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Topic: User Impressions/Reviews Thread

Posts 1,681 to 1,700 of 2,213

Ralizah

@KilloWertz I get it. Honestly, I have such a long backlog and list of new games I want to get to that it feels like I don't have time for the platforms I own as is.

I've tried to keep at least one toe in all of the ecosystems until now, but it increasingly feels like I need to pick my favorite one and just go all in.

It's been particularly hairy this last decade, between 3DS, Wii U, Switch, PS Vita, PS4, and a PC. There was a period of time where I was actively playing games on all of those systems, and the sense of choice was actually paralyzing.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@Ralizah I really wanted to just go with one platform this generation given how much of a mess I ended up making last generation even though I went into it PS4-only and came out with both the PS4 Pro and an Xbox One X. I ended up buying several games on both platforms because I was playing on one or the other at the time. Dumb, sure, but I thought of whichever one I was playing on as being my main platform and wanted to play said game on that.

Luckily I've managed to not be as bad this time around even though I have flip flopped on occasion already. I still try to maintain the PS5 as my main platform as planned even though Game Pass does provide a nice value and Xbox should finally start having a flood of good exclusives sooner or later after all of their acquisitions start paying off later this year and beyond.

So, again I'd love it if I would just have one system and just play everything there on my PS5, but acquisitions make it hard. If I started to get into the Nintendo ecosystem as well and starting playing Xenoblade Chronicles, Breath of the Wild, Fire Emblem, etc.... oy vey...

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@RogerRoger Nah. There have been some long gaps between home console entries, but that was when the mainline entries shifted toward handhelds. Between that and the spinoffs, occasional remakes, etc. Kirby makes an appearance every couple of years.

Hard to say. It's possible the developers just have no interest in more ambitious sandbox/open world-style titles like Mario and The Legend of Zelda and Pokemon have enjoyed recently and will want to create new adventures in this sort of highly-controlled 3D environment for a while, and explore the possibilities there. I'm not too miffed either way, as Hal Laboratory continues to put out some of the very best traditional platformers on Nintendo systems (with the occasional stinker thrown in for good measure). I do want the series to go beyond its own self-imposed limits, but having to be satisfied with great games that release consistently instead of modern classics that release once a generation isn't the most bitter pill I've ever had to swallow.

The score is meaningless at the end of the day, and I'll obviously never fully erase bias from my perspective or reviews, but I do feel the need to be as honest as possible when I'm writing: both with my readers and, by extension, myself.

@KilloWertz It's probably easier to juggle Sony and Microsoft anyway, considering MS doesn't consistently release a lot of highly desirable exclusive games, so there's a lot of overlap between the two ecosystems to begin with. Nintendo kind of exists in its own bubble, and, as a result, a large chunk of a Nintendo console's library is unique to it. At least in terms of worthwhile releases. It's much less so with Switch than previous consoles, but they still put out a TON of games that can't be played anywhere else.

The Nintendo ecosystem is dense. Probably intimidatingly so for someone who hasn't dabbled in it since the NES.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@Ralizah True. Microsoft likely will starting next year finally since they bought so many studios, but still, you are right.

Yeah, I was even tempted to get a Switch last month when people were talking about Xenoblade Chronicles 3 after the release date was announced, but it would be too much of an undertaking to get into their ecosystem now.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@KilloWertz Eh, we'll see. Bethesda developers will probably be fine, but Microsoft has a long history of mismanaging studios and projects. Which is wild to me, because Microsoft was on fire during the 360 era.

I've had my ups and downs with the series as a whole, but I'm actually super excited for XC3. Game looks like it shouldn't even be running on a Switch, lol. Combine that with the enormous level design and apparent six party members on-screen with enemies during battles, and I have to wonder how hard this is gonna stress the system. XC2 didn't look nearly this good and that game sometimes couldn't even maintain 720p when docked.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

TheIdleCritic

I have been summoned.

How the bloody hell is everyone? And How are you @RogerRoger ?!

I remember Catalyst - I did enjoy it but actually had a bit of trouble with the billboards, some are very confusing! Thinking back on the game... I did find myself longing for faster movement, in general.

I have GhostRunner installed. Haven't loaded it up though. I have a quite a backlog to get through first.

[Edited by TheIdleCritic]

Platinum-Bucket

[Edited by Platinum-Bucket]

Buckets o’ hype

Ralizah

@Platinum-Bucket Fantastic post. A lot of the things you talk about (the flawed design of ER's open world, the inability to use most of the weapons you find without respec'ing, the laser focus on combat and lack of environmental interactivity in general) are a big part of why I don't consider it to be a BotW-tier open world experience, despite the strong combat fundamentals and sprawling dungeon design.

But I still liked it. It's the only FS game I've really enjoyed to date. So even if I don't think it's the masterpiece a lot of FS fans think it is, I'm still glad they opted for a new approach to their action game design.

@RogerRoger I'd say Forgotten Land absolutely plays it safe, but that the developers also put a TON of effort and consideration into it. What it lacks in ambition it makes up in raw charm, polish, and fun.

I used to assume all, or almost all, licensed games were low-effort garbage, but you've definitely helped me to be less automatically dismissive of even some of the older ones. I appreciate the amount of passion with which you talk about them.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Platinum-Bucket

@Ralizah Thanks! I like it quite a bit too. I wouldn’t have put 100 odd hours into it if I didn’t. Glad someone can understand where I’m coming from!

Buckets o’ hype

Ralizah

@RogerRoger Hey, cool, another GBA review!

