unpopular opinion : i think if all games were M rated they would be a lot better because a “Mature” game allows more freedom, depth, and creativity - take that how u want , but i mean in a general sense & not just blatant exploiting for shock-value . Imagine a M rated Sly cooper , id love it .
and to back up my claim even more , look at games like Halo , Dead or Alive , & Arkham knight , neither games are “shocking” or “too far” for lack of better word , so it’s not like a M-rating automatically equates to an exaggerated connotation of what someone might think . Any lower ESRB rating just causes limitations and restraint
& besides , who actually knew any kids that said their parents only let them have E-rated games ?
@nomither6 I’m not sure I follow. I think you mean that you want more options in open worlds and choices that don’t needlessly tone down sex and violence when it would fit the setting — but I hardly see the point in a M-rated version of Minecraft or Tetris or Katamari, etc. I guess we could get an M-rated Gran Turismo if the driver just drops a bunch of F-bombs when he misses a turn and then when you crash you see blood splatter all over the dashboard… but I hardly see the point.
I do find it ironic that many E-rated games have substantial violence at their core. They still involve killing enemies, crashing violently, or falling fatefully to our deaths. If it’s all portrayed in a cutesy art-style it doesn’t bother parents so much, I guess.
It is true that sometimes I can tell that developers rein in their content due to wanting to hit at targeted rating. So they may withhold sex/nudity or violence in order to keep the T rating, when perhaps the game would benefit from the mature content. The opposite happens sometimes too, where a game has pointless gratuitous violence or sex just to get the M-rating. I think that developers should make the game they want and then whatever rating it ends up as, they just have to live with it. Unfortunately, that’s not the way that business works. If Hogwarts Legacy had a mission where you used the invisibility charm to spy on the girls shower, or if battles zoomed in to show graphical detail of the enemies heads getting exploded by a boulder you cast at them, then I seriously doubt it would be selling nearly as well. It would basically abandon its target audience. Likewise, if the next GTA doesn’t have sex and copious lewdness, violence, and profanity then it will no doubt be a commercial disappointment. There’s a place in gaming for all maturity ratings.
As for that M-rated Sly Copper game, maybe you’ll get that seeing as Sucker Punch has gradually ramped up the grittiness of their games.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution '' I think that developers should make the game they want and then whatever rating it ends up as, they just have to live with it.''
Basically, the gist of what im saying.
''Unfortunately, that’s not the way that business works. If Hogwarts Legacy had a mission where you used the invisibility charm to spy on the girls shower, or if battles zoomed in to show graphical detail of the enemies heads getting exploded by a boulder you cast at them, then I seriously doubt it would be selling nearly as well. ''
That is unfortunate; also, another thing that holds back creativity in gaming is the business side of thing$. But like I said earlier, a game doesn't have to be ''extreme'' to get an M rating, i listed examples. Devs are afraid of that M getting slapped on their game.
''As for that M-rated Sly Copper game, maybe you’ll get that seeing as Sucker Punch has gradually ramped up the grittiness of their games.''
I had forgotten what gritty means , so i had to look it up and got this - "Gritty is often used to describe things that are dark and edgy. If a movie is gritty, that probably means it is violent, depressing, or isn't for kids.''
ehh, i don't like the word edgy (like shadow the hedgehog), so if you leave that part out then, the rest seems like exactly what id imagine. a dark, violent, sly cooper that doesnt prioritize "for kids" ? im in. sly has a fair amount of depressing lore to it too but, as long as they retain the games vibrant comicbook-like look & humor, then it would be good & still strike a M rating.
@nomither6 Ok, I guess we’re on the same page. It was the “if all games were M-rated they would be a lot better” which threw me off. I follow you now. I understand it now as “if all games weren’t creatively restricted in order to avoid getting M-rated they would be a lot better”, or something like that. Or maybe, what you actually are campaigning for is just to do away with ESRB ratings altogether — a more laissez-faire system with no limits, no oversight, and therefore no restrictions on the content that developers can produce without being labeled by a rating. It’s a fair point, but the parents and law-makers of the world will never go for it.
The movie industry has similar issues, as you are probably aware. If a movie is R-rated it will automatically cut out a large chunk of potential audience, so big budget blockbusters are always shooting for the PG/PG-13 rating. Interestingly, the opposite holds true too — A movie to be rated G is a kiss of death at the box office (if it’s not a children’s show). In one famous example, Spielberg was concerned that E.T.: The Extra-Terrestrial was going to be given a G-rating so he added the line where Eliot calls his brother “p*nis breath” so as to assure a PG rating to help with marketability. It’s a funny and famous line, but definitely feels out of place.
