't wait to get one, still love my PSVR1.
I hope this isn't another gadget which will be in short supply, I think I used up all my luck getting a PS5 on release day 🤞
Looks sexy. Still need to know price though.
Am I allowed to say here that I hope it is compatible with PC?!
Hopefully it won’t have the rubber padding that flakes off like my original psvr did.
Yep, Day one for me.
Still like to know if PSVR1 games are playable on it though, I've stopped buying them since this was originally announced in case there is no BC.
It’s always been very comfortable so no need to reinvent the wheel. Glad about the vents to prevent fogging though, and smaller and lighter is always nice. Would be good to get dimensions for comparison.
It's closer design wise to the first than I thought it would be. Marked myself down for "meh". Design isn't at the forefront for me though. I need this thing to be three things.
1. Significantly decrease or better... completely eliminate motion sickness.
2. Have an engaging library of games.
3. Drop to an affordable price. Got the first for $200 but if this is able to pull off the first two requests... I could go in at $300 or so.
Looks good. I won't be buying it but I'm glad the people who will be seemed stoked.
Would love to see a confirmation of backwards compatibility. Or even a commitment to port notable PSVR titles.
All and all... it's a VR headset. Nothing much game changing — yet. I don't like the fact that it's wired. But I suppose it can't be helped seeing as how it runs off a home console. At least it's only one wire (hopefully one LONG wire). We'll see how it compares to the Oculus Quest 2; I'm only buying one and I'm waiting for Sony's pitch.
I'll buy this. Bought VR1 and then resold it as I didn't get to play much. Too many cables and aligning with PS camera were kind of a chore.
This is a thing of beauty.
I want it.
Now.
Now to reveal the price point.
Doubt I will be an early adopter like I was with the original PSVR. Paying £400 day 1 for the headset and move controllers only for the headset to break (had a red line go across the screen) with minimal use and just after the warranty expired so Sony wanted to charge £200 to fix. I declined and a few weeks later walked into an Argos and got the V2 headset for £180 with Firewall, Moss and another game.
@Uncharted2007 Agreed! I pre-ordered PSVR1 after demoing it at a PlayStation event and being blown away. However on actually getting it and playing games with more movement got motion sickness pretty badly. Tried for about a week in little doses but it didn't get better so sent it back for a refund.
Ultimately there wasn't really enough of a library to justify the outlay either. But I agree if they can solve all those points I'll be willing to try again. Backwards combability would be a HUGE headstart.
But i'm really unsure on the pricing of this. Oculus Quest 2 is £300 but contains all the GPU, CPU etc to power the games, plus the two controllers. Whereas this has better screens, cameras etc. but doesn't need the CPU, GPU etc. as that comes through the PS5. Hoping around £300 but fear it may be £350-£450. Can't see it being more than the PS5 if they want it to succeed.
It looks lovely but what I really need to know is what it's like for motion sickness. If it makes me feel ill like the first headset then it's a no no unfortunately.
The design is definitely on par with the PS5.
Still really like the controller's design.
@themightyant Facebook almost certainly sell the Quest at a loss. It’s incredible value when comparing it with competing headsets. I imagine PSVR2 will be more expensive, I’d guess £400 min.
There should be a NSFW tag on this. Filthy.
@Marios-love-child Obviously it's going to come down to the individual, but the higher resolution lenses, better quality screens, and built-in rumble should all help to reduce motion sickness.
It's also, of course, down to the software as well.
I'll wait for reviews and hopefully a black version.
@themightyant I personally disagree, PSVR had a surprisingly excellent library, I think Sony did a great job. (Especially when we expected the worst following PS Vita.)
@Enigk does the colour really matter seeing as you'll actually be wearing it?
🤔
Stunning design and fits perfectly with the ps5 aesthetic. Cannot wait for this …HYPE
Looks nice, but do we know yet if it can play PSVR 1 games?
We have to be pretty close to some kind of psvr2 event with games and price, right?
@Bingoboyop Hopefully!
Gunna sell like crazy.
@get2sammyb Not doubting you, but if so I missed it. Outside the obvious ones like Astro Bot, Beatsaber and Moss how many brilliant titles were there really? What I mostly saw was average stuff like Iron Man VR, Deracine OR VR versions of non-VR games like Hitman, Skyrim. Were there really many titles that really sold the system that I missed?
Looking good 😃
looks expensive
It looks really nice. I wonder how much they’ll retail it for? My guess it might be between $399 to $499.