The system was one of the first portables to offer enough hardware grunt that it could explore genres that had been underserved on previous Game Boy consoles, IMO. The primitive tech and displays of previous models didn't do much for action-adventure type games, but suddenly you could make much larger environments, more detailed sprites, etc.

Pity to hear the narrative elements and aspects of the gameplay are undercooked, though.

Appreciate the detail on its development, with this being the first TR game to be developed by another developer.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@mookysam Thanks!

Yeah, we both enjoyed Kirby quite a bit. He usually ends up losing interest in games pretty quickly, but we actually got through the Ultimate Cup Z Arena challenge together. I played on my own to find collectibles and whatnot, since he has little patience for me poking around in random corners of the level.

The 3DS Kirbys are fantastic. Probably the peak of the series for me, personally, and for a lot of funs who consider Planet Robobot to be something close to a platforming masterpiece. With that said, this modern 3D entry is really nice, and I definitely don't want to go backwards at this point.

Yeah, an open world approach probably wouldn't work well, but early footage heavily suggested something a little more sandbox-y, like Mario Odyssey. Instead, we got a very traditional Kirby platformer.

Although, like I said, when the results are this good, it's hard to be disappointed.

And yeah, I talon trotted all over the levels, since normal movement is a little slow for my liking, and you slide off surfaces easily. Unfortunately, that means long stretches of time listening to Kazooie's horrible bird grunting.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger As a Tomb Raider fan, I enjoyed reading your thoughts on the lesser known The Prophecy. Never having owned a GameBoy, it’s a game which was completely foreign to me. Nevertheless, I just love the franchise, so seeing a mediocre Tomb Raider game is better than none at all! Actually you and Ness replaying some older classic TR games has piqued my interest in them. Perhaps if PS+ premium has some of these older titles included then it will sway me to subscribe. (Especially if they have trophies.). Alas, it looks like The Prophecy is likely stranded on GBA, which apparently isn’t a huge loss.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger That’s a really interesting piece on another retro game that I’m not familiar with. My days of playing 2D side scrollers is long gone, but I can’t think of any I played back in the day which had stealth mechanics. So perhaps it’s admirable that they made a reasonable attempt. But, as you say, part of stealth gameplay depends so much on environmental context, and the small 2D screen does sound like a limiting factor. But I guess the industry had to start somewhere. 😄

“We cannot solve our problems with the same thinking we used when we created them.”

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RogerRoger It's a pity to hear that GBA Batman game didn't turn out very well. An action game with a lot of tools on a system with a lack of buttons is never a great idea, unfortunately. It's interesting to hear about it being a pre-Arkham attempt at diversifying the gameplay style of the Dark Knight, but it sounds like the execution was rather poor at the end.

The small screen size of the GB consoles hurt a number of games. The lack of screen real estate, for example, is one of my few issues with the otherwise stellar original Shantae game on GBC, as you often couldn't get a good sense of where it was safe to jump in some of the game's giant environments.

Nice review.

@RR529 I remember being a bit baffled when I saw footage of Mario characters hoofing it on a golf course in a Direct, since, yeah, it doesn't seem like a great fit for golf. I've not heard great things about this title, but I'm glad you found enough enjoyable about it nonetheless, even if the speed golf thing ended up falling flat.

It's not a looker, but the cartoon-style employed in Mario games makes it where even the lower-budget ones are still easy on the eyes.

Any interest in that new Mario soccer game releasing next month?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger GBA would have been so much more appealing if it had initially shipped with a backlit screen and two more buttons. It's a great platform, but I think Nintendo wasn't fully aware of how much more complex handheld games were going to become when they were designing it. Which probably helps to explain why it only had the handheld market to itself for a few years.

Technically, the NDS would have been a better host platform, with its wider screen and full set of buttons, but you just know the publisher would have felt compelled to needless hamstring it with touchscreen gimmickry.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@RogerRoger Blue Beetle, Firestorm, Boba Fettman, Black Canary! Do I get it for £16 now 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

sorteddan

@RogerRoger
"Injustice 2 does Injustice justice".
Awesome just Awesome. Sometimes Rog your way with words astounds.
Thanks as ever for your thoughts. Similarly to you I tend to swerve fighting games as a genre but the DC licence was enough to draw me in. Played through the story mode with multiple characters on both 1&2, picked up easily obtainable trophies then called it a day without having to be demoralisingly trounced trying to be competitive in the online arenas.
I think my highlight was the multi-stage transitions, bashing opponents through walls/floors onto another part of the stage usually amused me... Also beating up Superman, I never really liked that goody two shoes.

“We are what we pretend to be, so we must be careful about what we pretend to be.”

nessisonett

@RogerRoger I should really grab the Vita version of Injustice 1, I played it through PS Now a couple years back and it’ll be interesting to see if it holds up on a handheld!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Th3solution

@RogerRoger Awesome review(s) and spot on with my own thoughts and experience. I think I probably spent a little more time with Injustice 2 than you did, but still agree on your analysis of its annoying RNG grindfest. I dabbled in the asymmetric online team mode (I forget what it’s called) and every day I checked how my band of heroes fared against the online competition while I slept, but this too became redundant and boring after a while. I was able to get a lot of the gear I wanted, but the incentive to deck out my favorite characters was not worth the effort in the end. But the actual fighting gameplay and the visual presentation (especially the second game) was really quite good and definitely worthwhile for fans of the DC Universe. Like you mention in your review, NetherRealm struck a nice balance to make the game approachable for us fans of the franchise who don’t usually play fighters.

I enjoyed revisiting my memories of the games through your wonderful reviews and I’m glad you got a modicum of enjoyment from your time with them.

“We cannot solve our problems with the same thinking we used when we created them.”

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