@crimsontadpoles The trials in V3 are (mostly) awesome. If I had to make a "top five Danganronpa trials" list, it would be heavily dominated by ones from V3. The opening trial here just blows ones from previous games out of the water in terms of its twistiness and emotional impact.
For my part, I never got on with Tenko and Miu, but others made up for them.
I hate Danganronpa 3. I played it for the first time last year (or the year before?) and I'm honestly still annoyed about it. That's why I'm here. Every time someone mentions Danganronpa 3 I can sense it like a shark smelling blood from miles away and I instantaneously pop up to say well actually I didn't like that game so
I've been playing Danganronpa V3, and finished the first trial. The trials certainly have come a long way from that first trial in the original Danganronpa, in regards to depth and plot twists. The various mini-games in the trial are all pretty fun as well.
I was very fond of the killer, so that was a tough execution to watch. That reveal was a huge surprise for me.
In terms of the crew, I do really like most of the characters. The only two I've disliked so far are Kokichi and Tenko.
That’s one thing about Dangaronpa, once you get attached to a character, they die. I also agree, V3 has the best trials out of the three games.
The PSVR is the best VR system on the market today.
@HallowMoonshadow Interesting to see someone who really only appreciates the latter half of the games for the controversial aspects of the final case, which seem to be what makes a small minority of players hate it in the first place.
re chapter 5, the impression I had was that Kokichi probably anticipated the sorts of questions that would be asked, and prepared a 'script' that would direct Kaito to answer in ways that would make the act believable. So less 'here's a script for every possible interaction,' and more 'these are the sorts of questions you're likely to be asked, and here are the sorts of ways I would respond to said inquiries.' Couldn't say about the timeframe, but I'm sure he'd been cooking up his scheme for a while, and I'm not entirely sure he would need to tailor it to any given person, considering the circumstances of the trial.
I love chapter 5. It's possibly my favorite in the entire franchise, since the mystery is so cohesive, the conclusion is so emotionally resonant, and I really liked the idea of someone trying to outsmart the mastermind by forcing a contradiction within the logic of the game itself. It's desperate, of course, but the characters are stuck in a nightmare scenario with little hope of escape.
While I think DR2 has an overall stronger cast, I will say I think the core group of survivors in the latter half of V3 are the strongest in the series. And the way the final two cases develop are a huge part of that. Especially with the layered satire you allude to (interesting connection to 22 Jump Street, btw).
I don't like the game trying to insinuate that the only reason people seem to like the Danganronpa games is to see all the deaths and despair (I'm not entirely sure if that is supposed to be the actual Danganronpa auidence or the one in game mind you but it still sorta applies to us either way?)
This bit is misunderstood by a lot of people, IMO, and has been a cause of needless controversy in the fandom.
While there are obviously some parallels between the V3 audience and the player base, they're not meant to represent what the developers think of the people who play their games. It's important to note that DRV3 is partially a horror story about the effects of fully subjugating a piece of art to the endless exploitative cycles of global capitalism, and that applies to the sort of relationship it would cultivate with the audience as well. In the V3 universe, of course, it's worth reminding that the 'characters' are real people who have been hypnotized or brainwashed into thinking they're larger-than-life characters. The audience's unmitigated enjoyment of their suffering is a reflection of what they could see their audience turning into, over time: if you keep emphasizing the most extreme aspects of the franchise, as you kind of have to if you keep making sequels (because eventually you lose narrative justifications for making new content), all of the meaning in your work will gradually become lost. Even if it never went to the cartoonish lengths of a dystopic future with a death game involving real people, it could become like Saw series or something where the 'audience' becomes people who are on-board for the carnival of suffering, and, at that point, all other aspects of your art become subservient to an almost pornographic fixation on extreme violence[/spoiler].
So, I think V3 is less the developers saying: "We're tired of feeding horrifying violence to people who demand endless suffering," and more "we're afraid of what our work will become to people over time if we subject it to endless cycles of market exploitation."
The extra content was a lot of fun, but totally unnecessary. With that said, I spent SUCH a long time grinding those modes. I appreciated the comedic interactions in the talent development plan. It's like an elaborate, officially-sanctioned work of fanfiction that allows characters from across the franchise to meet up and interact in ways that would have been canonically impossible. And something nice to have after the destructive trail left by V3's [spoiler]meta-commentary on Danganronpa is general.
