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Topic: User Impressions/Reviews Thread

Posts 581 to 600 of 2,213

Octane

Yeah, it's a long game, but at the same time I was kinda sad it was over. I'll happily play more of it. However, the length did surprise me, since I was expected something similar to the first game. It's not long for a AAA game, but it is a lot longer than the original.

At the same time I'm kinda surprised they managed to keep the quality up and running throughout the whole game.

Octane

nessisonett

@Octane The first game definitely felt rushed towards the end to me. I’d have happily taken another 2 or 3 hours that expanded the route from the Winter section to Salt Lake City. If the second one’s longer then that’s ok because it just means we get more content for our money.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Octane

@nessisonett Yeah, the fourth section was definitely the shortest.

I also understand the criticism about part 2 being too long, because I thought it was going to end long before it actually ended. And that happened two or three times I think. But hey, I got to play more, so it was all fine by me.

TLOU Part 2 is as if the Spring section is just as long as the rest of the game, but then after the hospital you get to track back all the way to Jackson, adding another 4 hours. And when you get home they have another quest for you, and then you get redirected to another location, and then it sorta ends.

Octane

Rudy_Manchego

@Ralizah Thanks for the kind words and yes, I believe you are absolutely right when it comes to length and tension/horror. It is very hard to stretch out tension and anxiety over a large period of time. To put it this way, there are only so many times you can open a door or walk into a room and get attacked by a hidden assailant before you stop being nervous and tense and just accept it is going to happen and I felt this a lot in this game.

With regards to the shift in narrative, yes I think I struggled with the shift because I think it was an attempt to be clever as opposed to feeling natural and there was a natural momentum to Ellie's story that builds up to a finale that then stops and needs another 10 hours of gameplay to return to. I got the point but it felt like it devalued your first half of the game. I really liked the second story in and of itself, in fact it is stronger than the first half in my opinion but then it asked the question, whose story is this?

@JohnnyShoulder Thanking you! From a story perspective, I don't think they necessarily needed to cut much of that, but possibly just reduced some of the gameplay sections... for example, I think in the first half there is a sequence where you go through 2-3 buildings full of infected and the first was tense and then it just felt repetetive. It is interesting you mention the Hotel and Hospital sections as without a doubt, ND can craft some amazing sequences but again, it felt few and far between maybe.

@mookysam Thanks and yes I agree that I liked the secondary character and actually, that story made more sense for me. Something I found was that I didn't quite get or feel Ellie's quest for revenge, particulaly as the game went on, even into the climax, whereas I did feel it for Abby because of what life had dealt her. No one was blameless, they both make bad decisions but somehow her story clicked more. . Interesting you mention mental health, I won't lie, this game really did affect my mood, possibly because of the pure bleakness. There isn't really any warmth, unlike the first, and it is really a series of escalations of horribleness and I felt worse coming away from play sessions.

@Octane @nessisonett In terms of game length, it depends on the game and the variety you can add in. I thought the gameplay started to get repetetive and as Octane says, there are points when the story feels like it is going to end and then continues and it means you prepare for a finale that doesn't come and it breaks the flow.

I feel I am being slightly critical as again, very good game but I think these flaws hold it back from being that classic of the generation that I have seen some hail it. However, my main objections are very personalised, especially with story and that is very subjective.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Th3solution

