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Topic: User Impressions/Reviews Thread

Posts 621 to 640 of 2,213

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@RogerRoger Nightfire on the Cube was soooo good and I still bring out my Wii U to play a few rounds of the multiplayer with my brother. The PC version sounds awful though, I have no idea how they managed to screw it up that badly.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@KratosMD Nice post. I've eyed this game for years, but never took the plunge. When you battle people, does it lock you into combat like in Yakuza, or does the combat happen in the open world like in GTA?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

@RogerRoger I enjoyed “Lift and Let Die” there! Did QA just not exist back in the day??

@RR529 Nice thoughts on FF7R, especially from someone who hasn’t played the original. As such, it’s funny to hear you say you enjoyed the extra biking section!

Do you have any plans to replay it on hard mode? I found the combat much more enjoyable the second time around as it is much more strategic with such limited MP but great to have all the gear. The grinding I did to prep for it was a bit tedious but laid off in the end.

Thrillho

Ralizah

Erica

Platform: PS4

Playthroughs: 2

Untitled

Erica is what is known as an FMV game, where footage of real actors is combined with light adventure game mechanics. I've never played one, so when this became available via PSPlus, I thought it was a good opportunity to expand my horizons a bit.

Erica is a decent speculative horror tale that follows the daughter of a brutally murdered researcher who begins receiving grotesque 'gifts' in the mail, perhaps from her father's own killer. She's moved by the police to Delphi House, the mental care facility where her father previously worked, but it quickly becomes clear that not everything is right in paradise.

The "game," if it can be called that, largely plays out in a similar manner regardless of what is chosen until the very end of the game. Erica plays out largely as a live-action movie with brief elements of interactivity sprinkled throughout to keep the player invested.

Erica is a playlink-compatible title that allows the player to use their smartphone as a touch screen controller, which is a bit more intuitive than controlling the entire game via the DS4's touchpad. The player makes simple motions and gestures to unlock doors, open drawers, and whatnot throughout the experience. The player will also be able to drag their finger around like a stylus to point Erica toward an interactive vector in the environment.

I enjoyed my time with this title, although I don't know how much it has sold me on FMV games are a concept. There are no NG+ features to help with replayability. Even if this game is short, it's irritating to sit through the same scenes over and over to try and find new endings and moments of interactivity. Additionally, the quality of the acting is very forced, taking away from the filmic quality of the production. I can't help but feel this would have been a better overall product as a film with better acting, less filler, and a stronger narrative push toward a particular ending.

6/10

***

Mega Man 9

Platform: Nintendo Switch (via Mega Man Legacy Collection 2)

Playthroughs: 1.5

Untitled

Mega Man 9 was the glorious return of the Blue Bomber after twelve years of dormancy. This entry, along with Mega Man 10, was created by the often brilliant talents at Inti-Creates (a name you should keep close to your heart if you like retro-style games; after all, they created the Mega Man Zero and ZX games as well, along with Blaster Master Zero/Zero-II, the Azure Striker Gunvolt games, Mighty Gunvolt Burst, and the brilliant spinoff classicvania Bloodstained: Curse of the Moon), who took more than a little inspiration from the acclaimed Mega Man 2.

Mega Man 9 is very close to MM2 in a variety of ways: from how some of the weapons work (the Plug Ball, for example, bears a striking resemblance in terms of how it can be used to MM2's Bubble Lead, as well as it being the primary weakness of the last boss' final form, also like in MM2), to the streamlined structure of the game itself (eight stages, a small handful of Wily Castle stages, rematches against the robot masters you fought earlier, and then on to the final boss), to Mega Man's limited moveset (as in MM2, you merely run and jump; no charge shot or sliding for Mega Man, which were innovations introduced in the third and fourth NES games). Even certain setpieces recall that Capcom classic. With that said, "borrowing" elements from one of the best action platformers ever made is not necessarily a bad thing, and, IMO, Mega Man 9 is the strongest game in the series overall since the original NES trilogy

There are differences, of course: the in-game narrative is actually presented throughout with cute, brief cutscenes instead of relegating story to a series of screens at the very start and very ending of the game. Although, and this might seem like anathema to certain hardcore Mega Man fans, story doesn't really matter in any of these. There's also an in-game store that you can buy items from, akin to other later games in the series.

Mega Man 9 also has a series of built in trophies to clear, challenges to complete that were added to the Legacy Collection, multiple additional difficulty modes, and, most notably, a Proto Man Mode, which, obviously, allows you to play the game again as Proto Man. Unlike Mega Man, he's actually able to slide and charge his buster weapon, meaning he controls like MM did in 4 - 6. So there's quite a bit here to dig into.

8/10

@RogerRoger Thanks for the detailed breakdown. 😂 Where'd that gif come from, btw? I'm not sure why that exists, but it's fantastic.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Yeah, Erica falls squarely in that "I don't mind that I got to play it for free" category for me. It was... different. Not an experience I regret, but also not one I'd recommend people spend much money on.

Too horror-ish for your liking, I take it?

