The Order: 1886 is certainly living up to Ready at Dawn’s pre-release hype. The independent outfit had previously teased that the PlayStation 4 title would match the quality of its stunning cinematics during gameplay, and the exclusive’s inaugural in-game showcase evidenced as much this week. With the God of War: Ghost of Sparta developer definitely not telling pork pies, though, exactly what is it that’s contributing to the exclusive’s luscious looks?
Writing on Twitter, company co-founder Andrea Pessino took a moment or two to detail the studio’s secrets. “The main characters run over 100k polygons each,” he said. “There are more than 250 joints just in the heads, and more than 130 blend shapes in the face. Crazy stuff.” For comparative purposes, Heavy Rain’s cast of glass-eyed heroes boasted just 15,000 polygons, so that’s a pretty gigantic improvement.
It’s not exactly surprising, though, as the historical excursion is arguably the prettiest project announced for Sony’s next-gen super machine so far. Still, we have a question for Pessino and his crew: how many polygons from the abovementioned total are being used to accurately render the cast’s meticulous moustaches? Our guess is probably around about 85k, but we might have to wait for the Digital Foundry analysis for the cold hard facts.
[source twitter.com, via playstationlifestyle.net]
Comments 11
It looks nice - but I'm still way more excited for inFamous!
@ztpayne7 I'm excited for both. Personally, the London setting of this game interests me more than inFAMOUS - but both are right at the top of my list.
it definitely looks pretty, best looking game quite possibly ever? but the glimpse of gameplay has yet to leave me really wanting this title quite yet. i'll have to wait till more is revealed to make a judgement.
@get2sammyb isn't most of London going to be covered in smog...
I truly can't wait for this one to drop, I hope I'm not disappointed.
Can't wait for this game LOVE the setting of it
The moustache alone deserves knighthood. Splendid indeed.
Graphically this game is incredible. It's truly like an interactive film. The game uses some incredible lighting techniques.
I am very excited for this game. I just hope the levels aren't too linear. The world looks too good not to be able to explore it a little.
Thay've been working on this game for quite some time now, I cannot wait to play it looks amazing. I wish I was one of the guys that went to see the 40 minute demo beside closed doors, because the footage that's been released was really about the seemless cutscenes with very little gameplay the best footage is still yet to come.
@Savino I remember when they didn't have them at all
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