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Topic: User Impressions/Reviews Thread

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LtSarge

Finished all three DLC packs for The Evil Within and so I decided to write down my impressions of them. All in all, I think the additional content was absolutely worth it, even for €10. The first two DLCs are basically the main story but from the perspective of another character. It's obviously not the entire game, but it shows the moments that you didn't see with the other character. And honestly, I think you really need to play these two DLC packs in order to fully understand the story of the main game. Because here's the thing, it genuinely feels like this content was cut out from the main game. The reason I say this is because there was so much additional information and lore that wasn't in the base game that probably should've been. For example, the DLC brings up the name of the corporation behind everything. But I don't think their name is even mentioned in the main story. Imagine if the first Resident Evil game came out today and no information was given about Umbrella at all, not even its name. That's what it feels like with the DLC for The Evil Within. Information that should be crucial isn't even in the main game and you have to play the DLC in order to learn it. It's just so bizarre to me.

Other than that, I enjoyed the first two DLCs a lot. Instead of having a lot of different weapons at your disposal like in the main game, you have most of the time no weapons at all and have to rely on pure stealth in order to get through the levels. New mechanics include hiding behind cover and luring enemies to you and then running away so that you can get pass them. This was interesting when you could lure them into a room and then lock the door so that they were stuck in there. Over time, you'll find axes that can be used as one-hit kills when sneaking up behind enemies. You could also lure enemies using bottles and throwing them off buildings. So overall, I highly enjoyed the stronger focus on stealth in these DLCs. Not to mention that there was a larger emphasis on puzzles this time around, which reminded me a lot of Resident Evil. In other words, if you want a fresh experience after playing through the main game, the first two DLCs are definitely the way to go.

The third DLC is very different. It lets you play as one of the bosses from the main game called "The Executioner" and you get to absolutely destroy other enemies. Imagine if you could play as Mr. X in Resident Evil, it's kinda like that. It's basically like a fun extra thing and a good way to wind down after having played through the main game plus its two other DLCs. I had a lot of fun with it even though it was only an hour long. However, it's meant to be played through multiple times so it's kinda like the arcade mode of this game.

The other two DLCs were around three hours long each, so you're looking at a total of roughly 27 hours to get through the base game and its three DLCs, so there's a lot of content to be had here, especially for a horror game. I personally had a blast with The Evil Within plus the DLC and I highly recommend to check them out as long as you have a lot of time to set aside for this title.

[Edited by LtSarge]

LtSarge

LtSarge

@RogerRoger Yeah, I think they were definitely planned. For example, I remember one cutscene in the main game where a character said a line that to me at the time didn't make any sense. Then when I played the DLC, that line made much more sense from that person's perspective. Not to mention that the main game didn't have much story to begin with. Typically with Resident Evil titles, you always learn what's truly going on towards the end of the game when you enter the final area, kinda like the lab in RE2. But in The Evil Within, you were just as clueless at the end as when you started. I mean yeah, you get to find out what's actually happening, but you never get to know why unless you play the DLC and that's what bothers me.

I think what would've been nice is if they had released a complete edition of the game and integrated the DLC with the main story, kinda like in the definitive edition of Shadow of the Tomb Raider. After you've cleared a specific chapter in the main game, you then get to play as the other character, and then when you're done there you switch back to the main story and so on. That would've made the story a lot more seamless and easier to understand.

LtSarge

Ralizah

@LtSarge Kinda weird they never made a GOTY version of this with all the DLC, especially if was the pre-planned sort that tacks on additional information about the main story and was probably originally planned for integration into the game proper.

Anyway, thanks for reviewing the DLC! I usually ignore it for most games, so I'll make sure not to make that mistake here if I can get a good price on it.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah Yeah, I think this game would've benefited a lot from a complete edition besides the DLC as it apparently launched in a poor state, especially when it came to the frame rate. I never experienced any issues playing it on my base PS4 thanks to the patches, so it would've been nice to have them on a physical copy. But alas..

Good call, I definitely think you should play the DLC if you're interested in learning more about the things that happened behind the scenes during the first game. On top of that, I read that it's very important to play the DLC before going into the second The Evil Within game, so there's also that.

