God of awe
It’s no surprise that God of War III should end up representing PlayStation at its very finest. The previous entries in the mythological series achieved things seemingly impossible on the PlayStation 2, and God of War III extends on that prowess. From the rip-roaring spectacle of the opening 60 minutes right through to the ultra-stylish...
With the PlayStation 3 set to enjoy its most mainstream year yet, Sony’s dreamt up a cost effective way for newcomers to catch up with all of the content they’ve missed. The platform holder’s newly announced "Collections" line is designed to bundle together multiple classics into various affordable packages. Starting 28th...
In the seven years since the original God of War title released on PlayStation 2, Sony’s gory melee franchise has sold over 21 million copies. The best selling title in the series is God of War III, which has sold over five million units worldwide since releasing in March 2010. Shannon Studstill, senior director of product development...
The best of the best
PlayStation 3 reaches its fifth birthday in Europe this week, where it finally released on 23rd March 2007 after a lengthy delay. In that time the system has been through highs and lows, but ultimately has proven to be a dominant beast in the living room, embracing multimedia such as TV and film streaming services, Blu-rays and...
Bringing out the big guns
To introduce you to the team we've put together here at Push Square, we asked each team member for two PS3 games they considered absolutely essential. Here, associate editor and Push Square founder Sammy Barker discusses arguably two of this generation's biggest games. Uncharted 2: Among Thieves: There’s a moment in...
The award-winning development team leverages the processing power and technology of PLAYSTATION 3 system to make God of War III one of the most-graphically advanced next gen titles available, with even the dramatic cut screens running off the in-game engine.
Depth of scale – Kratos will explore areas up to 4 times larger than those found in God of War II, as well as carve through entire armies while navigating on the back of Titans - living, moving, and breathing levels as tall as the Empire State Building.
Stylised Realism – Players will battle in detailed and unique 3D worlds lit by thousands of dynamic lights and textures with quadruple the resolution, which allows for realistic muscle striations, detailed facial expressions, and new heightened levels of brutality and gore.
Signature gameplay - Brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling and satisfying ending to Kratos' epic story.
Sophisticated Storyline – The God of War III storyline is the epic conclusion to the trilogy
The storyline will be told in a way that is true to traditionalist roots in Greek mythology, from moral consequences to brutal battles against the Gods.
Rideable creatures – Several of the menacing creatures of Greek mythology in God of War III can now be manipulated against their will, as Kratos uses them to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.
New weapons and combat system- New deadly weapons such as the Cestus - powerful metal gauntlets with devastating strength - and other brutal instruments of war that will allow Kratos to learn ruthless new techniques such as grappling with enemies and launching explosive wall-to-ground attacks.
Lighting technologies – The dynamic lighting solution employed in GOW III is only feasible through the computing power provided by the Cell SPUs. For example, using the High Dynamic Range Lighting (HDRL) technology, the camera – when using Krato's sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust.