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Topic: What (Non-PS4) game are you playing??

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nessisonett

@Werehog I do sort of get what it’s going for and it’s more of a step forwards in a lot of areas than I think the first few levels really show off. I’m pretty amazed that the PS1 could pull it off, it feels more like a Dreamcast game in terms of being between the PS1 and PS2.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Werehog

@nessisonett Funny you should say that, because The Last Revelation was the first Tomb Raider game developed outside of PlayStation's home console exclusivity deal, so it actually was a Dreamcast game! It's got some fancier lighting but otherwise, it's the exact same game. You're right, I reckon it's one of the most impressive PS1 games ever released, and is often overlooked as such.

"If I let not knowing anything stop me from doing something, I'd never do everything!"

nessisonett

@Werehog Having played Chronicles before, it very much is a step backwards even if I enjoyed how straight forward it was!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Pizzamorg

Wanted to do like a 20 hour check in on AC Shadows, cause I have access to Yasuke and Naoe now and honestly I am absolutely loving this game. I have a tendency to fall off of open world games hard (I loved Valhalla at the start, despised it by the end for having some ridiculous like 90 hour long story and recently despite loving it at the beginning fell of Yotei around 25ish hours in) and so I don't know whether this will hold, but all I can say right now, is I am loving this game.

Some of the most common complaints I have seen for this game, I just don't agree with honestly like even a little bit. I thought the moment of Naoe forgiving Yasuke was really well handled, binding all the characters and themes together, before propelling the story forwards. I really like Naoe and Yasuke as individual characters, and enjoy their chemistry a lot. Maybe this isn't present in the English dub, but in the Japanese performances there remains a subtle tension between their interactions, showing Yasuke hasn't just immediately let go of his guilt, nor has Naoe just forgiven him utterly, and I like the way that energy crackles through what are otherwise surface level banal interactions.

I also think Yasuke is wonderful to play as. Naoe is really fun too, don't get me wrong. But you play as her exclusively for a good 15ish hours, and get used to a slow, methodical, carefully planned pace to every encounter. She is fragile, doesn't hit very hard, has to pick her spots. This forces you to really engage with her full kit, and engage with the full suite of mechanics here, but it can be frustrating when one mistake sends things sideways and you just can't fight your way out.

Then suddenly having Yasuke dropped into the middle of this sandbox, and you can just charge right down the middle of encounters that were real nailbiters hours earlier as Naoe was just a treat to me. He is an unstoppable force of nature, encouraging as many guys to come at him at once. The contrast between him and Naoe is so striking, and so wonderful, she the lightning, he the thunder, it is just inspired. The animations on his moves and abilities too, oh man. When you get that big bat thing, man, I was cackling from ear to ear at the sheer joy of it.

I also really love the world, the reason I am scared of the burnout is because you can just plonk a pin on the map and get lost for hours here. But right now that is a positive, not a negative, I am always excited to see what I find, and I feel like I am always rewarded by what I find, too. Sometimes, that might just be a bit of scenery, and that is enough. The game is gorgeous, and I think the eight stage seasonal system is such an elegant solution to set this feudal Japan from the likes of ROTR, GOT etc Transforming the map, bringing new weather events and details to space with each new cycle.

And speaking of those games, I was worried that Shadows coming last would be to it's detriment, but I think whether intentional or not, it has actually worked out really well for them, as they kinda "borrow" all the best parts of those two games, and smoosh them together into this one package, doing away with a lot of the stuff in the process I didn't like in either of those games. I understand that the very things you may have liked about those games may not have survived the transition, but I feel like they are speaking to me directly with the stuff they chose to "borrow" from each game.

Life to the living, death to the dead.

Werehog

@Pizzamorg Thank you for leaving those thoughts about AC: Shadows (and not just because they make such a positive change from the usual stuff you find left online about the game). It really sounds like, for you at least, everything the developers deliberately set out to achieve is working. I sincerely hope that burnout you fear never comes, and that you continue to enjoy!

"If I let not knowing anything stop me from doing something, I'd never do everything!"

Ralizah

Dunno why it took me so long to get to it, but I'm 23+ hours deep in The Hundred Line: Last Defense Academy now after starting it last week, and I regret sleeping on it for so long (day one buy, because I love the developers, but yeah, took me a minute to actually get around to it). I've only scratched the surface of the full experience, but I can already say with confidence that this is the game I've been waiting for since I first heard many years ago that Kazutaka Kodaka and Kotaru Uchikoshi were forming their own development studio. Many misfires ensued (Tribe Nine, World's End Club, arguably Rain Code as well), but this game really has its claws in me in a way I haven't experienced since I first played Danganronpa 2: Goodbye Despair. The shift to the SRPG genre was smart, and even though it's probably 75/25 in favor of visual novel/adventure game sequences, the story battles are fun and varied enough that I really look forward to what interesting new mechanics or challenges the game will introduce next.