It's nice to see you back. Interesting new username, btw, although it'll take time to adjust to.
Currently Playing: Resident Evil Village: Gold Edition
@HallowMoonshadow Interesting thoughts. I enjoyed reading them, although I have since forgotten some of the detailed plot points.
I can appreciate some of your criticisms, even if I enjoyed the game quite a bit more. Actually reading your mini-review has me thinking that I really need to play the game again someday. 😄
It’s too bad that parts of the game fell flat for you, but the ending really does pack a few good punches, so fortunately you were able to get some enjoyment out of it. At least you can check it off your list!
“We cannot solve our problems with the same thinking we used when we created them.”
Does anyone else agree with me that the first game was the best one by a mile? It had the strongest story and tone of the franchise. The sequel was basically the same thing, but with a wackier setting and the third game was just weak. And the worst part about it is that it tried to be meta at the end and probably killed the formula which in my opinion was the best part of the series.
Does anyone else agree with me that the first game was the best one by a mile? It had the strongest story and tone of the franchise. The sequel was basically the same thing, but with a wackier setting and the third game was just weak. And the worst part about it is that it tried to be meta at the end and probably killed the formula which in my opinion was the best part of the series.
No, I enjoyed all three. Second was my favorite.
The PSVR is the best VR system on the market today.
I've finished the main story in Danganronpa V3, so going to throw some more in depth thoughts about it here. Overall I really enjoyed it. Danganronpa 2 is still my favourite, but this one was also a lot of fun.
After the marvellous Jabberwock Island in Danganronpa 2, going back to another school setting was a bit lame. But at least it was a big improvement over the Danganronpa 1 school, as there were a lot more areas to explore including outside areas. Likewise, the cast of Danganronpa 2 are still my favourites, but the Danganronpa V3 characters mostly grew on me throughout the game.
The trials were great in V3. Lots of twists and turns. I always suck at figuring out whodunnit, but it was fun trying to guess which things are red herrings. It's nice that there were lots of different mini-games during the trials, whilst still keeping the core focus on the debates. The only parts of trials that bothered me were the hangman mini-games. Too often I'd know what they were implying, but not the exact words wanted to describe it.
Chapter 1: So it's another school setting, but we're off to a strong start with Kaede. Her cheerful, enthusiastic personality is wonderful, and it's nice to play as someone with a well-defined Ultimate ability. She quickly became my favourite Danganronpa protagonist. Everyone forgetting their Ultimate abilities made me think that Monokuma was up to some shenanigans, perhaps he'd switched some people's abilities around. The big plot twist was very well done, I never would have expected they'd make a protagonist the blackened. That made for a very emotional punishment sequence. Rantaro's the big unknown here, clearly there's going to be a twist related to him.
Chapter 2: And now we're stuck as Shuichi. He's fine, and it's still great to be playing as some with an Ultimate ability, but I was way more fond of Kaede. And now we're buddies with Kaito. Having buddies in the world of Danganronpa never ends well, so from this point on I keep suspecting he'll be the next victim or blackened every chapter. Likewise, Kokichi is too into the death game, and he's super annoying, so I keep expecting him to be a victim or blackened as well. It was nice get more focus on Himiko, seeing her use her mage abilities to perform actual magic. And to reinforce the lesson of not getting too attached to Danganronpa characters, they kill off my other favourite female character, Kirumi. She was so cool. I sure seem to have a habit of liking female characters that end up getting killed in chapters 1/2. Ryoma was interesting and had a lot of potential for character growth, so it was a shame to lose him this early.
Chapter 3: Angie went from being a goofy one-note character to being a super annoying character, so I was glad to see the back of her. Tenko had been annoying up until now, but I was just starting to warm up to her. She seemed to be toning down on the whole "male degeneracy" complaints every other sentence, plus she did genuinely care for Himiko. Korekiyo had flown under my radar, but he was utterly horrific here. Glad to see him get his punishment. The resurrection ritual was a significant point here, making me suspect that the world might be a virtual world again. Surprised that resurrections didn't come into play again in later chapters.
Chapter 4: Little easter egg I noticed was in the Ultimate Cosplay lab. The two costumes on display were of Zanki Zero characters, which interestingly released a year after Danganronpa V3. The virtual world was a fun change of pace, further making me think that the main world was another virtual world. Gonta was my favourite male character in this game, so it was yet another emotional execution sequence. Gonta was always so nice, and trying to look out for the characters. I was also oddly fond of Miu for some reason, so it was a shame to see her go. After this, I was really hoping that Kokichi would die next.
