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Topic: Games you've recently beat

Posts 1,241 to 1,260 of 5,599

Ralizah

I was surprised I didn't have more of an issue with Route B. I typically hate repeating content in games. I guess it felt different enough.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

MrGameluvr81

crimsontadpoles wrote:

@MrGameluvr81 Great that you enjoyed it, Nier Automata does happen to be my favourite PS4 game. I agree about Route B, but overall the game is still fantastic.

Out of curiosity, did you get the trophies through normal means, or did you use the hidden shop to obtain some of them? I used the hidden shop on the fish and archives trophies, along with another one that had glitched, but otherwise did everything else. Also, did you choose to make the sacrifice at the end?

I used the hidden shop for only three trophies: The Circle of Death (Have your body collected), Supreme Support Weapons (upgrade all Pods to max), and Transcendent Being (All endings achieved)

I only died once in the entire game and given the location of said death, I didn't think anyone would collect my body (at least not any time soon) and just bought the trophy to save myself some hassle. My reasoning for buying Transcendent Being was that I only wanted to get the main endings and did not care for getting the other 21 endings. Supreme Support Weapons was a matter of running out of patience, since I only needed 1 more Complex Gadget to fully upgrade my last Pod but could not find one anywhere for the life of me, even though I spent a solid hour and a half looking for one! However, all of the other trophies I obtained legitimately.

In answer to your last question, yes, I did because I did mostly everything but I also wanted to help some other poor soul

[Edited by MrGameluvr81]

Games, books, and comics forever!
PSN ID: MrGameluvr

MrGameluvr81

Thrillho wrote:

@MrGameluvr81 If the Nier thread on here is still open, it’s worth a read and maybe posting your own thoughts as it’s such a quirky and unique game.

And I think everyone feels that way about route B..

Will do!

Games, books, and comics forever!
PSN ID: MrGameluvr

RR529

Blaster Master Zero (Switch) - Retro stylized sci-fi "Metroidvania" from Inti Creates.

Pros:

  • While it doesn't reinvent the wheel, the classic "Metroidvania" style gameplay loop is as satisfying as ever, and switching things up with the top down, on foot dungeons keeps things fresh.
  • While it does have elements that wouldn't have been possible on original hardware, it mostly captures the vibe of an NES game. I also want to point out one specific neat little graphical detail in the Ocean Area, where the background will get actively become darker, then completely black, when you're in deeper areas to simulate light becoming more scarce.

Neutral:

  • There are tons of boss encounters, and while many are cool & unique (if mostly on the easier side), there are also quite a bit (usually 1 or 2 per area) that just consist of waves of a specific regular enemy.

Negative:

  • There is one door in the final area that you can only access if you have some sort of radar turned on. Only problem is, you don't need it at any other point in the game (or rather, the game previously automatically turned it on during the few segments you needed it, then turns it off) so I had no idea it was something you could even toggle on or off manually, and ended up looking that part up.

Overall it was a fun time though, and worth the $10.

@mookysam, did you take on the post game levels (in Yoshi's Crafted World)? I've yet to beat the true final boss because it's so frustratingly hard (I even caved and donned the toughest class of costume, of which I never bothered with for the rest of the game, and still can't beat it).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

mookysam

@RR529 I did complete the post-game levels but couldn't beat the true final boss either. After a couple of hours trying I just thought "sod this" and turned it off. I could only get as far as the phase where Kamek turns into a version of the King Bowser robot.

Beast? How dare you.

RR529

@mookysam, oh, you didn't even get to the most asinine phase. After clearing the three phases that see you fighting remixed versions of past bosses, the, I assume final, phase sees you piloting the Yoshi robot against a Kamek robot where you have to punch his projectiles back at him. However, the problem is that it's an all or nothing scenario & if you miss even one projectile in the wave he doesn't take ANY damage, and you have to keep on trying until you get them all, or you die after taking so many hits yourself. Oh, and this phase has 3 parts, with the wave of projectiles you must knock back getting more complex each time.

