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Topic: User Impressions/Reviews Thread

Posts 1,361 to 1,380 of 2,398

RR529

@Ralizah, fantastic piece on Super Mario 3D World! I can't say much on the multiplayer as I have no one to play it with, but for everything else I feel largely the same.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

nessisonett

@Ralizah If you think having to jump over and over to fight a boss is boring, welcome to Ys VI! Seriously though, that’s a pretty fair review of Oath. The games aren’t really groundbreaking but there’s a lot of fun to be had. It’s probably my favourite outside Origin.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett Yeah, my hopes aren't massively high for that one. It's telling when you go to an Ys fanpage, and their recommendation is basically: "Uh, maybe consider playing Oath in Felghana or Origin instead."

VIII seems to be the high water mark for most people, as far as I can tell. It's certainly my favorite.

Have you started Ys VII yet?

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

nessisonett

@Ralizah I’m maybe about 3 hours into Ys Seven but I haven’t touched the Vita in a while. I’m 30 hours into Xenoblade with the end firmly out of sight so that’s been my ‘in bed game while binging Naruto’ for now lmao

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

RR529

@Ralizah, fantastic Ys review, as always. Hopefully it makes it's way to Switch one of these days (though, this reminds me I haven't played Origins yet).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger Hey, a twofer this time! Lego Star Wars III sounds like it has more gameplay diversity to it than the Lego games I've attempted to play (Dimensions, Lego Star Wars: The Complete Saga, and the first two Lego Batman games), which is nice to hear. I'm one of those critics of the formula you mentioned in your piece, but the enthusiasm you clearly hold for this game is infectious nonetheless.

The unlockable and expansive hub also sounds pretty cool.

Pity Republic Heroes ended up being so mediocre. To be honest, I had no idea there were games out there aping the style of Lego games without actually... being... Lego. It largely sounds like the gameplay wasn't a particular priority for the dev, especially with regard to the meaningless pallet swapped character selection. And it seems like you're trying to be as kind to this game as you reasonably could, but listing "there's always something to be getting on with over on the other side of the screen" as one of the positives was a minor stroke of passive-aggressive brilliance on your part. Well done.

As always, the screenshots were well-selected, and the pieces were organically structured and charmingly composed. Your 'voice' is always so present in anything you write.

A few more things...

RogerRoger wrote:

Thanks to the corporate embracing and enshrinement of a pun, it's become rather predictable that I'll find myself in a Star Wars mood after the fourth day of May.

I mean, I just kind of assumed you were permanently in a "Star Wars mood."

RogerRoger wrote:

Back to Krome's work, though, and we're presented with a drop-in, drop-out co-operative action adventure game which smacks of a certain ubiquitous Danish brick-building brand.

I might just be tired and kind of out of it, but it took me WAY too long to figure out what "Danish brick-building brand" was referring to. 😂

RogerRoger wrote:

I didn't have a vast library at my disposal, nor any kind of backlog, so didn't mind spending the time.

No backlog, eh? Must be nice, having self-control and all that!

I think I've resolved not to buy new console hardware until I finish the games I already own, so I'll see you in Playstation Land when Sony launches the... glances at pile of shame... PS10.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger I think some franchises are just like that. You mostly enjoy them when you play them, but they're similar enough that trying to play multiple games in a row would quickly become a chore. I get the sense that the Yakuza games would probably be that way for me, since they share the same setting, similar gameplay, returning characters, sometimes similar sidequests or concepts for side-quests, etc., which is why I'll be limiting them to one a year, at most.

RE: Lego games, the early ones I played often left me feeling weirdly... frustrated, because I often had no idea what objects I needed to interact with in order to progress. You noted that the artstyle of your Lego game made it clearly which items could be interacted with and which were just scenery, which is fortunate, because, in the ones I've played, that wasn't the case at all, and it often led to me wasting tens of minutes at a time futilely attempting to interact with everything on-screen in order to be able to advance in the game.

I will say, though, there's something satisfying to my lizard brain about killing a lego person and then collecting the pegs that go flying everywhere. It's like Mega Man if you were collecting body parts instead of special powers.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger Wow, that was quick!

There are definitely things I know I missed out on by not getting a PS3 (like MGS4...). but whenever I hear about how much of a mess several major third party games were on that platform, I think maybe I made the right choice going with Microsoft that gen. ME1, for example, performed fine. It was janky, of course, but that was the game. And it released years earlier on that platform, of course.

I assume you'll be reviewing all of the games? I'm curious to see how you take to all of them now that you're replaying the series. Not sure when I'll get to it, but I'm also interested in seeing how I feel about these games when I eventually revisit them in remastered form.

I'm glad there's someone else who has always enjoyed the Mako exploration segments. The lack of environmental diversity is noticeable, but, yeah, I've also always liked the idea of exploring alien planets, and it massively beats out that lousy resource-collecting minigame in the sequel.

