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Topic: User Impressions/Reviews Thread

Posts 641 to 660 of 2,213

Tjuz

@crimsontadpoles Can't say I really shared most of your nitpicks. The one that stands out to me the most as a "totally" was the firearms disappearing back into your horse's saddle. That was absolutely aggravating. In terms of the realism aspects though, I quickly realised you didn't really need to participate in them. I'd very occasionally bring something back to camp or eat a meal, but generally my Arthur was just anorexic throughout most of the game. I don't think I ever changed clothes according to weather either, nor did I ever hunt or fish outside of when the missions required it. I felt like those features were all well balanced in that you could engage with them if you so wish, but you didn't have to if that extra realism isn't your thing.

Absolutely agree with your points on the open world. This is the first time playing an open world game where I felt like the game really utilised the open world concept to the extent that it should be. Too often open worlds feel like a simple checklist or just a way from get to mission start to mission start. This time I actually felt like I was part of the world, the world was interacting with me and that the world was constantly changing. I usually dread long rides in games, but this one I had such a pleasure just slowly making my way to wherever I needed to go next. I don't think I used fast travel even once. It's just the perfect version of what an open worlds should be to me. Can't say I can compare any of RDR2 to the first one since I haven't played it, but one day I will definitely have to.

Tjuz

Th3solution

@RogerRoger Fabulous review; as it was an interesting read and great to reminisce about these games which I thoroughly enjoyed in the past. It’s good to see they hold up to a replay, especially Legend. I think I do remember Legend and Anniversary the most, and Underworld left less of an impression on me.
Okay ... you’ve delayed long enough. Looks like you’re going to have to fish or cut bait on your FF7 playthrough. 😄 I’d hoped that it eventually clicked with you but it seems like it may die a slow painful death in your gaming graveyard. Which is fine. The rose-tinted glasses I look through on it are probably the reason I value it so.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

crimsontadpoles

@RogerRoger Excellent write-up. Out of those 3 games, the only one that I've played (so far) is Tomb Raider Legend. It's very different to the previous games in the series, and for good reason. They had to change direction after how disastrous Angel of Darkness was. The positive reception of Legend shows that they did a good job of that.

However, at the time, I was a little bit disappointed with Legend. My favourite aspect of the series has always been the exploration. Past games were packed full of environment puzzles, and it generally took a lot of looking around to figure out how to proceed. In Legend, those aspects were subdued as the focus was fully on the cinematic experience. The few environment puzzles that Legend had were mostly quite simple, and the game was fairly linear.

Legend modernised the series, and I may well be in the minority for preferring the older style games.

It would be a good idea for me to replay Legend, as I've not played it since the PS2 days. I think that in a new playthrough in this day and age, I'd better appreciate what it does do well, instead of focusing on what it doesn't do.

@Ralizah Lovely write-up as well. The Origami King does seem to have its fans. Judging by the gameplay footage I've seen, this game probably isn't for me though. I'm glad you had fun with it.

And looking at the screenshots, it's great to see that Ho-Oh, one of my favourite pokemon, has snuck its way into the Mushroom Kingdom

RR529

@RogerRoger, great write-up of the Tomb Raider games. Many Moons ago I played the demos to a few of those mentioned on my 360, but I could never get to grips with them (the Underworld demo in particular, I just never figured out where to go after arriving at the temple it featured).

I'd like to try them again someday if they're ever re-released on modern hardware, as I'd love to try out the series, but am not all that attracted to the grittier reboot trilogy (I did play Lara Croft GO on mobile a few years ago and enjoyed it, but that's the extent of my TR experience), lol.

@Ralizah, great ToK review! I'm only in the Fire Vellumental temple, but I agree with a lot you've said. In particular I think the whole conversation around Olivia trying to name Bob-Omb was a sly middle finger to the restrictions put in place, and it was a brilliant move to separate Origami beings into the villains, freeing up a wide selection of Bowser's minions to be friendly NPC's as to not overload on Toads.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Rudy_Manchego

So I finally finished and got the Plat for Ghost of Tsushima. I have been playing this heavily for over a month since pretty much launch weekend and spent a good deal of time with it. Not sure how long but got to be in the 60 plus hour region as I explored and got everything.

So my user impressions - I will try to avoid spoilers with regards to the story though there are some gameplay concepts that do stray into spoiler region so will tag those.

