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Topic: User Impressions/Reviews Thread

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Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KALofKRYPTON

I picked up Sonic Forces digitally yesterday as I had PSN credit to spare. I've had my eye on it for a while as I fancied something akin to Sonic Generations (and it is quite likely that my 'too cool for school' 12 year old will flat refuse to go and watch Sonic this weekend ;-p ).

It is, modern Sonic. That is to say, that like most 'recent' entries in the franchise, the game wants you to play in very specific ways at specific times. It can be initially a little frustrating, but once you become au fait with the way the game wants to work - which doesn't take long - then it can actually be quite fun blazing through the modern stages.

One of the big selling points of the game was the player custom character - this was the main source of reticence on getting the game, as I mostly just wanted Sonic Generations again.
While so far the custom character gameplay isn't as fun, fast or fluid as playing with Sonic, it isn't terrible - and there are thankfully plenty of Sonic stages, so the Blue Blur never really feels absent from the game. The custom character can be created from several anthropomorphised animal species with specific traits and a few basic visual characteristics and colour options. As you progress you unlock more and more (and more and more) clothing options to deck out your character, as well as new weapon options.

The story and cutscenes are very Sonic - in a good way and the music is on the whole fitting, and partially enjoyable.

There are 2 free dlcs available from the store - Super Sonic, who can be enabled to play with in Sonic stages, and 'Episode Shadow' - which is 3 missions and expanded story elements featuring everyone's favourite edgelord as the playable character.

For the £6 I paid, I'm more than happy with it.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Ralizah

Foxy-Goddess-Scotchy wrote:

I had a go at the demo for this that just released and I found the controls a bit... Weird I guess and took some getting used to.

Never seemed as precise as I wanted it to be but then again I did just come off Divinity (Review is... getting there) which I played exclusively for 2 months so I was a bit rusty with the whole... well everything that isn't pointing and clicking 😅

Not sure if I should be reading that as "I'm trying to write a review... but life," or "I'm composing an epic that'll explore the game design and my feelings about it in excruciating depth."

Anyway, the controls are never quite as pin-perfect as DKC, but they're nice and fluid once you get a feel for the physicality of the moveset.

Foxy-Goddess-Scotchy wrote:

I kinda left Laylee if I took damage too... it was never worth it to me trying to get that ding bat (She didn't seem to be terribly useful either) and there was always a laylee bell somewhere close by anyway.

She becomes more and more essential as you go on: ESPECIALLY if you try to speedrun levels (which I was a bit sad there didn't seem to be any support for in this game). But, as you point out, it's always a risk to try and go for her, and sometimes the better option is just muscling through to the next bell.

Foxy-Goddess-Scotchy wrote:

I thought the overworld was rather neat in the impossible lair though... reminded me a bit of old school Zelda and I'd be down for a game expanded upon in the hub world kinda style in fact.

It's the best 2D platformer overworld I've ever encountered. There's definitely a strong Zelda element to it. Hopefully the next core 3D game in the series cuts down on the open space a bit and puts a heavier emphasis on the puzzle elements.

Foxy-Goddess-Scotchy wrote:

... Oh my god! That's who Capital B was reminding me of! I couldn't put my finger on who exactly when I was playing! 😂

His skin tone is also yellow-ish, like a minion.

@RR529 It doesn't sound like you had too hard of a time with it. It's weird. They're supposed to be accessible, child-friendly platformers, but I've always found every Lego game I've ever played to be weirdly difficult when it comes to figuring out how to progress. Something about the design of these games just doesn't click with my brain.

Anyway, glad you enjoyed your time with it. Probably the best of these games I bothered playing was the Lego version of the SW original trilogy.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KALofKRYPTON

@Foxy-Goddess-Scotchy
Modern Sonic really is mostly a love or hate thing I find - with a bit of extra hate left in reserve for 'Sonic Boom'.
Of the modern ones I played, Generations really was the pinnacle of that. Forces carries a lot of that on, but I really think people either get on with modern Sonic or they don't. I'm better with and have a preference for this style of Sonic game above (the much overrated!) Sonic Adventure series, but still prefer the original 4 2D games and Mania.
I'm about a third of the way through the story, with plenty of replayability for the stages. Some are just really nicely done and do a good job of blending the game's mechanics together.