The increased focus on cover shooting is always one of the biggest things that disappointed me about ME2 when I first played it, although I imagine the disparity in gameplay won't be as big now that EA has """fixed""" the combat. Granted, I understand the annoyance when you point your gun at a thing and miss because of your stats. ME1, imo, should never have been a third-person shooter.

Regarding the lack of gay romance options: it was cowardice then, and it's still cowardice now, but society was also in a very different place in 2007, and while it's disappointing that they ultimately opted for the more risk-averse option, I can definitely see the logic for not including it in their big-budget space game that was already going to be kinda controversial.

I'm surprised you only spent three hours in the photo mode. I really like the banner-like header image, btw, alongside the other unsurprisingly stunning snaps.

Anyway, as always, great review!

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

mookysam

[Edited by mookysam]

Beast? How dare you.

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@mookysam I'm tempted to describe my last few hours with the game as such: Local boy, with the help of Satan, travels into alternate dimension to beat up his High School therapist.

One of the first things I noticed during the third semester was that the overworld map had a slight... pop to it. Very subtle, but it looked nice. There are a lot of little ways in which Royal looks more at home on the PS4 than the original game did.

Persona 5 was already easy, and then they improved baton passing, added in randomly-triggered super-attacks (which stack on top of the normal All-Out Attack super-attacks, lol), and even gave an optional difficulty, Merciless, which makes the game weirdly easier than on Hard because damage is tripled when you hit an enemy's weakness. So, to make the game as challenging as possible (which still wasn't very), I played on Hard during normal dungeon runs and then switched to Merciless for boss fights, since Persona bosses rarely have weaknesses to exploit (which is funny, because, despite being much harder, SMT bosses almost all have weaknesses to exploit; the damage balancing is just better overall in those games, so they can be challenging despite having exploitable weaknesses). The balancing during combat is my single biggest issue with the game, and is what keeps it from being a 10/10 for me. Battles are ALL either absurdly easy or obnoxious wars of attrition (primarily with bosses). Hitting weaknesses shouldn't devastate enemies, considering the game already rewards you for it by giving you more turns.

Frankly, the closest I've seen SMT come to perfection is the weirdly oft-maligned SMT IV: Apocalypse, which combined a decent story and funny anime antics with the best JRPG gameplay I've ever encountered. Only real complaint I have about that game is that the final dungeon is a little annoying. Otherwise, it fixed everything wrong with SMT IV.

I expect SMT V to go back to the creepiness of Nocturne, although that's fine. Revisiting it with the HD Remaster, despite the dark tone, there's quite a bit more humor than I remember. In some respects, it's more light-hearted than SMT IV.

Yeah, I didn't bother with the maid cafe until third semester, either, until I noticed that trophy, lol. My charm was maxed out, so there was no reason to go to it otherwise.

Actually, that'd be another big criticism I have of P5/P5R. The fact that, once you max your social stats and become the perfect human being, almost all of the social sim stuff other than ranking up with confidants becomes worthless. Really poor game design choice. Now, you could say that players shouldn't go out of their way to rank up their stats quickly and this wouldn't be an issue, but the game likes to gate a lot of its later confidant ranks behind maxed stats. Like... wasn't it Sojiro who required max kindness or something to get past rank 5 of his confidant?

Oh, and while I'm tearing into it, while I like the challenging of hunting down Will Seeds, the actual rewards you get are pretty crappy.

And whoever designed the Okumura boss fight can bite me. Worst boss fight in the series.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@mookysam Another thing that strikes me about it is how Persona rewards you when you succeed, but never punishes you when you fail in battle. For example, I'd argue Nocturne balances some of its more powerful multi-target spells by making it where you lose press turns if an enemy drains or blocks your attack. Whereas, in P5, if you hit any enemy's weakness, you get a One More, even if other enemies drain your attacks. I wonder if that's because SMT is built around creating custom teams, whereas the character party approach of Persona 5 gives you less flexibility? Either way.

Oh man, all you've played of mainline is Nocturne? You're in for a treat! The 3DS entries in the series are just fantastic. I've actually not played SJ yet, despite having owned it for years. Something about the aesthetic of it kind of turns me off. But I've heard it's good, so I do want to play it someday.

I & II, on the other hand... egh. I've actually tried to play them several times over the years, and I always get bored a few hours in. The first couple of Persona games are insanely rough as well (P2: Innocent Sin less so than the first one). Atlus is sort of like a reverse Square-Enix insofar as their series tend to get better over time.

@RogerRoger Ah, no worries, I thoroughly spoiled myself about ME3 years ago, since I was curious about the ending controversy and don't really think the plots are twisty enough that learning about them would spoil my eventual experience with the rest of the series..

You know, I actually have heard a couple of other people tell me that Andromeda is a lot better than people give it credit for. Assuming I still like the games, I'll probably incorporate it into an eventual series playthrough.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

Mini-review of the forgotten PlayStation exclusive — Bound

I didn’t even realize this game was a second-party PlayStation exclusive until I was nearly finished with the game. With quiet dexterity, Bound crept up in 2017, and then stealthily disappeared without a trace. Sony’s inclusion of the game on PS Plus was the only way I would have even known the game existed, much less played it.
But here we are.

