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Topic: Games you've recently beat

Posts 1,241 to 1,260 of 5,419

Gremio108

@Frigate It's strange because the missions are starting to get quite repetitive but oddly they're still fun. And like you say, just when you think you're getting bored of the gameplay loop, a great cut-scene comes along and you think "right well I have to keep going then"

When I've got work to do, or some household chores, I usually close whatever game I'm playing and put Spotify on. But Mafia 3 has stayed on in the background so I can listen to the soundtrack while I'm doing ironing or whatever!

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

JohnnyShoulder

@Frigate Mafia 3 was only released on this gens consoles? I got this on ps plus, still not played it as not been in the mood.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Rudy_Manchego

Been struck down by bad Man flu this week but managed to finished 2 games.

South Park: The Fractured But Whole. Played this on Switch and ended up putting a lot of time into it. I liked it (as a big South Park fan) but I had literally come off the back of The Stick Of Truth and I thought it took a step backwards. I preferred combat in SOT but I can see how the grid helped. However, the story and the world travel was more convuluted and it felt more 'Ubisoft' then the first release. I know Obsidian were contracted for the first one so that probably explains it but there felt like there was more filler in TFBW. Also, loading times on the Switch version were pretty poor and quite annoying.

Gears 5 - I have played all Gears games except Judgement (ain't nobody got time for that) and this was, in my mind, the best since Gears 2. The story was character driven largely, the combat pretty smooth and it did a good job of explaining the world and the threat in good detail. I also liked Kait as a character. Not groundbreaking, sure but a decent enough campaign.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Thrillho

@Rudy_Manchego Funny that as I thought the biggest improvement between the two games was the combat.

In the first game, it felt like you could just stick (no pun intended) with the same characters and just mash the same couple of attacks over and over whereas the second game was more tactical with movement, AoE attacks etc (particularly the one fight later in the game where you needed to knock enemies back to defeat them).

I did prefer the superhero theme though but the first game was set around the time I still watched the show so I knew a lot more of the references etc.

Thrillho

Rudy_Manchego

@Thrillho I agree that it made it far more tactical, in that different enemies needed you to experiment with different team members and your own moves - the knock back one being a prime example. At the same time, I missed the RPG elements where you could build up a costume and attacks etc. I also thought you could develop your own style in Stick of Truth as there felt like more point in upgrading. I also liked that consumables didn't take a turn - I guess that made it easier but just seemed to make the battles quicker.

Also, with the experiementation, I found a few situations that made things harder like the knockback boss. I didn't have any knock back attacks so found that harder without changing.

The superhero theme was very funny and I liked it a lot but I guess I enjoyed the ribbing that Skyrim took in the first one. Maybe because I never stopped laughing at Cartman doing the background singing when you were walking around the city!

However, these are the first two turn based games I have played end to end in years so hopefully I can take that further in other games!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Th3solution

@RogerRoger Great work there on that post! An enjoyable read on a game I actually didn’t know existed. Love the screenshots too. It’s an Indy extravaganza lately for you! (I feel the same with Marvel lately since watching the movies inspired me to play Spider-Man)

I actually finally finished Lara Croft Go today, which is also one for the relic-hunting adventure theme here. I recall it being one of your favorites, and your recommendation is one of the reasons I picked it up. I’ve said a little about it before, and I will say that I enjoyed it for what it was — a simple puzzle game within the setting of the TR Universe. The perfect portable short session palate cleanser for when I didn’t want to be bogged down by booting up a PS4 game and investing a bunch of time. The puzzles got to be very challenging toward the latter half and for me it was hard to do them all without hints. I did finally get the platinum though. 🎉 The worst thing I can say about it though is how poorly it runs on Vita. Between inaccurate input (especially with the analog stick, less of a problem with the touch screen controls) and unacceptably long load times, it dragged down a pleasant and creative experience to something of a chore at times. But overall it was definitely worth it and I’m sad to see it end — that desire for more is testament enough to the quality of the game. I considered picking up Hitman Go in the current sale, but I don’t have an invested interest in the Hitman world yet.

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@RogerRoger How big are those air vents when it looks like that skeleton could be stood upright and still have a metre or two of space above it??

Some of those era tie-ins which just retold the story of the film were a little weird. I seem to remember a level in the PS1 game version of The World is Not Enough had a casino scene where you actually had to gamble to get enough money to progress.

Thrillho

mookysam

@Th3solution The loading times almost killed the game for me. Utterly grotesque port. Luckily the quality of the puzzles shone through - some are really well designed. It's a neat little game, just a shame about the loading times and control lag.

@RogerRoger Nice review. That last screenshot is terrifying! The presence of air vents in Indiana Jones sounds somewhat out of place. Were there conspicuously placed oil barrels too?