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Tjuz

Like I mentioned in the other thread, I finished Batman: Arkham Asylum yesterday. I actually played about half of the game a long time ago, but fell out of it. I did enjoy it back then, so I purchased the PS4 version when it was on sale a few months ago and got to it just now. It was still enjoyable like it was back in the day, although I must say that I was somewhat done with the Asylum setting near the end of the game where you started to return to previously explored areas more and more. The amount of Riddler challenges were also somewhat infuriating as someone who tries to collect collectibes as much as possible, but luckily I was able to let go of my compulsive nature and be content with the trophy for just 55%, haha.

I do always love the cast of villains the DC brand offers. I enjoyed Telltale's Batman games quite a bit, especially the second one, and I really enjoyed getting to play around with Joker and Harley Quinn again here. It was also nice to be "introduced" to Poison Ivy so to speak, because I've always been fascinated with her characters from the sidelines. The plant decoration on the island was truly beautiful, and it's a shame I had to destroy it all! The story was a nice length, and I enjoyed Scarecrow's sections most. Not particularly the whole parkouring around while staying out of his gaze, but the messing around with your reality he'd always do prior. Playing as little Bruce Wayne, Batman being captured and brought in by Joker, the morgue... those were all top sequences of the game.

That said, I do have to point out my main frustration with this game, and it's the mini bosses. Not even the full on, extravagant bosses, which I can deal with as annoying as they can be (Killer Croc cough). It was the Venom-infected enemies, who all acted exactly like the Bane boss fight early in the game and were being thrown at you every hour afterwards. My frustration isn't with their difficulty particularly (except for the pre-Joker boss fight which was a pain in the ass), but the laziness of it all. It's probably not fair to call anything lazy, but that's how it feels while playing. They became repetitive and really took me out of the experience the more they showed up. Adding more and more henchmen each time they'd appear also doesn't make matters better, since they just became more of a chore. Those small sections definitely put a bit of a damper on the experience as a whole.

That said, the story was quite good and the combat very satisfying, despite it not being as smooth as later games using the same style of combat, but that's obvious. One thing I did notice was some seemingly poor sound mixing throughout, where dialogue would go from normal volume to near-silence in an instant, or where music or sound effects would be completely absent in places they should be. Although I suppose the latter isn't sound mixing as much as.... I don't know what to call that job. I don't know if that's the fault of the remaster, the original or some fault in my TV settings that I usually don't have problems with, but it was very noticeable and often distracting. By no means a bad game though, probably a 7.5 experience for me. It never really quite reached that feeling of greatness as a whole that it very occasionally did during it's Scarecrow sections and with Joker's dialogue, but it was consistently entertaining and easily kept me engaged all the way through.

(Side note that I would've baked into the original post but didn't and now feel too lazy to restructure it to make it work: did Batman's voice acting feel somewhat iffy to everyone else as well? The voice cast was great overall, but Batman felt very hit or miss to me, which was surprising since he had such a veteran Batman performing his voice. There were some really flat line deliveries throughout, which especially stood out in such a talented voice cast.)

Tjuz

Tjuz

Currently on a bit on a gaming binge, so I have another finished game to talk about today. Hope I dont start flooding the thread. Anyway, I've finished Dreamfall Chapters today! I finished it's predecessor last year, and then already played the first two chapters earlier this year. That said, despite having only about 60% of the game left, I'd say it still took me around 15 hours to finish (spread over the last two days). Surprisingly long game overall, considering the game before it was probably half it's length.

I think the story overall had a lot of pacing issues, but it always stayed entertaining enough as to not completely fall out of it. And when poo starts hitting the fan in the final chapter, they do a complete 180 and overload your brains with information and plot revelations. As much as it was difficult to keep up at times, the story was very well done however. I really love the world they built and the characters that inhabit it, which helped in me being able to look past some lacking elements of the story. I do think that the puzzles have a tendency to stand in the way of the story's momentum at times as well, which makes it feel a bit odd occasionally. Not to mention how frustrating it was to deal with some of them in the first place.

The game was absolutely gorgeous though. You can tell they really went all out with the whole concept of making it as cinematic as they could, and while that could've just ended up feeling obnoxious, it was very well executed and was great for creating set pieces. Some character models obviously were more well realised than others however, which was jarring at times. It was great to see the locations and characters from the previous games in these new modern graphics, and the returning characters were aplenty!