As far as gaming, I do think developers are more open to making their games M-rated than they used to be. Video games used to be considered “children’s games” and only in the last 10-15 years or so have they really been adopted as adult entertainment also. So you can see how developers have progressed with the times and now aren’t afraid of the M-rating as much. Sucker Punch is a great example. Sly Cooper (E) to Infamous (T, but importantly had the option to play as “evil”) to now Ghost of Tsushima (full M-rating with decapitations, blood spurting everywhere, and more bare buttocks than I’ve seen in a game in a long time. Oh wait… forgot about Death Stranding 😂). Naughty Dog is another classic example. From Jak & Daxster to Uncharted to The Last of Us, with Part II being one of the most visceral and violent games I’ve ever played, with no holds barred on full artistic expression with not only violence, but sex and all the possible socio-political themes imaginable.
Some of the best selling games are M-rated, so I don’t think you need to worry. Elden Ring, GoW, CoD, and GTAV have solidified the viability of developers not having to shy away from getting an M. That said, there’s almost zero chance Spider-Man 2 or Jedi Survior would be M-rated. (Reportedly Wolverine is going to be M though)
yes we exactly are. M rating to me doesnt mean the usual stigmas ppl associate with it , but more so a game with more creative freedom and depth on all fronts with no restrictions or cut-out content. Other ratings just causes limitations.
@NeonPizza Interesting thoughts. Speaking of, and approximately on the eve of the RE4 Remake release, I was underwhelmed with RE4, which I know is a massively unpopular take. I won’t repeat a lot of my issues with it that I’ve talked about prior, but when you mention the drab colors and environments, that sounds a lot like my feelings on RE4. I know that was the whole intended aesthetic, but it didn’t help endear me to the game which I was already struggling with from a gameplay standpoint. I still need to go back and try to finish it but can’t seem to find the motivation.
“We cannot solve our problems with the same thinking we used when we created them.”
I hate adult entertainment.
They are all evil.
Showing the extreme inappropriate things is a sin / crime.
I have zero respect with any rated M stuffs.
They must be destroyed.
#keepplayingkidsgames 🤟
@NeonPizza 5, 6 and Revelations 1 are atrocious for me!
The lore in 5 was ok but the environments were dull and boring! I do not think I could replay it ever.
6 was all over the place. The only part I liked was the first 2 chapters of Leon (the city and the Cemetery, church, catacombs areas). Everything else was pure garbage!
Revelations 1 was just ok. The only way I could see myself replaying it is ONLY to experience the 3DS version.
RE3 Remake had too much cut content to be enjoyable for me. Time constraints, I guess.
RE1 and Remake, RE2 and REMAKE, RE3, RE4, RE7 and RE8 I can see myself replaying multiple times!
I love the support from games publisher such as Outright Games, Microids and Team 17 for their contributions of kids games on multi consoles especially on PS4 & PS5.
PS5 needs more kids games by those publishers.
@NeonPizza I am jelly of that PSVR2 experience you are having. I've never even dabbled in the first PSVR. I hope they make it somehow revolutionary and the experience is worth it.
@NeonPizza Yeah, as far as RE4, I experienced it for the first time on the PS4. My first ever playthrough started last October as part of Halloween themed Game Club, but i fizzled and have never finished. I went back to it a few times over the last couple months but still struggled. I’m roughly 7-8 hours in maybe. I have reached Ashley and I’ve beaten the first couple bosses (that lake monster and the giant troll guy). What did me in was a sequence in a cabin where you reunite with the Spanish Don Quixote character (😅 sorry I don’t remember the names) and it’s like a constant barrage of enemies from all angles for 30 minutes with no end, until it finally stops. I found the entire sequence miserable and not fun at all since I was fighting the controls the whole time. Feeling like I was finally through one of the hardest parts, I kept on and soon had another mob attack sequence.
The awkward tank controls and figgity aiming and weapon swapping fits for the first 3 games when it’s usually just a couple enemies at a time. But when dozens are rushing you and you are also protecting a weak helpless companion, it makes the dated controls really feel out of place (to me).
Having just read the REm4ke review, it seems like I’d enjoy it a lot better. So I just need to decide if I want to push myself to complete the original first, on principle. I’m probably only 1/3 complete…?