It remains to be seen if this can settle into an experience as cohesive and wholly gripping as Danganronpa 2 and Danganronpa V3 (or 999 and Virtue's Last Reward, for that matter, since Uchikoshi is heavily involved with this project as well), but I'm really enjoying it so far. Hopefully they do a Nintendo Switch 2 Edition patch for the game, as this deserves to be enjoyed at its absolute best on console. I can confirm it runs brilliantly on PC and Steam Deck, at least.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

Life to the living, death to the dead.

seinfeldfanatic

games im busy witih for now this month

MyFaction in WWE 2K25 for my playstation 4
Dragon Quest III HD Remaster and Dragon Quest I and II HD Remakes for my Switch Lite
Mega Man Battle Network 1. about done with the tail end of the game
Super Mario RPG Legend of the Seven Stars remake for my Switch Lite

might buy and install digitally Mortal Kombat Legacy Kollection for my Playstation 4 since im an old school fan of the original mortal komba stuff. plus i missed out on Mortal Kombat Special Forces back then and never got to play much of the Mythologies Subzero game back then when it first came out

seinfeldfanatic

Ralizah

78 hours and four endings deep into The Hundred Line: Last Defense Academy now. This game is unbelievably narratively ambitious. It's no wonder this mammoth game almost bankrupted the developers.

The sacrifice to achieve this kind of scale is obvious: unlike the tightly-woven narratives one is used to from these creators, LDA is a lumbering mess of a game. Which doesn't take away from how much great material there is here, and this might very well be my favorite game from either of these creators, given how utterly unique it is, but it's a little wild how one can ruin late-game twists (of which there are many) for oneself when they're casually referenced in some of the game's stranger routes. LDA does try to kind of lead the player in the direction of the closest thing a game like this can have to a true ending, but if one's curiosity takes one off of it, that's tens of hours of gameplay in the wrong direction if one isn't using a guide to make sure they're staying on the narrative route they should probably take to maximize their experience with the game.

There's nothing else out there really like this in the industry, and I think it'll be a long time before we see anything like this again. And, to be honest, I don't want other games to copy this format, because it's a lot.

But I am impressed, as well as enthralled.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

Just finished another playthrough of Diablo IV's campaign. Wasn't really sure where to post this, it isn't really a review or a sharing of my thoughts based on a game fully beaten, so I guess the general playing thread it is.

I think I last played in 2024 with the Spiritborn expansion. I returned this time as I found out you could access the new Paladin class if you preorder the expansion, you didn't need to wait until the end of April.

When the game launched, it was an odd experience, because it felt like an ARPG made for primarily a casual audience. It hit this sort of weird hard reset on all the learns from Diablo 3, and bizarrely seemed to bumble its way into the same mistakes over, like a person returning from a Thanos snap, not knowing over a decade hade gone by. I still stand by the fact that even with all the years of work on it, Diablo 4 is a significantly worse game than Diablo 3, in maybe all regards except maybe visuals and core game feel.

I tend to hate using the word “casual” because I think the true intent of the word has been lost over the years, but in this context I mean that it launched with functional, but fairly mundane, itemisation, progression and long term aspiration, but with an absurdly massive and polished, singleplayer campaign.

For a Diablo game, this was just weird. The assumed target audience would be those who blast through the campaign in an evening before spending the next thousand hours of their life in the end game, but at launch, you basically just couldn’t do this even if you wanted to.

Skip ahead like three years later, I feel like the vision for Diablo 4 is almost less clear than ever. The end game has been substantially expanded, and itemisation has had it’s focus entirely shifted to effectively remove loot drop excitement entirely, and instead it is now more of a crafting game? They sell this as a good thing because it gives you more control over your loot allegedly, but to me it is a Diablo game where the loot feels meaningless, because each drop is just a skin for me to roll the same stuff on it over and over again as the numbers go up, I’m not chasing that God roll or even experiencing much transformation cause you build your library of legendary effects and then just roll them on everything, they have no anchoring to any specific item found in a specific place.

But again, this loops back around the audience question. Cause who were these changes for exactly? Who is Diablo 4 meant to be for in the first place? If the launch Diablo 4 was designed specifically to pry people away from Madden and COD to play through their first ARPG, they ain’t gonna care about expanded end game, they’ll probably never see that. In fact, that audience probably hasn’t booted up the game in 2+ years. If the expanded end game was to try and welcome the more “hardcore” audience back into the fold again, then who are the loot changes for? Because if they can roll the perfect item whenever they want, what is the chase to make you keep playing the end game?