And after playing it, its clear the game is very much in Sony’s lineage with the likes of Journey, Flower, Entwined, or The Unfinished Swan, in the sense that Sony has published this small indie piece which clearly has a lot of creative talent behind it.

The game is not very long, so in order to keep from taking more time to write the review for the game than to actual play the game, I’ll keep this short and sweet —

The Concept

Bound is what could be described as a dancing-simulation platformer. I don’t think that genre exists but it seems indie developer Plastic has created it. You play as a nameless woman, flipping through a sketchbook journal and recreating memories in the form of spinning, running, and gracefully jumping through abstract worlds while fleeing from a monster.

The Art and Movement

When I say “you spin, run, and jump”, it’s more correct for me to describe it as “you pirouette, glissade, and sauté” your way through this game. If there is one positive impression I had for the game, it’s gotta be the beautiful and artistic moveset for the protagonist. She is a lovely dancer and the ability to control her relatively easily to make such graceful dance and platforming moves is surprisingly empowering and satisfying. It taps into some deep limbic desire of my brain to be cultured and elegant; accomplishing satisfaction in a way similar to how playing Guitar Hero satiates those dreams to be a rock star.

And I’m not a ballet or modern dance aficionado by any stretch, but the accuracy of dance moves and style affirms an appreciation the developer has for the art form. I didn’t even notice until half way through the game, but your super power dance animation during a specific button press actually changes with each level you’re in, which is a nice touch. The character’s outfit and costuming also has subtle differences from level to level, which seem to add to the allegorical undertones of the overarching story. Speaking of...

The (surprisingly impactful) Story

The story is akin to many artistic endeavors in the sense it’s replete with metaphor and highly introspective. It’s important not to spoil things for those who wish to play it one day, so I’ll stop short of any detail, but suffice it to say it hits a large crescendo toward the end when things start making sense. The narrative awkwardness in the first 2-3 levels left me pretty confused but it came together in the end and although it’s not the pinnacle of video game story telling, it’s pretty darn solid. If a game has me pondering the message for more than a few days, it’s a success. Bound has done that.

The Gameplay (or lack thereof)

I think the biggest weakness of Bound is the shallow gameplay and lack of variety in what you do. The levels have artistic differences and vary in the platforming patterns and obstacles, but still manage to feel samey. It’s difficult to explain, but I couldn’t help but feel slightly bored even though the game was only a couple hours long. With a game, and specifically a protagonist, which is so beautiful to watch and see in motion, somehow developer Plastic forgot to include satisfying goals to achieve and any sense of accomplishment or progression. Only at the ending do you really feel any impact to what you’ve done for the whole game, and although I am not really a fan of straight platformers, I think it’s more than its genre that makes this game feel depthless. And it’s strange because that’s at the complete opposite of what the game’s purpose seems to be in all its other areas.

There is some meaningful replayability with post-game speed runs, hidden paths to find for trophies, and a decent photo mode. However, I tried to indulge in a few of these and just couldn’t feel bothered to spend more than a few minutes doing some extra runs.

The (not so) Grand Plié

In the end, I enjoyed my time with Bound, which was about 3 hours, and that was plenty. I recommend it to anyone who likes indies and needs a good palate cleanser between military shooters and RPGs. Just don’t expect to get more than a few hours of enjoyment out of it before you feel the pull to move on.

6 tutus out of 10 🩰

“We cannot solve our problems with the same thinking we used when we created them.”

themcnoisy

Virtua Fighter 2

What a game, is what they said 30 years ago. A great waste of your own time and a tick in the box of nostalgia goggles. When you play VF2 you need seriously bad eyesight to enjoy this game. The fighters all wear cardboard box suits like a 5 year old in Tesco. It has the fundamentals down if you want to get dirty, a few combos and ringouts. It's once you try to sidestep or jump things go awol. Sally Gunnel could only dream of jumping higher than a double decker bus yet even big Jeffery does this with ease. It's so cumbersome like trying to put a pair of small gloves on your feet, there is no point in doing that and there is no point in playing this. It holds up worse than a cowboy with a pellet gun and it's gameplay worse than Man Utd in the Uefa cup final. Its only once you replay these early 3d games you fully understand the leaps and bounds we have made like the anti-gravity jumps in this turd pie.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

nessisonett

@themcnoisy Harsh but absolutely true! VF2 is both an eyesore and a brainsore to play. I can only imagine how awful Virtua Fighter 1 looks 😬

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

themcnoisy

Great reviews @Th3solution @mookysam @RogerRoger ME is waiting for me at father's Day Yeees! P5 was fantastic and after this review I'm definitely buying Royal! Bound is a game I've always skirted around but I'm intrigued for sure.

Great writing, information and skill well played.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

themcnoisy

@nessisonett Interesting, I may have a butchers at VF1.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

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