I'll keep going with it - it's light enough an experience as not to detract from Uncharted 4, whenever I actually start that!

[Edited by KALofKRYPTON]

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Ralizah

@Foxy-Goddess-Scotchy There is a kinda sorta double jump. If you roll off a platform when they're together, you can jump mid-air, which helps when crossing wide chasms. I don't think that's possible when it's just Yooka.

One of the most useful tonics in the game is one that makes Laylee flap around a bit less crazily when you lose her.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

Right, I've decided to make a concerted effort to go back over the last over the last few pages and make a concerted effort to read reviews people have put up. I know it takes effort to write these and I feel bad I don't always make the effort to read them, mostly because I commonly make brief visits to the site on my phone and don't have time. I'm also guilty of mostly reading reviews I've games I've played myself. So...

@DonJorginho on Death Stranding.

Nice review and some great pictures in there. There was lots of story related stuff in there I had no idea about but your thoughts are very similar to other pieces I've read in that so much of the game is so different and interesting but there is so much stuff done badly. It's still a game I want to try but I don't know if that boat has sailed for me now..

@Ralizah on Persona 5 Scramble.

Persona 5 is another game from this gen that I feel I ought to play but every time I've hovered my cursor over the purchase button on the store, I've chickened out and gone for something else instead. As such, your thoughts on this demo are a bit lost on me. But the more guys keep talking about this game, the closer I'll come to actually buying it. Maybe.

@RR529 on Tetris Effect.

Again, lots of stuff I've heard from various people about the game. I reckon it would be fun enough to play without VR but it does sound like a whole different experience when it's the sensory overload of VR. As seems to be the recurring theme here, I've never bought myself to take the plunge on PSVR so I'll never get that experience either.

@RR529 on New Super Lucky's Tale.

The screenshots you've put in make it look like that game was built for the Switch rather than Xbox. The hub setup sounds very like the Spyro games but the different game styles with side scrolling, top down etc sounds closer to the Crash games! The different ways of getting pages sounds pretty neat too. The game looks pretty cool overall and I kind of wish Sony had another classic platforming game these days.

@RR259 on LEGO Jurassic World.

You've been a busy boy! The only Lego game I've played was part of one of the Lord of the Rings games (was there just one?) and it never really clicked with me. Covering five games of the series in this game sounds pretty fun though and playing as human and dinosaur characters is also a bit different. The mechanic of having to play levels again with different characters is one that frustrates me though. I don't mind it in games like God of War where you revisit areas with new abilities or Metroidvania games that encourage the same so I don't know why I find it more annoying in this sort of game.

@Ralizah on Yooka-Laylee.

Another great looking, fun sounding old school platformer with a ridiculous amount of punnage with characters and locations. I didn't know BotW had a system like this game and it's a cool way of building up to the final boss, rather than having to go through a linear system to get there. The long final level sounds pretty nerve racking having to go through a level that long without dying. The idea of having levels played in two different ways is clever too and probably makes things easier for the devs too! You've potentially sold me on this one overall.

@KALofKRYPTON on Sonic Forces.

I haven't played any Sonic games outside the Mega Drive games, and then Mania and the other Playstation attempt at the 2D games. But a Sonic game where you don't play as Sonic sounds like sacrilege.

Thrillho

KALofKRYPTON

@Thrillho I quite like Forces so far.

I'd still recommend Generations over it though. If you have access to a PS3 or decent enough connection for PS Now, I'd recommend giving it a go.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Octane

Control.

