Free to play. Just download the .zip and off you go!
Surprisingly challenging, and uses a mish-mash of level designs from the first four games in the Tomb Raider series. The enemies are fairly simplistic, but the traps and platforming design are precise and need you to be exact in your control of Lara.
'It is possible to commit no mistakes and still lose. That is not a weakness; that is life." - Captain Picard
Started up Virtue's Last Reward on Vita. It's been a hot minute since I played 999 or a game on my Vita for that matter. I've missed playing on it, I'm really glad that I still have unfinished games on it.
It took a few hours but the game finally clicked with me after I got my first ending. The escape rooms are as brilliant as ever and the story is engrossing so far. I'm really curious to see how things will develop.
played metropolis street racer on my steam deck yesterday (dreamcast game). I had it on my DC back in the day, and am normally pretty good on racing games, but got nowhere near finishing the tutorial chapter haha!! blaming it on the small screen / emulation haha
still a fun game, and the soundtrack / radio is a proper time capsule
@Dimey I played that loads last year, such a brilliant game. Shame that Project Gotham Racing is still a bit laggy emulated, that first game really does feel like the perfect iteration on MSR. I really love basically every Dreamcast game I’ve played, it’s endlessly fascinating as a middle point between PS1 and PS2.
@nessisonett I loved the PGR games, think that 2 or 3 was my favourite, but they blur together a bit in the memory...
I've owned most consoles over the years, but the big gap I want to address is the gamecube. I've got 30 or so GC games on my deck ready to play, if/when I ever get the time!
@Dimey The Cube was my first console so I have incredibly fond memories of the library. There’s a lot of series that I think peaked there; Luigi’s Mansion never topped the original, F-Zero GX is absurd, Super Monkey Ball 2 is far more precise than its ports or remake. Then you have games that play best on Cube like Sonic Adventure 2 Battle, Skies of Arcadia Legends and the Viewtiful Joe games. It’s a small library compared to PS2 but there are so, so many hits.
@Ralizah I'm 20 hours in with 4/9 endings. While the story is still very engrossing, I can't deny that there's a lot of repetitiveness in this game. I get that you jump around in the story a lot, but there's just so much repeating of the same script, the same dialogues, the map navigation and the same plot points. I've seen the same people die over and over again but in different timelines. It just gets very tiring after having experienced the same things so many times.
I don't remember there being this much repetitiveness in 999. It always felt like I was making progress in that game, but in VLR, I feel like I've played for 20 hours and I haven't gotten anywhere. I've been saving some information I've gotten from the endings, so I have some clue of what I have to do down the line, but the overall progression has felt abysmal.
This also makes the escape rooms repulsive because I feel like I haven't accomplished anything since the last escape room and already I'm onto the next one. I just want to feel some satisfaction from story progression before getting to the next escape room. Now it feels like I'm just "grinding" the escape rooms just to make more progress in the story, which is not good at all.
Mind you, I'm still very much enjoying the game. But at this point, I wouldn't even put this game in my top 10 list of best VNs I've played. I'll happily take a linear VN like Ace Attorney or Danganronpa over this. The repetitiveness is just too much.
Something I fired up after a very long time is Siberia. I played it ages ago on a flight to Singapore and found it on Steam (actually a deal with the whole series).
It's a challenging point and click adventure with a really interesting visual style (I think). I hadn't realised how large it was once I had some more time to complete it on the ground, as it were.
That might not be everyone's cup of tea but I really love the pre-rendered 3D background era of games, like Riven and Broken Sword. (Anyone remember Ark on PS1?).
'It is possible to commit no mistakes and still lose. That is not a weakness; that is life." - Captain Picard
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