Firstly, I enjoyed this game. It was well made, the graphics etc. are truly gorgeous, the realistation of Tsushima island is one of the most beautiful and diverse open worlds you can find. The traversal in the game is smooth and relatively simple and the use of environmental wind for way points and markers does vary things up from icon heavy adventures such as the recent AC games. The music, when used is sparse and the Japanese locale is refreshingly different for me as a Westerner. I couldn't comment about cultural or even historical accuracy. The combat as well is, especially when you engage in open combat, fun and the unlocks of techniques feel meaningful though, one could argue the earlier parts of the game put you at a severe disadvantage as you have a 'stance' for different enemy types and you can't access them till you have them all. That makes some enemy types painful till you get them. However, powering through enemies, parrying and chopping their bits off is satisfying and skill led. The story, on the whole and some of the side missions was fairly fulfilling though not remarkable however they got the core themes of the story across very well.

That said, I found my enjyoment waining and I think this may be less of a fault of the game and more of my general fatigue with open world games at the moment. Over the last 4 or 5 years I've played Far Cry 4 and most of 5, HZD, Infamous Second Son and Last Light, Witcher 3, AC Odyssey, BOTW, Skyrim, Spiderman PS4, Shadow of Mordor, MGSV etc. Now these have varied in size and quality (and I would argue BOTW is the most distinct of these games) and I am not arguing that some of these are amazing games - such as The Witcher 3, HZD and BOTW. The thing is that the gameplay for many of these games is very repetetive as you move from title to title. My main issues with them - and this is something that I felt with Ghost, is the impact of open world narrative and the lack of cause and effect the open world structure has. Take for example side quests - you have a side character that has their own quest lines but they are going to turn up in the main story line so you know that whatever happens in those can't affect the narrative. At the same time, you have the typical issue of your actions not really affecting the world around you. I am fairly certain I murdered thousands of mongols by game end yet they are still just wandering around, even by end game.

I guess my point is that we have really just seen the refinement of the open world genre this generation (again, I exclude BOTW) and Ghost is an example of a really good one for sure, but does little new except for pretty good combat and an amazing setting. It is a very safe game in that it does what it does very well but it does little new. Now is this a complaint against the game? Not really but it sits alongside a lot of games that have incredibly similar fundamental mechanics. It has stealth sections, it has trail missions, it has forced stealth missions, it has a weapon upgrade path, it has a skills upgrade, there are lots of collectibles, side missions and NPC's etc. There are enemy outposts. Even things to climb. Now is this a hard one to review because there is nothing wrong with them as said and it is hard to mark a game for not being terribly original but at the same time... I feel a little like it became a shopping list to 100%. Which is also my fault for trying to 100% and get the platonum and if I had just focused on story missions I may have enjoyed it more.

Also from from a story perspective the central theme is that Jin has to choose between the honour of the Samurai and doing some unsavoury stealth things to beat the baddies. This is all fine but then you can choose to be honourable and fight by calling out your enemies or not you can play stealth and choose - except in story missions where you are forced one way or another and it meant that I played with little stealth and largely chopping in the open but the story took none of that into account and I was branded the same way as if I had been stealthy. Also, there is no recognition that without being dishonourable you couldnt win. A small niggle but something that didn't quite work for me .

So overall a good, well made game but really a little too generic. However, still think this is a great game and worth playing. Just maybe don't go for 100% if you just want to focus on the story and character missions.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Th3solution

@Rudy_Manchego Great review and congrats on your platinum. I’m not done with GoT yet, but I can’t say I disagree with the points you made. There is a realistic beauty, artistry, and historical semi-accuracy aspect to the game that makes the “video gamey” things stick out a little more. When you’re playing Spider-Man and you swing around town to find thugs populating areas you’ve already cleared, it seems less dissonant that here when you see enemies respawn indefinitely, despite both narratives being fantasy based, the illusion of historical accuracy makes Ghost of Tsushima’s lack of permanence of your actions more obvious. Playing Red Dead Redemption 2 last year also probably spoiled us into seeing how it can be done where you kill a sheep by accidentally running over it with your horse and you come back a few in-game days later and the corpse is still there rotting and then a few days later the animals skeleton is there. Or if you rob a store in RDR2, when you come back later the town NPCs remember you, unless you’ve changed your appearance and clothing. Ghost of Tsushima definitely has less realism than I was expecting, but it does add some to the “fun” factor. I commented on the game thread about the way you use the grappling hook as an example of poor realism but good gaming functionality. It’s a fine line to draw for the developers to keep the game fun and yet keep you invested in the world because of your ability to impact it through your actions. Also, the point at which the checklist becomes more mundane but yet not too short to have players feel short-changed on content.