LtSarge

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah Very informative review, I highly enjoyed reading it. I think it's a bit of a shame that Atlus didn't put enough effort into making this a better remaster in terms of the cutscenes, the audio and so on. Not to mention that they're charging a premium price for it. Despite that, I still thought a lot of the things you mentioned, especially the gameplay, are appealing to me. The way you described it, it sounds like the game plays pretty much like the Persona games and I'm very familiar with that system, so this should be right up my alley. However, I'm not sure that this should be my first SMT game. I tend to play games in release order, which is why I was interested in playing Nocturne as my first SMT title. But stuff like poor remastering and the seemingly annoying dungeon designs kinda puts me off as I want to have the best first experience with a series that I'm starting out with. That's not to say that I'm never going to play the game, it's just that I don't think I want it to be my first SMT game. Right now, I still think I want SMT IV to be my first game in the series. I've actually been wanting to buy it for a long time now on the 3DS but it never goes on sale, but maybe I should just buy it for €20 that it costs now and start playing it. Maybe that will entice me to eventually buy Nocturne down the line as well, but hopefully it will go down in price in the meantime.

LtSarge

Ralizah

@LtSarge Thanks a lot! Yeah, if you've played a modern Persona game, it should be pretty simple to transition over to SMT in terms of the battle system and demon fusing. SMT just tends to be more punishing in terms of damage multipliers and press turn antics (i.e. if an attack bounces off an enemy or you miss, you'll lose multiple press turns).

SMT IV was actually my first SMT game, and my third MegaTen game (after Persona 4 Golden and Devil Survivor: Overclocked). It has a punishing beginning and first dungeon, but if you can push through that, the rest of the game is pretty fantastic. Mechanically, SMT IV: Apocalypse is easily the best transition point for someone going from Persona to SMT, but it does assume familiarity with SMT IV's characters and settings, which makes it less ideal as a first game from a narrative perspective.

As much as I like Nocturne, I probably wouldn't recommend it as a first SMT experience either, tbh. Pretty much every aspect of the series was improved upon in more recent games, which hopefully carries over to the new game releasing in November as well. There are certain things it does do better than every game in the series as well, though. If you enjoy whatever game you start with, it's definitely one worth playing at some point in your life. Atlus discounts its games pretty heavily in the States, so hopefully the same remains true where you live.

@RogerRoger I probably should have started replaying the older games sooner so I could have gotten through SMT II and SMT If... as well, but I'll just return to those after SMT V. I'd like to review all of the MegaTen games at some point. Even the obscure, Japanese-only ones that has received fan translations.

But yeah, even if SMT V doesn't live up to the hype, there's still a pile of games I already know are great I could return to. It'd be a crying shame, though. Like Persona 5, this is Atlus' best opportunity to have the series go big. It's getting a ton of attention, Nintendo is pushing it hard, it's releasing on the hottest device on the market at the prime of its life, etc.

For the record, I only paid $50 for this. I wanted a physical copy, but, even if I didn't, I'll never support predatory "early release" pricing. Like with Nintendo, I absolutely love Atlus at their best, so it's disappointing to see them stooping to these sorts of tactics. Granted, Atlus games have had tons of DLC even going back to the 3DS era, but they also launched polished, complete products, and usually rewarded early adopters with free artbooks, soundtrack samplers, key chains, etc. SMT IV launched at a $10 premium on 3DS, but it also came with a sturdy collector's box and a well-illustrated 100+ page book that covered the first major chunk of the game.

The funny thing is that Sega owns Atlus now, so technically both this and Sonic Colors can be called "lazy Sega-published remasters."

But yeah, even if the port isn't ideal, it's still Nocturne on a modern portable console, y'know? I was never not going to enjoy it, although I did want to be honest about the flaws in the game and especially in the game's remastered version.

I'm not sure I was fully satisfied with this piece when I posted it (several sections were rewritten several times, tbh), so I'm glad to know it reads well.

As always, thanks for reading!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger I pre-ordered the $120 + tax Fall of Man Edition, which I almost never do, but... y'know. It wasn't easy, lemme tell ya: many hours of refreshing random storefronts and keeping an eagle eye on communities where people were posting info about them. Atlus was planning to drop the links to the edition at a specific time, but there many stores took days to put the links up and it caused anger and disruption among the people going for one. I actually ordered two of them in case one of them was delayed or something. I figured I could probably flip whichever one came later, but a friend of mine actually wants one as well, so I'll just sell it to him instead.

Well, it's weird. Atlus has been putting out decent Switch remasters of their games. Like Catherine: Full Body. Great version of the game, and it came with all previously released DLC included on the cart by default. Yet a much higher profile remaster like this, one that's supposed to build up hype for probably their most expensive project ever, is given a sloppy release like this? I don't get it.

With that said, I've not once been disappointed by the quality of a new game of theirs, and even if this release wasn't ideal, it didn't freeze on me, didn't crash, and there were no nightmarish glitches like in the Switch version of Sonic Colors, so it's still sadly better quality-wise than a ton of big releases out there!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger Having recently tried the game, it’s a pleasant surprise to see and read your review of Rez Infinite. And I appreciate the anecdote of how it helps you to relate to your Nan.