@Rudy_Manchego Thanks, man for a excellent and thoughtful break down. It’s exactly what I’m looking for as I try to decide whether to spend my precious game time and money on this. I’ve deftly avoided the spoilers as you’ve so kindly and conscientiously hidden for those of us who haven’t played it yet. I’m still torn about whether to try it, but your experience has me a little closer to trying it, since I know better what to expect now.
I do have a question about the violence that mention in your review. It’s been mentioned a few times in other reviews, but can you give me some examples? Honestly, the disturbing gratuitous nature of the violence is one of my concerns. One of the early trailers had the images of disemboweling a person alive in a torture sense and that was really off-putting to me. Do you have a comparison game that it would be similar to as far as the gore and violence? For reference — I just finished Resident Evil where you blow zombie heads off with a shotgun, one of my favorite games is Bloodborne, and I adored the first TLoU. So violence and gore I can handle. But I’m not interested in wanton and superfluous gore and suffering, even if it makes narrative sense. That and the obvious affect it has had on some people’s mental health are my main concerns. I have no issue or concerns with controversial or “social justice” narrative. That part I’m actually quite wanting to experience. But the excessive and disproportionate human suffering is worrying me. Do you think the story could have carried the full impact without showing so much indiscriminate violence? I know, hard to say without spoilers, but just in general what do you think?

“We cannot solve our problems with the same thinking we used when we created them.”

Rudy_Manchego

@Th3solution Hey thanks for the write up. Hmm how to describe the violence and it is a good question. I would be interested to see other peoples views as well as my own. In terms of gameplay, the attention to detail is greater than that in the original game. That game is violent, in the sense that there is a weight to what is being done. However, in this game, the animations and actions are more detailed. I would not state that there is more gore per se in the gameplay sections... but there is so much more detail added to the kills and actions. An example is that you may grab an unsuspecting enemy, you would tell them to be quiet and then you may cut their throat with a knife or choke them. It is not gory but the actions and sounds are clear about what you are doing.

The cut scenes and story moments however - well, I think there is nothing necessarily worse than what you saw in the early trailer but I would say that throughout, there is a lot of violence and the brutality of that violence is part of the story. I suppose the way I would put all the violence of the game is that it is not without consequence. Grabbing someone and hurting them doesn't make them explode in coins or anything - they suffer.

It is another good question of whether the game needed this from a story sense. In some ways, yes but only because of the story they chose to tell and as I think I may have mentioned in the review, it is where I found the story and the gameplay at odds because the narrative consequence didn't seem to relate to the gameplay sections. Arguably, does any game need that kind of accuracy when it comes to causing harm to others? No, I don't think so. At the same time, the violence is not there to be gratiutious for gratuity's sake (this isn't a Manhunt) but it is still deliberate.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Th3solution

@Rudy_Manchego Okay, thanks. That helps. It probably wouldn’t bother me too much. It does concern me that games are pushing more and more realism and every phase of new games seems to want to out-do the last as far is grittiness and intensity. Which is fine, I guess, but at some point it threatens to become just too much. I’m reminded of Season 7 of The Walking Dead (which I never saw because I lost interest in the show long before that) that caused outrage when they pushed the violence and brutality too far. Here we have a show that has displayed massive amounts of gore, savagery, and violence for 6 seasons and then finally crescendoed to the point that much of the fan base (and some of the actors apparently) just felt they went too far.
With Cyberpunk also looking like it is going to push the envelope, I wonder if gaming will get to that point. Anyway, that’s another topic entirely, but we all have our own ‘set-point’ that we are personally comfortable with and so I was just wondering if TLoU2 reaches that for me. I don’t think so, if the trailer footage is about as far as it goes.

“We cannot solve our problems with the same thinking we used when we created them.”

Octane

@Th3solution I believe the part you mention was part of the gameplay trailer from E3 2018(?). That section is actually still in the game, but relocated to another part in the level, and it isn't a cut-scene. It happens during gameplay and it's really difficult to see what's going on. The only reason I knew what was going on was because I recognised the level from that trailer.

Octane

Rudy_Manchego

@Th3solution Yes it is true and I think Jim Sterling did a video on this element which is the impact it has on developers having to research it. Ultimately, I'd argue that there is a sliding scale of depictions of violence. A film, for example, that shows very realistic violence in a serious context and does so for a justifiable reason is different from say, John Wick. Let's face it, if John Wick had realistic violence in it, it would cease to look 'cool' and become something truly horrific - you would not root for him at all.