Cant wait! PSVR 1 on a technical perspective obviously has fallen way behind. But it is still the most comfortable headset to date and it's not even close. Excited that they have even improved on that aspect of the hardware (on top of all the technical aspects that make the digital foundry guys drool)
I like everything except the cord
I gotta say this is the best looking VR headset I've seen so far. Judging by the first headset this one will be comfy to wear. Specs are great too.
Now all that remains to be seen is if Sony can get the games that can take VR beyond the niche audience we've seen so far. I hope they will.
@Col_McCafferty I am going to wear mine in public as a fashion statement. That statement being that I am a pillock! The white doesn't match any of my other consoles apart from my PS1, Dreamcast and SNES and they aren't in heavy rotation. I like uniformity. Waiting for the black plates to be in stock online for my PS5 at the minute.
Looks great. 👍👍🏿👍🏻
But ‘The PS5 console has flat edges ‘?
I like the PS5 curves. Haha
About time! Looks OK but I must admit I'm tired of the slow drip of information.
When do we get to know if there's any backward compatibility, how much is it going to be and when are the first hands-on reviews coming out? They're the questions I want answered.
@Uncharted2007 probably won't be cheap at launch. Pretty high-end stuff in the headset so it'll likely be $400 or more...
I really wish there is VR Compatible option to play PS5 games so I can play the games with normal PS5 controller.
VR itself is really expensive and not to mention the health risk by using VR for too long.
I'll miss the blue tracking lights aesthetic, but even in a few hours the new look is starting to grow on me.
Playing Batman Arkham VR, BEING the Batman was an incredible experience. PSVR was a worthy purchase even with it's questionable image quality. If they add backwards compatibility then PSVR2 is a day one purchase for me again.
Still a day one for me! Give me the software too, I'm dying for Firewall 2, maybe a full remake for Beat Saber, and Arizona Sunshine or some of the other great shooters.
@themightyant there were definitely plenty. I could find a decent top20 if you're interested. There are some incredible ones that never got much attention, but every time I asked a friend to give them a try, they were blown away (Pistol Whip comes to mind by the makers of Beat Saber).
Its gorgeous. But its the pack in controllers that are the real game changer. Allowing devs to design their games around uniform input technology is going to change how we experience VR on Playstation. I'm very excited
I hope PS4VR games work on it with no issues.
PSVR2 is looking stunning and the new controllers look amazing so much better than the old ping pong ball controllers.
Not interested for myself as I suffer from bad motion sickness with anything like this (even from first person games) but I'm hoping to grab at least two so I can scalp a couple of people for them
Adjustable lenses is a good add, and means dual screens too.
Not too sure about the ergonomics of the controllers though, would like a strap to lock it to the hand but can fashion that. Would also have though that the cable being directly on the top, or at least straight out the back would have been preferable. But these are all slight niggles. The specs are awesome and the inside out tracking a game changer, and that’s what’s important. For what it’s worth, the aesthetic is pleasing too.
@MarkMarky Same here for me with first person games, but with most PSVR games I tried, I had no issue. It really depends on the game. Beat saber I felt nothing, racing games almost made me throw up, while Skyrim made me dizzy. Have you tried any on your own?
I definitely want one. All I need first is a PS5.
SMH, doesn't look like a microwave.
Looks beautiful, I can't wait for it to come out.
Wow, looks beautiful. Day one for me. Nice to see Sony pushing gaming forwards.
Please can we be told if GT7 is coming to PSVR2? I don’t want to finish with the game only to learn later I should have waited and played a superior VR version…
hopefully it won't be as hard to get one like it is a ps5 , but since you need a ps5 that would help the stock , and not every one that owns a ps5 is going to get a headset.
Just hope they havent made the inside of the set smaller. (Length and height)
Inwas fine using the PSVR with glasses but with the quest 2 I have to use a different pair (as my regular pair dont fit in properly)
@naruball I had a quick look at a few Top 20+ lists but they mostly contained the games I mentioned and a lot of games in the 65% - 75% range.
The "Best PSVR" list on this site has over 10 games in that range.
I'm not saying there are no good games on PSVR just that it seems like there are few bangers or system sellers. More like lots of niche titles that you might gel with. Not necessarily bad games but not enough to sell an expensive add on to the masses.
Hadn't heard of Pistol Whip, Would love to hear of any sleeper hits.
Never picked up the PSVR #toomanycables
This one looks fantastic though, 4K HDR too!
@Omnistalgic I know. I'm patient and it'll take time for Sony to prove the library part of my post regardless.
This reveal was quite unexpected.