I'm not going to post a long review, but I'll share my thoughts here. I think it's a great game, but it's biggest downfall is possibly the potential that's left unearthed. Aside from some frame drops in the vanilla PS4 version, the game plays really well. Combat is fun, and the more abilities you unlock, the better it gets. And the game can get hard as well; and there are no difficulty settings. One thing I love are the destructible environments. They are next level, or at least on par with the best that's out there today. Not only has nearly every object its own physics applied to it, you can often shoot it apart into many smaller pieces that all act as objects on their own. Even down to the individual planks of a table.

Side missions are very rewarding, and possibly the best content. And that bring me to another point. While I love that the game rewards exploration and side stuff with unique boss fights and the like, the main game pales in comparison. There are no ''true'' boss fights, just the Hiss, the main enemy. Well, there are of course stronger unique variations with their own big health bar, but visually they are all quite alike. Whereas some of the boss fights you encounter during side quests are absolutely bonkers. Some of the last missions are great, the maze comes in mind, but the final stretch is more of the same, which is a shame IMO.

The Lovecraftian horror themes works wonderfully as well. And reading up on all the lore didn't feel bothersome, because it was all very interesting to read for once. Good writing. Though this may be a personal, because the setting and theme quite well resonated with me. I enjoyed the live action TV bits as well, especially those of Dr. Darling, a great actor in that regard. And those short cut-scenes with the board were equally interesting and unsettling.

However, I do feel they can do much more with the setting and themes. For example, the lore behind the Altered Items and Objects of Power were sometimes more interesting than conquering them. Maybe they will explore more in the DLC, maybe in a future sequel. I am interesting in more, because I still have a ton of questions, and that's fine by the way, I much rather have questions unanswered than the game explaining it to me as if I were a toddler (looking at you Kojima...).

Octane

Ralizah

@Octane The game wasn't on my radar, but I've grown increasingly interested in it over time. But the performance issues...

I'm hoping we indeed get PS5 GOTY edition that runs at a locked 60fps.

This game also has live action bits like Quantum Break?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Octane

@Ralizah Yeah, when it gets busy on screen it can drop if you move quickly around. At least on base PS4, I've heard it's better on Pro. Though fortunately the combat doesn't require very precise controls, so it's kinda forgiving in that regard. I haven't lost a fight because of it.

Yeah, it's cool. It's basically a Metroidvania, and I really like that stuff.

Live action seems to be their thing, doesn't it? Though if it helps, the live action parts are always projected on an in-game TV or on an in-game screen by a projector. And since they use a lot of dated tech, like CRT TVs, and VHS tapes, you're never looking at crisp 1080p footage. So it isn't jarring at all, which I was afraid of. It blends quite well with the rest of the game. Plus, games these days look so good, that it helps to bridge the gap even more. I really liked the performance of the actor, and don't think CG would've been the same.

Octane

kyleforrester87

@Ralizah it performs absolutely fine on Pro.

The games great, but I can’t quite finish it. I love the live cutscenes too, and the Max Payne voiced Director.

In a lot of ways it kind of reminds me of an edgier Evil Within 2...

kyleforrester87

PSN: WigSplitter1987

Ralizah

@kyleforrester87 What about it reminds you of TEW2?

@Octane It sounds like they did a better job of integrating the live-action stuff than in their previous game.

Having looked at footage, if the base PS4 performed like the Pro framerate-wise, I'd be fine with it. Too bad I'm not spending hundreds of dollars on a system with marginally improved internals.

Honestly, I sort of hope big, demanding games releasing this year on PS4 get upgrade patches ASAP for the next-gen hardware. The Witcher 3 had to be gradually glued and duct-taped together with various patches and updates before it ran well on PS4. Imagine how an unquestionably more demanding title will fare.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

kyleforrester87

@Ralizah oh, I thought you already had a Pro. (Great upgrade in 2016/17, btw.)

