There’s nothing better than a big storm to add plenty of foreboding atmosphere to a scene. Batman: Arkham Knight, for example, was set in a perpetually rainy sandbox – it was depressing, but it suited the miserable mood of Rocksteady’s game. How good could thunder and lightning look on PlayStation 5, then? Real good if this Unreal Engine 4 tech demo is anything to go by.
Despite looking like it would require a server farm to run, it’s actually being powered by a fairly modest graphics card in an NVidia GTX 970. So could we see these kind of effects on next-gen hardware? Well, you have to take into account that this is a fairly restricted demo – adding a storm like this to a modern open world title (with other characters, physics, and logic) would probably lead to compromises.
That said, the PS5 is sounding seriously supercharged, and this is a good indication of the kind of thing that may be possible on the console. If nothing else, it’s a reminder that, while games look great on the PS4, there’s still so much more that could be achieved with updated hardware. Expect your eyes to melt when you see what the likes of Guerrilla Games have been up to.
[source youtube.com]
Comments 33
My only fear is they will once again focus more on resolution than on performance.
I will take 1080p and 60 FPS over 4K and 30 FPS.
I'm ready to buy, day one.
@Splat That depends entirely on the developers.
I means whose NOT trying to play Category Six: The Video Game. 😂. I could see the next GoW having some ish like this and Horizon.
@Splat maybe im off base but i have a hunch that 1st party target will be 4k 60fps
@Splat Those things aren’t built into the console. A piece of software has its own resolution and refresh rate and in the case of the PS4 Pro, the games’ different modes for performance and visuals prove that very point.
Gunna be a while until games start looking that good, but a reminder we have a ways to go yet until graphics “peak”!
You have to remember that the PS4 has a 'weak' CPU and trying to do all the calculations and tasks in half the time - as 60fps requires - its going to struggle. There are games that the GPU isn't the bottleneck - even dropping the resolution down to a quarter of the size still doesn't allow for double the frame rate.
That being said, Zen 2 is looking to be a big upgrade - probably more than the GPU will be in terms of raw figures. Navi for example may be ~9Tflops - which may sound low considering the Pro is 4.2Tflops (nearly 50%) and the X has 6Tflops but in tests, 1Tflop of Navi is likely to be enough to match the PS4's 1.82Tflops so a ~9Tflop Navi combined with a Zen2 CPU should easily be enough to do 4k/60 with the games we see now.
Of course that still depends on the dev and whether or not they actually want to target 60fps. There are other things that devs may opt to utilise that use the resources in other ways - Ray Tracing - certainly if they use a lot of rays for example - could be too complex to calculate and trace all the rays in just 16.7ms and so the dev may opt for a locked 30fps. A very crowded area with a lot of AI and individual characteristics too could be another way that devs opt for or incredibly complex destructibility with a lot of physics and particle effects...
It really depends on the game and they could also go the other way too. If Fifa can run at 4k/60 on a PS4 Pro, then it could run at 4k 120 on PS5. With VRR, they don't have to target 30 or 60 for example and could target 40fps, 50fps, 70fps etc. Of course you will need a display that offers VRR but 40fps would feel smooth and consistent - better than 30fps instead if the problems 40fps has today.
60fps for consoles has traditionally been the highest possible for a console because of both TV's refresh rates and the maximum frames per second HDMI cables tended to offer. A TV refreshing at 60hz for example shows one frame at 30fps twice so it looks and feels smooth. Games that don't run at 60fps or 30fps end up feeling bad because the image is juddery because it displays the same frame until the next one is ready and that causes judder. If you don't get judder, you get screen tear because the TV shows what is ready on its refresh with the old image still left on screen - in other words, you don't get a full frame.
With VRR, every time a new frame is ready, the TV refreshes to show the image - so the TV could refresh at 45hz to align with a game running at 45fps - thus eliminating judder and screen tear.
I'm sure the storm on that uninhabited island Drake found himself on in U4 was pretty close.
A GTX 970 eh? That's the video card I have in my PC. Upgraded from a 740.
Anyways, the video looks impressive.
@Splat these new consoles will do 4K 60fps and you can completely forget about 1080p anymore. There is a new Digital Foundry video examining the likely capabilities of these machines and we're looking at around double the GPU of the Xbox One X and nearly 5 times it CPU power, or nearly 7 times the standard PS4.
@BAMozzy yeah DF have posted a video estimating the CPU upgrade to be around 4.7 times what we have in the Xbox One X
@carlos82 digital foundry is funded by microsoft so not really a great point to go of by.
@The_ghostmen what on Earth are you talking about
Impressive but having just experienced typhoon hagibis, I can live without the virtual kind for now.
Whilst the storms in RDR2 were nowhere near as visually impressive as this, the sound of them was terrifying.