But like you, overall I find the game to be quite fantastic. I’m leaning slightly more positive than your [already positive] review, but I know I’m still not at the burn out point yet, and I’m not sure I’ll put the extra effort for the platinum, we’ll see. Your review reads like a 7-8/10 and I’m thinking 8-9/10 so far.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Octane

Fall Guys: Ultimate Knockout
Platform: PS4

Untitled

Fall Guys is an online multiplayer game developed by Mediatonic, and published by Devolver Digital. Most of you will be aware of this game at this point thanks to its great marketing. It is a brilliant mix of Mario Party-style mini-games and the Battle Royale concept. In this game you are pitched against 59 other players as you make it towards the end of the stage, except for one impossible stage called See Saw, because F#&@ that stage and its broken physics.

The gameplay is simple enough for anyone to grasp it within minutes of playing. You can walk, jump, dive and grab. This includes grabbing objects, but also other players. If you commit to the latter you're an effing noob and you deserve a place in Fall Guy hell.

The aim of most courses is to make it to the end of the level as fast as possible. Various obstacles, like rotating platforms, moving walls and rolling balls try to stop you on your way. Another type of level requires you to stay alive as long as possible, by staying on a platform as moving blocks try to push you off, or by jumping on the correct platforms in a game of classic memory. The last kind of challenge are team based challenges, but those can shove a tin of beans up their arse, F&$# them.

Verdict: Fall Guys is a good metaphor for real life. Working together is impossible, everyone is doomed. You'll get singled out as a team and destroyed by the competing teams, pushed off ledges just before the finish line. Dragged down with other players into the abyss. And you'll see victory disappear before your years when the game can't keep up with the lag and hands the crown to another stupid player that was clearly miles behind you.

Pros:

  • Fun game if you win

Cons:

  • Team Yellow
  • Butt huggers
  • Broken AF physics
  • Awful lag

9/10, don't play this game.

Octane

nessisonett

@Octane Two things that stand out - Yellow team for the win and See Saw is great so git gud 😉

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@crimsontadpoles Oh, c'mon, that's clearly Paper Moltres.

Untitled

@RogerRoger Yeah, I liked it early on, but it was easy to see how it could go wrong. Thankfully, the game mostly improves as it goes on. I really liked the creative environments, unique dungeons, and emotional depth to some of the characters — all things basically missing from Paper Mario: Sticker Star. It feels like the developers are learning how to harmonize deeper game design and writing with the bizarre restrictions Nintendo has placed on them.

So, in terms of plot and setpieces, are the PSP/NDS versions of Legends and Underworld basically identical to the console versions, but just in 2.5D?

How far into FFVII are you, by the way?

@RR529 Yeah, I agree that aspects of the game felt actively rebellious in terms of how they approached character writing. Like... NPCs complaining about how toads are stupid and all the same? It's very on the nose.

Sounds like you're still in the desert area, then? You still have a lot of the game ahead of you. I agree with what you said on NL about how it's sad that old-school fans will miss a superior entry in the series, although I'm starting to notice a general softening of the angry attitude many people have about the game as people start playing it and talking about how decent it is. It won't be a universally beloved entry like the first couple, but I think it'll quickly develop a cult following.

@Rudy_Manchego Yeah, I think GoT releasing at the end of a generation filled with bold, visionary open world games probably hasn't done it any favors. Although it's hard to get over how beautiful the game is as a whole. Good post.

@Octane

"Verdict: Fall Guys is a good metaphor for real life. Working together is impossible, everyone is doomed."

😂 Seems like 2020 was the perfect year for this game to launch, then.

To be honest, I'm sort of curious about this, but gameplay videos just put me off. It looks like a meme game that people will rave about for a month or two before it disappears off the face of the Earth.

It has definitely attracted an insane player base fairly quickly, though. It'll be interesting to see if player retention is strong.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Octane

@Ralizah You can download it for free with August PS+ games.