And like I cannot stress enough, maybe it is just overtuned to sell expansions, but the Paladin is easily one of the most fun to play characters in the game. I had an absolute blast playing through the campaign again as this new class, unleashing holy judgment down on my enemies, exploding demons as far as the eye could see, and there being such a tangible weight, and feedback, to every Divine Spear, Holy Hammer or Blessed Shield I launch into my enemies in a dazzling explosion.

But after around 20 hours, you've seen basically everything the game has to offer, and the long term progression loops are just simply not interesting or robust to sustain a long term growth plan for your character, so rather than burning yourself out and losing the good times, you are probably best off just finishing your 20 or so hour long campaign run (if you skip every cutscene like I did) and dip, and maybe in other genres that would be fine, but in an ARPG it is just... weird.

Life to the living, death to the dead.

nessisonett

Been playing an Archipelago multi world for a RetroAchievements event. Basically a randomiser where you can find items across more than one game and send them to each other, designed for multiplayer as it’s over a server. Some of the other players are doing a game each and playing together but I’m playing Super Metroid, A Link to the Past and Ocarina of Time solo, which is borderline masochistic. I’m learning a lot, such as A Link to the Past locking out like 90% of the game without the lantern. I know OOT the most since I’ve done several randos before on it but it’s been crazy finding things in other games. Especially since I put off the race game in ALTTP for ages and then finally did it as it was the last thing I had left to do… only for it to be my bomb bag for OOT. It’s been there since the start. I could have done that first. C’est la vie 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

LtSarge

Been playing Professor Layton and the Lost Future on DS the past few weeks. I'm 7 hours into the game and I'm apparently already halfway through it. I'm unused to playing short games after having played so many long ones recently.

I can already tell that this is going to be my favourite one so far out of the first three games. The puzzles are so much better than in the first game, where most puzzles were just plain dumb. If you think you figured out the solution to a puzzle in the first game, then that solution is most likely wrong. For example, let's say there's a puzzle with subtraction, say 10 - 7. You'd think the answer is 3, but the real answer is actually 0 because of one detail in the puzzle description that makes all the other circumstances obsolete.

I still can't get over how dumb the puzzles were in the first game. Granted, there are a few of those in the third game as well but at least the vast majority are straightforward and logical.

That aside, I'm really enjoying Lost Future. It's hard for me to put the game down as both the puzzles as well as the story are engrossing. Can't wait to play more!

[Edited by LtSarge]

LtSarge

Tjuz

@LtSarge Glad to hear you've been enjoying Professor Layton! It's a franchise that is dear to me, because they was the only games (aside from FIFA) I could get my father to play along with on the DS. And when I say play along with, he mostly did the puzzles because I was only eight years old and not smart enough to get it! I mostly loved them for the shared experience with my dad as well as the aesthetics and storylines, which I was highly intrigued by as a kid. I wonder how these games would hold up for me if I ever want back to the originals now. I'm not so sure I would have as good a time as you with them this time around, because nothing gets me more impatient than being stuck on a puzzle nowadays. I keep waiting to hear news on the new Professor Layton game LEVEL-5 is supposed to be doing, but it seems like that one is never coming out. At least it'll give you enough time to catch up on the series proper beforehand!

Tjuz

LtSarge

@Tjuz It's really cool that you got to play them together with your father! I never played anything with my parents as they were simply not interested in video games.

I do have to say though that even though the aesthetics of the games makes it seem like they're aimed towards kids, the puzzles are anything but for kids. I'm almost 30 years old and I can still get stumped by these puzzles. I have no idea how kids were expected to solve them.

You'd probably get frustrated by the first game if you played it today, but the second and third games have much more straightforward puzzles. Most of them honestly don't take that long to figure out and some are even fun "mini-games", like moving a character across the screen. I think you'd appreciate these games more as an adult.

If you do check out these games again, I'd love to hear about your experience now compared to when you were a kid.

LtSarge

Tjuz

@LtSarge Oh, I can answer that one for you. Kids didn't solve them in the slightest. Or at least, I had to entirely rely on my father to be able to get through those games at all! Luckily, he happily did the puzzle parts while letting me take control whenever it came to the exploration. As well as throw my two cents in for the puzzles as a kid, which almost never actually helped him in any way, haha. I've had to Google when the last game in the series was even released... and it seems to be a 2017 mobile title that was later ported to consoles. It sounds like one of the main criticisms from fans was regarding how easy it was comparatively and how it seemed more aimed at kids. That might be my best chance for getting my feet wet again in that pool of nostalgia! I wonder if and when LEVEL-5 will be releasing the new game at all, since it was announced quite a while ago. Especially with how long they seem to have been working on Decapolice as well... with that one having originally been slated for 2023. I'll definitely keep you up to date when I get around to a new Professor Layton, whether it's with the imminent new game or going back to an existing title.