If only the imagination of developers would be on par with technology. I'm not easily astonished these days and gaming has become quite stagnant unfortunately. Hopefully the future is bright.
That's going without adding all other details as well as having that storm, maybe draw distance or showing more than the same picture going back and fourth. Also seems more cgi more of a cut scene based video than actual gameplay which will vary again. I maybe wrong but that's just what I think I see in the video. Anyhow the ps5 will be a monster, all I care about as long as we are getting what we all asked for this gen on ps4 that's all that matters to me and maybe some BC to go with that.
@Splat Games running both 4K and 60fps should definitely be the new standard on PS5 for both 1st and 3rd party games, any less than that then developers will be accused of being lazy and not using the console to its full potential.
i would rather developers innovated game play rather than just concentrating on making things "look pretty", games look great already, yeah they can look better but lets not forget they ARE games first and foremost, it the game play that should be the most important thing
@ApostateMage Yes, RDR2's is also very impressive, to me both the visuals and sound. And that revolutionary hair growth and styling some people seem to forget.
@TheArt Aye. Like many other things, I think Rockstar are probably the best developers when it comes to details in their games.
Well if it's a UE4 Tech demo (you know, that 2015 engine) running on an old graphics card...I would be worried if that's all PS5 can do.
@Splat totally agreed we had enough of 30 FPS. time to move one on performance the SSD will help in loading but i need fluid graphics and make a console appealing to PC Gamer.
the video shows as sammy said on 970 which is an old GPU.
I hope the next article from sammy would be why not nvidia providing sony with GPU rather than AMD.
Current gen games woefully lacks when it comes to environment simulation. Realistic effects like wind, rain and how they affect the environment as well as the players can add to the atmosphere of games both visually and gameplay. It an area worth improving in the upcoming generation.
@MaccaMUFC I'm totally cool with that but gamers need to understand that a console that beefy is going to be very expensive...
I'm willing to pay but feel a lot of people are going to freak when they see the price tag.
@Splat it seems weird that people will fork over $1000 for a new phone every couple years, but freak out over paying $500 for a console that will last 4-5 years or more
"...perpetually rainy sandbox – it was depressing, but it suited the miserable mood of Rocksteady’s game."
Speak for yourself. I find that rain and vibrant stormy weather has a cheering effect on me. Much nicer than some dead, pale blue sky.
@Splat Unfortunately, nicer image quality is easier to market than higher framerates, and the manufacturers will want to trumpet how games on their new consoles hit native 4K.
@Brimtown Most people who get expensive smartphones aren't paying the $1000 all at once, though. That's the difference. If people paid smaller amounts for the PS5 all year, there'd likely be less grumbling.
There are also people that spend $40K up every year on a new car. What does that have to do with a game console? Stop with the phone comparisons who buys a $1000. phone just to play games, no one. PS5 will be amazing, I have no doubt. But raising the price much more then 25% of the original will hurt sales. What drives the quality of games is the install base. Possible unit sales of each game will have a effect on the amount Dev are willing to sink into new games.
Ps5 is going to have to be very impressive for me to consider buying. There is literally no advantage at the moment for anyone that owns a decent gaming pc. The only way it will be worth it is if they announce some really exciting exclusives. The hardware also needs to be really heavily optimized so at the very least it can get 4k 60fps or 1440 60fps with ray tracing. It's just not going to be worth it for any less than that as for more than likely the same price point or less AMD will be launching their high end GPUs next year. I'd rather just upgrade and not be stuck with a controller.
WOW!!! That looked AMAZING Hmm, something like that in 'The Last of Us Part 3' on PS5 = OMG
@JoeBlogs Well yeah, something needs to push these companies to make more advancements. The issue is lack of real competition and everyone making incremental changes rather than really pushing things. Nvidia and AMD have basically not pushed the boat at all when it comes to GPU advances. Personally I feel graphically the generation differences are getting smaller each time.
If ps5/xbox does something exciting and gets high end games running 4k at a minimum of 60fps with raytracing then yeah that's actually good value and well worth looking into. But more than likely they only care with competing with each other and so we're going to be back to how we were with current gen (until switch mixed things up a bit). I'm not saying I regret buying a ps4 because it's had some really good games. But I found myself wishing some of the exclusive games were on PC just so I could run them better. I've been playing destiny on ps4 for over 4 years, but the moment it came out on PC I wanted to jump because it runs so much better.
So yeah if ps5 gives me a reason to buy it I'll be very happy but at the moment I can't see it happening sadly. In fact the thing besides launch titles that may be a motivating factor for me would be if psvr 2 turns out to be fantastic. They need enough power and optimisation not just to run ray tracing or 4k but to be buttery smooth too. That seems to have gone out the window with consoles recently!
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