Honestly, I put the game on a couple months ago when it was offered on PS+ on a whim. Hearing that it was short I figured it would fit in nicely on a Saturday afternoon before devoting my time to other endeavors that evening. Unfortunately, I found it strangely difficult to play and not enjoyable. It felt more dated than I was expecting, and the input, albeit simple, didn’t feel intuitive at all to me. I probably gave the game 15-20 minutes of a trial, and quickly ended my gaming session, whether because I wasn’t enjoying it or because something else pulled me away I can’t remember — but the end result was I didn’t make it very far and really haven’t had a desire to go back.

I don’t mean to be too much of a wet blanket on your chiefly positive review, and in fact am glad to see the title get some attention. Reading your experience has me now contemplating if I could gel with it if I gave it another shot where it wasn’t an afterthought squeezed into a open half hour on a busy weekend. …Or maybe I really am as musically incompetent as my school instructors used to say 😅

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@RogerRoger Wow! Great review!

First off, can I just mention I really like these title banners you've been using? I don't know where you're finding them or how you're making them (photoshop?), but they look extremely nice.

Second off, really effective way of drawing on your personal experience via your anecdote about your nan's chromesthesia. The human brain really is a fascinating thing. That very personal touch really added to the piece, and I thank you for sharing it.

I've wanted to play this game for a long time. I didn't actually know it was on the PS4, if I'm being honest! Nevertheless, given my time with another one of Mizuguchi's sense-tingling games (Tetris Effect), I definitely get what you mean about the almost hypnotic way it probably combines music, sound, movement, and color

Not surprised it's short if it's a rail shooter, which tend to be games designed to be replayed for score-chasing purposes, or maybe, in the case of a game like this, to enjoy an afternoon once in a while with something utterly entrancing.

As always, very, very well-written. Your command of the written word is fearsome.

Considering how focused you usually are on harvesting gorgeous screenshots, I'll take the fact that you were so engrossed in this that you only got (perfectly serviceable) normal ones to be a sort of recommendation of the game in its own right.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@RogerRoger Great write-up mate! The way you describe the game makes me very eager to check it out for myself. I believe it was given away for free during the PlayStation Stay At Home campaign, so I think I have it in my PS4 library to play. Surprised to hear that the game is so short though, but hey I don't mind short games every now and then! Not to mention that it looks like a very unique game and you know how much I love unique games. Will definitely have to give it a go soon.

LtSarge

LtSarge

@RogerRoger Great write-up mate and I'm glad to see you back, haven't seen you on the forums in a while now!

I feel like Ghost of Tsushima is the perfect example of PlayStation exclusives feeling too similar. Not only did it come out on the tail-end of PS4's life cycle when most people have already experienced the likes of Spider-Man, God of War and Horizon Zero Dawn and are most likely tired of the formula, but it just seems to play things way too safe. I remember watching new gameplay of the game before it launched last year and everyone was comparing the combat to other franchises such as Assassin's Creed.

I made a thread last week about games being more of the same and I feel like Ghost of Tsushima is a good example of that. It's probably a solid title for those that haven't played many of these games before, but it doesn't do anything new and different compared to previous games for us who have played tons of these games already. Games in general are simply becoming more of the same and I hear that from a lot of people as well because so many on this site are constantly saying that they are bored of playing certain games, which I'm guilty of as well! There's nothing wrong with that, it's just how the state of the industry is like right now.

I don't know if you read my first post in that thread, but yeah I just feel like most games these days are just more of the same compared to the 90s when we were constantly getting brand new experiences. Video games have obviously never been as good as they are today, but is that actually a good thing? There's no progression in the industry anymore, we're constantly seeing similar experiences.

Getting back to your review, it is kinda weird that Sucker Punch made a game where there aren't different choices that affect the story. I mean, their last franchise, inFAMOUS, was all about having good or bad karma based on choices you've made. So to not see something like that in Ghost of Tsushima is quite disappointing and I definitely agree with you there.

I haven't played Ghost of Tsushima yet but I'm definitely afraid that I'll end up with the same opinion of it as you, which is why I've been holding off on getting it. And even if I buy it, it might take years before I stomach up the courage to start it up as I really want to like it but I absolutely have to be in the right mood for it.