Beast? How dare you.

DerMeister

@RogerRoger Wow, that review can pass as actual magazine review. Great stuff.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Rudy_Manchego

@RogerRoger Yep she felt like a character with motivation and the transition seemed natural. Hope she likes it!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Thrillho

@Ralizah Nicely written and the pics do help break it up as well. Did you not find that being able to instantly restart the boss “battles” made the choices you made less important? And how does taking the “wrong” companion along affect things; do you need to restart the whole level to change them if you think it will help?

Thrillho

Ralizah

@Thrillho
1) I think being able to restart the boss battles saves primarily on tedium. And considering the loopy adventure game logic of some of the puzzles involved with saving them (destroying them is usually much more straight-forward), it's a feature I deeply appreciate. I think the developers know that forcing players to backtrack any length to restart the battle is just going to encourage people to look up information online, which kind of spoils the fun.

2) So, at pretty much any point before the final battle, you can backtrack to the mansion that functions as your home base and switch out partners, which you'll probably need to do at least a few times to either beat the big bads or even get to them in the first place (sometimes you need specific party members for specific interactions in the level itself). This can get a bit tedious, as it involves deliberately backtracking one screen at a time, and each transition takes, at minimum, a few seconds.

If you're bad about making multiple save files (oh! forgot to mention that, but you get a lot of save files, and you're absolutely going to want to use all of those if you plan on getting the best ending and/or unlocking all the trophies), the game still allows you to jump back to a point before the last major decision in a chapter, thankfully. The developers were very considerate about not allowing the player to trap themselves into an unwinnable position.

@Foxy-Goddess-Scotchy In fairness, it's good to be "back."

I'll probably continue to opt for that former style for smaller games that make less of an impression on me. I have to up my game, though, as people on here are starting to outshine me with their write-ups.

@RogerRoger I imagine you're playing some ancient PC game like with with KB+M, right? How well does an Indiana Jones game control without a controller?

The screenshots make it look really good for a game from 2003.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

mookysam

[Edited by mookysam]

Beast? How dare you.

Thrillho

@mookysam Nice.

I thought collectibles/side missions were nicely done with them being "released" periodically through the game. They also had a good variety from simple collectibles, like the backpack, through to the science stations which themselves were well varied.

As you say, the movement is spot on, and just feels fun at all times, and combat feels equally as fluid so you do feel like you're playing as Spidey rather than generic computer game hero #64. The fast travel system is also quite clever and I did enjoy the different cut scenes it bought up.

What were your feelings on the DLC though? I gave my thoughts again in the game's thread but thought it was fine but a bit superfluous, especially going straight into it from the main game. Screw the Screwball challenges though.

Thrillho

mookysam

@Thrillho The most repetitive bit for me were the various "crimes" in each area, which got a bit much by Act 3. A lot of the individual story missions are really quite cool and I liked the science stations, which are the most varied of the side content, but overall for me it was the side-stuff that dragged down that side of the game.

I agree regarding the DLC. It's alright as an extra and I enjoyed that it was "more of the same" because playing as Spider-Man is so fun, but at the same time it didn't feel quite necessary. That said, part of the third DLC (the ending of a side mission) certainly seems like potential set-up for the sequel, which might confuse people who end up not playing the DLC. Screwball is quite possibly the single most annoying character in any video game I've played. Ever. Absolutely hated her and her stupid missions and haven't sworn that much at a game in a long time. Much more annoying than the Taskmaster ones and at least he's a better character.

Beast? How dare you.

Ralizah

@mookysam Nice write-up. It's amazing how much fun, fluid movement can elevate an otherwise decent game. I'd argue it's a huge part of the appeal of games like Gravity Rush, Breath of the Wild, and InFamous: First Light.

Unfortunately, like the former two games, it seems Spider-Man has also fallen into the trap of putting forced stealth into a game where free movement is half of the fun. I don't mind proper stealth games, but I really wish stealth segments in non-stealth games would just disappear. They're ALWAYS the worst parts of the games they're in. Even Trails in the Sky FC had a stealth section! And it also sucked!

The game does sound fun. I decided not to go for it early this year when it was on sale with all DLC for $24 or so, but if it gets a similar discount in the future, I meet bite.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

@Ralizah @mookysam You definitely should! The stealth sections do feel very out of place and added very little to the game. I remember I had one with Miles that I kept getting caught out on which became pretty frustrating.

Thrillho

Th3solution

@mookysam Oh yes, wonderful write-up. Well done.
Not only was it an enjoyable read, but I completely agree with you on pretty much all counts. I’m about to finish the game myself and you’ve saved me the effort of writing my own impressions because they would be pretty much exactly what you’ve said. Thanks!

“We cannot solve our problems with the same thinking we used when we created them.”

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