I'm glad they didn't force any sort of combat system into this game like they did in Dreamfall: The Longest Journey. The "tense gameplay" sections here relied entirely on stealth or running away, which had it's issues in and of itself but was miles more enjoyable than the awful combat before. Another change from it's predecessor was the more expansive city. Marcuria in DF:TLJ is frankly, quite small and filled with loading screens everywhere you go. The city here felt open and larger, which was a nice, and perhaps somewhat expected, evolution.

Speaking of loading screens and pacing however, they certainly didn't help each other. The loading times on the PS4 weren't particularly fast, as you'd often be sitting there for around 15 seconds at a time it felt like. That isn't the world's biggest problem, but when it does it after every single cutscene, no matter it's length, it doesn't help. I felt like 50% of the epilogue cutscenes were just me looking at loading screens. Another problem with the PS4 port is it's framerate. It's never quite unplayable, but there are a lot of frame drops, especially in dense areas like Europolis. Nothing bad enough to stop me from playing, but it would've been nice had the game been optomised slightly better.

So, despite all of it's problems with pacing, puzzle frustrations and technical mishaps, I'd still say it was an experience worth 7/10 overall. Not quite up to snuff in a lot of areas, but the main draw and focus of the game is it's story, and that absolutely delivered. It's a very satisfying and well executed end to a great (pardon the pun) Saga that will definitely stick with me for years to come. It's both understandable and disappointing how neither of the Dreamfall games really got the attention they deserved for their delightfully clever, yet complicated narrative. It's definitely one I would and will be recommending for any gamers looking for a great story to get immersed in for a while, and I wish more people would. Maybe I'll just make it happen by making everyone I come across play it.

[Edited by Tasuki]

Tjuz

Thrillho

Thrillho

Ralizah

@Thrillho Nice review! Well-written, organized, and I really like the inclusion of screenshots and quotes at the start of each section. That entire post was VERY clean. Well-done.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Th3solution

@Thrillho Fantastic post! I really enjoyed reading your well formulated thoughts. Such a great game, and I agree about the nice format with the review. I look forward to more! (But somehow, I suspect we may not get quite as intricate a break-down and analysis of Onrush 😜)

“We cannot solve our problems with the same thinking we used when we created them.”

HallowMoonshadow

Well your first review post @Thrillho certainly was a banger!

Love the use of quotes and images too!

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

Thrillho

Many thanks all. It was certainly easier to write something like that about a game I completed in one go rather than a 100hr epic that it took me months to finish. Half the quotes were once that stuck with me but the script for the game is also online so it was easy to find a few others. And as I say, the game is so gorgeous that I had quite a few screenshots to choose from!

I'm glad it read alright seeing as it was written in the middle of my shift at 3am

Thrillho

Tjuz

@Thrillho Great read! Hellblade is actually in my backlog and have been eyeing to play it during my gaming binge, but this might have just made it a priority. Well done!

Tjuz

Thrillho

@Tjuz If you don't like it then blame then feel free to blame @Th3solution

It does seem to be a game that seem people don't get on with but I hope you do!

Thrillho

Tjuz

Tjuz

Rudy_Manchego

@Tjuz Great review - I loved Infinite. I agree with some gameplay flaws personally, I found the more disposable nature of weapons less satisfying where ammo was more limited and was a lot more almost arena based rather than the claustrophobia of 1 and 2. However the world, the characters, the story and music were, in my opinion, fantastic. It's why I have a framed poster with the quote 'There's always a lighthouse...'.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

mookysam

@Tjuz Great review! Are you going to play Burial at Sea? It's pretty grim. I adore Infinite - it's one of my favourite games.

The themes just seem more and more relevant, which is quite sad actually. I'd guessed one aspect of the ending before the end, but I love how so many clues are dotted throughout - particularly in how the Lutece's behave and what they say - and it's not until the end that it all clicks. The Lutece's - a sort of Rosencrantz and Guildenstern - are brilliant characters. I also love Elizabeth and how her relationship with Booker grows over the course of the game. She's that rare AI companion that never gets in the way.

The idiosyncratic music is one particular highlight. It's great how it was made to sound like it could have been from 1912.

In terms of the gameplay, it's quite possibly my favourite of the three because combat feels more dynamic and flowing and crucially handles like a modern FPS. Only having two weapons at once isn't unlike other games in the genre (notably Halo), but I grew to have favourites, so naturally being forced to ditch them when I ran out of ammo was a shame.

Beast? How dare you.

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

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