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Topic: User Impressions/Reviews Thread

Posts 561 to 580 of 2,213

mookysam

[Edited by mookysam]

Beast? How dare you.

Th3solution

@mookysam You’re in for a treat with MGS5 if you liked Peace Walker. Similar, but a more fleshed out story and much deeper gameplay on top of the Mother Base building that was introduced in PW. I enjoyed reading your review.

@KratosMD Really great write up as well; I agree with your assessment of UDG. It was a nice fresh take on the franchise and game world. Still has that Danganronpa charm, but played very differently. I didn’t realize you hadn’t played it yet, so I’m glad you finally got to experience it and revisit that fantastic and quirky universe.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

mookysam

@Th3solution Cheers. I've had trouble writing since being in hospital but am going to be a bit more proactive going forward otherwise it'll never improve. Yeah, the base building is really fun. Peace Walker certainly has its flaws, but if MGS5 can build on the aspects it did well I think I'll enjoy the game.

@KratosMD Apologies for missing your review. I found Ultra Despair Girls quite creepy and unsettling! The villains had endured some really horrible things and it was hard not to feel sympathy for them. I didn't find the shooter gameplay too engaging as it's quite repetitive, but enjoyed the story and found it worth playing through for that. Especially for the return of one of my favourite Danganronpa characters. That said, some of the "fan-service" almost made me quit at one point.

Beast? How dare you.

Th3solution

@KratosMD Yeah, actually I played D1, then D2, then UDG and haven’t played D3 yet. I know 😄 — I really need to play it. Part of me might be holding off because it looks to be the last Danganronpa game we’ll get, so I’ve been saving it for a rainy day, so to speak. I’ll get to it eventually. There was a mini resurgence in Danganronpa interest last month and so it may be time for me to dig it out if some more of the community starts to play it.

“We cannot solve our problems with the same thinking we used when we created them.”

mookysam

Whoops looks like I posted just after your comment @KratosMD. Nope, I haven’t played Portable Ops. I’ve read it isn’t strictly canon and given it’s reputation I’m not too fussed about playing it. Base building in games is always so addictive! It’s the kind of thing I always seem to get lost in for hours and then wonder where the time has gone. It’s a shame you lost your MGS5 save but if you do start again would you find it interesting to play it with fresh eyes after such a long gap? I remember you got a bit burnt out on Metal Gear after playing them all in quick succession.

@Kidfried @Th3solution Ah V3 is brilliant! One of the best games of the generation.

Beast? How dare you.

Ralizah

Yeah, V3 was a fantastic experience. It took me a bit to warm up to it, but I think it's the strongest game in the series all-around.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Kidfried For sure! It would be great to go through it together. The games are so fun to discuss. I’ll need to watch or read a summary of the first two games so I can remember everything since it’s been a while for me.

“We cannot solve our problems with the same thinking we used when we created them.”

nessisonett

@Th3solution Me and Foxy still have 2 to play but we could end up all playing V3 at the same time at this rate!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Th3solution

@nessisonett @crimsontadpoles @Kidfried @Foxy-Goddess-Scotchy
Wow, we have quite a little Danganronpa V3 coalition going. It could be a Game Club type situation if we want to all coordinate. Since some of you all haven’t finished D2 then I’ll have time to mop up some other games. We should synchronize on the Danganronpa thread.

“We cannot solve our problems with the same thinking we used when we created them.”

crimsontadpoles

Sly 2: Band of Thieves, played the Vita version. I got 100% in the game, and the Platinum trophy.

This game was a big step up from Sly 1. It's a lot more open than the first game. Whereas Sly 1 had small hub areas leading to individual levels, Sly 2 has larger, more open areas for each chapter.

There's much more variety in this game as well. Most of Sly 1 had Sly collecting a key from each level in order to unlock something. But in Sly 2, chapters generally involves a heist of some kind. Missions will involve preparing for the heist, such as gathering intel, stealing something that's needed for it, or sabotaging something. The occasional hacking minigame, turret and vehicle missions also help to mix things up. Once Sly and the gang have prepared for a heist, they then get to put their dramatic plan into action.

The game does a good job at making the player feel like they're playing as a thief. Sly will tiptoe past guards, avoid alarm systems, and can also pickpocket the enemies. Guards holding spotlights are best avoided, or taken out stealthily from behind. Sly has a variety of means to avoid guards, such as climbing up lamp posts and running across the rooftops.

One thing that's not obvious at first is that enemies will often have valuable items as well as money. These items can be sold for quite a bit of money if you can pickpocket them. It's easy to miss this feature entirely, as not all enemies carry anything of interest. Generally guards with glowing pockets have something worth taking. I completely missed this until I was going for the last few trophies I missed, since it's much quicker to just stealth kill enemies instead of pickpocketing. Once I knew about this, it became fun to steal from everyone to see what they had.

Sly also has the help from his buddies Bentley and Murray. They can be controlled by the player, and have their own missions as well. Bentley is the brains of the team, and can use bombs. Murray is the strong one, being best at a fight. These two have some fun missions, but it's not so fun to nagivate the open areas with them. They don't have access to Sly's stealth moves, so they can't take a shortcut climbing up poles or swinging across gaps for instance.

Exploration of the open areas is encouraged by the clue bottles. Each chapter has 30 bottles outside somewhere, and finding them all will allow Bentley to solve the combination on that chapter's safe. It was fun to hunt down those bottles, and isn't too tedious to find them all. Bottles emit a noise, making it much easier to pinpoint the last few missing bottles. If you don't care for finding collectables, then it's worth mentioning that the Platinum trophy only requires finding all the bottles in any one chapter, meaning most of the bottles can be ignored.