And yeah, Mega Man 9 was fantastic. Not only was the IP dormant for the longest time, but the last two games... like, you know I enjoy Mega Man 8, but it's an atypical Mega Man experience. And Mega Man 7... well, I skipped over that one right now, because I really don't feel like replaying it. It's actually the reason I'm doing these separate impression pieces instead of talking about the package as a whole.

With Capcom releasing all this Mega Man stuff lately, I'd love to see them do a collection of the PS1 Mega Man Legends games. They were initially going to do a MML3 for the 3DS, but that fell through, much to the consternation of the series' hardcore fans.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

JohnnyShoulder

@Arugula I only add games that I've an interest in. I've got too many games that I've not started to be adding stuff that i have zero interest in.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Ralizah

I add everything. There's literally no reason not to.

Who knows? I could get brain damage one day and wake up wanting to play a sports game, and then I'll be glad I have NBA 2Kwhatever on my account.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

Shantae & the Seven Sirens (Switch), the latest entry in the cult series.
Untitled
Ret-To-Go!

Gameplay

  • It's a pretty standard side scrolling "Metroidvania" action/platformer, though it has a touch of classic Zelda as well (you obtain most of your required upgrades while exploring themed dungeons where you ultimately use your new ability to reach & defeat it's boss).
  • In addition to the ability upgrades you get by working through the game's dungeons, you can upgrade your health by collecting Heart Squids scattered around the world (each dungeon has three, and there's a bunch in the overworld too), augment your abilities by obtaining equippable stat altering Monster Cards (most are dropped by enemies, but the most powerful ones based on the game's bosses can only be obtained by trading Golden Nuggets, another of the game's collectables, for them in Towns), and by buying permanent upgrades in Town Shops, such as increased attack power & speed, and even a shield that invokes total invincibility (these are optional upgrades, and you can turn them on & off in the menu, if you decide you don't want to use them).
  • In addition to your various upgrades, you can buy consumable health & magic regenerating potions and weapons (such as fireballs or boomerangs) in Town Shops, and enemies regularly drop health regenerating food items as well. Along with the various upgrades mentioned before (one of which is an ability that lets you heal yourself with magic), it is entirely possible to be completely OP by at least the half way point if you so choose, as you have so many options to heal & reduce damage.

Audio/Visual

  • It's by no means a technical marvel, but it has a pleasingly crisp bright & happy look and for the most part runs smoothly (there are one or two spots with a lot going on where it can briefly slow down), and there are some unique biomes in the overworld that buck cliche trends, such as a laboratory and even a small area themed around an Otaku/Nerd's hideout, pictured below.
    Untitled
  • Of particular note are the high quality (although generally short, given it's budget) anime style cutscenes, such as the one pictured below before a boss fight.
    Untitled
  • I'd say it's soundtrack fits the game, but as I've mentioned before I'm not someone who gets really fussed over music in a game.

Story

  • The story itself isn't anything particularly noteworthy, though there was no indication that the underground city was really a ship, so it does have it's twists, but where it shines is in it's self awareness. It knows you're here to have a fun time so it revels in the silliness of the female characters wearing almost nothing for armor, and other punny moments, such as the one pictured below where you're tasked with collecting the "Dagron Balls".
    Untitled
  • Characters are generally fun, if not very deep (I will say I look forward to each game's Squid Baron moments).

Overall

  • It's not the deepest game around, but it's nice comfort food and is just a game to smile along to.
    Untitled
    Time to celebrate!

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy Thanks!

😂Thank god the omnipresent audio logs are gone. The way you describe it in DOOM 2016 sounds a LOT like Metroid Prime, where the game left you to play it in piece and then allowed you to optionally scan stuff to learn more about the setting, establish lore, etc. I don't mind optional narrative, but making me stop every ten minutes and listen to a dude slowly ramble to himself so that I can learn a code to a weapons locker (or, sometimes, a door I need to pass through to progress in the game) got annoying quickly.

I forgot to mention this, but there was actually one point where I had to look at an email in my PDA in order to obtain a code I needed! It took me forever to figure that out, because there just aren't very many emails in this game, and, when I'm playing DOOM, the last thing that comes to my mind after chainsawing an Imp is "Gee, I should clean out my spam folder!"

Yeah, the flashlight isn't an item anymore like it was in the original.

I think it's worth a playthrough if you like horror games or shooters. It got a bad reputation for being so different from classic DOOM, but, taken on its own terms, its an effective game, and still highly playable today. And I imagine all of the environmental noises are quite paranoia-inducing with headphones on!

@RogerRoger Great to hear! I feel like my write-ups err a bit on the dry side at times, so I'm trying to balance that out a bit. It doesn't come close to your wittiness, but I appreciate the positive feedback.

I wouldn't mind the inclusion of the shoulder flashlight as an optional thing in the remaster. Honestly, just add an "Original Mode" where the flashlight returns as an item and it'd appeal to everyone, I think. I am glad it allowed you to enjoy the game, though.

So there's a quicksave function on console, too? It's a nice QoL feature, but its presence on consoles makes me wonder why they even bothered adding checkpoint autosaves. For the people who like to press their luck and/or just forget to save their game, I guess. Years of unexpected party wipes in JRPGs have taught me to save as often as humanly possible.

