Pokémon Let's Go Pikachu & Let's Go Eevee have registered domain names now. The company doing this apparently registered previous Pokemon games as well. Looks like they might be real after all.
Reactions should be interesting when they're officially revealed.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@KratosMD I mean... based on what we've heard, it could be awful, but it could also be an interesting take that revitalizes the gameplay. It depends on what they mean by "Pokemon Go mechanics when capturing Pokemon." Could be as drastic as not having to battle (which, honestly, I kind of doubt), or as minor as having the option of opting for the freer pokeball throwing found in Go.
Either way, I'm disappointed as usual to see people trashing this before we even know anything for sure.
Personally, I'm not deeply invested in the meta from game to game, so something that really distinguishes itself could be a lot of fun. I'm also looking forward to returning to Kanto (again, in beautiful HD this time!). And, if the rest of the leaked information is true, HM's won't be returning (thank GOD) and your starter Pokemon will follow you around on the map, which was a lot of fun in Yellow.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@KratosMD I can understand people wanting Pokemon to be vastly different but you need to realise.
Being like Pokemon Go is not a GOOD kind of different. Reduce catching to looking at a screen and throwing a ball in hopes it works without actually battling the Pokemon first to make it easier. Levelling up involves CP instead of EXP and evolution is tied to candy.
Plus, Nintendo doesn't get to say what the games do. That's TPCi and GameFreak. People really need to remember Nintendo doesn't get much say in Pokemon.
Im okay with them focusing on existing regions...but...
Kanto. Kanto. Kanto. Gen 1 in general. Can it go away?
It may not seem like it to you, but Sun and Moon benefitted in sales from the Pokemon Go hype without watering anything down. But not only that, for long time Pokemon fans happy to finally have a home console game the news that it's Generation 1 AGAIN but HD is....bad.
This "Reboot" of the franchise is what Black and White was. Only new Pokemon for the story, new world, new focus on story. Boom. Did well. Then XY happened. Hey remember Gen 1?
As a casual Pokemon fan I can gather the notion of Kanto being used as a stick to beat players to death with hasn't happened yet for you XD
Gen 1 - R/B/Y: We go to Kanto Gen 2 - G/S/C: You return to Kanto Gen 3 - FR/LG: You remade Kanto Gen 4 - Pt/HG/SS: You involve Professor Oak and the legendary birds (Pt), you remade Kanto AGAIN (HG/SS) Gen 6 - X/Y: You get given the Kanto starters not even 5 hours in. Kanto Pokemon are everywhere. The only legendaries besides the 3 new ones added are the Birds and Mewtwo in a cave. A lot of Mega Evolution went to Gen 1 stuff. Charizard and Mewtwo for some reason get TWO Mega Evolutions. Team Flare right up to the climax acts exactly like Team Rocket, stealing fossils for money, PokeBalls, Pokemon... Gen 7 - S/M/US/UM: Red and Blue show up. Lillie/Gladion go to Kanto. Alolan Forms are added...only for Kanto Pokemon. Team Rocket shows up again.
We have been beaten over the head with Kanto so much recently that...honestly I agree, go back to previous regions, but for God's sake can it be anywhere else but the place we find ourselves in every game despite being in a different part of the world? XD
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
Setting future Pokémon games in existing regions would be nice actually, especially with modern graphics (not crappy 3DS ones) but to make it work I reckon Game Freak would need to come up with some compelling and well written stories. Are they up to that task? If they just keep pumping out 3DS style Pokémon games are people really going to be happy with that when the Switch can do so much more?
What I like about the idea of a Yellow remake (or better yet, reimagining) is it could go deeper into Team Rocket's motives. It could even utilise more elements from the anime like the Clefairy at Mt. Moon, or the Cubone from Pokémon Origins in Lavender Town. Things like that would give more context to individual locations and really enrich the game world.
Honestly the involvement of Team Rocket may be a tad different this time. The ending to USUM revealed that Giovanni and Team Rainbow Rocket can universe hop and he acts pretty much unopposed.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
The notion of seeing the Gen 1 starters again. Battling Team Rocket again. Seeing Red and Blue. Seeing all the old Pokemon again.
That sounds AWESOME to have all that in one package.
Except we just had all that dripfed to us over 5 years.
Honestly if they hadn't done that, I think long time fans would be down for it.
