@NedStarksGhost@R1spam I’m on the 9th colossus and gave up for now. Just did not want to register the fact it was sitting on top of the geyser. Even when I shot an arrow into its foot, the bloody thing didn’t tip over. Annoying.
@NedStarksGhost I noticed one of the feet had a glowing green thing so I shot that. It did a bit of damage but the colossus didn’t tip over like I thought it would.
@nessisonett I tried the front foot first and nothing happened. I then ended up trying the rear foot and it toppled over. Might be you need to shoot both for it to work or only the rear foot works?
@nessisonett If you hit the green spot on the feet that are on the ground once it gets hit by a geyser, it should tip over. I've never had an issue triggering that.
@Ralizah Just to double check, an arrow should do the trick? I hit it with an arrow and the colossus definitely made a pained noise but it just did not tip over at all.
@nessisonett Yep. Shoot the green spots on its feet with arrows. Both feet. The exposed ones that are on the ground (NOT in the air) when it's destabilized by the geyser. This causes it to lose balance and flip over. That'll allow you to reach its underside and climb on.
So I beat Colossus 13 and 14 last night. I have to say I do love how varied fights are. Makes the game interesting. As I've progressed I feel I've gotten a better understanding of how to approach them so I'm solving it quicker.
@NedStarksGhost The game does a mostly excellent job of wordlessly communicating how the player should tackle sometimes complex sequences of events in order to defeat the colossi. And most of the battles themselves are very tightly structured, which you'll learn if you attempt the time trials.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Finished it. Have to say overall a really enjoyable experience. A few things were frustrating, but that I'll boil down to the fact it's a PS2 games with a new skin. The atmosphere, variety of challenges and general mechanics I thought were brilliant.
Now onto spoilers;
I really did not expect that in that emotional ending. It was truly gut wrenching, but I always had a suspicion things didn't seem right. Especially due to absorbing each Colossi after defeating it.
I felt so sad when I thought the horse died, but happy he returned albeit a bit worse for wear.
It felt so sad though when the demon was being locked away to another world, and you are unable to stop it. You have one last attempt by clutching onto the steps until inevitably your stamina drains... That was tough.
The ending is interesting though. Is the child with horns the demon reincarnated? Or is it something new? I like that it's open to interpretation. Was a brilliant way to end, emotional ride but felt conclusive overall.
So overall whilst it was janky in parts, I'm glad I played it. I won't go back to do extra stuff as I feel I've had my time with it now. But it was definitely worthwhile!
@NedStarksGhostI think the baby with the horns is a reference to the protagonist in the game that Japan Studio made before Shadow of the Colossus, which is Ico. The main character there is a boy with horns. Don't know if that's been confirmed or not since the game's release, but it makes sense to me at least.
@NedStarksGhost Glad you enjoyed it. It really is one of the greatest games I’ve played. A lot of my enjoyment (if that’s even the right word) of the game came from the impact of the narrative.
In my mind it’s all about choice and consequences. How we can be blinded by our own wants and desires to create greater problems when we don’t think about ramifications and morals of our choices. It’s a message that is particularly poignant in todays world, what with the pandemic and all.
The reincarnation of Wander as an infant with horns is symbolic, I think. First off, the horns are representative of the evil he brought upon himself by destroying the innocent and awakening Dormin as a consequence of his foolishness. The fact he’s a baby is perhaps an nod to a return to innocence and starting over. Perhaps sealing the forbidden lands to contain Dormin has that effect, since the colossi were essentially innocent and childlike in a way. But yes, the horned boy also seems clear reference to the game Ico, and all of Ueda’s games seems to occur in the same universe.
If you’re a fan of Agro (and who isn’t?) then you might enjoy The Last Guardian. Ueda said that he was inspired to create an entire game about the relationship between human and creature because players loved and related to Agro so much.
“We cannot solve our problems with the same thinking we used when we created them.”
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