I was hoping for a revolution, but in the end it is "just" an evolution. So, from the comfort point of view it is a refined version of PSVR1, it fixes all of the short comings of its predecessor (tracking, resolution, setup), and adds HDR and eye-tracking. Hopefully the lenses are of similar quality as those of PSVR1. It ticks all boxes. But for me the controller are presumably the most exciting part. Anyway I am just waiting for the pre-order button to stealth drop.
There were 69 comments (nice) when I opened this article.
Which I found appropriate because this headset is sexy af.
Oh btw, here's our awesome new vr headset reveal, shadowdropped as a blogpost... and deathloop got it's own state of play... Sony being Sony
I'm hyped for the psvr 2 but the fact remains that you still need a ps5 to use one is a downside, I guess I won't be getting psvr 2 for sometime because of this
@twitchtvpat excalty my point, this will effect the sales of the psvr 2 no doubt
@themightyant
Given the smaller community VR games are typically smaller and do not have the same production quality. There is no COD, FIFA, AC, GTA. There are few known IPs. But there are still quite a few excellent games. A random selection:
Flat adaptations which are fantastic/better in VR:
Day one purchase for me, if that proves to be possible.
Judging by the comments on this thread I get the feeling this thing will outsell the original within weeks, supply permitting.
I don't understand those controllers at all. With Beat Saber being the top-selling PSVR game every month, you'd have thought that more attention would be paid to the needs of that game when it comes to controller design. These look cumbersome and awkward to play with (for instance, I wouldn't be able to cross my hands over one another without smashing those controllers' orbs together, possibly breaking one or both of them).
Maybe Beat Games has a custom controller up its sleeve. If not, I'll wait to see what the Beat Saber community makes of these controllers before buying PSVR 2, and consider abandoning ship to Oculus Quest or something.
WOW... Sold!
I guess my gaming budget is out the window again. PS5, 3080, PSVR2, SteamDeck.
Not had this many back to back hardware upgrades on my list in ages. They just keep coming
I wish they could get rid of that cord. I love PSVR but the Quest 2 is a game changer. I’ll never go back to PSVR for anything like Beat Saber where I’m going to get tangled up in cords. Hopefully PSVR2 has lots of bigger games and exclusives to make the difference noticeable.
Just hope we get a proper racing title this time around. Drive club disappeared to quick. And Dirt Rally whilst amazing wasn't much online.
@Slippship Wipeout is the game you need. I usually hate racers, but that thing in VR is awesome.
Looks great! I'm worried about how pricy this thing is going to end up being though. From everything Sony's said it sounds like this is a huge leap over the original PS VR.
@gaston Appreciate the list. Hopefully PSVR2 is backwards compatible and we can check some of these out.
@StrickenBiged well obviously I have that, but a waste of a wheel if that's the only racer I played. 😁
"The PS5 console has flat edges as it is meant to be displayed on a flat surface..."
The sheer audacity to not only claim, but actually brag about this, lol. The only way the PS5 could have less flat edges or be less suitable for putting on a flat surface is if it were actually BB-8.
...That said, I wish the PSVR2 all the best; the technology has such cool potential. Still a crying shame that they couldn't have managed to ditch that cord (and I don't know if I'd reeeally be hyping up a "360 degree view" with it as such, for liability reasons alone), but tech's gonna tech.
@mikeym Nope. I also hope that it work with PC. PCVR is in a terrible state right now, and could us some fresh competition.
Give me a price and a date (and backwards compatibility) and I'll be there.
Ooohh babyyy I'm so ready!
Can I just buy the controller's for my current psvr headset can't afford a ps5 let alone how ever much this is going to cost
This is my you keep the base plates standard white
@Squiggle55
Wireless VR is definitely a gamer changer, but the Quest 2 as a stand alone headset has the horse power of something in between a PS2 & PS3...You need to spend over $2000 to get a good PC going to take full advantage of Q2 if you want it to compete graphically with even PSVR1 for that matter. And the vast majority of people that want convenience, affordability and something that operates like a plug and play will completely dismiss the idea of a PC. Meta would be smart to make their upcoming Quest 3 slated for 2023 to be compatible with Series X, aside from PC to boost sales. Standalone Quest 3 will probably be more powerful than a PS3 I'm guessing? Regardless, it's going to be over a generation behind PSVR2.
And I hate the Quest 2's milky washed black levels & desaturated colors too. It's a step behind in FOV as well unless you buy a VR Face cover(ect) which can expand it at least 5 degrees higher.