Tjuz

LtSarge

@Tjuz I actually enjoyed the recent Layton game even though most people didn't. The puzzles were much more enjoyable in general, because they were easier! The further you get into Lost Future, the trickier the puzzles get and I'm actually starting to lose my patience with some of them. I should probably take a break from the game whenever I feel like that. It's definitely that kind of game that you should avoid playing too often if you want to have a somewhat enjoyable experience.

LtSarge

Pizzamorg

I ended up picking it up MH Stories 3 on PC, cause there were a lot of really conflicting reports out there on the Switch 2 performance, some acting like it was a miracle and some saying it was really rough. It runs flawlessly on PC, not sure about PS5, it seems like the reporting says it runs great.

The game itself is absolutely wonderful. Capturing all of the magic of the mainline games. Filled to the brim with QOL, meaningful additions and changes over previous story games. My only criticism and it isn't really a "criticism" I guess so much as an observation, is the game is surprisingly hard.

Previous Stories games had spikes, but when you overcame those big wall bosses, you tended to get a bit of a rollercoaster effect of a chain of much easier bosses to face after that point. 3 seems to have tried to sand off the peaks at both ends to try and smooth out the experience, and they have been mostly successful at this goal. However, while you now don't get those crazy spikes any more, you also lose that rollercoaster effect in the process, which just makes everything feel so much harder overall.

But again, I want to stress, this isn't really a criticism here in this context exactly, part of the core charm of the entire series is "mastering a monster" and overcoming them, and since the turn based combat is so expertly designed and captures the main series combat so well, you get that same incredible feeling of dodging and countering every move you will get in a mainline game, when you learn the patterns here too. I guess my point is though is that just sometimes it is nice to face a boss once and then get to move onto the next thing, but that happens very rarely here as each one takes a good few tries to finally nail down, and it did create a bit of player exhaustion for me.

Life to the living, death to the dead.

Werehog

@nessisonett Thank you for the tag on the front page story about the Tomb Raider I-III Remastered Challenge Mode update. You do seem to be reverse-manifesting a lot lately!

Unfortunately, the update is not good news. I don't like making negative posts, but Aspyr have done the worst, most upsetting thing to the remastered collection, taking a finished game which worked perfectly well and recklessly breaking it with a bunch of vibe coding and AI slop from an outsourced blockchain developer, all in order to cram in a randomiser challenge mode which nobody asked for and which doesn't even suit the gameplay of the classics to begin with. Old bugs and glitches, fixed in prior patches, have made a comeback alongside all new ones that impact the entire collection, not just the challenge mode. Cutscenes are missing, animations are broken, textures are going bonkers, saves are being corrupted and crashes are frequent.

It's a modern horror story of everything wrong with gaming right now, and it's all Aspyr's fault. I used to defend them when they were busy resurrecting old Star Wars games, but considering the awful state they left most of those in (not just Battlefront Classic Collection, they royally screwed Jedi Power Battles... and honestly, Bounty Hunter didn't fare much better, either) this shouldn't have been a surprise. There are petitions to roll back the update and re-hire Saber Interactive (which won't happen, but it's nice to make some noise on their behalf, they're awesome).

Anyway, whatever happens, I'm just praying they don't go after IV-VI Remastered next. If I were you, I'd finish Angel of Darkness as quickly as you can, just to be safe.

"If I let not knowing anything stop me from doing something, I'd never do everything!"

nessisonett

@Werehog I’ve seen nothing but horror stories about these devs that Aspyr have shipped in to bastardise the game. AI slop galore. Saber did a great job with these remasters too, it feels a real shame that their work is being undermined. I’ll try to play through Angel of Darkness as soon as I can, I’m at the Louvre so I’m still early on!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Yousef-

@nessisonett I hope to hear what AoD is like, even if I did express my lack of interest in anything tank control related I’ll still keep an open mind.

But in a way, you could say I’m lucky, cuz the next tomb raider is a new entry in the legends series, which I like.

Playing Xenoblade, feel free to add me on switch. ✌️

Party in XB1:
Shulk - lvl6
Reyn - lvl3
Fiora - lvl5

Steam “plats” completed: 7

Steam Friend Code: 1176431257

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