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Topic: The State of Video Games

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LtSarge

Video games have never been as good as they are now. But at the same time, video games have also never been as uninteresting as they are now.

I can just imagine growing up in the 90s, playing 2D games and all of a sudden, games are now in 3D. Video games were still a new medium and constantly evolving. Developers took risks, crafted new experiences and were quite frankly more creative. Today, most games are just copies of what came before. People will happily make fun of companies like Ubisoft for creating the same type of games across its franchises. But take any game that has just come out and ask yourself: is this game any different from what came before it? The answer, for the most part, is: it really isn't. Whenever a new IP is announced, what is one of the first things people say about it? Something like this: "This looks like Assassin's Creed meets Devil May Cry meets The Legend of Zelda". It's either similar to something that came before it or a combination of numerous series.

So that got me wondering, is this it? Is this everything that video games have to offer? Will there never be any more revolutionary changes similar to going from 2D to 3D? Well, I believe there will be and we've already seen a glimpse of that last generation with Death Stranding. I'm talking about cloud-based video games, i.e. titles where the worlds are constantly changing even when you're not playing them. If I think back to the PS4 generation and go through all PS4 titles I've experienced, I won't find a more innovative game than Death Stranding. I still couldn't believe it when I played it. A road that I was building had suddenly been expanded over night with the support of other players. That to me was the most impressive thing I've ever experienced from that generation.

The full technology simply isn't there yet. But it will be in the future. Imagine playing a game where actions can actually permanently change the landscapes around us. That goes beyond our perceptions of what video games should be like. When we play a game, we expect the world to remain the same throughout our playthrough. But what if a natural disaster occurs that destroys parts of the world, or what if we gather enough resources to make a new building, all of which happen when we're not playing the game. I truly believe this is the next step for video games and this will definitely make for much more interesting experiences due to the higher level of unpredictability. Each time you play the game, you'll experience it differently. Not one playthrough will be the same (and not in the procedurally-generated kind of way). This prospect makes me very excited for the future of video games, even though it isn't looking that compelling for games right now in my opinion.

Share your thoughts on the state of video games.

LtSarge

Ralizah

Once a medium has matured, you don't really get those seismic shifts anymore, just gradual changes in design trends over time. Some types of products will become more popular and see more variety within certain subgenres. You'll also occasionally see innovative techniques crop up. But the form and fundamentals of the medium are largely settled.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

nomither6

the future looks real dim if that’s all there is to look forward to is improved dynamic weather, even though I always wanted games to have some tornadoes in them since they fascinate the hell out of me but, is that really it?

nomither6

nessisonett

This always happens until it doesn’t. Media will always be forwarded in ways that are unexpected. When has the mainstream ever made meaningful steps that created seismic shifts? Whether that’s jazz coming out of nowhere and then rock and roll sweeping the world too, they always start on the outside and work their way into the mainstream. This is absolutely why new creators from as diverse backgrounds as possible are needed in any situation. You won’t get anything new from a tired viewpoint.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

SkylarRobles

I get what you’re saying about the state of video games these days. On one hand, we’ve got these mind-blowing graphics and immersive worlds that make you feel like you’re right in the middle of the action. But on the other hand, there's all the microtransactions and DLC stuff that can sour the experience. I’ve been gaming for years, and it feels like some developers have shifted from making great games to making money machines. No need to fork out extra cash for the “complete” experience. Nowadays, it’s like every game is just waiting to hit you with another purchase. And if you’re into modding and hacking, sites like https://guidedhacking.com/forums/gamephreakers-game-modding-t... are awesome. They have a ton of resources for those who want to tweak games or even create their own experiences. It’s a whole different side of gaming that can add a lot of fun and depth.

[Edited by SkylarRobles]

SkylarRobles

CJD87

I think Video Games themselves are in a pretty great place to be honest... which the last decade given us gems like BOTW, Elden Ring, Ghost of Tushima, Hades, GoW, Spiderman, Baldurs Gate 3 etc.

Both the AAA space and indie landscape have produced some wonderful gems, and the recent impetus on 'cross-platform' offerings means that less and less titles are gatekept by ecosystem (timed exclusivity remains a 'thing' but it seems like eventually most games come to most platforms).

I think it is actually the industry itself that is a shell of its former self, with budgetary/finance issues and mismanagement leading to an atrocious amount of redundancies, shelved projects and even entire studio shutdowns.

MTX are being chased moreso than ever, and the predatory nature of these in some occasions is deplorable IMO

CJD87

Ravix

When technically there isn't a whole lot more to do the main thing to improve upon is the writing, which is good tbh.

And technically, there is still one area that can always be improved: immersion. It's 2024 but still not every game is truly immersive.

If we take Red Dead Redemption 2 as the game that really kicked that up a notch, quests felt more natural, the world and people in it actually seemed to function in a way that didn't need you to exist, populations and especially wildlife were more dynamic, the day/night and weather cycles impacted atmosphere and tone, weather affected your functionality as if you were too hot or cold you suffered for it.

And then look at Spider-Man 2. A big bunch of gamey garbage where the city is just a place that happens to contain a game.

There is still a long way to go for most games in terms of crafting environments that feel more realistic. And there are decisions to be made by some devs if they don't intend to commit to that. If the world you make is just a box that contains game events, just scrap the world itself and put all your effort into narrative, gameplay and make something entirely more cinematic with set pieces that lead to other non open segments within the world that have all of your quests and combat encounters within them (Naughty Dog get it) You won't lose anything from not being able to explore an empty sandbox, but you will gain many more hours of intense and engaging gameplay.

The main drag in gaming is when an idea catches on, but people copy it without any actual thought or effort as to why it works in other games and come up with some generic lifeless plop.

[Edited by Ravix]

When it seems you're out of luck.
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Pastellioli

I don’t think a lot of the games released nowadays are bad. Although I prefer to play older games a ton, I have played several modern games that are my favorite, and I like them on an equal level like older games.

I only really think it’s industry, companies, and practices that ruin and bog it all down. It seemed that back in the 90s to 00s, it seemed that every single game was released in a great state, with nothing like bugs or it being half-baked. Nowadays, games with the highest of budgets can be released in broken and sometimes unplayable states and still sell well, and it isn’t until later after all the good sales numbers the developer chooses to fix the game with stuff like patches, when they should have had the game released in a working state already, but sometimes the mindset or goal is “money first, fix game last,” which can sometimes show how passionless and uncreative a few companies are. You also have micro transactions littering good games and ink being there to toss more of your money away to big companies. Everyday it seems like we always see news articles talking about the recent job layoffs at companies, or a video game company being permanently shut down by its parent company, and we also having companies like Activision-Blizzard that don’t treat employees right or equally and foster unhealthy work environments and behaviors and try to actively cover up any problems once they become public and damaging to their image. That is how I feel at least, since it seemed that the industry in the 1990s to 2000s appeared to be in a better state than it was now despite all the money and profit the industry has been making.

[Edited by Pastellioli]

“Woah-shi! It’s a double Yoshi explo-shi!” - Yoshi’s Woolly World ad, 2015

If you’re curious, the character in my PFP is Flaky from Happy Tree Friends.

SuntannedDuck2

[Edited by SuntannedDuck2]

SuntannedDuck2

Anti-Matter

You guys thinking too much about video games.
As long there are developers who still making kids games for modern consoles both traditional way or gimmicky way (motion control, specific peripherals,etc), that's more than enough for me.

Everlasting Dance Trax Boxing Eurobeat

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