I'm pumped for the Meta Cambria, dont get me wrong...But lets get real here, the PSVR2 is going to have the amazing AAA groundbreaking VR titles, while Cambria & Quest 2 will be reliant on low budget indie games that will take up 99% of Quest 2/Cambria's Catalogue. Q2 doesn't have Eye Tracking, Haptics, Adaptive Triggers, Foveated Rendering, an OLED display or large FOV etc, it's already looking a little unappealing by comparison aside from being wireless.
Anyways! I'm super pissed about the PSVR2's tethered cable....They could of at least made it detachable to prevent cable yanking and destroying the headset itself, and to ya know, make it feel fresh and modern. I was also hoping a 'wireless connection' mode, even if the latency slightly increased and resolution to a mild hit. Like going from 2000x2040 to 1900x1900.
The controllers look fantastic, but the front of the headset looks pretty ugly, chunky & dated. I was expecting something sleeker, more elegant and modern. I actually prefer the design of the Quest 2 more.
Not only that, but the decision to make the Cable tethered is baffling. Not only will it risk breaking the headset if the cable gets damaged or yanked to oblivion, but it just seems so dated at this point. detachable is where it's at.
And i'm disappointed that Sony never created an optional 'wireless connection' mode, even if it meant reducing the 2000x2040 resolution to something like 1900x1900 and increases the latency a little.
Tethered VR is immersion breaking, irritating and the fact that it's tethered will wind up breaking PSVR2's if the cable gets damaged. Still, day one purchase for me but i can't help but feel annoyed by the Headset design & tethered cable.
@mariomaster96
lol. Love the controller design but i'm underwhelmed by how the front of the headset looks....i was expecting it to be more elegant, sleeker, modern, just a little smaller and less chunky too. Instead it's bulky, large and i hate those 4 black holes. I know they're used for tracking, but still. At least Sony has done away with those tacky blue lights.
And a tethered cable!? Ugh, why couldn't they make it detachable and there's no wireless connection mode either for those that desperately want it. Even if it means sacrificing a tiny bit of resolution & latency.
@Uncharted2007
I'm with you on the design and the improvements that need to be made with the new OLED display which nobody seems to be talking about. Firstly, yeah....the controllers may look beautiful & modern, but the front of the headset looks dated and too reminiscent in terms of bulk & size of the PSVR1. It's too chunky, the 4 Black holes don't compliment it at all(I know they're for tracking, but still...) and the Visor/Cover looks a little too wide from the side.
On the flip side, it's going to be extremely comfortable, there's no doubt about that. But i can't help but feel let down by the somewhat dated uninspired headset aesthetics.
As for the OLED display. Sony Needs to eliminate the Mild motion blur that you get from PSVR1....There may be zero motion blur when moving your head around(Thank god. Head movement blur would Kill VR) in VR, but there is a bit of it when using an analog stick to turn the screen from left to right. Even in-game character animations can get hit with Motion Judder, aside from Blur.
Here's what i want from the new OLED Display
1. Zero Motion Blur like Quest 2. Quest 2 has the same motion response time as CRT.
2. Zero motion Stutter/Judder.
3. True OLED Blacks (PSVR1's were grey-like)
4. Real world Brightness
5. Improved Stereoscopic 3D
the new OLED display has HDR, so there's that. And when i say improved stereoscopic 3D, i want the 3D effect to expand further out into the distance. You'll notice in graphically intensive games, environments out in the distance usually look flat, planets will look flat, tree's ect. it kills the immersion and breaks the experience for me personally.
Games that have simplistic visuals like Vacation Simulator don't really have this problem or games that are confined to smaller areas that do have good graphics like a Fisherman's Tale seem to generally be fine.
@RoomWithaMoose
There has to be backwards compatibility.
I'm itching to replay stuff like Vacation Simulator, Resident Evil 7, Moss, Ocean Descent(From PSVRWorlds) etc with 2K per eye, 110d FOV, hopefully an advanced OLED display that offers true blacks, no motion blur or stutter & higher brightness, superior inside out tracking, 360d turning and using actual VR Controllers with actual analog sticks.
I hope Sony makes a surprise announcement later on before release, and gives us a detachable cable and allows for a wireless connection mode even if it means sacrificing a tiny bit of resolution and latency.
@Fath
lol 360d turning with a tethered cable is going to be an absolute mess. I'm repeating myself but Sony needs to replace it with a detachable Cable & give us a wireless connection mode which will most likely knock down a bit of resolution & increase Latency, but at least have it as an option for people demanding it.
360 degree turning for stand-up PSVR2 will make the cable tangle around your legs, people might trip, it's going to rub against your neck, you'll be kicking the cable off your feet mid-game and the cable might get yanked too hard and break the headset itself. Wired VR is stupid, immersion breaking and incredibly clunky. Day one purchase!