Yeah it’s not so hot on PS4 basic. Wait for PS5 version. With yummy ray tracing.

kyleforrester87

PSN: WigSplitter1987

Ralizah

@kyleforrester87 I dunno. If you don't have a 4KTV, it seems like the Pro only really boosted a few games noticeably (like Shadow of the Colossus and Bloodborne).

I'm sure the ray tracing will be fine (too technically costly for what it accomplishes, though; you need beefy hardware for that feature to not turn PC games into slideshows), but I hope it has a performance mode. I'm one of those people who will dial down the graphical preset to the lowest possible setting to eke out a more stable framerate (I actually dropped the draw distance in TW3 so much in my PC version that the pop-in reminds me of the Switch version!)

If the rumors about PS5 are true, it'll be sort of like having a PS4 Pro and a next gen console in one.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

kyleforrester87

@Ralizah it’s like the Switch lite. Everyone with one loves it, everyone without it is happy with the standard Switch. Having had a Pro, I wouldn’t go back to the original but it never was an essential upgrade and it’s more or less pointless now if you’re gunna get a PS5 at launch.

Apparently the ray tracing is crazy good in Control.

kyleforrester87

PSN: WigSplitter1987

RR529

This morning I ran through Call of Duty: Infinite Warfare: Jackal Assault VR Experience, a free VR game available for PSVR.

Gameplay:

  • An aerial dogfighting game, it puts you in the cockpit of a "Jackal" (kinda looks like an F-22 Raptor given a bit of a sci-fi touch up, as this is set in space), and consists of exactly one mission.
  • Controls are simple if you've played anything similar (left stick controls speed, right stick direction, LT fires missiles which can lock on to multiple targets, and RT fires your machine gun cannons).
  • As mentioned before it consists of one mission. After being launched out of the hangar there's a brief tutorial segment where you'll follow an AI companion through a highlighted path to get to grips with the controls & blow up some debris to get to grips with your weapons systems, however soon dozens of enemy bogeys arrive on the scene & you're able to freely fly around and have to take out as many as you can. At some point you're tasked with taking out a large enemy carrier by shooting it's weak points, and the mission ends.
  • There's not much more to it than that (it is free, after all), though it does record how many kills you get, so you can try to top your previous record on future playthroughs (you can skip the tutorial section after the first go around, too).

Audio/Visuals:

  • Despite having my PSVR for nearly a year, this was actually my first full "cockpit" experience, and it was fantastic. The interior of the Jackal & the objects in the area are immaculately detailed, and I didn't notice any fuzziness (even with far off objects) either.
  • Getting ready to launch from the hangar gave me that same kind of anticipation you get whenever a roller coaster is making it's ascent (especially that first time), and the dogfighting action is absolutely exhilarating in VR in a way that it just isn't in a traditional gaming experience.

Conclusion:

  • It is unfortunately short (it can be breezed through in 10-15 minutes), but it's great during that time & a real showcase of what can be when a larger studio puts it's weight behind a VR project, and the asking price of free makes it a must own for anyone with a PSVR.

@Thrillho, thanks for taking the time to read through my lengthy reviews! I'll admit I'm prone to skipping some myself from time to time, so it's no biggie if you don't have the time or simply aren't interested.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Thrillho

@Octane Control is one of one of many games that sounds like I’d enjoy it but I’d only get it if I had a lull in games to play and it happened to be on sale at the time.

It does sound like a mixed bag as it’s been GOTY for lots of people but it just hasn’t clicked at all for some people.

Thrillho

Thrillho

@RR529 ha, no problems. I just know that it takes me time to put my thoughts together and it’s other peoples’ responses and thoughts that make it worthwhile. The Yooka-Laylee game is now on my wish list so your review did it’s job!

The one above makes me wish I had PSVR to try out the few missions Ace Combat came with as cockpit/driver’s seat experiences would feel like the best VR experiences as you don’t have to worry about personal locomotion, just focusing on what you’re doing. It is just a shame so few studios have committed to VR projects but it’s completely understandable why.

Thrillho

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