So overall, the game is a lot of fun. I enjoyed my time with it.

[Edited by crimsontadpoles]

mookysam

@RogerRoger Cheers. Not a fan of peppy J-Pop? 😂 I think it’s quite nicely juxtaposed against the backdrop of the boss battle and makes the whole thing even more bonkers. Yeah, I already know about the second half of The Phantom Pain. I don’t think it would retrospectively diminish the tedium of Peace Walker’s final chapter though. It is a shame that it happened two games in a row - and to a much higher degree with TPP! MGS4 worked as such an incredible send off for the franchise.

@crimsontadpoles Brill review! Sly 2 is a very enjoyable game. Sly himself controls really nicely and I enjoyed exploring the larger levels. Bentley’s sections were sometimes a bit frustrating as he’s so frail.

[Edited by mookysam]

Beast? How dare you.

Ralizah

Good posts, folks.

@mookysam I've debated playing Peace Walker before, but usually ended up avoiding it because I've heard it has co-op-centric features, and didn't want a gimped experience. If it's perfectly fine to play solo, though, I'll probably go for it eventually. A LOT of Ground Zeroes' impact felt like it was lost on me, since it seemed to center around characters and a continuity established in that game.

@crimsontadpoles Is there any continuity between Sly Cooper 1 and 2? If not, I might jump in with the second one. I seem to hear it being praised a lot, but I didn't even know it was a thing until recently.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

mookysam

@Ralizah Peace Walker does have co-op missions, although I’m unsure if it’s a mode completely separate from the campaign as I never touched them. The whole story is very playable in single player and doesn’t feel like it needs two people to enjoy the full experience.

Beast? How dare you.

Ralizah

@mookysam Good to hear. I was afraid it was a Monster Hunter situation where it's possible to complete it sp, but the game feels more like it's designed with multiple people in mind, which can affect mechanical balance and the difficulty overall.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

crimsontadpoles

@Ralizah Yes, Sly Cooper 2 does carry on from Sly 1. However, I think it would be fine to dive straight into the second game if you wanted. Sly 2 does give a good summary of anything relevant that happened in Sly 1. Plus the narratives in these games aren't exactly complex affairs. So I don't think you'd miss much from jumping straight into the second game.

[Edited by crimsontadpoles]

Rudy_Manchego

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Ralizah

@Rudy_Manchego Nice. Great write-up. This is the sort of critical writing I enjoy reading.

I was pretty shocked when I heard how long the game was, considering how short ND experiences typically are. Setpiece-heavy cinematic experiences and horror games both tend to be more effective when they're shorter. So it doesn't surprise me to hear that you thought the experience was too dragged out overall.

The perspective shift is interesting. I'm actually wondering if part of the intention wasn't to undermine the player's connection to the initial Ellie playthrough? From what I know about the game, it seems designed to deconstruct and/or subvert expectations when it comes to revenge narratives, and one of the most crucial elements of these narratives is the way the viewer/player identifies with the wronged character and thus is able to enjoy a visceral, sadistic rush when the revenge element begins. You seem divided on this yourself, where you sort of admire it for what it's brave enough to attempt, even as you acknowledge that it undermines the game's entertainment value for you overall.

Yeah, I've also heard about the overall ludonarrative dissonance generated by an anti-revenge story where you brutally slaughter an army of animals and humans on your way, only to relent and see the errors of your ways in the last moment. Perhaps this game might have been more effective as a different genre entirely? TLOU Part II is an action game that sounds VERY conflicted and uneasy about its own identity.

Thanks for posting your thoughts.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

JohnnyShoulder

@Rudy_Manchego Great review sir! I had similar issues with the pacing and the length of the game. There were a few sections where I was struggling a bit, but the game introduced a new enemy or had an awesome section (like the hotel or hospital) just at the right moment to keep my interest piqued. When I look back at the game I struggle to find what they would cut though, maybe a few of the encounters with the WLF or Seraphites, but I'm not sure if that would have reduced the overall length by that much.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

mookysam

@Rudy_Manchego Brill review dude! It’s interesting to see a more critical viewpoint now we’re removed from the initial launch buzz. Although I haven’t played it myself I did watch much of it be played, which was unavoidable as it was on the living room telly. To me it did seem a little bloated but there were certainly aspects I found very interesting. Largely what Naughty Dog did with that other character. It contrasts quite well with Ellie’s story, especially as there are some similarities between the character’s initial revenge motivations. I actually came to prefer her by the end of the game and rather disliked what Ellie had become.

It’s interesting that you bring up the ludonarrative dissonance as it is still a problem with so many games. Gameplay loops haven’t yet caught up to the strong narratives that underpin the whole experience, which at times can be very jarring. It’s especially an issue with that other famous Naughty Dog series. In those you are playing a “good” guy who is essentially a mass murderer. Then in cutscenes - particularly in Uncharted 4 - he is suddenly unable to kill or even injure someone because his conscience suddenly springs to life.

Anyway, I’m glad I watched so much of it be played as I now think I’d quite like to experience it myself and fill in the gaps that I missed. I was convinced I wouldn’t like the game and that the bleakness and violence would trigger me (my mental health has not been good recently), but it wasn’t nearly as bad as I’d built it up to be.

Beast? How dare you.

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