@RogerRoger It’s a mix of both. I think games are pointlessly long (padded out) and there’s not enough time to play too many long games. RDR2, Eder Scrolls and the like need to be long, but that should be the exception not the rule.I think hear a lot would agree, but I feel like I’m general people have become a bit obsessed with play time and use the word only when talking about game length a lot.
@Jaz007 I think Play Time and 'Value' do play a part in that - not necessarily for the 'better'. If you are expected to pay $70 for something that you finish in one session and can't buy anything for a while or have anything new to play, it can feel very bad 'value' considering you can spend the same money on some games that will last you until your next Pay Day and beyond.
I can't buy 'every' game I want to play the day it releases and so I have to choose which game may represent the 'best' value, a game that I could buy that will last at least until next payday or offers the best cost per hour. I don't mind a great Story lasting around 8hrs or so, but I am not paying $70 for something like that - not unless it comes with additional modes, content etc - like a full Muli-player or Co-op suite - as we came to expect through the 360 era.
I think with Prices going up, people become more concerned about the 'value' proposition - buy something for $70 that will last you a month or more, last you to your next paycheck, last until you can buy another game etc - not pay $70 for something they finish in a day and then feel they didn't get 'value' in a cost per hour from their game. It's not as if games like GTA, RDR, Witcher etc don't have 'Quality' that these 'linear' 8hr games do...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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I find shorter games often feel longer than they are, I think because they are generally busier within the playtime. Take Dead Space Remake, I played that at a steady pace, did all of the side quests and enjoyed the environments and it took me about 18-20 hours over 4-5 weeks, but with the tight story beats and stressful gameplay just 45 minutes left you satisfied.
Comparatively, I have put over 30 hours into Octopath Traveller 2 in 2-3 weeks - time just melts away with games like this.
So I guess there is actual effort (time) required to get through a game and subjective effort.
@Jaz007 There’s definitely a middle ground. The problem for me is that when games have sooo much more to do in them, it can easily end up diluting the main story.
From instance, playing Cyberpunk I wanted to try and do everything possible (including slightly esoteric stuff for the platinum) which took ages and I kind of forgot what was going on in the main story (there were so many things I had forgotten which made the story more coherent when I did my immediate second play through).
It also kind of kills any notion of your main story being particularly time sensitive!
So I guess my issue is partly game length and partly open world problems. I just hate “busywork” stuff in games when they feel the need to pad the game length/content out.
Another place where playtime gets skewed is in retries after deaths or failures. Some of us will take much longer to complete a game because we have to replay sections over and over, or we have to grind and level up. For example, I think my Returnal completion time was in the neighborhood of 40-50 hrs, and some people claimed to have completed it in 10-15. Another for instance — I have taken a really long time on Souls games because I prefer over-leveling to repeatedly failing.
An additional place where total playtime is hidden is in games where you spend a lot of time in menus. Strategizing a loadout, poring over a map, tuning a skill tree, or reading volumes of of supplementary lore items — there’s places where games can either drag or enhance itself, depending on your personal preference, with all this hidden time they require.
I’m making my way through Hogwarts Legacy at present and this is a huge game. I could probably mainline it in 20-30 hours but I’ve spent around 50 already and only partially finished with the main story and still have tons of side content to explore. All that is perfectly fine. However, one annoying aspect is the time I’m having to spend switching out gear. My obsessive compulsive urges prompt me to switch to the best gear I have a available and to pick up every single chest and it’s adding so much time (and hassle) to the experience. Especially if one wants to have their character appearance to look a certain way, then each time you switch out your gear, then you have to do a whole separate transmog process afterward. I’ve grown tired of doing that so I just roll with whatever the gear looks like but it makes for some immersion breaking moments in the cutscenes with those ridiculous looking glasses and hats. 😅
But yes, to @BAMozzy ‘s point, there exists this unfortunate justification for pricing that results in developers bloating a game to fit the $70 price tag, whereas it should be the other way around — if the overall artistic vision of the game creates a 6-8 hour experience, then the launch price should probably reflect that, no matter how high quality that 6 hour experience is. It could have saved The Order: 1886 to launch at $30 or $40. The Callisto Protocol is another one that I’ve heard the complaints about more recently; I haven’t played it, but I hear it was a bit lean on content for the price and it’s a better “wait for a sale” type of game.
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