It is harder to say that about games when violence is often the way that you interact with the world and it is always over the top. I mean, even in TLOU (1 and 2), I mean the charactes murder literally hundreds of people. Maybe that is why it is called The Last Of Us. Largely, combat is meant to be satisying and to a large part, fun. If it become realistic and unpleasant and is an unavoidable part of the game, then you cease playing a fun game and move to a murder simulator. I'd say TLOU2 treads a line but I would agree, we don't need boundary pushing. If I shoot someone in a FPS, do I need to have realistic gore and screams of agony? I think not.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

WillHar270

WillHar270

PSN: WillHar270

Th3solution

@WillHar270 Wow, a great introductory review. Thanks for sharing it! I can see a lot of time and care went into it. And I’m glad you enjoyed the game so much. I have yet to play TLoU2 but your review has given me a lot to think about.

“We cannot solve our problems with the same thinking we used when we created them.”

WillHar270

@Th3solution Thank you I’m very glad you enjoyed it and I hope it may raise your hopes a little before playing it! There’s just a lot to talk about with this game that I can’t say without spoiling hahaha so I’m glad my point came across!

WillHar270

PSN: WillHar270

Ralizah

@WillHar270 Great review! I particularly liked your use of screenshots throughout, as well as the detailed breakdown of the aspects you enjoyed about the game.

I'm also one of those people who has had the game spoiled for them, which, if anything, actually increased my interest, because it seems significantly different from the first game in a number of ways, which I was less than amazed by.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Rudy_Manchego

@WillHar270 Hey thanks for sharing your thoughts on TLOU2 - it is one of those games that seems to stir lots of emotions in those that have played it (ignoring the non-opinions of trolls). From my own thoughts, I think we differed on some points regarding story, characters and combat however that is entirely the point of critical discourse and putting well thought out impressions of games because it can challenge your own assumption. For me, the story didn't quite resonate as much as it did for you but that is often the point of stories - I am glad it connected with yourself and I don't think anyone could accuse this game of being badly or underwritten, especially from an ambition point of view. While I had my problems with the narrative structure, I do think that ND took a risk with what it was trying to do and I would prefer this then another Ellie and Joel Roadtrip Part 2 which would have been the safest route.

Hope you have time to add more impressions to the site!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

PSVR_lover

I so loved reading you review. I may just end up playing this game after all. I was at first put off by the story, but now I am completely OK with it.

The PSVR is the best VR system on the market today.

WillHar270

@Rudy_Manchego Exactly that, ND pushes the boat out and went with something different, we all would’ve been incredibly disappointed if it pretty much just mirrored the first game, even though I’m sure many people would’ve been more comfortable with it being a copy of the second game ‘just newer’. I feel as if ND created a game THEY were proud of and wanted to challenge their fans emotions, which is what I think they definitely did. Thanks for reading!

WillHar270

PSN: WillHar270

WillHar270

@RogerRoger I’m glad you enjoyed it, and thank you so much for reading! I just had too much passion about this game and the original game not to do a little write up because I had way too many opinions and thoughts floating around in my head! And thank you, everyone’s been great on here.

WillHar270

PSN: WillHar270

WillHar270

@PSVR_lover that’s fantastic to hear and was exactly what I hoped I could do to people! Don’t let the story opinions put you off, whether people like this game or not the vast majority will agree that it is visually beautiful and an incredible immersive experience. Hope you give it a play!

WillHar270

PSN: WillHar270

WillHar270

@Ralizah Thank you very much! I’m hoping I did it right because it was my first time haha, but your opinion is much appreciated!

That’s amazing to hear! It’s definitely very different to the first game, and personally I think that is a fantastic thing because it feels so fresh and new after I replayed the last of us the week before Part 2 came out. I definitely think people would enjoy their experience more without it being spoiled, but regardless anyone who plays it and has had it spoilt for them would enjoy it just as much due to the sheer quality in this game!

WillHar270

PSN: WillHar270

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