A good example actually is the Death Egg Robot in Sonic Generations. That's cool...but you just did that in Sonic 4 a year prior. Or bringing back Chemical Plant in Sonic Mania....but you just did that in Generations.
For nostalgia to be effective it has to be the first time in a LONG time.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
Finally completed Atelier: Lydie & Suelle. A decent JRPG, but I thought it dragged on for what it is (I got the most basic ending, and still put over 65 hours into it). Not that I mind long games, but this certainly isn't on the same level as BotW or XC2, so I wish it had been a bit shorter.
Also picked up Donkey Kong Country: Tropical Freeze this past Saturday. Just beat it yesterday, but I'm going back to unlock the A & B levels I missed. Not sure if I'll bother trying to unlock the K levels (it's a fun and well crafted game, but a bit hardcore for my tastes, lol).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@RR529 The K-levels are a great test of skill. No checkpoints combined with pretty devious level design. One K-level, in particular, sees you moving across unstable platforms and jumping off enemies for the entirety of the level, so that you're never able to slow down or find "solid ground" until you reach the end.
Still the easiest DKC game I've played overall, though. Although I would argue it is also the most well-designed. The levels are wonderfully constructed.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Weirdly, I found the first two to be pretty easy (I mean, Bopopolis definitely killed me a few times, but it's ok once you get into a rhythm). 4-K killed me, like, 50 times before I beat it, though. Total nightmare of a level.
5-K was also pretty rough. Got me about 20 times before I beat it.
Honestly I would buy flashy remakes of every Pokemon game for Switch. I mean, I've already bought remakes of some of them. But I want them with good graphics and stuff.
I mean, seeing that image of a remade Kanto in XY/SM-style graphics, with Lapras surfing (i.e. no HMs) and Eevee following the trainer. That's eerily close to the leaked details that came with the Let's Go! Pikachu & Eevee leak. It may not get the graphical overhaul some are expecting.
@Octane Too bad the picture was captured with a potato.
I don't expect a massive graphical overhaul. I expect something that looks like an HD version of Sun and Moon, which I'm cool with, as the only reason Sun and Moon don't look spectacular is due to the low resolution textures and whatnot. The Pokemon models, in particular, scale up to 1080p really nicely. So add a little more detail to the models and you have a game that doesn't look out of place on an HDTV.
Though I think most people complained about the fact that the shorelines seem to match Kanto 1 to 1. Straight angles and corners. That kinda confirms a fixed camera angle. I'm fine with that, but I know some expected BOTW 2.0.
@Octane As amazing as Pokemon: BotW Edition would be, I don't believe for a second that GameFreak is anywhere near competent enough to pull it off. Honestly, I'll be impressed if it's native resolution on the handheld and maintains a locked framerate.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@Ralizah I saw your comment on the Pokemon GO integration on the NLife article.
The weird thing is. I was tutoring some students today, and I overheard them talking about Pokemon GO. They were casually talking about talking a walk during lunch break to visit a gym on the campus.
That's crazy, it's still a thing after nearly two years! And they weren't even the people I expected to play Pokemon GO to begin with.
@Octane Oh yeah. It might not be a 'cultural event' anymore, and there might not be roving bands of people catching Pokemon everywhere and making the news these days, but the game still updates semi-regularly, and there are a shocking number of people still playing it off and on.
It only makes sense to expect Pokemon Go integration with the Switch game.
With that said, a balance needs to be struck. The game also needs to be fully playable and enjoyable without needing to sync it to Pokemon Go. And I think it probably will be. Surely Game Freak is smart enough to realize that a stripped down Pokemon game wouldn't work as well on Switch as it would on a smart device.
@Octane@Ralizah I guess my major problem was the low resolution textures and total lack of texture filtering in the 3DS games. The 3DS is certainly no powerhouse, but even then it felt like Game Freak weren't exactly pushing the envelope. The beautiful 3D Pokémon models were done by Creatures weren't they? Obviously the Switch is capable of much more, but as long as the new game looks polished, crisp and runs flawlessly (at that level, I experienced nothing less than 60fps), then I won't complain.
I wish they ported that game to Switch, it looks very good.
And yeah, Creatures made the 3D models for Pokemon XY, SM, Pokemon GO, and all the other games they appeared in. It wouldn't surprise me if any game was developed in high resolution on the 3DS, and they just had to scale it down in the down until it was playable at 30fps.
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