I couldn't change the difficulty officially after starting a file on the Marine difficulty, so I changed the Steam load parameters so that it automatically went to Veteran difficulty when I loaded my save. I don't think I got official credit for completing it on that difficulty, but, as established, the screenshot weirdness meant that I didn't get credit for a bunch of other stuff, either, and years of Nintendo preferentialism alongside my experience with older consoles has made me less emotionally reliant on games awarding me "trophies" than a lot of other people I know.

The ideal arrangement for me in games with shooting is still dual analog + gyro, but I've been trying to train myself to get better at controlling my character with the keyboard. I'm getting better, but I'm still far too reliant on the mouse wheel for scrolling through weapons. I just can't seem to memorize those hotkey locations.

Thankfully, there's not a lot of platforming involved with this game. I might opt for DS4 + gyro aim for DOOM 2016/Eternal, though. We'll see.

RogerRoger wrote:

I'm gonna go watch the Mortal Kombat movie!

Such a classic B-movie.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah @RogerRoger Yep, Jedi Knight is enjoyable for what it is, a reasonable Star Wars game with slight awkward controls, labyrinthine maps and hard as nails boss fights. I still enjoyed my time with it though, it feels like Star Wars and as long as you make good use of quick save then you shouldn’t be in too much trouble. If it’s cheap, I’d recommend it.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

RogerRoger wrote:

You'll have more than enough perspective for the new DOOM games, and then some! By and large, have you enjoyed your trek through the franchise's history?

Yeah, I've become something of a fan. Granted, IMO, the first two games are far weaker than 64 or DOOM 3, but that's to be expected in any series that's broadly improving over time.

So far, I'd rank them:
DOOM 64
DOOM 3
DOOM II
DOOM

Although that list is a bit deceptive. I liked 64 a lot more than the other three games, and consider it to be one of my favorite first person shooters now. 2016 and Eternal are going to have to really impress to top it.

@RogerRoger @nessisonett Nice. I'll grab the lot of them next time there's a SW or site-wide sale, then.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy

It seems like DOOM Eternal is, in a way, another story-driven entry in the series, so I'm curious to see how that manifests, since nothing I've seen or heard of the game indicates any tendency for the action to have to slow down while the player listens to people drone on for minutes at a time.

Anyway, the muteness of Doomguy in the older games seems somewhat different from the muteness of the Doom Slayer in the newer games, based on footage I've seen and bits I've played of 2016. If Pre-2016 Doomguy is the FPS equivalent of Link from The Legend of Zelda, then the Doom Slayer of the newer games in the FPS equivalent of Michael Myers. He's creepy, lacking in humanity, and utterly unstoppable.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

crimsontadpoles

Red Dead Redemption 2. First off, some nitpicks. It's a large open world, so there is a lot of travelling. It did feel like the majority of the game was just riding from A to B. Also, the 3rd person camera is perfectly centred, making a kind of blind spot in front of Arthur and his horse. There's been more than a few times where I've crashed into someone in front who I couldn't see. Also, weapons that I had equipped often disappear back to the horse's saddle. It wasn't uncommon for me to get into a big fight, only to find that Arthur's powerful rifles have been left back on the horse.

There is also a large focus on realism, but I'm not quite so keen on these aspects. Horse balls, horses pooping, and graphic skinning of animals aren't things that I needed to see. Then there's the tasks that feel like chores to me, such as occasionally preparing and eating food to restore the health and stamina cores, shaving, changing clothes based on the weather, and keeping the camp supplied with provisions.

Now I've got my complaining out of the way, I did really enjoy this game. It's got a good story, and I like how we slowly get to know our fellow Van der Linde Gang members throughout the game. There's some interesting members in the gang. Missions are quite good as well. Many are the typical "ride somewhere then get into a gunfight" kind of thing, but every now and then something more creative will pop up.

The large world is a highlight of the game. There's a variety of locations, including snowy mountains and swampland. There's also a lot of events that happen throughout the map, making the world feel more alive. It's rare to travel from one place to another without something happening, such as someone needing help, rival gang ambushes, or some crooks attempting to blow open a safe with a bit too much dynamite.

Overall, and this might be a controversial opinion, but I think I still prefer Red Dead Redemption 1 over RDR2. I liked the protagonist of RDR1 more than Arthur, and I was generally was more interested in the story of the first game. Plus, the first game did seem to have more of the memorable quirky characters, such Nigel West Dickens, Seth, and Irish. But with the sheer amount of depth that's in the second game, it's hard to argue against it being the better game.

Th3solution

@crimsontadpoles Nice work! I can agree with a lot of your review. I thought I liked the first RDR better and have it slated as one of the best PS3 games. However, as time has gone on, I have grown to appreciate RDR2 more and more. I think when you’re caught up in the monotony of it all it becomes harder to appreciate the genius of it, but then in retrospect, it’s just absolutely amazing what Rockstar achieved with this game. The world is unparalleled in its development. If I had to choose one to replay now, I think I would rather play RDR2, but I’m not sure. Both are great!

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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