Octane

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Tjuz

@Octane As long as... cough... Egg Scramble exists, I find the hate towards See Saw misguided! Totally agree with everything else you said, though. Team Yellow can go up my butt.

[Edited by Tjuz]

Tjuz

Ralizah

@RogerRoger

"Did you get the game because of its good word-of-mouth?"

Not really. I saw it for a cheap price, noticed the developer, looked up reviews (mostly pretty positive), and decided to take the plunge. It was $4.99, so not a massive loss.

"And crikey, if that first track of music you posted were playing in an elevator, I'd get out and take the stairs. The second sounds like a rip-off of Sweet Mountain from Sonic Colours (although I should be careful, as I'm not certain which game came first) and the third is one of the most nightmarish lullabies I've ever heard. I know handheld gaming used to carry a stigma of being somewhat limited, but it had gotten over it by the 3DS era, and nothing was ever this devolved."

The sad thing is that a lot of their games have pretty genuinely decent music.

Anyway, the game was initially on PC, so it's definitely not a handheld limitation.

"And no, speaking of being able to rename well-established characters like Link or Parin, I wouldn't exactly call FFVII my favourite game of all time. This is reflected in the fact that I've renamed everybody at every opportunity, with semi-hilarious results. I need all the help I can get!"

lol! At least you're giving it a chance. Between you and Foxy, I'm starting to feel like maybe FFVII doesn't hold up as well for people without childhood nostalgia for it. I'm sure it doesn't help that it was one of the first major Japanese RPGs to be made in 3D, and so everyone in it is so low-poly that they look like reanimated legos.

Hard to imagine, indeed, that, in the mid-90s, it was basically the video game equivalent of Star Wars: a gigantic blockbuster effort whose focus on cinematic flair and new technology helped usher in a changed industry, and the game that basically guaranteed the future of the JRPG genre in the West.

As is often the case, though, technical showcases often end up not holding up well, and, at least on a technical level, that's definitely true of FFVII. Even compared to the FF games that come immediately after it in the series and on the same platform, FFVII looks like hell.

This is one primary reason I'm glad the FFVII Remake project is a thing. The game needed a refresh, and, some low-res background textures aside, FFVII Remake looks super AAA.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

JohnnyShoulder

@Ralizah It was also the first Final Fantasy game released in the UK, which is why so many hold in such high regard. It was probably my first JRPG ever. One of the reasons I do not play many (if any) games from that period these days is I rather not have my memory of them not tarnished.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

nessisonett

@JohnnyShoulder It holds up tbh. I’ve still not finished the Remake because I just don’t think it’s particularly fun but I’ve beaten VII a few times in the last couple of years. I was what, minus 3 when it came out so I wouldn’t say it was nostalgia based considering the PS2 launched in Japan before I was even born. Now that’s a scary thought.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

JohnnyShoulder

@nessisonett Yeah this 'oh look how young I am' talk from you can stop right now!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Ralizah

@RogerRoger

https://en.wikipedia.org/wiki/Nihon_Falcom

"Falcom was also a pioneer in video game music, with their early soundtracks mostly composed by chiptune musicians Yuzo Koshiro and Mieko Ishikawa. They were one of the first game companies to have their own named sound team dedicated to writing scores for their games, known as the Falcom Sound Team jdk. Falcom's Ys soundtracks in particular are considered some of the most influential role-playing game scores of all time."

They're a smallish company, so I imagine, other than occasional turn-over, the same group of people does the music for all of their games.

Apparently they've been developing games since 1981(!)

Oh, and the Wall Market section of the game is SO much better in the Remake. Granted, Don Corneo is still gross, of course, but it went from: "Oh, remember that funny cross-dressing part in Midgar?" to one of the most memorable video game locations of all time.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah The original Ys soundtracks are indeed brilliant and influential. Yuzo Koshiro is one of my favourite video game composers since he could get the very best out of both the Master System and Mega Drive’s soundchips.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Yuzo Koshiro is one of the best video game composers of all time. Personally, my favorite of his contributions to the medium has been his long-running stint working as the composer for Atlus' amazing Etrian Odyssey series.

@RogerRoger Their series all tend to have their own musical "styles." I guess they wanted to try something different with a one-off like Gurumin. I'm not a fan, personally, but, as you point out, no single company is going to put out nothing but bangers eternally.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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