LtSarge

Th3solution

@RogerRoger Wonderful review and I can’t disagree with some of your criticisms (and points of praise). Specifically the issue of copy and paste gameplay is one that can’t be ignored. For me, the nuance of how the world is navigated, and the really stellar artistry of the world made the ‘samey’ gameplay formula more palatable. Perhaps it’s telling that I haven’t run out and grabbed the Iki Island DLC yet. Nor have I yet wanted to tackle another huge open world map icon-chaser from my backlog yet (Assassin’s Creed Odyssey, Days Gone, Miles Morales, Immortals, and heck even Frozen Wilds all sit there perched at the ready but I can’t bring myself to dive into). Open world fatigue is definitely a thing.

I think that when I played GoT I did so over an extended period of time, I think the game took me on the order of 3 months to finish, and I had a few short breaks in the middle where i played little diversions like Erica, NBA2K and DOOM intermixed between chasing the Ghost platinum. With a little self-imposed pacing, I found the experience to be fantastic.

Speaking of which, did the redundancy of the open world experience thwart a platinum attempt or do you reckon you got it in you?

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@RogerRoger Nice thoughts and much I agree with. The duels always felt really cool and were normally impressive set pieces with their location too.

But the main combat did get samey. It was nice that failing a sneaky approach didn’t feel like it punished you but it was rare that multiple enemies attacking you felt like a threat.

I also felt that it let you unlock all the cool stuff really early on, other than Ghost mode, so there didn’t feel much combat progression after the first “chapter”.

Thrillho

Thrillho

@RogerRoger I really liked the special armour set on Iki that removed blocking but increased the parry window. The special duels with the wooden swords were a cool addition too.

I have to admit I used the combat items very infrequently as I often forgot about them or felt it was too much fiddling around to swap items around in the middle of combat. Ghost mode was fun to use when there were lots of enemies but rarely a game changer.

EDIT: I also really like your Iki monkey pic from the review!

[Edited by Thrillho]

Thrillho

Ralizah

@RogerRoger Welcome back! And with another great review.

Your point about all of the game's objectives boiling down to 'go here, stab these guys' is fair, and I could see how playing multiple objective-laden open world map games in a row would exhaust you a bit. The trade-off between freedom and content diversity in open world vs linear games has long been an issue, of course, since there's arguably a degree of uniformity required in the content of games that allow you to run around and do whatever you want on the map. And for people who aren't fans of cinematic video games, the same sort of weariness can set in when the player has to spend long stretches of time tilting the analog stick up as the player is slowly railroaded through a series of set-pieces and environments that amount to little more than pretty scenery. This is why, more often than, mixing elements of these two design extremes produces better games overall.

Usually the best remedy for weariness with games designed in similar ways is to play stuff that's entirely different, so, yeah, maybe it's for the best if you delay your trip to the Forbidden West. It's not like the game won't drop in price. Sony was literally giving HZD away last year, and it was only a year or two after release before they had it down to bargain bin prices.

Your screenshots are stunning, and, given the beauty of the game in general, I imagine you must have spent a good chunk of those 60 hours fiddling around with photo mode.

I do think you're right about the experience being respectful to the culture. It was well-received in Japan, and the game, as I recall, stimulated interest in helping to preserve historical landmarks on the island. It's a cool way to draw attention to a thoroughly underexplored setting with a rich history.

Which language did you choose to experience the game in, btw? I recall one of the touted bonuses of this version of the game on PS5 was lip-syncing that matched the Japanese audio track.

Interesting point about games becoming so high-quality that we fixate more on their flaws, although this is probably to be expected from developers who are so accomplished that excellence becomes the norm. You often see the same dynamic at play in interpersonal relationships and in parenting.

I think it's easier to be critical because of the sheer number of high-quality games that are out there as well. We're drowning in very good-to-excellent games these days, so simply being very good-to-excellent is no longer enough for a game to stand out anymore.

Well, anyway, like I said, excellent review. Hopefully a sequel manages to make the dialogue choices more meaningful, and Sucker Punch finds a way to diversify its gameplay going forward so it feels a bit less like Assassin's Creed: Japan or whatever.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger I messed around with Legends mode once or twice. And although I found it to be a very high quality multiplayer addition, especially considering it was a free add-on, I couldn’t stick with it for any length of time. I’m not ruling out going back to it one day, but I just have too much on the single-player front to tackle.

“We cannot solve our problems with the same thinking we used when we created them.”

psmr

@RogerRoger great review Rog… I thoroughly enjoyed GoT (‘uncut by the director’ version 😉) but I certainly see and understand your points. I am a sucker for open-world action-adventures though in fairness. Really well written too, it was a pleasure.

temet nosce

Th3solution

@RogerRoger Good to know and I’d echo the offer too, should you ever want to make a run at 100%-ing the trophy list and need a collaborator, or if you just feel the drive to jump back into feudal Japan from a multiplayer standpoint just for kicks.

“We cannot solve our problems with the same thinking we used when we created them.”

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