I had hoped that you could use these controllers as a replacement of a Dualsense, but it doesn't look like it from the looks of these images, as they don't seem to have a d-pad (up-down-left-right direction buttons) unless I'm just not seeing them.
@themightyant The Walking Dead: Saints & Sinners, Zenith: The Last City (a full VR MMO), Tokyo Chronos (a full visual novel built aprons being in VR and takes excellent advantage of it), Pistol Whip (the John Wick version of Beatsaber by the same dev) are some. Ghost Giant is another I need to play.
I also wouldn’t downplay Hitman VR, it transforms the experience and is a different game at that point. Hitman VR is must-have VR experience.
@get2sammyb
Based on my experience, I'd say the majority of PSVR1's exclusives were a bit of a letdown. The low resolution, tethered cable, 180d Turning, small confined play area due to the limitations of the PSVR Camera, weak tracking, lack of analog sticks on the Move controllers and inconsistency of the stereoscopic 3D effect(environmental objects further out into the distance were like flat wall paper for games like Farpoint, Starwars X-Wing VR Mission, Iron Man VR and so on)which hurt several titles and completely took me out of the experience to the point where i was done.
Nothing against AstroBot, PSVRWorlds(Ocean Descent was amazing for it's time), Resident Evil 7 including the Kitchen Demo, The Playroom, Tiny Trax and small handful of others which were all amazing. 3rd party titles like Moss, Vacation Simulator, A Fisherman's Tale(Janky-ish controls aside) were excellent too, but they're all technically available on PC/Steam VR But PC is kind of niche and most people play on consoles. So there's that, and Quest 2 stand alone versions of the following games are graphically inferior.
Absolutely loving it and I am very pleased to see that Sony are still taking the VR thing serious. Even Valve abandoned the index, now the only one whos doing this apart from Sony is Meta and their crazy idea of living in an NFTworld.
@voogles
Of course Valve abandoned the index. That thing was unreliable and i've heard numerous complains about the controllers breaking. Besides, PC VR is niche and will never explode or garner enough popularity. Most people want convenience, affordability and to have that plug & play nature. PC VR is anything but. It's extremely expensive, most people don't even know where to start or what to buy, it's a messy confusing platform to jump into Vs ordering just a PS5 & PSVR2, OR stand alone Quest 2.
Valve would be smart to create a VR headset for the Series X, if anything...That's the best chance they have at success.
Or Meta could join forces with MS and make the Quest 3 compatible with Series X. Which would totally boost sales and make it far more successful than just making it compatible with PC.
It looks great & it looks expensive. Not sure if I’ll be there day one like I was with PSVR(1) as Sony started making some really great bundles for a fraction of the price 3-4 years later.
It looks cool from the side view It just looks plain in the front but not sure how they could change that. Hopefully the VR2 games can be played on a normal TV to because I doubt I can wear VR really because I get bad headaches sometimes just playing games normally(well motion sickness sometimes) And hopefully VR3 will be wireless to
@Agramonte
Tell me about it, i still haven't gotten a PS5, Series X, Quest 2 or Switch OLED(have the OG model still. never use it in portable mode anymore because the LCD display is terrible vs my 65" LG C1 OLED)
Now the PSVR2 & Meta Cambria are coming out. My wallet wont survive!
I cannot wait for this to release. I love my original PSVR.
For those wanting a wireless unit, I think there would surely be some latency/power issues given that headset uses the PS5 hardware. The Quest has its own standalone chipset.
Will it be backwards compatible to play PS4 VR games? Im in either way. Cant wait to have both the system and PSVR2.
@Jaz007 appreciate the list. As I said above hopefully PSVR2 is backwards compatible and we can play these.
I've skipped the first PSVR, but will buy PSVR2, this will be my first ever VR to try. Although, I hope for it to be backwards compatible with existing games.
Have the 1st PSVR still and the library is fantastic. Still getting titles too despite it being a 1st gen VR headset. The PSVR2 will be a premuim headset with all the high tech additions.. hopefully it won't cost an arm an a leg. Even though it has lower resolution, the Vive Pro Eye kit costs over $1800 here in Canada - and it is a bit of a mess of wires to set up like the PSVR1.
The price for this won't be close to that so I'm looking forward to having this technology in a consumer friendly price!
Looks like Astrobot, which is kind of cool
Headset looks great, I just hope it doesn't cost as much as the PS5 does!
Also still desire a truly wireless PSVR unit.
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