Chapter 5: Finally seeing the outside world, but this has got to be a trick, right? It's always hard to tell whether Kokichi is telling the truth about being the mastermind or not. After seeing the body, I figured it would be Kokichi's. Having it as Kaito seemed too obvious, though I was starting to wonder whether that was a double bluff. It was a shame to lose Kaito, but I had been expecting him to die ever since Chapter 2. It was a cool twist to try and outsmart the mastermind and beat them at their own game. Kokichi was a complex character. He did a lot of bad things, but often had a justification for doing them. Maki is cool, so I was getting worried when it was looking like she'd be the blackened.
Chapter 6: Surprised to see K1-B0 survive this long. A metal body is advantageous in a killing game, so I expected him to be killed off earlier. Weird to see him actually do something major. He was alright, I didn't particularly like or hate him. Tsumugi being the big bad was a surprise. I was expecting the mastermind to be a 17th person, either Kaede's twin or some variation of Junko. Plus, I was expecting the 17th person to be controlling K1-B0, either directly or by manipulating him with his inner voice. It was cool at first when Tsumugi was cosplaying as Danganronpa 1 and 2 characters. I was expecting Tsumugi to have been inspired by the previous games to make her own killing game and spread despair into the real world. That would have been such a cool twist. But then it turns out that V3 was essentially a fictional world as well, which seemed lame in comparison. That outcome kind of made the background story and character development pointless. I don't particularly dislike that plot twist, but I'm not too fond of it either. The parallels between the "player" and the "audience" I took to be tongue-in-cheek, and not something to take seriously. It was cool having the plot twist in plain sight with the "V3", which I had naturally assumed meant Version 3.
Now I'm done with the story, I want to max out friendships with everyone and get their dialogue. After that, not sure whether I'll try to complete the remaining achievements. That'll depend on whether I get hooked on the post-game mini-games.
It does kind of feel like the end of an era. I found myself playing it at a slower rate towards the end, as I knew that it would be over once it's over. Maybe I need a new visual novel to get obsessed over. On the plus side, I can now read any Danganronpa conversations without having to be cautious about spoilers.
@HallowMoonshadow The post-story minigame is fairly fun so far. I've not played much of it yet, so I can't say whether it'll stay fun or if it'll soon get repetitive.
But I'm glad I enjoyed V3 overall. It has a more mixed reception compared to the others, so I was a bit nervous going into it.
I've been gradually playing more of Danganronpa V3 since beating the main game, and I've finally obtained every single achievement. Going for all the trophies or achievements isn't something I'd recommend doing, but I was in the mood for doing it. There's a lot of tedious and grindy tasks involved this time around, way more than any of the other Danganronpa games. The one thing that kept me interested was that there's a variety of modes and challenges involved, so I could keep jumping between the different activities.
The achievements that took the longest to get included grabbing the things missed from the main game, going through the board game mode with every single character (which includes the cast from the other games), and reaching the very end in the dungeon mini-game. The board game mode was quite interesting though, as characters from different games who'd usually not meet got to interact with each other.
But by far the trickiest achievement was getting an S rank on Treasure Hunter Monolith, one of the games at the casino, on hard difficulty. That required quite a lot of both skill and luck. In the end I kinda cheated with that one. It turned out that someone had programmed a tool that lets you input your current grid, then it brute-forces the optimum solution. Even with that, it took a few tries to get that S rank.
And just for the fun of it, I did also beat Death Road of Despair. That's the tricky platforming section early on in the game that the player's supposed to fail at, and isn't strictly needed for any trophies. It has many hidden traps, clunky controls, and requires a lot of precise jumps. Even after watching a tutorial video, it still took a lot of practice, and really needed to learn the jumps inside out.
@crimsontadpoles Most of the post-game stuff wasn't too bad. I really liked the board game, even with the grindiness inherent to it (playing on the Vita helped tremendously in this regard, since I just grinded that and the JRPG mode stuff while watching TV). Treasure Hunter Monolith is a nightmare I wouldn't wish on anyone though, lol.
And that music... I'm convinced it's designed to drive people into despair on its own.
I spent way longer with the post-game stuff than I did with the main game. It's so stuffed with extra content compared to previous entries.
Currently Playing: Resident Evil Village: Gold Edition
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