@Ralizah I'm kinda embarrassed to say that the same thing happened to me lol. But that's because I don't really feel like playing both it and Yakuza: Like a Dragon at the same time. Might return to it later on.
@LtSarge I'm excited to play Like a Dragon at some point, but I've heard it's best to trawl through the 7 previous games first, which is delaying my playthrough a bit, lol.
@Ralizah Honestly, you could play Like a Dragon without having played the previous games. The story is standalone as it doesn't star the characters of the previous games. There will be some references to previous games (in particular Yakuza 6 as this is a direct sequel) but they don't affect the overall story.
Also, if you like turn-based JRPGs, then you will like this game more than the previous ones. Not to mention that the combat system is pretty unique and dynamic. For example, if you attack an enemy, there's a chance they will fall down and then you can follow up with an attack that will do extra damage. Your party members will even do so automatically from time to time. Another example is if you target a far away enemy and you walk towards them in order to perform the attack but there's another enemy in your way, there's a chance that that enemy will block you from getting to your target. This combat system feels more evolved and modern than your typical traditional turn-based system where everyone just stands still all the time. It's really cool!
@LtSarge Frankly, everything about LAD looks way more fun than previous games.
That said, I've heard at least Infinite Wealth features characters from past Yakuza games making fairly significant appearances. But I don't mind waiting to play that one until I've played the rest.
Playing through the remake of Spyro 2: Ripto's Rage right now and really digging it. I've played the original numerous times over the years, but this is my first experience with the original.
It really highlights why Sony stole Nintendo's thunder with the PS1. That console just had the best everything: best RPGs, best fighting games, and, yes, even the best platformers. This is a pretty huge improvement on the Mario 64 formula in almost every way.
Started playing Maneater on Series X. Really cool game where you play as a shark in an open world and it's like an RPG where you level up your shark the more you eat. I can imagine the gameplay getting repetitive down the line but the game isn't too long so hopefully it remains compelling until the end. It's just mindless fun, which is something I need right now.
@LtSarge Played and platted this on PS4 earlier in the year after finding a $5 physical copy online.
It's very nostalgic in that it feels like it was ripped from the PS2 era. Kind of janky and low-budget, and it does get repetitive, but it also remembers it's supposed to be a game first and foremost.
Masterpieces are what people buy consoles for, but sometimes you need really greasy fast food to satisfy a particular craving, and this is the gaming equivalent of that.
Got the premium Age Of Mythology Retold pack on Steam and have access to the game. Am in Heaven… one of my favourite ever games redone, and with QoL improvements. It’s so good.
@Ralizah I agree about it feeling like a PS2 era game. But I'll happily take a low-budget game that offers new ideas than a high-budget one that not only takes a long time to develop but is also more of the same. I seriously miss those times when more developers dared to be experimental.
@LtSarge@Ralizah I had a lot of fun with the game too, despite it's faults. I think it came at just the right time for me, after just finishing a bigger game.
Just like when you watch something like a popcorn movie, sometimes you can overlook a dodgy script or a lame story if it is entertaining enough and it is a fun experience.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Was absolutely not on my radar at all, I am only a casual fan of Gundam at best, but the reviews for Breakers 4 somehow found their way into my algorithm. Watching a couple, I really liked what I heard (even though reviews overall are quite mixed) and picked it up.
And? Its been great so far, honestly. Its still the working week so I haven't been able to really dig in and have long sessions with it, but it almost feels designed to be played in the hour or so long bursts I have been experiencing it in so far.
Maybe I am just cooked from almost two months of playing just gacha games which feature almost no direct progression at all, but I found the loop of Breakers really enjoyable and I really felt comfy with it straight away.
You do a short battle, aim to break as many pieces off of the enemy gundams as you can, fight a boss and then go back to your base, clip those new parts you broke off onto your Frankenstein's monster of a Gunpla (this changes your appearance, changes your stats and gives you new abilities) and then you go back and do it all over again.
Missions are always easy and short enough that the problems with this loop never really have a chance to set in. I won't say the combat is great or anything, but again, because enemies go down so easily, and that you are constantly getting new equipment with new moves and play styles, you're never really bogged down in anything long enough to start thinking about the problems of things. Just yeah, a good time I did not expect to be having.
Just playing Hatsune Miku: Colorful Stage! on my phone, some of the song charts are absolute heck to play haha. I nearly messed up on an extremely hard song because I hadn’t played the game in a hot minute, and I did full combo it, but I’m not super proud of how much I nearly messed up on the song, probably need to relearn it a bit more now.
Going to play Banjo-Tooie later this morning on the Xbox.
I urge everyone to give Bakeru a look if you weren't planning on doing so already.
I know it'll probably get trampled underneath the hype for Astro Bot (probably the biggest platformer of the year) & Zelda: Echoes of Wisdom (probably the biggest Switch game of the year) since it released the same month as both, but I'm having a blast with it so far (only played through the first 5 levels though).
A few screenshots I've taken so far (playing the Steam version, but it's also available on Switch):
It's a wide linear platformer like Super Mario 3D World or Kirby and the Forgotten Land (reminds me a bit more of Kirby though, as the levels have a "sense of place" rather than being floating platforms), where each of the levels is a microcosm of one of Japan's 50 something prefectures (with nods to their individual landmarks, culture, folklore, etc.). The hidden collectables in each level come in the form of Souvenirs and factoids related to the region it's based on.
It's developed by GoodFeel, whom I believe was the developer behind Princess Peach Showtime which released earlier this year, but honestly this feels larger & more premium.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
I was a little worried that the charm of Gundam Breaker 4 would wear off quickly, but I am happy to say I am around 35 hours in now and still thoroughly enjoying it.
Do I wish there was maybe a little more mechanical depth with the enemies? Sort of?
Like when a person is hyped up in the story and then its just a regular fight, it feels a little anticlimactic. But they do also have these giant Gundam bosses that do have actual mechanics to them and almost all of them are weirdly overtuned (compared to everything else, they aren't necessarily brutally hard) and just sort of annoying to fight (lots of them hang really high in the air, or rapidly moving from one end of the arena to another, kinda forcing you to use lock on abilities and just chip, which makes them very tedious).
If I had to pick one or the other, I guess no mechanics is better than these mechanics? But that doesn't mean those no mechanic fights don't feel a bit flat.
The story is also somewhat of a mixed bag, I almost wonder if it would be better if they set it up like a season in a sports game and you play through a career calendar doing tournaments and assembling teams, with a degree of random generation to make each season block feel a little different. Like the old WWE or Madden games. It kinda works like that already, but all of it is scripted and somehow that just kind of makes it less interesting?
Although they do do some interesting things narratively with it being a game within a game I quite enjoyed.
But those things aside, the core loop of break gundam, unlock their parts, stick their parts onto your Frankenstein's Monster Gundam, do it again just remains so satisfying. It feels like you are always unlocking new things, unlocking new systems, constantly getting to toy around with new weapons and abilities. It knows how thin its core loop is, so it makes sure to never overstay its welcome and instead keeps you locked into a near frictionless near endless loop of constant shiny newness.
And at least for my smooth brain, that is like 90% of what I need.
Just started up Persona 5 Strikers on Switch. Wow, it's been so long since I played Persona 5 Royal. I really missed the Phantom Thieves.
I've played it for an hour so far and it seriously feels like a sequel to Persona 5 even though it's a Musou game. The gameplay just feels so fitting for the series. I can't wait to play more!
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